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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

far_from_home_1.png



Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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I don't get it. Shouldn't everyone be assumed to be heterosexual? It doesn't make sense for everyone's' sexuality to be displayed right off the start. I'm not saying gay people didn't exist, but it wasn't accepted and in general people went to great lengths to hide this from the masses and the church. Really don't agree with the direction taken here.

Finding out someone is gay, should be something people can use as a weapon against them. This should be part of the secret system and used in intrigue and blackmail etc...
 
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I don't get it. Shouldn't everyone be assumed to be heterosexual? It doesn't make sense for everyone's' sexuality to be displayed right off the start. I'm not saying gay people didn't exist, but it wasn't accepted and in general people went to great lengths to hide this from the masses and the church. Really don't agree with the direction taken here.

Finding out someone is gay, should be something people can use as a weapon against them. This should be part of the secret system and used in intrigue and blackmail etc...
Again: the concept of sexual orientation as we know it was developed by German-speaking academics in the 19th century, and is included here for the convenience of players, to help them understand the characters' desires and motivations. The medieval view of sexuality was behavioural, and the game reflects that: if your character acts on their desires and is discovered to have a physical relationship with a member of their own sex, and their faith disapproves of that, then they'll be in trouble.

nd
 
I dont quite get the Ghulat thing either? Is that a heresy for some form of Islam? Its kinda weird, wouldnt that be like calling a christian heresy "Fake Christians"?
 
I don't know guys. The more I learn about this game the more it looks like Imperator all over again. We now have more sexualities in the game than we do types of realms in the game. And not a whiff about Crusading in Crusader Kings so far. Sexuality being hard locked at age 10 with you not having any ability to change it? Cmon man. The Sims has more freedom than that.

I could have done without this idea of whom my character prefers to bang in Crusader Kings. It takes the focus off of more important things. Such as stabbing people in the holy land real hard and building your family dynasty/realm.
 
I don't know guys. The more I learn about this game the more it looks like Imperator all over again. We now have more sexualities in the game than we do types of realms in the game. And not a whiff about Crusading in Crusader Kings so far. Sexuality being hard locked at age 10 with you not having any ability to change it? Cmon man. The Sims has more freedom than that.

I could have done without this idea of whom my character prefers to bang in Crusader Kings. It takes the focus off of more important things. Such as stabbing people in the holy land real hard and building your family dynasty/realm.
I'd have thought that being able to represent historical episodes like the reign and downfall of Edward II of England would be pretty important to a medieval dynasty sim, personally.

nd
 
I dont quite get the Ghulat thing either? Is that a heresy for some form of Islam? Its kinda weird, wouldnt that be like calling a christian heresy "Fake Christians"?
A quick google search tells me that "Ghulat" is a term used by Orthodox Shiites to refer to certain Shiite minorities that exaggerate the importance and worship certain figures of Islamic history in a way that is deemed excessive by other Shiites.

https://en.wikipedia.org/wiki/Ghulat
 
I don't know guys. The more I learn about this game the more it looks like Imperator all over again. We now have more sexualities in the game than we do types of realms in the game. And not a whiff about Crusading in Crusader Kings so far. Sexuality being hard locked at age 10 with you not having any ability to change it? Cmon man. The Sims has more freedom than that.

I could have done without this idea of whom my character prefers to bang in Crusader Kings. It takes the focus off of more important things. Such as stabbing people in the holy land real hard and building your family dynasty/realm.
I don't think I've ever once done a crusade. Honestly doing a crusade or playing as a Catholic or in Byzantium is pretty boring and uninteresting, no matter how it's dressed up in gameplay.
 
I don't think I've ever once done a crusade. Honestly doing a crusade or playing as a Catholic or in Byzantium is pretty boring and uninteresting, no matter how it's dressed up in gameplay.
I think it's reasonable for people to want to emulate Richard I, and go on crusade to the Holy Land and get denounced for sodomy.

nd
 
I dont quite get the Ghulat thing either? Is that a heresy for some form of Islam? Its kinda weird, wouldnt that be like calling a christian heresy "Fake Christians"?

A quick google search tells me that "Ghulat" is a term used by Orthodox Shiites to refer to certain Shiite minorities that exaggerate the importance and worship certain figures of Islamic history in a way that is deemed excessive by other Shiites.

https://en.wikipedia.org/wiki/Ghulat
Ghulat comes from ghuluww meaning extremism. They're basically Shia who believe the Imams to be reincarnations of the divine (AKA God). The modern Alawites and the Safavids in the late fifteenth century are good examples of ghulat movements. I'm glad they're now in the game.
 
