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CK3 Dev Diary #1 - Dynasties & Houses

Greetings, and welcome to the first CK3 Feature Dev Diary!

As this is the first DD we want it to be extra juicy, and showcase something that we’re excited about - namely what we’re doing with Dynasties! Dynasties are immaterial yet fundamentally important things that make Crusader Kings what it is - your line must follow an unbroken line of members from your Dynasty; if your Dynasty ends, so does your game.

Now, the representation of Dynasties in CK2 was limited. A character belonged to a Dynasty, and that was that - you got a minor opinion boost with characters that were of the same one, and nothing more. In CK3, we really want to emphasize the power that Dynasties held, and their impact on the medieval world! We want you as the player to feel a bond with your Dynasty, and care for it. To achieve this, we’ve done a multitude of things!

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Firstly something that we know will especially please CK2 players, we’ve redefined what a Dynasty actually is - not a monolithic entity, but a collection of Houses. No longer will Dynasties have just one name, one Coat of Arms, and one identity - instead several Houses (aka Cadet Branches!) will be collected under the umbrella that is the Dynasty, working together (theoretically…) towards bringing renown upon the Dynasty!

So, what is a House?
Each Dynasty will have a Founding House (usually of the same name as the Dynasty), which is the first House of that Dynasty. As the game progresses, ruling Dynasty members that are distant by blood to the current House Head (more on this below) may choose to create a Cadet Branch - effectively creating a new House under the Dynasty. Creating a Cadet Branch makes the character creating it House Head (with the most powerful House Head becoming Dynast), and by extension free from the direct influence of their old House Head.

Making your own Cadet Branch requires quite a bit of prestige, that you do not stand to inherit your House Head’s titles, and that all of your Dynastic ancestors are dead (your father can’t be alive, for example). Cadet Branches/Houses come with a lot of flavor: their own names, Coat of Arms and Mottos, usually inspired by the location in which they are founded, and the founding character. For example, if a ruler of the Jimena Dynasty would create a Cadet Branch in southern France, they might be called the Toulouse-Jimenas, and so on.

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Now, what is a House Head or a Dynast?
Within a House there is always a leader, a House Head, that wields power over the rest of the members. A House Head has the power to legitimize bastards, call House members to war, and demand that they adhere to their Faith (refusal to convert will result in them creating a new Cadet Branch). The House Head also has inherent leverage on all House members born after they were made head, by virtue of getting a Hook on them (more on Hooks in another DD). They also gain passive prestige based upon the number of members in their House. House leadership follows the succession of the House Head, so that if you’re the leader of your House you will most likely keep that title on succession.

The Dynast, on the other hand, wields significantly more power than a House Head - with their power encompassing the members of all Houses of the entire Dynasty! The Dynast is always the most powerful House Head of a Dynasty, with leadership being updated on the death of the old Dynast. In addition to everything the House Head can do, the Dynast can also Disinherit/Restore Inheritance, Denounce/Forgive members of the Dynasty (which affects opinion in a major way), personally Claim titles held by Dynasty members, and make Dynasty members end wars they have against each other. All of these powers work against every member of the Dynasty, not just the House they’re a part of. The Dynast also gains prestige for every living member of the Dynasty. Being the Dynast is very powerful indeed, but you have to carefully weigh the powers against other benefits, as they cost Renown.

So what is Renown?
Renown is a resource accumulated by a Dynasty, and is used for several things. Firstly, all renown earned by a Dynasty counts towards its Level of Splendor. The Level of Splendor is the outward perception of the Dynasty, how well it is perceived in the eyes of the world, and affects the prestige you get on birth, the prestige when marrying into it, and the maximum long reign opinion you can get. Having a high level also makes it much easier to arrange marriages, especially with Dynasties below your level. Regardless of if Renown is spent or not, the Level of Splendor won’t decrease. The higher your Dynasty’s Level of Splendor, the more impressive its Coat of Arms frame will look. Peasant Dynasties will start at a negative Splendor level, which means that you’ll actually lose prestige for marrying them.

Renown itself is a spendable currency, representing the clout your Dynasty holds over itself. Its use is twofold; firstly it can be used for the most powerful Dynast interactions (getting claims, disinheriting, etc.) and secondly for unlocking Dynasty Legacies (more on this below).

