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CK3 Dev Diary #14 - The Diplomacy Lifestyle

Welcome back everyone! It’s Tuesday, and that means I’m here to talk about Lifestyles once again. Oh come on, I can hear you at the back there, groaning! In my day we would have felt lucky to get such an in-depth rundown of a new system. Don’t worry though, we’re through the Lifestyles soon.
Now, where was I? Ah, yes. This time we’re going into detail on the Diplomacy Lifestyle!

It should require little introduction. We’ve all been there, trying to befriend our neighbors while sending gifts to our vassals to keep them from being too annoyed. We’ll also be looking at the flip side, of course. Considering the name of Paradox’s engine, we are all too familiar with the aphorism that “war is the continuation of the Diplomacy Lifestyle by other means.”

Diplomacy contains the following focuses:

Diplomacy focuses.JPG

[Foreign Affairs - Diplomacy: +3]
[Majesty - Diplomacy: +1, Monthly Prestige: +1/month]
[Family - Diplomacy: +2, Fertility: +25%]


Foreign Affairs - For when you need that kick to your Diplomacy Skill to prevent your neighbour, vassals, liege and/or your own sons from declaring war on you.
Majesty - When you need a little more Prestige to keep you going.
Family - Diplomacy skill to keep the peace at home, as well as a fertility boost to make sure your home keeps growing.

We might as well get diving straight into the trees that come with the Lifestyle:
Diplomacy Lifestyle traits.png



Family Hierarch

Of all the trees, I want to start with this one, because it starts off so strong.
Family Hierarch - Befriend.JPG

[Befriend - You can use the Befriend Scheme]

Indeed, yet another Scheme unlocked by a perk, and this one can come in very handy. Not only does it seek to improve your target’s opinion of you, but to make them your Friend!

It is a Personal Scheme that does not use Agents, which will (quite like Seduce) rely a fair bit on your target’s personality. Your Diplomacy skill is also an important factor, of course. While there are many ways to end up with Friends, the Befriend Scheme might be the most reliable one of them all. As long as you’re able to build your Success Chance high enough, of course.

You’re all familiar with the Friend relationship, but in CK3 it will feel more present than ever. In addition to being a lot more present in events, they also offer a few mechanical bonuses, such as being better Councillors.
Fabricate Claim preview edited.jpg


Of course, not only does the tree make it easier to make Friends, it helps them offer even more bonuses!
Family Hierarch - Confidants.JPG

[Confidants - Each Friend adds: -15% Stress Gain]

Family Hierarch - Friendly Counsel.JPG

[Friendly Counsel - Each Friend gives 2 random Skill points]
(Be sure not to lose them again, or they won’t be able to advise you anymore!)

The tree itself offers ways of ensuring that you find more success with your Befriend Scheme, too.
Family Hierarch - Flatterer.JPG

[Flatterer - Befriend Scheme Power: +30%]

Family Hierarch - Thicker than Water.JPG

[Thicker Than Water - Personal Scheme Success Chance: +50% against family members]

Now that I’ve mentioned family, I can hear you shouting again… "Isn’t this tree called 'Family Hierarch'? This is all about Friends!"

Well, my - dare I say - friends, is your true family not who you choose?

Actually, in CK3, the answer is absolutely “no”. You’re stuck with the good-for-nothing lowlives you get. What better, then, than to make them less likely to poison your wine?
Family Hierarch - Heart of the Family.JPG

[Heart of the Family - Close Family Opinion: +20]

Even better, what about ensuring that future generations contain fewer of those lowlives than your current one does?
Family Hierarch - Groomed to Rule.JPG

[Groomed to Rule - Children receive 1 to 3 extra Skill points]

But all these useless children, just lying around… what did they ever do for you? Well:
Family Hierarch - Sound Foundations.JPG

[Sound Foundations - Each living Child give 1 random Skill point]

It all culminates in the Family Hierarch trait - Patriarch for men and Matriarch for women. It comes with Diplomacy bonuses, further increased Fertility, Stress Gain reductions, and even more Close Family Opinion bonuses. It’ll be a rare occasion when a family member betrays a Family Hierarch!


To move on, maybe family is not your main priority. I get it. It can get tough at times. The same goes for friends, honestly. Sometimes anyone can get lonely. Anyways, I recommend heading over to the official Crusader Kings Discord to meet up with people who share some of your interests. It’s full of lovely people, so just join up, say hi, and be nice. Hang out for a while.

Anyways, I just thought it was suitable to throw in a mention there, while also using it as a segue to the next tree!