A reasonable compromise in my opinion would be to have generic "X Paganism" names for unreformed pagans (referencing the fact that these ancestral faiths didn't really have a proper name to define them originally, just like they lacked a systematic theology or a strong clerical organization) and fantasy or neo-pagan inspired names for the reformed versions of Paganism which are ahistorical anyway, so you get "Germanic/Norse Paganism" before reformation and "Asatru" or something like that after reformation.
I would tend to agree, if I wouldn't remember the times of CK2 and the very negative reaction to "X Paganism" names, which quite a few people labeled "not flavourfull enough" or "immersion killers", saying that "A Slavic pagan would never call himself a Slavic pagan", which was of course correct. Pretty much as correct as statement, that no Slavic pagan would ever call himself to follow Poganstvo.

To be honest I myself don't really like neither Slavic paganism, nor Poganstvo. My opinion is that they are both more-or-less equally bad... and since there are no known names for those faiths, there is no not-bad solution. We should keep this in mind.

Maybe it might not be bad if they actually invent some sort of name for those faiths, something similar to Vidilism, or the African faiths which have been revealed (Waaqism, Siguism etc.) and use similar approach to that - name it by either some sort of "priests" or priesthood, or some crucial element of that faith, or just some sort of local/ancient name for faith? So perhaps things like Knezism, or Viera or something like that...
We can be sure that either choice - this sort of invention, Poganstvo or Slavic paganism - will cause people questioning it and complaining, but would still be sort of relatively okay for me.

This, however, does not apply to the neo-pagan movement invention of Rodnovery. It would be no more accurate than any invention Paradox makes up from their toes, but unlike Paradox-created inventions, it is closely tied to various neo- movements, which could use it for their own (sometimes even political) goals and agenda, which is something I believe nobody wants (except fans of those neo- movements, of course).

EDIT to add:
Apparently it seems that now when people saw that other versions would be much worse it seems like Slavic faith/religion doesn't seem to be very disliked by many, so I take back my reservations against it.
 
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I don't get it. Shouldn't everyone be assumed to be heterosexual? It doesn't make sense for everyone's' sexuality to be displayed right off the start. I'm not saying gay people didn't exist, but it wasn't accepted and in general people went to great lengths to hide this from the masses and the church. Really don't agree with the direction taken here.

Finding out someone is gay, should be something people can use as a weapon against them. This should be part of the secret system and used in intrigue and blackmail etc...

It is, read the dev diary. Getting caught out as a sodomite gives people a Hook against you


I don't know guys. The more I learn about this game the more it looks like Imperator all over again. We now have more sexualities in the game than we do types of realms in the game. And not a whiff about Crusading in Crusader Kings so far. Sexuality being hard locked at age 10 with you not having any ability to change it? Cmon man. The Sims has more freedom than that.

I could have done without this idea of whom my character prefers to bang in Crusader Kings. It takes the focus off of more important things. Such as stabbing people in the holy land real hard and building your family dynasty/realm.

People don't just up and change their sexuality, it makes perfect sense for them to be locked into it at some arbitrary young age. It is exactly lined up with the building your family/dynasty, because its an obstacle in the way of that.

And you're being facetious, you know a lot more work and detail goes into making realm types than goes into a sexuality toggle
 
I would tend to agree, if I wouldn't remember the times of CK2 and the very negative reaction to "X Paganism" names, which quite a few people labeled "not flavourfull enough" or "immersion killers", saying that "A Slavic pagan would never call himself a Slavic pagan", which was of course correct. Pretty much as correct as statement, that no Slavic pagan would ever call himself to follow Poganstvo.

To be honest I myself don't really like neither Slavic paganism, nor Poganstvo. My opinion is that they are both more-or-less equally bad... and since there are no known names for those faiths, there is no not-bad solution. We should keep this in mind.

Maybe it might not be bad if they actually invent some sort of name for those faiths, something similar to Vidilism, or the African faiths which have been revealed (Waaqism, Siguism etc.) and use similar approach to that - name it by either some sort of "priests" or priesthood, or some crucial element of that faith, or just some sort of local/ancient name for faith? So perhaps things like Knezism, or Viera or something like that...
We can be sure that either choice - this sort of invention, Poganstvo or Slavic paganism - will cause people questioning it and complaining, but would still be sort of relatively okay for me.

