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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

far_from_home_1.png



Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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Hmm you left it off with " The end " Which in the other DD you did not. Does this mean that we are close to knowing when the game will be releasing
As you also did not tease us about a new DD next week. So i wonder are we close to getting a date for release as this DD.. Alone made me most interested in Ck3 and i can not wait to get my hands on it.

We will see. It is possible! However, with the current state of the world, I had been expecting delay, rather than a release so soon.
 
I know the default is that heterosexual is most common and equal splits for the rest on default settings? How much more common are we talking? I’m worried it’s going to only be say 40% hetero and 20% chance of each of the others which is quite unrealistic and kind of turns me off (no pun intended).

I’m hoping the balance will be more for 85% for hetero and 5% chance of the others. Or that it’s entirely adjustable as I for one never enjoyed playing as a homosexual character in game and would feel even weirder being forced into being asexual (which sorry not a thing IMO). This is a medieval game and I doubt that word even existed in those times so personally I’d like the option to disable that entirely.

I think Crusader Kings II, the previous game, was closer to the mark of accurately representing sexuality in the Middle Ages (Key phrase being: "in the Middle Ages," for our relevant discussion), though it would have done with adding a bisexual trait (Trait, instead of a permanent function assigned as of the age of 10). As for asexual, I am convinced that the celibate trait is adequate to represent them during the Middle Ages, and is much more consistent with how people understood their lifestyle, although through the way of the whole lifestyle coming to the character much more easily than others (non-asexual) who attempt to live celibate, chaste lives. In my opinion, Crusader Kings II also seemed closer to facilitating the way ancient Romans and Greeks may have most likely understood sexuality to function, with regards to CK2's traits capabiltiies versus the new system Paradox brings up in this development diary. That is, according to what conventional Greco-Roman understanding was supposed to represent, you are what your actions indicate. If you are known to do something, you are "it," whichever the action or perceived public reputation of somebody indicates. They didn't really seem to think of it (at least not much) in terms of it as representing something inherent about someone, in the sense of human nature, for example.

Ultimately, for the development of CK3, we should strive to look at these things as the Medievals would have seen them, in whichever ways the cultural and religious understandings of the relevant populations understood matters, and attempt to distance ourselves from overly-modern scientific understandings. For similar reasons, I am in favor of transcribing the realm title Byzantine Empire as Roman Empire, and of gavelkind and primogeniture in usage as hereditary legal terms, rather than taking the approach of simplifying them in very plain language, which also has the trappings of modernity implied within the system.
 
Well it seems that some really wanted this topic to explode like on Twitter. The issue is, that many of the points were already in Ck2. Children finding out their sexuality, yeah there were events. Homosexuals were also present (now it is just split in three sexualities and there are still the rulesets which can be adjusted and at default it will probably be similar to CK2).

Please do not make a drama out of something that isn‘t that grave.
 
Well it seems that some really wanted this topic to explode like on Twitter. The issue is, that many of the points were already in Ck2. Children finding out their sexuality, yeah there were events. Homosexuals were also present (now it is just split in three sexualities and there are still the rulesets which can be adjusted and at default it will probably be similar to CK2).

Please do not make a drama out of something that isn‘t that grave.

I agree. It's not something to ultimately freak out over. Just thought it'd be a good suggestion, strictly for more player control and additional options. It'll be a great game still either way!
 
Well it seems that some really wanted this topic to explode like on Twitter. The issue is, that many of the points were already in Ck2. Children finding out their sexuality, yeah there were events. Homosexuals were also present (now it is just split in three sexualities and there are still the rulesets which can be adjusted and at default it will probably be similar to CK2).

Please do not make a drama out of something that isn‘t that grave.

It is possible that we can collectively hold off on that particular discussion, though unlikely as we are not a collective entity, and let Paradox come to their own conclusion based on all that has been written thus far, after perhaps drawing inspirations from the comments delivered here.

I don't see the atmosphere as too Twitter/social media looking, here, though. Paradox forums' interactions are normally very civil, with an abundance of intelligent users, indeed! However, many of us are understandably passionate in our propositions and oppositions to different things. Notably, we all seem to share historical interests, at least, however these are manifested within each of us.

I hope that historical accuracy is improved with this new game, and let us all hope as much, indeed. I will add, also, while maintaining decency with respect to the portrayal of children. Then, adults can do whatever they do.

It seems that each of us want, collectively, the best experience possible with Crusader Kings III, though we tend to differ on expressing just how that is meant to be. It is an ultimate puzzle, that developers must figure out their fans!
 
Well it seems that some really wanted this topic to explode like on Twitter. The issue is, that many of the points were already in Ck2. Children finding out their sexuality, yeah there were events. Homosexuals were also present (now it is just split in three sexualities and there are still the rulesets which can be adjusted and at default it will probably be similar to CK2).