Diplomat

The Diplomat tree looks outwards, to a much greater degree, but one thing that is good with everyone is improving the quality of your gifts:
Diplomat - Thoughtful.JPG

[Thoughtful - Opinion Gain from Send Gift: +100%]

As for those outwards-looking perks I promised...
Diplomat - Defensive Negotiations.JPG

[Defensive Negotiations - Fellow Vassal Opinion: +15, Independent Ruler Opinion: +15, Can propose one Alliance without a Marriage]

You read that right. You can straight up ask someone if they want an Alliance, and then expect the promise to be held, even if none of your family members are married! Crazy, I know. There are still a lot of restrictions on who you can enter an extra alliance with, but it gives you a little extra space to maneuver when your ratio of sons to daughters doesn’t work out perfectly.

Alliances themselves also come with a little extra bonus now, to further sweeten the deal:
Diplomat - Embassies.JPG

[Embassies - Each Alliance grants: +1 Diplomacy Skill]

If you still need better relations abroad after all that, there’s a perk that helps your Chancellor do their job a little better:
Diplomat - Adaptive Traditions.JPG

[Adaptive Traditions - Foreign Affairs effectiveness: +25%]

It’s not the only Councillor you can improve, either. And I know this one is likely to be appreciated:
Diplomat - Accomplished Forger.JPG

[Accomplished Forger - Fabricate Claim on County Speed: +75%]

And here we’re heading straight down into the less pleasant aspect of Diplomacy. This might be a bit of a surprise, but there are perks that unlock entirely new Casus Bellis:
Diplomat - Ducal Conquest.JPG

[Ducal Conquest - You are able to use the Ducal Conquest Casus Belli]
Diplomat - Forced Vassalage.JPG

[Forced Vassalage - You are able to use the Vassalize Casus Belli]

Ducal Conquest lets you go to war to seize Counties required to create an as-yet Uncreated Duchy Title. Vassalize lets you… forcibly vassalise an independent ruler of lower rank. Be warned, they might not make for the happiest vassal afterwards, but that’s what your dungeons are for, right?
There are limits on how often these CBs can be used, and they’re not the most universally useful ones, but in the right situations they can absolutely turn a realm around.

But what’s the worst part of going to war and taking what you want? Having to “wait for truces” afterwards, of course.
Diplomat - Flexible Truces.JPG

[Flexible Truces - Shorter Truces and no Prestige penalty for breaking them]

Pretty neat, huh? Remember that there will be other penalties, though, such as how willing others are to trust your word. This perk does not mean that Truce breaking is “free”.

Finally, the trait unlocked at the end of the tree is Diplomat. It gives a hefty boost to Diplomacy, of course, but it also gives a nice little boost to Independent Ruler Opinion. That’s how respected you can get.


August

Our last tree for today is for those who want to be respected and honored for their rule. Indeed, one of the key perks will help your fame precede you.
August - A Life of Glory.JPG

[A Life of Glory - Level of Fame impact: +100%]

As I’m sure you’ve all noted down in your textbooks, Levels of Fame are the levels you acquire by gathering Prestige throughout your life.
And speaking of gathering prestige throughout your life:
August - Dignitas.JPG

[Dignitas - Diplomacy per Level of Fame: +1]

Of course, living a famously powerful and honored life comes with benefits. People are more inclined to believe that you have honorable intentions, for example.
August - Benevolent Intent.JPG

[Benevolent Intent - Sway Scheme Power: +30%]

August - Firm Hand.JPG

[Firm Hand - Monthly Prestige per Dread: +1%]

No one says you cannot be both honored and a little feared.

With the August perk tree, those who serve you will also serve you better...
August - Praetorian Guard.JPG

[Praetorian Guard - Monthly Prestige per Knight: +2%]
… and bring you greater benefits.
August - Inspiring Rule.JPG

[Inspiring Rule - Monthly Prestige per Adult Powerful Vassal on the Council: +5%]

It even offers way of getting more people to serve you.
August - True Ruler.JPG

[True Ruler - Offer Vassalization acceptance: +25]

Just imagine that, people willingly bending the knee to join your realm. We all know you’re the best ruler, of course, but who would have thought they knew?

Finally, here is one of my personal favourites, as a little extra at the end here. Who’s better to direct the chronicle of you and your ancestors’ lives than you?
August - Writing History.JPG

[Writing History - You can take the Commission Epic Decision]

Commission Epic starts a lengthy event chain where you can (in exchange for varying amounts of gold) commission a writer to write your family chronicle. There’s quite a few different possible paths the the effort can take, but you’ll have plenty of choice when it comes to who authors it.
events2_02.jpg


Depending on the quality of the composition, you will be able to acquire a lot of Prestige in the long run, once enough people have read it. Or at least when they keep it in their libraries.

Sometimes I ask myself why I felt so inspired when making events about the process of creating a massive piece of creative historical fiction on an unparalleled scale under impossible deadlines. I’m sure there’s nothing deeper to examine, there, though.

