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CK3 Dev Diary #93 - Turmoil in the Peninsula

Greetings!

Winter is slowly fading behind us (at least in the northern hemisphere), and spring is starting to take over. A new season calls for an announcement. I’m happy to present you with our next Flavor Pack: Fate of Iberia, due to be released on the 31st of May! We are obviously talking about Mediterranean Iberia, not the former Kingdom in Georgia.

In addition to being one of the most played regions, the Iberian peninsula is interesting because of the complexity of the geopolitical situation, and the richness of the events occurring during the time period of Crusader Kings 3. It gives us a good opportunity to bring more flavor for both the Christians and Muslims living there.

With this new flavor pack, we want to offer you the opportunity to truly decide the fate of the whole peninsula, either by reenacting history or creating an alternative that pleases you more. In order to model the complexity of the situation, we are introducing a new system, the Struggle. It will be changing the rules and increasing the challenge for the rulers within the Iberian peninsula. You can have an idea of how the game will be affected in the screenshot below. The effects will vary a lot depending on the stage of the struggle, but we will go into details in the next dev diary :)

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The Struggle will both create new opportunities and add constraints for the rulers within Iberia.

A new 867 bookmark features a revamped Iberian cast of characters, giving players the perfect place to jump in and deflect history as they see fit. The Struggle will persist into the 1066 start date as well. The bookmark lets you choose between different vassals, either from the Christian Kingdoms, or Al-Andalus. Each of them offers different starting challenges and choices.. For instance, in the south, Emir Adanis and Ibn Marwan are both Dukes under the Sultanate of Al-Andalus. But they also are neighbors and rivals. Starting with one of them will certainly imply crossing swords and scheming against the other.

Screenshot of the new Iberian bookmark
The new 867 bookmark will be available for everyone, while being more interesting to experience if you own Fate of Iberia


We also seized the opportunity to update the map, refining the county and duchy divisions, as well as the cultures and faiths. This means the stage is more accurately set for the start of our game.

Screenshot of the new county division in Iberia

We mostly focused on the Northern part of the region.

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The new culture set up for the year 867


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The new faith set up for the year 867


You might have noticed the addition of the Mozarabic faith, but again, we will detail that in a future dev diary, along with the rest of the content you can expect from a Flavor Pack!

We are excited to go into the details and share all of this with you in the coming weeks! Until then, I wish you a lovely day and enjoy the trailer!


Cheers,

P.S.: While we do not expect the save versions to be incompatible, please make sure you wrap up your previous playthrough to ensure a seamless transition. If you encounter issues, you can of course roll these saves back to a previous version UNLESS you are playing in Ironman.
 
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1)These two contradict each other unless you mean the duchy-called-county
2)You surely do understand that you can play other characters than those highlighted by the bookmark?

1)the "duchy of portugal", is the county of portugal, many of the duchy in Ibera where actually Counties in name, despite their often massive size.
2) yes I know that captain obvious, my point is where will he be landed? seeings as A) I know of nowhere else where he could be placed and B) there are tons of characters depicted as landed for the sake of gameplay even when they shouldn't and it would be wierd for the guy who is considered to have started Portuguese history, would be made count (duke) in rougly a year into the game to not receive similar treatment
to complicate things further the Count of Portucale declared himself magnus dux portucalensium from 997 until they rebelled and were reincorporated into the Crown in 1070 after which it became the Kingdom of Portugal and Galiza until the Kingdom got extinct by Afonso VI and the County was recreated with the territory of Coimbra incorporated into it
 
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shared religion head should also apply to Insular since it was promised before CK3 came out that this would eventually happen. good news though, it's very weird how it currently works and we should have fewer scenarios where faiths are treated as entirely different/as heresies when they're just different flavors of a bigger faith
 
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New Hairstyles and beards! Yes Please!

My boy Wilfred the Hairy is finally getting some recognition!

As a huge character creator i must give proprs to the person who made DNAs for the new bookmark characters. They look truly unique!
 