Please do not make a drama out of something that isn‘t that grave.
I personally think that all those comments deserve is to be ignored. They are nothing else than a revelation of their author's political affiliation.
Really if they don't mind all the other perversions present in this game, like incest etc. but become furious about children at starting puberty to find their (non-heterosexual!!!) sexuality, it says more about those people than about the game
 
In addition to some others that have likewise expressed such concern over one particular event, as well as perhaps the implication that other, possibly similar events will take place within the game, I urge Paradox Interactive to take the right action, an action becoming of the mindset of caring parents that love their families, and drop the sexually-implied "intimate games" subject amongst the ten year old characters.

Leave the children out of that matter. That is a realm we cannot in good conscience breach. Perhaps you may leave it in the game as an event that takes place upon the character's ascension to adulthood, if you must leave in that event at all.

I am thinking that this game may as well become rated M for Mature, based on some of the sexual implications ("experimentation") coming from this, which I believe have gone too far, on the basis that some here have already mentioned about the ten year old children. Adults Only (AO) is not a rating that seems to be given much at all, though it would be fitting based on the aforementioned event which merits the notorious rating . Crusader Kings III seems to be going far beyond the pale of acceptability with how younger characters are depicted, that they will not receive rated T for Teens for however the "Sexual Themes" of Crusader Kings II (Second game, whereas the first game was rated E for Everyone) were received by the Entertainment Software Rating Board (ESRB).

Please carefully examine the implications of including that type of character event for children, and return to the system in place for Crusader Kings II. Though allowing Crusader Kings II, with some parental guidance to start off, I would not allow my children to play Crusader Kings III.
...

Is this satire?
 
I personally think that all those comments deserve is to be ignored. They are nothing else than a revelation of their author's political affiliation.
Really if they don't mind all the other perversions present in this game, like incest etc. but become furious about children at starting puberty to find their (non-heterosexual!!!) sexuality, it says more about those people than about the game
it is surprising conservative panic arrive so late for the party this time
couldn't be that important even for them
 
...

Is this satire?

No. I simply express my opinions on the direction I wish the game to head. It is quite a natural reaction, just as whatever you wish is a natural reaction, for similarly understandable reasons. Based on your message, I understand that you appear to operate from a different framework, although, let us see what Paradox finally settles on. With any developer's diary thread, there is bound to be some controversy over particular elements. If you remember the game Europa Universalis III, they had the revolts known as "Particularists," after all, and here we all are, you and I, figuratively speaking. We are, in our ways, particularists, and may urge different things from one of our favorite video game developers. Let's see what they decide, based on the contributions here.
 
As a bisexual myself, I would expect the incidence rates for gay, bi and ace in the default setting to be no higher than 5% each. Perhaps there is room for a 'gayer world' setting where straight is still the majority but the other groups are 10% each instead, but that seems like too much for default. I don't think I'd mind if there was a setting with a lower rate, either. But I do not want (and do not think we'll see) a setting where literally everyone has the same orientation. That kind of erasure would be seriously unrealistic, and shut off the possibility of recreating some of the classic dynastic conflicts of the High Middle Ages.

nd
 
As a bisexual myself, I would expect the incidence rates for gay, bi and ace in the default setting to be no higher than 5% each. Perhaps there is room for a 'gayer world' setting where straight is still the majority but the other groups are 10% each instead, but that seems like too much for default. I don't think I'd mind if there was a setting with a lower rate, either. But I do not want (and do not think we'll see) a setting where literally everyone has the same orientation. That kind of erasure would be seriously unrealistic, and shut off the possibility of recreating some of the classic dynastic conflicts of the High Middle Ages.

nd

On the part of Paradox's original post, there does seem to be the lack of a middle-ground for the pre-game options, concerning that, which your post appears to address with the 30% and 70% dynamic.
 
TBH, I really hoped to see more game rules in this DD, since this DD is mostly about game rules.
Well ...
 
Concubines/Consorts will always be of the opposing gender. It's more a relationship of convinience rather than an actual loving relationship.
Your sexuality will not affect the way your culture and religion expects you to live your life, so in default Catholic realms a man will be expected to marry a woman no matter his sexuality!
So there is no way to go progressive 1000 years early and create marriage equality around the year 1000? :)

Nobody decides to be homosexual, you simply are or aren‘t.
Realitywise you are right.
Gameplay wise you always had the opportunity to influence it in CKII when you were playing as a minor.
So if it should happen that you are the minor the question is if this will still be an event with options to choose gameplay wise or if sexuality is going to be applied randomly
 
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Realitywise you are right.
Gameplay wise you always had the opportunity to influence it in CKII when you were playing as a minor.
So if it should happen that you are the minor the question is if this will still be an event with options to choose gameplay wise or if sexuality is going to be applied randomly

It sounds like they are making it random. And as they said, it doesn't change. I think all traits should be subject to change.
 
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Realitywise you are right.
Gameplay wise you always had the opportunity to influence it in CKII when you were playing as a minor.
So if it should happen that you are the minor the question is if this will still be an event with options to choose gameplay wise or if sexuality is going to be applied randomly

With this dev diary thread, Paradox proposes to make it appear at random, however it is set.