Lastly, the perk tree offers up its trait, August. Uniquely, it does not only offer a Diplomacy boost, but also a tiny bump to Martial. Its great benefit, however, lies in the increase to monthly Prestige you get, ensuring that you can make the most of your Prestigious life.

Events

I want to mention a little about the Diplomacy Lifestyle events, because they contain some very unusual events in that they offer opportunities for slightly unusual ways of getting to know people. Several event chains are quite involved, and outcomes are not merely reliant on your stats, but also on the other person’s personality.

events2_01.jpg

In this example, the outcome is not determined by chance, but by the Duke’s traits. And since he’s Gluttonous, it’s fair to assume that he’ll appreciate the effort...
Not all the events in the lifestyle are like this, but you'll see more of them than you will in the other lifestyles. They encourage a certain insight into your friends, vassals, and neighbours that will hopefully keep them feeling fresh time and again.


That’s all for this week! A new Lifestyle, a new Scheme, Decision and CBs. Diplomacy has a lot to offer, and I suspect that a many of you are already considering how to make friends and influence people.

I’ll repeat the mention of the CK Discord as well. It’s a really lovely place, so be nice on there, and go make some friends!

Next week we’ll be wrapping this Lifestyle journey up with the Martial Lifestyle, and I am already now willing to say that we're going to be looking at some crazy - and hopefully unexpected - stuff. I know it’s been a long time of only talking about Lifestyles, but we’re weathering it together.


Bonus dev story - no new info about the game below here!

Speaking of weathering it together, after last week there were a few questions about life as a CK dev, possibly related to the fact that I said it was a lot of work. One example of how it can get really hard is when stuff goes wrong, but it’s all buried deep in script or code, with no one knowing why.

Last summer, I spent weeks looking for a single, humble error, somewhere in the script. Something you should know is that part of our testing process involves running “overnights”, where we let the game play itself every evening, and then we look at the results the next morning. There’s usually a bunch of errors (the game is unfinished, after all, and even a released game is rarely perfect…), and for a while, every overnight was haunted by dozens of the same error, localised on line 307 of the “contract_disease_effect”.

Now, crucial to fixing a bug in a game is that you’re able to reproduce it. You have to know how to make it fire to check what is actually wrong, and to check that it’s fixed once you think you have fixed it. The problem was that none of us managed to reproduce it.

Cue a mad chase where coder Matthew ( @blackninja9939 ) and I spent days trying to track it down in ever more elaborate ways. Every time it breached the surface, we thought we had it, only for it to slip away into the deep again. But we refused to give up. I refused to give up. No error message was going to do this to me and get away with it!
I had this illustration commissioned to immortalise the occasion:
contract disease effect chase.png


I am happy to announce that we did find the issue in the end. I won’t bother you with the boring technical details*, but it was pretty much the equivalent of hunting a white stag or some other mythical beast. All over a minor technical issue.

Anyways, that’s just a little story from the trenches to give you some slight insight into the creation of this… thing. See you next week!

*[Boring technical details: Turns out a destroyed title would still keep characters in line to inherit, which meant the game was trying to send notifications to the holder of the destroyed title to tell them that their heir had contracted a disease. Naturally it didn’t find any holder, since the title no longer existed, and started complaining instead.]
 
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Sorry to insist on that point, but how will friendship work in CKIII?

In CKII it was pretty meaningless to have a friend, aside from having a "free" opinion bonus (and maybe a preferential treatment by the AI? I'm not even sure about that much). And it was way too easy to for the player to ignore a friendship altogether when it came to the important decisions (following a friendly ally to war, marrying your heir to your friend's daughter, unlanding your friend, supporting a friend's faction, joining a scheme against a friend etc...).

You said that in CKIII it will be more meaningful so: will there be bonuses / maluses for roleplaying frienships (maybe through tress loss and gain)? And will we be inhibited to take up hostile schemes against friends?

And will the AI take it more into account (for example, when it comes to bethroting your elder son to his elder daughter?).
 
Does diplomacy no longer affect courtier/vassal opinions or increase vassal limit? These trees really feel like they're missing some sort of realm management component, especially for very large realms with lots of vassals. In CK2, diplomacy was the most important stat after you grew past a certain size because it was key to ruling a large empire. Stewardship and martial were the keys to building an empire, while diplomacy kept it together.
 
events2_01.jpg

ck3-4.jpg


I just want to point out that I'm glad the characters are looking a lot better. I think the early ones really had some shader issues / untweaked look going but latest versions look a lot more natural.

And to be clear. First image is from this DD and last was one of the first images we saw.
 
