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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

far_from_home_1.png



Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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Everything about this dev diary is amazing.

However, I do have concerns with the use of the term "marrano" as it's often used as a slur. Maybe something like "converso" or "judaizante" would be better?

I didn't noticed there was a "marrano" religion in the map, wow. Also, I find weird that such "religion" will actually exist in the game, as "marranos" (for those who don't know, Jews officialy converted to Christianity, but supposedly keeping their true religious practices in secret) would work more like a Secret Faith in CK2 terms. Is it supposed to represent some kind of "mix" between Christian and Jewish tenets?
 
I heard that word "slavic" derives from "slave", because our ethnicity were often slaves, mostly for middle eastern realms. Maybe that's why they want to replace it... on the other hand we're used to it. Our language group is called "slavic" and noone has problem with that
You are wrong, since Slavs as an ethnic group are much older than Emglish as a language. It can be vice versa as some suggest with Slave being a derivative from Slav
 
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Concubines/Consorts will always be of the opposing gender. It's more a relationship of convinience rather than an actual loving relationship.
Your sexuality will not affect the way your culture and religion expects you to live your life, so in default Catholic realms a man will be expected to marry a woman no matter his sexuality!

If a character lives in a culture and religion that are accepting of same-sex relationships, can two characters of the same sex marry?

Edit: Forgot to add that I love all the changes you've shown in this dev diary. Many of them are things that I wouldn't have thought to ask for, but am so happy they've been included.
 
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I heard that word "slavic" derives from "slave", because our ethnicity were often slaves, mostly for middle eastern realms. Maybe that's why they want to replace it... on the other hand we're used to it. Our language group is called "slavic" and noone has problem with that
The ethymology of the "Slavic" term is unclear, the mostly accepted theory is that it is derived from "słowo" (meaning "word", that is even more probable considering that Germans are called "Niemcy" - meaning mute people, bacause they were not understood) or "sława" ("fame"). The "slave" ethymology is less likely.
 
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The disappearance of the awful "African pagan" religion pleases me greatly :)

Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!
And that is really, really great news. To NEED DLCs (at least at launch) to have characters having a remotely realistic face in CK2 was beyond greedy, so it's fantastic news to have it included in base CK3. And the additional variations within do sound good
 
I didn't noticed there was a "marrano" religion in the map, wow. Also, I find weird that such "religion" will actually exist in the game, as "marranos" (for those who don't know, Jews officialy converted to Christianity, but supposedly keeping their true religious practices in secret) would work more like a Secret Faith in CK2 terms. Is it supposed to represent some kind of "mix" between Christian and Jewish tenets?
If the intention is to have a Jewish faith with more Christian tenets or doctrines that is good, but if so the name definitely needs to be changed.
 
You are wrong, since Slavs as an ethnic group are much older than Emglish as a language. It can be vice versa as some suggest with Slave being a derivative from Slav
Was just about to post that.

General thinking is that the Proto-Slavic word: *slověninъ is adopted in Ancient Greek as Σκλᾰ́βος (Sklábos), which through Latin gives rise to the English Slav and the English Slave, but separately.

The theory is that slavic peoples were often the victims of raids or pressed into military servitude.
 
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You are wrong, since Slavs as an ethnic group are much older than Emglish as a language. It can be vice versa as some suggest with Slave being a derivative from Slav
I already generally knew that slav is the root word of slave but going through some basic searching yeah you are right.
" Etymology: Middle English sclave "slave," from early French esclave (same meaning), derived from Latin Sclavus "Slav" "

"Word History In the Middle Ages, Germanic people fought and raided other peoples, especially the Slavic peoples to the east. They took a great many captives there and sold them as slaves throughout Europe. The Slavic people were so common as slaves that writers of the time used the Latin word for "Slav," Sclavus, to mean "a personal slave." The Latin word became sclave in Middle English and then slave in Modern English. Of course slavery and slaves had existed long before the Middle Ages. The ancient Romans used the Latin word servus for "slave." This Latin word is the ancestor of our word servant. In French, servus became serf and was used for a slave who belonged to a piece of land rather than to an individual. Serf has continued to mean this in both French and English, although serfs themselves no longer exist."