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shared religion head should also apply to Insular since it was promised before CK3 came out that this would eventually happen. good news though, it's very weird how it currently works and we should have fewer scenarios where faiths are treated as entirely different/as heresies when they're just different flavors of a bigger faith
they should probably make an intermediary system between religion and culture to represent faith regionalism instead of making new sub faiths
 
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Obsessed with the music in the trailer.


I actually hated how quickly Iberia could homogenize so this should be an interesting change of pace. I'm really looking forward to this.
 
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Very cool!! However I don't know how I feel about the "Mozarabic" Faith. Mozarabs were Catholics and having to convert as a Catholic a Mozarabic county would seem odd, even more so Catholics and Mozarabs considering each other Heretics or Mozarabs not recoginizing the Pope as head of faith. True the Liturgy was of a different rite than say France but that rite was also practiced in the kingdoms of the North. I hope they are not another "Insular" Faith but even more ahistorical.
Perhaps they're keyed up to get a shared head of faith with Catholicism and Insular when we get our religious expansion. since that appears to be added in the DLC.
Or perhaps they've cracked that and Hopefully it's a feature for one of the next dev diaries. Or they're doing something with a "religious heritage" marker that means that they're marked as a Catholic variant and mutually "righteous" (and this could be what allows the HoF sharing when they get that far).

I'm hoping they're at least Ecumenical to stop them having hostilities with the Catholics.

EDITS: Found a thing later in the thread after commenting.
 
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The new struggle system seems very interesting would be neat to have a similar system to model the three-way interactions between the Byzantines, crusaders and Muslims in the middle east with the struggle ending with either a Sultanate of rum, a restored byzantine east or a crusader empire
 
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It's just me or it seems they learned nothing from the last 2 years? I mean people are complaining about the lots of bug present since Royal Court and even older ones, the translation being bugged all over the place for non english speakers and now they are going to release a new dlc (with it's own bugs) while the old one it's not fixed yet, and it's a real shame because the new feature are cool and needed but everything feel rushed.

I was expecting more from Paradox since right from the start they said how much they invested into the new game, and it show because the features are big both in the free patches and dlc patches. I guess I was naive to think that those investiments included more fixes or a more polished game.

I am sorry to ruin somebody happiness but I don't want Crusader Kings 3 to become the next Stellaris with bugs persisting for more that a year, AI unable to understand how the features work and so on, specially while Stellaris is now better than ever was, both as game as a development approach.
 
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Could you please also add a toggle that makes it so you can choose to use your dynasty name or title name as realm name as a muslim clan leader? would help with roleplay.
I'd go further. Add it as a toggle to **all** cultures (or even per title!), or even a game rule (Display dynasty name : Always/by Religion and Culture/Never) so that you can choose what is shown for all the realms on the map.

There is the option to change the name of the title directly of course, but that has problems if you lose the title since it won't revert.
 
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WHERE IS THE UPDATE ON THE CONSOLE PATCH?! THE GAME IS UNPLAYABLE RIGHT NOW ON CONSOLE!!! ( it crashes always at a certain date around 1250)
Report it as a bug and mark it clearly as a console version issue, and raise it in the console threads. The two are handled by different teams.
 
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1)the "duchy of portugal", is the county of portugal, many of the duchy in Ibera where actually Counties in name, despite their often massive size.
That's why the "duchy-called-county": in terms of gameplay, it's a duchy because it can preside over gameplay counties, despite historically being called county.
2) yes I know that captain obvious, my point is where will he be landed? seeings as A) I know of nowhere else where he could be placed and B) there are tons of characters depicted as landed for the sake of gameplay even when they shouldn't and it would be wierd for the guy who is considered to have started Portuguese history, would be made count (duke) in rougly a year into the game to not receive similar treatment
There are quite enough counties in what could be characterized as southern Galicia to sit him.
So I think maybe Mozarabic share Head of faith with Catholic?
And Insulars with them both? And Sunni among themselves? And also all of those see each other as Righteous? All of that would be neat...
I also hope you fix France and the HRE always ending up taking half of Iberia. No external power should be allowed to conquer Iberia unless they go to war with the christian kingdoms.
That sounds wrong. They should just become a side of the struggle, not get in automatic war.
 