Administrator

Now, I wouldn’t begrudge the more nobility-and-obligation-minded among you if you have started to think that Stewardship doesn’t offer you anything. Making money is precisely why you have a Steward to assign work to, after all. But don’t be so quick to judge! No matter who you are, you are going to have annoying vassals (and possibly lieges) to deal with. And boy do we have a tree for you.

index.php

[Likable - Direct Vassal Opinion: +10, Liege Opinion: +20]

index.php

[Positions of Power - Councillor Opinion: +20]

index.php

[Toe the Line - Your Vassals are less likely to join Independence Factions]

These passive bonuses are going to be a godsend when it comes to keeping your realm together.

If you want something more active, you can improve your Chancellor’s efforts to foster good relations with your vassals:
index.php

[Chains of Loyalty - Domestic Affairs efficiency: +25%]

Sometimes, being viewed positively isn’t quite enough, and you have to employ harsh measures that may or may not be perceived as “unjust”, “vicious”, or “tyrannical”. Wouldn’t it be great if people didn’t get so hung up in the details, but focused more on the gifts you sent them afterwards?
index.php

[Soon Forgiven - Monthly Tyranny: -0.05]

But what’s the point of having all these loyal vassals if they don’t do anything for you? Well, loyal vassals do a lot for you, actually. But what if they did a little extra?
index.php

[Large Levies - Vassal Levy contribution: +10%]

And those who are offered the highest respect and esteem should also contribute the most, should they not?
index.php

[Honored to Serve - Happy Powerful Vassal Tax contribution: +25%, Happy Powerful Vassal Levy contribution: +25%]

A “Happy Powerful Vassal” refers to a Powerful Vassal who sits on the Council. You will have a really hard time making them actually happy, trust me. The ungrateful curs.

So what if you don’t have a bunch of vassals? Maybe you’re not the top of the feudal heap, even though you clearly should be?
index.php

[Meritocracy - You can use Claim Throne against your Liege]

Family Hierarch

index.php

[Befriend - You can use the Befriend Scheme]

Indeed, yet another Scheme unlocked by a perk, and this one can come in very handy. Not only does it seek to improve your target’s opinion of you, but to make them your Friend!

It is a Personal Scheme that does not use Agents, which will (quite like Seduce) rely a fair bit on your target’s personality. Your Diplomacy skill is also an important factor, of course. While there are many ways to end up with Friends, the Befriend Scheme might be the most reliable one of them all. As long as you’re able to build your Success Chance high enough, of course.

You’re all familiar with the Friend relationship, but in CK3 it will feel more present than ever. In addition to being a lot more present in events, they also offer a few mechanical bonuses, such as being better Councillors.
index.php


Of course, not only does the tree make it easier to make Friends, it helps them offer even more bonuses!
index.php

[Confidants - Each Friend adds: -15% Stress Gain]

index.php

[Friendly Counsel - Each Friend gives 2 random Skill points]
(Be sure not to lose them again, or they won’t be able to advise you anymore!)

The tree itself offers ways of ensuring that you find more success with your Befriend Scheme, too.
index.php

[Flatterer - Befriend Scheme Power: +30%]

index.php

[Thicker Than Water - Personal Scheme Success Chance: +50% against family members]

Now that I’ve mentioned family, I can hear you shouting again… "Isn’t this tree called 'Family Hierarch'? This is all about Friends!"

Well, my - dare I say - friends, is your true family not who you choose?

Actually, in CK3, the answer is absolutely “no”. You’re stuck with the good-for-nothing lowlives you get. What better, then, than to make them less likely to poison your wine?
index.php

[Heart of the Family - Close Family Opinion: +20]

Even better, what about ensuring that future generations contain fewer of those lowlives than your current one does?
index.php

[Groomed to Rule - Children receive 1 to 3 extra Skill points]

But all these useless children, just lying around… what did they ever do for you? Well:
index.php

[Sound Foundations - Each living Child give 1 random Skill point]

It all culminates in the Family Hierarch trait - Patriarch for men and Matriarch for women. It comes with Diplomacy bonuses, further increased Fertility, Stress Gain reductions, and even more Close Family Opinion bonuses. It’ll be a rare occasion when a family member betrays a Family Hierarch!

It feels like the administrator tree would fit better under diplomacy , while the Family Heirarch would be better under stewardship. Maybe they would be called something else, but the perks seem more natural under the other focuses.

Family never felt like it should go under diplomacy, maybe there was no better place to put it in CK2, but as the head of your family, a steward or guardian or caretaker is what you strive to be. Making sure your children grow up well educated, trying to guide your family through its problems. And I think we all have seen firsthand how much stress family problems can cause, especially large ones.

While the administrator tree deals mainly with diplomacy within your realm. And going down that tree feels like a much more diverse set of bonuses that fit what you might expect from being a good diplomat than just extra diplomacy stats and prestige.

I doubt the devs will change it just because of what I think, but I hope they give a good look at it.
 