I prefer the way CKII deals with it, wherein it is in the player's control what happens to their character, of which courses to pursue. One may, for example, in CKIII if it is more influenced by the previous game's system, have a very immersive play through of the sexual dynamics, and even encounter, due to the new stress functions, interesting dynamics at work, which could enable living a double-life of sorts, until one may reach a pivotal point of choosing one versus the other option, similar to how anybody in the game could choose celibacy over any form of sexual activeness. In my opinion, CKII's system also has the added benefit of being more consistent with the older Greco-Roman, and perhaps conventionally the ancient and medieval European, North African, and Middle Eastern world-views on matters of sexuality.

I wish to see more of the Medieval immersion in this game pertaining to otherwise familiar, and modern aspects of life, rather than clinical, retro-actively applied things such as Byzantine (I know we've had this discussion many times, of course!) and primogeniture versus simplification of such. We do not need to precisely translate every detail according to the modern orthodox point of view, or a modernized, simplified perspective, according to how each system works.

Let us delve into the earlier mindsets for greater role-playing potential, and feel alive at an earlier point of the world!
 
Well this seem really - and I mean REALLY - nice! Literally can't wait!
 
I know I will catch a lot of flak for this but I always thought that homosexuality in the game should be a decision. Or at least an option in the rules to enable it as a decision. Especially for role playing purposes. In CK2 it annoyed me greatly when I'd have a fantastic heir who had almost everything I wanted and then get slapped with the homosexual trait. While I realize this doesn't ruin the game play or make my heir necessarily worse skill wise, I still didn't like it and sometimes if possible would try to disinherit that person. I really recommend at least adding a rule that allows this to be a decision in the lifestyle or intrigue menu. Where the player could decide to be homosexual versus them becoming it. That way the player has more control over it. The default setting could be what is in place above.

I actually think that, for the same roleplay reasons you mention, the system is better left as it is (sexuality not being a decision). Your perfect heir is homosexual, and you do not like the risks that come with it? Simply do not act on that, accept the stress maluses if some event comes, strive to get the "chaste" trait, set your focus to learning or martial or something that doesn't involve too much courting around.

That would in fact be exactly the things an homosexual ruler not wanting to be impious would do: dive into books or carousing, do their duty to the dinasty by finding an appropriate wife, and hold their pants. So it is an occasion to roleplay rather than something immersion breaking.

Sure many people feel that way. While some may due to a chemical imbalance or a environmental factor/event "would simply be it", I do believe it to be a choice by some people. But I do like what @J.B. said and how maybe adding a feature where one can work their way out of a trait by practicing against it long enough (maybe with added stress because of it) is a great game play mechanic they are already making. If a character goes against their traits they become stressed. It would be more dynamic and like many other traits in the game it can changed. One may be greedy or wroth but through their actions can rectify it. Just like good traits can become bad ones through actions or events. I see the homosexual trait being the same. However I still think there should still be an option in the rules to allow someone to remove it or no longer be it. Just more control and options to the players.
I see your point, but I feel you're failing to understand the point of the stress system. You can still play the character you want to be, if you are willing to pay the stress for it (and balance it in other aspects of your life? For example, have your homosexual character behave, but indulge a bit with confort food...). You can be homosexual and yet not act upon it just out of willpower - and get the stress for it. You can be homosexual and chaste, and get significantly less stress because the bonuses and maluses would balance themselves.

For greedy characters it will be similar. True enough, greedy characters can eventually lose their trait - but never chose it in the first place! True enough, gaining traits was sometimes event-driven - but more often than not, the choices on educational events could result in both the character gaining or losing a trait! There was no "choice", only nudging and randomness. As it is in life.

Sure, sexuality is fixed throughout life and that is disappointing. I would very much love to see a Duke having a late revelation of his being homosexual, or - why not - seeing an homosexual character brainwashing himself for so long that in the end he imposes on himself or herself an avatar of heterosexuality. That could be in the game, without making it appear that sexuality is a choice (which, tl;dr, is not. Although I could go into length about the subject).
 
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We’ve also added many different Game Rules which allow you to tailor your CK3 experience.

I hope that there also is large "ironman diversity" in the game rules... I'll be really sad if you are forced to have shattered retreat and army movement lock in order to play ironman mode. But anyways more game rules sound good!
 
Bit late, but I was just wondering something about the whole sexuality thing. In CK2 I recall an event where if you're playing as an adolescent character you get a choice between being homosexual, lustful, chaste, or none of the above. Will this make a return to CK3, with the addition of the choice of becoming bi or ace? Or will it always be a case of just rolling the dice?

I realise that 'choosing' your sexuality could be a bit controversial, but I always liked that event in CK2 since it gave you the option of choosing to play as a gay character which is otherwise quite uncommon, and I presume it'll be pretty rare in CK3 too. And even so I think it could be phrased respectfully in the sense that it's not your character choosing their sexuality, but rather the player guiding the character's sexuality.
 
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