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This is what I expected but not what I wanted. The free patch sounds good though, I had kind of given up hope on the shared religious heads ever happening. Clan vassal contracts were definitely needed too, but it will be hollow if vassal contracts still suck. It already sounds better than the patch that came with Northern Lords (duels, poets and winter lol).
 
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I've literally never played in Iberia, nor have I ever played a Muslim or Christian ruler, but I can't wait to see what modders can do with the new Struggle system
 
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I‘m exited! I personally rarely play in Iberia but this will certainly change that!
The most important question to me is undoubtedly wether or not the Struggle system will be dynamic and applicable to all areas. Because while greater flavour in a certain region is welcome, a modular and dynamic system would imo fit the overall design philosophy of the game the best.

After skimming through all the screenshots I‘ve found an exiting clue which might hint on this system being dynamic.
Note that in this screenshot, the words „Struggle Region“ are blue and lead to a encyclopedia entry. This to me hints that there may be many struggle regions.
The text also says that the players capital is in the struggle region. Why not just say in Iberia if Iberia is the only struggle region?
If a feature is region specific normally the game tells you that „your capital needs to be in x region“ or that „your culture needs to have so and so many counties in y region“.
FINGERS CROSSED THAT THIS IS A GENERALIZED FEATURE!!!

08900E9B-BCBD-4DCE-BD78-12475CF8AE77.jpeg
 
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I‘m exited! I personally rarely play in Iberia but this will certainly change that!
The most important question to me is undoubtedly wether or not the Struggle system will be dynamic and applicable to all areas. Because while greater flavour in a certain region is welcome, a modular and dynamic system would imo fit the overall design philosophy of the game the best.

After skimming through all the screenshots I‘ve found an exiting clue which might hint on this system being dynamic.
Note that in this screenshot, the words „Struggle Region“ are blue and lead to a encyclopedia entry. This to me hints that there may be many struggle regions.
The text also says that the players capital is in the struggle region. Why not just say in Iberia if Iberia is the only struggle region?
If a feature is region specific normally the game tells you that „your capital needs to be in x region“ or that „your culture needs to have so and so many counties in y region“.
FINGERS CROSSED THAT THIS IS A GENERALIZED FEATURE!!!

View attachment 830711
Paradox themselves describe it as an “entirely new system to simulate historic conflict” which is basically an all but confirmation that it isnt a one time thing
 
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I‘m exited! I personally rarely play in Iberia but this will certainly change that!
The most important question to me is undoubtedly wether or not the Struggle system will be dynamic and applicable to all areas. Because while greater flavour in a certain region is welcome, a modular and dynamic system would imo fit the overall design philosophy of the game the best.

After skimming through all the screenshots I‘ve found an exiting clue which might hint on this system being dynamic.
Note that in this screenshot, the words „Struggle Region“ are blue and lead to a encyclopedia entry. This to me hints that there may be many struggle regions.
The text also says that the players capital is in the struggle region. Why not just say in Iberia if Iberia is the only struggle region?
If a feature is region specific normally the game tells you that „your capital needs to be in x region“ or that „your culture needs to have so and so many counties in y region“.
FINGERS CROSSED THAT THIS IS A GENERALIZED FEATURE!!!

View attachment 830711
It's clearly Iberia specific. One of the endings for the struggle is disbanding the Empire of Hispania and going full Treaty of Westphalia. Because it has built-in content specifically aimed at Iberian things like e_spain, you will have to custom mod it to fit each region. Just having it all over the map, would cause the developers to custom tailor it for every region and that would alter the development schedule.

Check out the additional screenshots on Steam. One of the previews did mention that the system is full moddable, however. You will be able to make your own custom struggle zones if you want to.

To be honest, having these struggle zones all over the map isn't a great idea. This system is designed for a very special case where two groups of natural enemies may learn to truly coexist. This system isn't emulating the bad faith truces of the Danelaw where the Vikings and Saxons agree to stop fighting until they've regained their depleted strength. lol
 
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