August tree looks... Underwhelming hmmmm
Well no, it is super focused on prestige and fame which can likely be very powerful in right conditions. Fame is basically the passive effect of prestige in CK2 such as positive opinion but now it also do stuff like give more Knights and August make fame twice as good or even better since you get stats boost from it and the prestige you gain also increase your fame level. So basically:
  • Twice as strong fame
  • Get fame faster
  • Get more prestiege which is now a currency
Sure it may not look flashy, but in terms of synergy and raw Power it may be very strong, especially if prestige can be spent on big advantages.
 
Welcome back everyone! It’s Tuesday, and that means I’m here to talk about Lifestyles once again. Oh come on, I can hear you at the back there, groaning! In my day we would have felt lucky to get such an in-depth rundown of a new system. Don’t worry though, we’re through the Lifestyles soon.
Now, where was I? Ah, yes. This time we’re going into detail on the Diplomacy Lifestyle!

It should require little introduction. We’ve all been there, trying to befriend our neighbors while sending gifts to our vassals to keep them from being too annoyed. We’ll also be looking at the flip side, of course. Considering the name of Paradox’s engine, we are all too familiar with the aphorism that “war is the continuation of the Diplomacy Lifestyle by other means.”

Diplomacy contains the following focuses:

View attachment 546278
[Foreign Affairs - Diplomacy: +3]
[Majesty - Diplomacy: +1, Monthly Prestige: +1/month]
[Family - Diplomacy: +2, Fertility: +25%]


Foreign Affairs - For when you need that kick to your Diplomacy Skill to prevent your neighbour, vassals, liege and/or your own sons from declaring war on you.
Majesty - When you need a little more Prestige to keep you going.
Family - Diplomacy skill to keep the peace at home, as well as a fertility boost to make sure your home keeps growing.

We might as well get diving straight into the trees that come with the Lifestyle:
View attachment 546279


Family Hierarch

Of all the trees, I want to start with this one, because it starts off so strong.
View attachment 546305
[Befriend - You can use the Befriend Scheme]

Indeed, yet another Scheme unlocked by a perk, and this one can come in very handy. Not only does it seek to improve your target’s opinion of you, but to make them your Friend!

It is a Personal Scheme that does not use Agents, which will (quite like Seduce) rely a fair bit on your target’s personality. Your Diplomacy skill is also an important factor, of course. While there are many ways to end up with Friends, the Befriend Scheme might be the most reliable one of them all. As long as you’re able to build your Success Chance high enough, of course.

You’re all familiar with the Friend relationship, but in CK3 it will feel more present than ever. In addition to being a lot more present in events, they also offer a few mechanical bonuses, such as being better Councillors.
View attachment 546306

Of course, not only does the tree make it easier to make Friends, it helps them offer even more bonuses!
View attachment 546303
[Confidants - Each Friend adds: -15% Stress Gain]

View attachment 546301
[Friendly Counsel - Each Friend gives 2 random Skill points]
(Be sure not to lose them again, or they won’t be able to advise you anymore!)

The tree itself offers ways of ensuring that you find more success with your Befriend Scheme, too.
View attachment 546304
[Flatterer - Befriend Scheme Power: +30%]

View attachment 546302
[Thicker Than Water - Personal Scheme Success Chance: +50% against family members]

Now that I’ve mentioned family, I can hear you shouting again… "Isn’t this tree called 'Family Hierarch'? This is all about Friends!"

Well, my - dare I say - friends, is your true family not who you choose?

Actually, in CK3, the answer is absolutely “no”. You’re stuck with the good-for-nothing lowlives you get. What better, then, than to make them less likely to poison your wine?
View attachment 546299
[Heart of the Family - Close Family Opinion: +20]

Even better, what about ensuring that future generations contain fewer of those lowlives than your current one does?
View attachment 546298
[Groomed to Rule - Children receive 1 to 3 extra Skill points]

But all these useless children, just lying around… what did they ever do for you? Well:
View attachment 546300
[Sound Foundations - Each living Child give 1 random Skill point]

It all culminates in the Family Hierarch trait - Patriarch for men and Matriarch for women. It comes with Diplomacy bonuses, further increased Fertility, Stress Gain reductions, and even more Close Family Opinion bonuses. It’ll be a rare occasion when a family member betrays a Family Hierarch!


To move on, maybe family is not your main priority. I get it. It can get tough at times. The same goes for friends, honestly. Sometimes anyone can get lonely. Anyways, I recommend heading over to the official Crusader Kings Discord to meet up with people who share some of your interests. It’s full of lovely people, so just join up, say hi, and be nice. Hang out for a while.

Anyways, I just thought it was suitable to throw in a mention there, while also using it as a segue to the next tree!

