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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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Quick thing with regards to the Duchies in the Libya region; rather than having a Duchy of Syrte which overlaps with both Tripolitania and Cyrenaica, I'd suggest making the Duchy of Tripolitania cover the four coastal provinces, and then turn the three inland provinces into the Duchy of Nafusa, as then it could correspond with the Ibadi Imamate that existed in that area?
On that note, shouldn't Cyrenaica be part of Egypt? Most of the historic texts and maps I've seen have had the two areas be united at least until the Ottomans showed up...
 
Africa looks awesome now. Now I really kinda want an Africa DLC that expands the region mechanics and religions a little bit further. I also adore the reorganization of the holy sites, might it now be possible for West African to survive longer against Islamic conquest/conversion? It's now defenitely easier for a player to reform the faith :D

+1. Would love to see Bön and Zunist use the Indian interface.

May I also voice a wish for a reformed Germanic, Slavic, Romuva and possibly Suomensko interface that uses the European Interface rather than the wooden one?
It's just weird when you have a Late Medieval, highly advanced Pagan realm in the 1300s and it's still using those tribal wood graphics...
 
Wow, those are some excellent additions in this dev diary!
 
I have a few questions that have been in my mind over the course of these dev diaries and forgive me if some of these have been answered already but I don't have the time or will to sludge through what is possibly thousands of comments by now.

1. Will we still get access to elective, primogeniture and other succession laws beyond (elective) gavelkind and the new elder council after reformation or do they require certain natures or doctrines to be picked upon reformation?

2.1. Will pagans have more societies with HF beyond just devil cult and secret societies? And if so, will they be created after reformation or will they exist before it from the start?
2.2. And I was going to ask about the hermetic society too but that was already answered earlier in this dd. Which I think is a bit of a shame having it limited only to astrology doctrine. :(

3.1. Will there be different title names for pagan emperors (like high king, grand king or king of kings)? After all emperor, tsar and kaiser are derived from imperator and ceasar and were used for christian empires to signify some sort of continuity to christian Rome and so wouldn't make much sense for pagans.
3.2. A good solution could be a chance to create custom title names upon coronation, now that coronation is also a thing, no?

4. This is more of a suggestion than guestion but could/will the e_mali be called empire of Ghana if founder or ruler is of soninke culture? Seeing as how Ghana was the predecessor to Mali and soninke seems to be the dominant culture in k_ghana.

5.1. Can reformed pagans proselytize outside their realm ONLY if they pick the proselytizing nature when reforming?
5.2. Will there be other ways to get other rulers to mass convert than just proselytizing if you don't pick that nature?

6. Could there still be a chance for a third doctrine slot for reforming pagans? It could be something like an extra slot that becomes available after certain conditions are met like controlling all holy sites or 90-100 religion authority for a set amount of years or something specific for the picked nature or all combined. Because getting to pick only 2 out of what many have calculated/speculated to be around 20 is quite little.

7. Will there be a new northern (titular) empire seeing as how there are now four kingdoms for finno-ugric cultures, which is plenty, seeing as how now there are at least two new empires with just two kingdoms, namely kanem-bornu and maghreb?

JK, I know that the last one is highly unlikely to happen, but I still had to ask since it has never been answered and I've asked or mentioned it couple of times before :p
But like my high school physics teacher used to say: "Nothing is impossible, it can only be extremely unlikely" ;)
 
2.1. Will pagans have more societies with HF beyond just devil cult and secret societies? And if so, will they be created after reformation or will they exist before it from the start?

It's right in the feature list for HF - pagans will be getting warrior lodge societies.
 
1. Will we still get access to elective, primogeniture and other succession laws beyond (elective) gavelkind and the new elder council after reformation or do they require certain natures or doctrines to be picked upon reformation?

2.1. Will pagans have more societies with HF beyond just devil cult and secret societies? And if so, will they be created after reformation or will they exist before it from the start?
2.2. And I was going to ask about the hermetic society too but that was already answered earlier in this dd. Which I think is a bit of a shame having it limited only to astrology doctrine. :(

3.1. Will there be different title names for pagan emperors (like high king, grand king or king of kings)? After all emperor, tsar and kaiser are derived from imperator and ceasar and were used for christian empires to signify some sort of continuity to christian Rome and so wouldn't make much sense for pagans.
3.2. A good solution could be a chance to create custom title names upon coronation, now that coronation is also a thing, no?

4. This is more of a suggestion than guestion but could/will the e_mali be called empire of Ghana if founder or ruler is of soninke culture? Seeing as how Ghana was the predecessor to Mali and soninke seems to be the dominant culture in k_ghana.