Source: http://wordcentral.com/cgi-bin/student?slave

So hopefully this puts an end to that discussion.
 
One more question: When using male dominated, does the ban on women getting claims on their parents titles mean that even under male preference women can only either inherit the title or get no claim?

If I'm understanding that correctly that seems weird. I think it would be better if the claims were distributed based on the succession law (i.e. male only gives only to sons, female only gives only to daughters, and the rest give claims to both sons and daughters). The pressing of claims makes sense and is really well done.
 
I heard that word "slavic" derives from "slave", because our ethnicity were often slaves, mostly for middle eastern realms. Maybe that's why they want to replace it... on the other hand we're used to it. Our language group is called "slavic" and noone has problem with that
It is opposite, latin word sclavus came from Slavs, earlier Romans used word servus.
Poganstwo? Why not just call it Slavianska Vera if you want a more local name?
This, or maybe Rodnovery. But just sticking to slavic, baltic, norse would be the best choice instead of making up silly names, or using neopagan ones.
 
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I have to say, it is a bit disorienting to see you move to be more inclusive with the sexuality stuff, then turn around and use a slur as one of the religion names. (Marrano, specifically. Besides, wouldn't he secrets system be better for handling crypto-Judaism and pushing back against forced conversions than having it explicitly shown on the map and presumably the character screens?)
 
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just two quick questions:

1 - if gender status is now controlled through faith exclusively, how will exceptions like the Basques be treated? in CK2 absolute cognatic inheritance law was allowed to Basques by default, making female rulers among them more likely. will this be reflected in CK3 in any way, and if yes, how? an exception tied to culture, a special faith just for the Basques, a realm law enabled by default?

and 2 - is see a strip of navigable ocean jutting east from Sri Lanka, across the Bay of Bengal. does it lead to Burma? or to the Andamans and Nicobars? a wider SE Asia?
 
Just a note "Manichaean" is spelled as "Manichean" in the screenshot but the AE spelling is used in the dev diary. It would be good to pick a consistent spelling set (either with or without the ae) and stick with it.

I heard that word "slavic" derives from "slave", because our ethnicity were often slaves, mostly for middle eastern realms. Maybe that's why they want to replace it... on the other hand we're used to it. Our language group is called "slavic" and noone has problem with that

This is either a false cognate or the reverse is true (the word "slave" coming from "Slav" rather than vice versa).
 
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Now, speaking of the African religions, what faith will be followed in Canarias? Considering that African has been replaced by five african pagan faiths?
 
I was grinning from ear to ear through most of this update. So many options! I'm really looking forward to trying out various worlds with different gender/preference/religion settings, just to see what they're like.

I'll echo those asking if same-sex marriage is at all supported in the game. Even if it's considered ahistorical for the time period, it'd be quite a welcome addition for some total conversion mods, like After the End or various fantasy worlds. There's some great modders for CK2 who've hacked together same-sex marriage options, but they're never quite perfect, and it'd be great if they didn't need to this time around.
 
A few questions:

1) Could you comment on which portraits do Slavic cultures use, like Poles and Russians (Western Europe or Nothern Pagans)?

2) Suppose that an AI ruler marries a homosexual character (of opposite gender). Is there going to be a chance for them to have children?
As far as 2) is concerned, I would assume that they'll each have a fertility malus from not being attracted to one another. But they can still do it to produce an heir for the good of the realm. (Though it would be cool to eliminate or reduce the normal infidelity opinion penalties in cases like this where the marriage is one of convenience/keeping up appearances for both parties.)
 
As far as 2) is concerned, I would assume that they'll each have a fertility malus from not being attracted to one another. But they can still do it to produce an heir for the good of the realm. (Though it would be cool to eliminate or reduce the normal infidelity opinion penalties in cases like this where the marriage is one of convenience/keeping up appearances for both parties.)

It could also make having secrets and hooks interesting. Hubby has a secret. he's Gay, and loves the Duke of X. Wifey knows this, and her attitude is Give me a son, and I'll look the other way. Don't get me pregnant, and the cat may just slip out of the bag...