Diplomat

The Diplomat tree looks outwards, to a much greater degree, but one thing that is good with everyone is improving the quality of your gifts:
View attachment 546295
[Thoughtful - Opinion Gain from Send Gift: +100%]

As for those outwards-looking perks I promised...
View attachment 546289
[Defensive Negotiations - Fellow Vassal Opinion: +15, Independent Ruler Opinion: +15, Can propose one Alliance without a Marriage]

You read that right. You can straight up ask someone if they want an Alliance, and then expect the promise to be held, even if none of your family members are married! Crazy, I know. There are still a lot of restrictions on who you can enter an extra alliance with, but it gives you a little extra space to maneuver when your ratio of sons to daughters doesn’t work out perfectly.

Alliances themselves also come with a little extra bonus now, to further sweeten the deal:
View attachment 546290
[Embassies - Each Alliance grants: +1 Diplomacy Skill]

If you still need better relations abroad after all that, there’s a perk that helps your Chancellor do their job a little better:
View attachment 546293
[Adaptive Traditions - Foreign Affairs effectiveness: +25%]

It’s not the only Councillor you can improve, either. And I know this one is likely to be appreciated:
View attachment 546292
[Accomplished Forger - Fabricate Claim on County Speed: +75%]

And here we’re heading straight down into the less pleasant aspect of Diplomacy. This might be a bit of a surprise, but there are perks that unlock entirely new Casus Bellis:
View attachment 546291
[Ducal Conquest - You are able to use the Ducal Conquest Casus Belli]
View attachment 546296
[Forced Vassalage - You are able to use the Vassalize Casus Belli]

Ducal Conquest lets you go to war to seize Counties required to create an as-yet Uncreated Duchy Title. Vassalize lets you… forcibly vassalise an independent ruler of lower rank. Be warned, they might not make for the happiest vassal afterwards, but that’s what your dungeons are for, right?
There are limits on how often these CBs can be used, and they’re not the most universally useful ones, but in the right situations they can absolutely turn a realm around.

But what’s the worst part of going to war and taking what you want? Having to “wait for truces” afterwards, of course.
View attachment 546294
[Flexible Truces - Shorter Truces and no Prestige penalty for breaking them]

Pretty neat, huh? Remember that there will be other penalties, though, such as how willing others are to trust your word. This perk does not mean that Truce breaking is “free”.

Finally, the trait unlocked at the end of the tree is Diplomat. It gives a hefty boost to Diplomacy, of course, but it also gives a nice little boost to Independent Ruler Opinion. That’s how respected you can get.


August

Our last tree for today is for those who want to be respected and honored for their rule. Indeed, one of the key perks will help your fame precede you.
View attachment 546280
[A Life of Glory - Level of Fame impact: +100%]

As I’m sure you’ve all noted down in your textbooks, Levels of Fame are the levels you acquire by gathering Prestige throughout your life.
And speaking of gathering prestige throughout your life:
View attachment 546285
[Dignitas - Diplomacy per Level of Fame: +1]

Of course, living a famously powerful and honored life comes with benefits. People are more inclined to believe that you have honorable intentions, for example.
View attachment 546282
[Benevolent Intent - Sway Scheme Power: +30%]

View attachment 546284
[Firm Hand - Monthly Prestige per Dread: +1%]

No one says you cannot be both honored and a little feared.

With the August perk tree, those who serve you will also serve you better...
View attachment 546288
[Praetorian Guard - Monthly Prestige per Knight: +2%]
… and bring you greater benefits.
View attachment 546287
[Inspiring Rule - Monthly Prestige per Adult Powerful Vassal on the Council: +5%]

It even offers way of getting more people to serve you.
View attachment 546286
[True Ruler - Offer Vassalization acceptance: +25]

Just imagine that, people willingly bending the knee to join your realm. We all know you’re the best ruler, of course, but who would have thought they knew?

Finally, here is one of my personal favourites, as a little extra at the end here. Who’s better to direct the chronicle of you and your ancestors’ lives than you?
View attachment 546283
[Writing History - You can take the Commission Epic Decision]

Commission Epic starts a lengthy event chain where you can (in exchange for varying amounts of gold) commission a writer to write your family chronicle. There’s quite a few different possible paths the the effort can take, but you’ll have plenty of choice when it comes to who authors it.
View attachment 546307

Depending on the quality of the composition, you will be able to acquire a lot of Prestige in the long run, once enough people have read it. Or at least when they keep it in their libraries.

Sometimes I ask myself why I felt so inspired when making events about the process of creating a massive piece of creative historical fiction on an unparalleled scale under impossible deadlines. I’m sure there’s nothing deeper to examine, there, though.

Lastly, the perk tree offers up its trait, August. Uniquely, it does not only offer a Diplomacy boost, but also a tiny bump to Martial. Its great benefit, however, lies in the increase to monthly Prestige you get, ensuring that you can make the most of your Prestigious life.