5.1. Can reformed pagans proselytize outside their realm ONLY if they pick the proselytizing nature when reforming?
5.2. Will there be other ways to get other rulers to mass convert than just proselytizing if you don't pick that nature?

6. Could there still be a chance for a third doctrine slot for reforming pagans? It could be something like an extra slot that becomes available after certain conditions are met like controlling all holy sites or 90-100 religion authority for a set amount of years or something specific for the picked nature or all combined. Because getting to pick only 2 out of what many have calculated/speculated to be around 20 is quite little.

7. Will there be a new northern (titular) empire seeing as how there are now four kingdoms for finno-ugric cultures, which is plenty, seeing as how now there are at least two new empires with just two kingdoms, namely kanem-bornu and maghreb?

I'll try to answer these as best I can.
1. Eldership is tied to the Ancestor Worship doctrine (think Sainthood for pagans). The others should be the same as they are at the moment, as far as I can recall.

2.1 Warrior Lodges.

3.1 No new names for Emperors, at least as far as I can recall at the moment.
3.2 Coronation is a thing, yes.

5.1 As I understood the feature, yes, that sounds about right.
5.2 Mass conversion is not tied to proselytizing, I believe.

6. No, it is balanced around 2, and the UI is set up to be for 2 Doctrines.

7.

Clipboard01.png
 
I'll try to answer these as best I can.
1. Eldership is tied to the Ancestor Worship doctrine (think Sainthood for pagans). The others should be the same as they are at the moment, as far as I can recall.

2.1 Warrior Lodges.

3.1 No new names for Emperors, at least as far as I can recall at the moment.
3.2 Coronation is a thing, yes.

5.1 As I understood the feature, yes, that sounds about right.
5.2 Mass conversion is not tied to proselytizing, I believe.

6. No, it is balanced around 2, and the UI is set up to be for 2 Doctrines.

7.

View attachment 396596

That steppe rework looks incredible. Any chance of adding Mongolia's rivers?
 
So I guess the only way to mod it to have the features of more than two doctrines would be for the modder to add custom doctrines that are combinations of two or more doctrines?

That would work, yeah. We've already sort of done this, with the religion specific ones, so they could just make more doctrines similar to those.
 
I'll try to answer these as best I can.
1. Eldership is tied to the Ancestor Worship doctrine (think Sainthood for pagans). The others should be the same as they are at the moment, as far as I can recall.

2.1 Warrior Lodges.

3.1 No new names for Emperors, at least as far as I can recall at the moment.
3.2 Coronation is a thing, yes.

5.1 As I understood the feature, yes, that sounds about right.
5.2 Mass conversion is not tied to proselytizing, I believe.

6. No, it is balanced around 2, and the UI is set up to be for 2 Doctrines.

7.

View attachment 396596

Oh sweet, the Persian Empire's borders finally end at the Amu Darya! I approve heartily :D.
 
I have to say, I am impressed how quickly people notice things. After seeing Servancour post the images, I figured it'd take ages before anyone would see Epirus, yet people noticed almost instantly, even though it is up in the corner.

+1 Please add Albanian culture and the ability to form the Principality of Albania!
 
3.1 No new names for Emperors, at least as far as I can recall at the moment.
I don't know if you remember, but some months ago I suggested adding Ethiopian cultural titles, for an easy(-ish) way to add flavour to the region (Emperor: Negusa Nagast, King: Negus, that kind of stuff). Do you plan to look on that?
 
Damn, that's a lot of new Empires.

Pontic Steppe seems unwieldy as name of state. I'd suggest renaming it: either Khazaria, Scythia, Sarmatia or Cimmeria seem good alternatives.
 
Looks amazing!

I love the gold mines on the map. We spend so much time looking at the map it’s always been one of my hopes that it would have more flavor added through the DLCs that would help it come alive.
 
Does it mean that now the African pagan religion will have more possibilities to resist Islam ? I can't wait to make my Canaries merchant republic have all Africa and it's trade posts :D
The way it resisted Islam in reality was through syncretism. Would be nice if it had that option here.

I believe Egypt should still be a goal when holding Abbyssinian Empire. Represents holding the entirety of the Nile.

And in any case you need to deal with the Egypt issue as Abbyssinia/Nubia anyways. Egypt is formidable in all of the three early starts.
Ethiopia was an empire, The Axum empire, in the classic era it later became an empire but it never held Egypt. If it should have to hold Egypt it's got nothing to do with the Nile and everything with the patriarch of Alexandria.
 
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