The way you get Renown encourages you to mimic a ‘playstyle’ that was common in reality, but that wasn’t very practical in CK2 - spreading your Dynasty far and wide! You will gain renown for every ruler of your Dynasty that isn’t a subject under another member of your Dynasty. This is based on tier, which means that a King will give more Renown than a Duke, and so on. Marrying in such a way that your Dynasty ends up on the throne of a foreign realm is therefore useful for other reasons than to just murder them until you inherit their lands. Having your Dynasty spread out will give you more Renown, and thus a more powerful Dynasty overall. For example, if you’re playing as the King of England you will NOT gain renown from your landed vassal brother, but you WILL gain renown from your Dynastic cousin ruling a Duchy in the Holy Roman Empire. You will also gain renown from marrying away your dynasty to be spouses of powerful rulers, symbolizing your newfound influence in their realms. This gives you a reason to carefully plan the marriages of your kinsmen, even if you are not in need of an alliance!

So, what are Dynasty Legacies?
We all know that the playing field in Crusader Kings is a very volatile one, you might be Emperor of the World as one character, while being reduced to Count of Norfolk as the next. Dynasty Legacies offer some permanence in this otherwise very wild world, in the form of modifiers and unlocks that affect every member of your Dynasty. Essentially, by using Renown you get to shape what your Dynasty is known for. There’s a myriad of Legacies to choose from, all divided into tracks with an appropriately thematic name, such as ‘Kin’, ‘Guile’ or ‘Blood’. These aim to represent notions the world had (or has) about certain dynasties, i.e., that the Seljuks are warriors, the Abbasids lawmakers, the Habsburgs diplomats (and, ahem, prone to marrying their own kin), etc. Each Legacy track contains five unlocks, each costing a progressively higher amount of Renown to unlock.

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In this Dev Diary we will go into details on one of these tracks, “Blood” (which also happens to be my favorite). This track is designed for those of you who enjoy breeding traits into your family line, with the first few unlocks all focusing on increasing the chance of inheritance, emergence, and reinforcement of genetic traits (more on genetic traits in another DD). The last few unlocks will reduce the chance of negative traits appearing (essentially allowing for more.. ‘risky’ marriages), give you the chance to choose a genetic trait to be more common among your kin (i.e. beautiful, intelligent and strong… but also giant or dwarf. No matter how much I pleaded with art I couldn’t get a ‘Habsburg chin’ trait, though!), and finally rounding off with an increase to your Dynasty members Life Expectancy (which increases both their average age, and average fertility - this even means that women of your dynasty remain able to bear children for longer!).

Legacies take a long time to unlock, and you will have to work hard toward unlocking even one full track - though their power more than makes up for the wait. Legacies are chosen and unlocked by the Dynast, so make sure that you’re in control of your Dynasty.

That’s all for this time! We won’t spoil any more of the Legacy tracks for now, but rest assured that they all offer very interesting opportunities for you to shape your dynasty as you would like it! Next up we have a sneak preview of the map, stay tuned for the next DD.
 
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this is the first time I'm following a paradox game right from it's infancy ... How do you even manage to contain the hype... I'm soo impatient xD
If you don't contain the hype you explode. Try not to explode :D
 
Speaking of. Is this the final way the escutcheons or "frames" will be represented? The shape almost looks too futuristic. It might just me being used to CK2, but the very wide top gives it a weird modern feel.

Also I don't know if I'm a fan of courts being marked with small banner sprites rather than large escutcheons. Seeing that big coat of arms really isn't the same as seeing a tiny flag.
Same here.
 
With all those Dynasty Buffs and all. Will CK3 have Ruler Designer too? As someone who spent more than 2500 hours playing CK2 with custom characters and hardly any Ironman game, I'm really hyped to continue playing myself and my own family here too.
craigslist.jpg
 
I think concerns about the power creep of dynasty traits (err... legacies) is valid, but keep in mind that:

1. CK3 will probably not start with all of the other power creep CK2 has now (buying swords, getting artifacts from china, crafting a +50 dueling skill pistol, min-maxing focuses)
2. We're assuming that traits like Genius/Quick in CK3 are as strong as in CK2, something that has yet to be seen. They could easily be scaled down.
3. Even if it is power creep, power creep that centers around the main focus of the game (breeding and managing a large dynasty) is always going to be better than power creep because you had a lot of gold to waste or know how to navigate certain events.
4. Every perk will be a double-edged sword if your large extended family is sufficiently willing to fight against you.

It would be nice if each legacy had some kind of requirement for the head to fulfill before picking it. Doesn't make sense that a drooling retard could decide to give his dynasty Genius or a Weak character could give them Strong.
I like the requirementsidea . So when you want your dynasty to be known for being dwarves, you need at least one (or even at least 2-3) dwarves in your dynasty. Same for other traits.
Also it makes kind of sense since you are proclaiming that "The Capets are well known for being dwarves", you'd better have some examples to show. The increased percentage can (especially in the case of dwarves) be explained by people looking at somewhat small individuals of your dynasty with this phrase in mind. Thus although not all of them would not be considered dwarves, the prejudice makes people believe that they are.
 