Events

I want to mention a little about the Diplomacy Lifestyle events, because they contain some very unusual events in that they offer opportunities for slightly unusual ways of getting to know people. Several event chains are quite involved, and outcomes are not merely reliant on your stats, but also on the other person’s personality.

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In this example, the outcome is not determined by chance, but by the Duke’s traits. And since he’s Gluttonous, it’s fair to assume that he’ll appreciate the effort...
Not all the events in the lifestyle are like this, but you'll see more of them than you will in the other lifestyles. They encourage a certain insight into your friends, vassals, and neighbours that will hopefully keep them feeling fresh time and again.


That’s all for this week! A new Lifestyle, a new Scheme, Decision and CBs. Diplomacy has a lot to offer, and I suspect that a many of you are already considering how to make friends and influence people.

I’ll repeat the mention of the CK Discord as well. It’s a really lovely place, so be nice on there, and go make some friends!

Next week we’ll be wrapping this Lifestyle journey up with the Martial Lifestyle, and I am already now willing to say that we're going to be looking at some crazy - and hopefully unexpected - stuff. I know it’s been a long time of only talking about Lifestyles, but we’re weathering it together.


Bonus dev story - no new info about the game below here!

Speaking of weathering it together, after last week there were a few questions about life as a CK dev, possibly related to the fact that I said it was a lot of work. One example of how it can get really hard is when stuff goes wrong, but it’s all buried deep in script or code, with no one knowing why.

Last summer, I spent weeks looking for a single, humble error, somewhere in the script. Something you should know is that part of our testing process involves running “overnights”, where we let the game play itself every evening, and then we look at the results the next morning. There’s usually a bunch of errors (the game is unfinished, after all, and even a released game is rarely perfect…), and for a while, every overnight was haunted by dozens of the same error, localised on line 307 of the “contract_disease_effect”.

Now, crucial to fixing a bug in a game is that you’re able to reproduce it. You have to know how to make it fire to check what is actually wrong, and to check that it’s fixed once you think you have fixed it. The problem was that none of us managed to reproduce it.

Cue a mad chase where coder Matthew ( @blackninja9939 ) and I spent days trying to track it down in ever more elaborate ways. Every time it breached the surface, we thought we had it, only for it to slip away into the deep again. But we refused to give up. I refused to give up. No error message was going to do this to me and get away with it!
I had this illustration commissioned to immortalise the occasion:
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I am happy to announce that we did find the issue in the end. I won’t bother you with the boring technical details*, but it was pretty much the equivalent of hunting a white stag or some other mythical beast. All over a minor technical issue.

Anyways, that’s just a little story from the trenches to give you some slight insight into the creation of this… thing. See you next week!

*[Boring technical details: Turns out a destroyed title would still keep characters in line to inherit, which meant the game was trying to send notifications to the holder of the destroyed title to tell them that their heir had contracted a disease. Naturally it didn’t find any holder, since the title no longer existed, and started complaining instead.]
Ah yes, now that's a lifestyle on par with intrigue.
CBs, character interactions and schemes, there's a lot of very mechanical perks there.
Loved it.
 
It feels like the administrator tree would fit better under diplomacy , while the Family Heirarch would be better under stewardship. Maybe they would be called something else, but the perks seem more natural under the other focuses.

Family never felt like it should go under diplomacy, maybe there was no better place to put it in CK2, but as the head of your family, a steward or guardian or caretaker is what you strive to be. Making sure your children grow up well educated, trying to guide your family through its problems. And I think we all have seen firsthand how much stress family problems can cause, especially large ones.

While the administrator tree deals mainly with diplomacy within your realm. And going down that tree feels like a much more diverse set of bonuses that fit what you might expect from being a good diplomat than just extra diplomacy stats and prestige.

I doubt the devs will change it just because of what I think, but I hope they give a good look at it.

The developers have said that they mix a bit depending on what make sense. Argubly you can use similar argument to say that torture fit more diplomacy or martial than intrigue. I think however this is good because it solve two problems:
  • Give more flexibility, like a good steward have still a strong option to keep their realm together.
  • Avoid super focused character, like steward is only good for gold but super good at it.
Administration do make sense as a steward perk tree and it do make sense it give opinion bonuses since you keep a better Eye on your vassals. Familiy is more a diplomatic thing rather than an administrative thing and some perks about it like create friendship is very much in the diplomatic camp, in fact pretty much Everything about it is diplomatic such as keeping alot of Children alive and having alot of friends.
 