This, however, does not apply to the neo-pagan movement invention of Rodnovery. It would be no more accurate than any invention Paradox makes up from their toes, but unlike Paradox-created inventions, it is closely tied to various neo- movements, which could use it for their own (sometimes even political) goals and agenda, which is something I believe nobody wants (except fans of those neo- movements, of course).
The thing with "A Slavic pagan would call him a Slavic pagan" is that probably a Slavic pagan wouldn't have any definite name to describe his worship, if not some very generic terms like "the traditions" or "the old customs" or whatever, this is once again tied with the fact that these religions are basically decentralized folklore with shared myths. Calling unreformed pagans "X Paganism" then would be a way to highlight this lack of formal nomenclature that would go away once the religion is reformed and properly organized.

It's a shame that Rodnovery has political baggage apparently though, because aside from that it looks like a pretty cool sounding name.
 
A like the options and I am happy they are optional or will only be doable by the player.

I have a few questions however:

Will Nubian Christianity be present in the game? As a student of this lost denomination at my University I would be very interested to play it

Will more major faiths such as Catholic and Sunni have more distinct mechanics than the very minor ones? Like Sponsorship, Mass Baptism, Jihads, etc.

Will Sufism be represented at all in game?

Will homosexual characters have the trait be visible to others?


Also, thank you for making Manichean a Dualist not a Zoroastrian faith.
 
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Does it mean we are going to Vietnam, Burma, Cambodia and whole Southeastern Asia?

That is actually the sea tile the Aztecs will spawn in during their invasion. Surprise, they are coming from the other side this time!

On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India.

Oh wait, no Aztecs? :(

How many hearts will need to be sacrificed to correct this wrong?!
 
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I don't know guys. The more I learn about this game the more it looks like Imperator all over again. We now have more sexualities in the game than we do types of realms in the game. And not a whiff about Crusading in Crusader Kings so far. Sexuality being hard locked at age 10 with you not having any ability to change it? Cmon man. The Sims has more freedom than that.

I could have done without this idea of whom my character prefers to bang in Crusader Kings. It takes the focus off of more important things. Such as stabbing people in the holy land real hard and building your family dynasty/realm.

Please do not bring this cursed twitter discussion onto us. Christ, I would be the first one that would love to have playable imperials, cities or nomads in the game, but not in the state they were left in CK2. Cities were boring and the ERE was a chaotic mess.

And for those that love the roleplaying perspecitve, it is important. And if people want play with the all gay options, they should do that. Cheers to them but let them have their fun and there are other options, where it is not as common. As for dynasties, such characters happened from time to time, sometimes they married, sometimes they don't and sometimes they were even feared by many.
 
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I've written down the concerns regarding the use of "Marrano", Poganstwo, and the gender status in the Basques and will make sure that this is discussed in the team!
The thing about Marranos is that nobody would declare themselves publicly as such. They were converted Jews that on the outside have embraced their new faith, eating pork in public (hence the name marrano = "swine", from an Arabic word meaning "forbidden") but in secret keep their old faith.
To our Spanish ears, the term is insulting, but keep in mind that the word "Marrano" doesn't have any other meaning in English, so it is the correct term.
 
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The thing with "A Slavic pagan would call him a Slavic pagan" is that probably a Slavic pagan wouldn't have any definite name to describe his worship, if not some very generic terms like "the traditions" or "the old customs" or whatever
Yeah. More localized people didn't really care about super specific names.
The most famous example is the Sahara Desert which essentially comes down to "Desert Desert".

Just for fun call slav stuff the Vera Faith which translates to the Faith Faith :D I'm joking of course but I don't really see why not.
 
keep in mind that the word "Marrano" doesn't have any other meaning in English, so it should be the correct term.
Except that there are other options: Converso and Anusim.
 
The thing about Marranos is that nobody would declare themselves publicly as such. They were converted Jews that on the outside have embraced their new faith, eating pork in public (hence the name marrano = "swine", from an Arabic word meaning "forbidden") but in secret keep their old faith.
To our Spanish ears, the term is insulting, but keep in mind that the word "Marrano" doesn't have any other meaning in English, so it is the correct term.
Then use a different non-English term.