@PDX-Nicou it would handy if you get that dev badge so we can also have your responses when filtering the thread by "Show only Dev responses" ;)
I would love to, but I'm just a Count here... I need to ask my Duke :cool:

Will there be the possiblity to see also DIsgrace Bloodlines like for example Important Dynasty that holds just a Barony?
Yes it could happen! Wipe it off and claim the lands! ;)

Also will there be Very Famous and important Dinastyies tracing their roots up to Roman age?
Same answer, this could happen if the dynasty has been well managed. It would be a hard thing to do, but is is definitely something we can see if you've made the right decisions.

A few questions:
1. Will AI unlock legacies(Aka will Rurikids in 1066 be among the best dynasties?) and will we have a way to see what legacies other dynasties have accumulated?
2. Does the legacy that increases life expectancy just increase your overall health(thus making it easier to recover from sickness and injuries) or does it only protect you from old age?
3 Are names, mottos and CoA customisable?
1/ AI will be able to create Houses, and in some cases even Dynasties.
2/ It depends, there are many perks that we haven't shared with you, yet.
3/ Hmmm, you can customize Dynasties Mottos and Names, but we aren't ready to talk about more customization at the moment.
 
Looks promising, yet I still hope there's place for HF bloodlines (so we can find characters who not only belong to famous dynasties, but these people are also notable examples of great conquerors/architects/adulterers ( :p ).

Would it be possible for (legitimized?) bastards to make their own houses?
 
Money and manpower are technically forms of mana,
So is prestige and piety. But once again no one complains.

All features have a time and place, in some places mana is the best thing you can go for. In others its awful.

I still maintain that I dont mind but it would have been better for it to be based on actions or achievements. Like I previously stated "3 generations of strong trait being passed down in a row means you have higher chance of getting strong trait". But that's just me.
 
@PDX-Nicou

Would you be able to show us the Robertian coat of arms? Pretty please with cherries on top. :)

Also, please amend the start date for that as mentioned to the dev who started the thread (I'll not tag him a second time).
 
My main concern with the Renown system as presented right now is its static nature. We do not know all the paths yet, but there is the possibility that, regardless of personal play style, every player will go for the one which is strongest. It is the same issue that "way of life" education system has. Was not better to implement an event system in which choosing different options affects the path (and the character)? It would be way more in CK2 RPG style
You mean like the new focus system?
 
So is prestige and piety. But once again no one complains.

All features have a time and place, in some places mana is the best thing you can go for. In others its awful.

I still maintain that I dont mind but it would have been better for it to be based on actions or achievements. Like I previously stated "3 generations of strong trait being passed down in a row means you have higher chance of getting strong trait". But that's just me.
"Blood" is the only thing I find to be iffy at first glance tbh. Everything else is pretty much just retreading the concept of bloodlines but with gradually building your "legacy" over time. Bloodlines were explained not as some magical thing that influences the world originally, but as something that controlled the worlds' expectations of your family.
 
Does the AI have an algorithm so their mottos aren't broken and nonsensical? He says, pretending all mottos aren't nonsensical
 
You will gain renown for every ruler of your Dynasty that isn’t a subject under another member of your Dynasty.
Has this already been decided? Because there seems to be so many potential issues:

1. Say I'm the megaduke of Aquitaine with 5 duchies. If I die under gavelkind and my domain is split into 5 duchies, would my renown generation rate actually go up?

2. After the inheritance, if my new character subjugates all his brothers and reunite his father's domain, would renown generation rate drop?

3. If the 5 brothers stay divided, but they helped one of them to seize the throne of France, their common liege, would renown generation rate drop, assuming a kingdom title doesn't worth more than 5 duchy titles?
 
Love the update, just wondering why the Capets are shown to be founded in 866 by Robert I, when they were founded much later by his great-nephew Hugh I. It would be cool to start as the Robertians (no CoA but a statue of Robert the Strong, the most Robert of the Robertians has this shield) and then upon having at least three kings and/or inheritable succession (non-elective) to the kingdom of France a decision appears to form House Capet.
 
I would love to, but I'm just a Count here... I need to ask my Duke :cool:
The good people of the County are behind you!

Other question : how will Legacies of already existing Dynasties be implemented? Say Karling background, it should different in 867 (big and growing renown) and 1066 (great and renown but really dying dynasty with one lasting count somewhere)
 
Something that I don't think it is explanined. How is decided who the house head/dynast is? The most powerful? The most prestigious? the wealthier? a combination? depend on the house? Something else?

In other words, how do i become one?
 
Does the AI have an algorithm so their mottos aren't broken and nonsensical? He says, pretending all mottos aren't nonsensical
I suppose the mottos will come from a scripted list?