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The developers have said that they mix a bit depending on what make sense. Argubly you can use similar argument to say that torture fit more diplomacy or martial than intrigue. I think however this is good because it solve two problems:
  • Give more flexibility, like a good steward have still a strong option to keep their realm together.
  • Avoid super focused character, like steward is only good for gold but super good at it.
Administration do make sense as a steward perk tree and it do make sense it give opinion bonuses since you keep a better Eye on your vassals. Familiy is more a diplomatic thing rather than an administrative thing and some perks about it like create friendship is very much in the diplomatic camp, in fact pretty much Everything about it is diplomatic such as keeping alot of Children alive and having alot of friends.
I'd recommend splitting it, actually. Make the realm stewardship tree about small, centralized realms with few vassals that are very homogeneous. Then a diplomatic tree that's about wide, sprawling, decentralized ones with numerous vassals and probably a lot of diversity. Stewardship gives domain limit, diplomacy gives vassal limit. Assuming that hasn't been changed, which is why I asked that a little earlier.
 
I'd recommend splitting it, actually. Make the realm stewardship tree about small, centralized realms with few vassals that are very homogeneous. Then a diplomatic tree that's about wide, sprawling, decentralized ones with numerous vassals and probably a lot of diversity. Stewardship gives domain limit, diplomacy gives vassal limit. Assuming that hasn't been changed, which is why I asked that a little earlier.
I don't think that is a good idea because it would limit the viability to attributes and perks to certain situations. Best would be if all 5 attributes and all 15 perk trees have some viability no matter if you play as large or small realm.

Stewardship should be important for large realms since a good steward could better check how much each vassal is supposed to provide and if the vassals are not doing their job (for example they pay less taxes than they should be doing), a good diplomat may be more likable but may not have any idea that their vassals is giving them less than they should.

Diplomacy should be important for small realms since they should be more able to get better marriages and Alliances and maybe also avoid conflicts.
 
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The more personality diaries i see,the more nonesense i see in being landed condition for selecting focuses and upgrade your character,why a king cant have an legendary chancellor or commander in his own court?why you took the sidekicks away?how can batman live without alfred?
 
I don't think that is a good idea because it would limit the viability to attributes and perks to certain situations. Best would be if all 5 attributes and all 15 perk trees have some viability no matter if you play as large or small realm.

Stewardship should be important for large realms since a good steward could better check how much each vassal is supposed to provide and if the vassals are not doing their job (for example they pay less taxes than they should be doing), a good diplomat may be more likable but may not have any idea that their vassals is giving them less than they should.

Diplomacy should be important for small realms since they should be more able to get better marriages and Alliances and maybe also avoid conflicts.
The playstyle might focus on one particular thing or another, but that wouldn't mean that it's not viable for one strategy or another. Say if the stewardship stuff gave more bonuses for councillors and vassals on the council provide significantly more tax and levies. While the diplomacy tree would give much smaller bonuses that apply to a much larger group of people. Ex: +20 opinion with councillors vs +5 vassal opinion. It doesn't matter how big your realm is, both of these bonuses are always good, but one would generally be more useful for a centralized realm while the other is generally better for a decentralized one. One can also design their realms differently to capitalize on different trees differently. Like super dukes and vassal king strategies vs dozens of single county vassals.
 
That reminds me, how many kids does Walder have again? His stats would be nuts
IIRC its something like 30 children and an insane number of bastards. He'd probably be 50+ in all stats :p
 
The playstyle might focus on one particular thing or another, but that wouldn't mean that it's not viable for one strategy or another. Say if the stewardship stuff gave more bonuses for councillors and vassals on the council provide significantly more tax and levies. While the diplomacy tree would give much smaller bonuses that apply to a much larger group of people. Ex: +20 opinion with councillors vs +5 vassal opinion. It doesn't matter how big your realm is, both of these bonuses are always good, but one would generally be more useful for a centralized realm while the other is generally better for a decentralized one. One can also design their realms differently to capitalize on different trees differently. Like super dukes and vassal king strategies vs dozens of single county vassals.

I think the easy solution is to make each attribute clearly useful no matter the situation of the realm, for example:
  • Diplomacy, more internal stability and easier to interact with other rulers
  • Martial, global military buffs so useful no matter size and if you lead armies or not
  • Stewardship, more tax and maybe more levies from both you and your vassals holdings.
  • Intrigue, it have the whole secret system now which can be quite powerful by itself
  • Learning, probably religious buffs fitting for your religion and probably stronger technological development.
I think the issue with what you suggest is that it seems based around locking yourself too an attribute choice, I think optimally you want your heir to not be the same as your previous character. For example your first character is maybe focused on martial and thus conquer alot of stuff but the next character is focused on diplomacy and thus able to solidify these conquest and the third character is focused on stewardship to get the resources to build up the realm.

I think it would be quite a big issue if it come to a situation in which your heir keep having the same education over and over again because it simply better than all other chocies.
 
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Will Great Grandparents be considered close kin? Some of my longer lived characters in CK2 weren’t able to teach virtue to the newest generation because of close kin restrictions, which kinda sucked