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CK3 Dev Diary #98: the Castle's foundation

Hello there,

The release is approaching and before sharing the release notes with you next week we have a few topics to cover! Today we will be focusing on what is going to be added in the free update "Castle" released along Fate of Iberia. For the modders, you will also find the updated documentation attached to this post, in case you want to have an early look at the new functionality!

Clan Contract​

Since Iberia in 867 has several clan realms that play big parts in the region, we wanted to add some new options to clan contracts:
  • Marriage Favor: the goal is to get benefits in exchange for a promise. Not fulfilling it will have consequences though..
  • Ghazi: encourage your vassals to wage holy wars, but get less levies from them
  • Iqta: less tax and levies but better synergy for Men-At-Arns for both parties
  • Jizya: unlocked by the Tenet of the same name, this is a specific contract for people of a different faith, increasing their tax but lowering the levies their liege receives

The image shows the new special contract for Clan Government
There are now cool options to get the most of out your vassals as Clan Liege now.

We are looking forward to working more on clan governments in future updates as this was a first step to making them as complex and interesting as they were historically.

Dissolution Faction​

To model some of the big historical shake-ups in Iberia, we’ve introduced a new faction type. The Dissolution Faction will aim to destroy the primary title of the top liege of the realm, as well as any other same tier title. This makes all vassals independent, shattering a kingdom or empire. In FP2, this means that the Umayyads can collapse as they did in history, but it also means that any large realms in decline will face this challenge.

Anything detracting from a realm’s unity will increase the risk of a Dissolution Faction forming. That means short reigns, low cultural acceptance, war losses, and unallied vassals will all be dangerous to King and Empire tier rulers.

Realms where the vassals either like the heir or can elect their own are less likely to face a Dissolution Faction. And if a vassal can make a claim for the title themselves, they’ll do that instead.

The image shows the Enforce Demands of the new Dissolution faction: the primary title will be destroyed, granting independence to all the vassals of the target
There is a high chance of the Umayyad falling when starting in 867

Map update​

To go along the theme of the flavor pack, we’ve updated the map for Iberia. The map changes are fairly small in scope this time around though, and the focus was to update northern Iberia, more specifically the kingdom of Aragon.

In order to improve the overall accuracy we added new counties such as Rossello and Pallars. For a better depiction of the area, existing baronies were moved around and new ones added in order to increase the granularity of the area.

The image is a close up to the area that changed the most, showing the new county set up
In addition to the county set up, the terrain type of some provinces also changed.

In addition to the changes in Aragon, we added cultural naming variations for many Berber and Arabic cultures to many titles across Iberia.

Shared Head of Faith​


Heads of faith can now be set as characters of a different faith. This is done through script, rather than manually in-game. This means for insular Christians, Conversos, and Mozarabs, the Pope will be their Head of Faith, even though they are of a different faith.

The image shows that the Insular faith now have the Pope as their Head of Faith


Historical faiths can be emulated by using the Rite tenet. Provided you don’t meet certain red lines for your old Head of Faith, at the cost of a tenet slot, you can keep your old faith’s Head of Faith while converting.
Ecumenical Christians taking this decision keep ecumenism, making them “astray” from the Catholic perspective.

The image shows the tooltip of the new Rite tenet


Islam now has a bespoke system for choosing the correct caliph: though Shias are still fairly split between several caliphates and imamates, the mainline Sunnis (Ashari, Muwalladi, and Maturidi) now share the Sunni caliph as a Head of Faith. Muslims who share a Head of Faith view each other as ”righteous”.
Influential members of an Islamic faith whose Head of Faith doesn’t share their faith can attempt to Appoint a Righteous Caliph, claiming (and creating) the caliphate for themselves and splintering the Ummah.

The new decision allowing to appoint a new Caliph


Once splintered, a faith cannot be brought back into the fold. Islam is stronger together, but its differences often become irreconcilable.

New temporal Sunni and Shia faiths cannot appoint themselves as caliphs immediately if there’s a caliph available (either the orthodox version or their prior faith’s caliph). Instead, they must show submission to an existing caliph from whom they derive their authority, even in rebellion, and then follow the path to Appoint a Righteous Caliph themselves. Characters intending to do this all along can get a little boost on the path.

History Changes (and friends!)​

Visigothic is Visigone​

As I’m sure some of you have noticed in the streams and such, we’ve removed Visigothic from the map 867, starting Iberia off pre-split between the 1066 cultures (save for Aragonese, which now emerges as part of the creation of the Kingdom of Aragon).

There’s a few reasons for this - Visigothic was always a bit of a wonky culture, a holdover from CK2’s Charlemagne DLC that made mapping 9th century Iberia very inexact but which added some fun flavour to the region. Since cultures before 1.5 were mostly cosmetic, it didn’t really affect actual gameplay much, even if it fudged history somewhat (not least by making the Visigoths hang around long after they’d diverged or hybridised).

The release of Royal Court changed that situation, making playing in Iberia a very weird flow. You start, you have one set of traditions, then within a few decades an event shifts your culture and you almost certainly end up with a radically different set of traditions with no feasible way to do much about it.

This, plus just being bad history, clinched it for Visigothic, and we had it taken out to the block and given the ol’ Royal Anti-Pardon. As with Suebi and co before it, Visigothic will continue to exist in the files, along with its associated namelist, where it remains useable for history and in mods and such.

The image shows the new culture set up in Iberia. Andalusian in the south, and the north is split between Galician, Astruleonese, Castilian, Basque, and Catalan


Fresh Faces & Further Foes​

Further on from this, we’ve updated, added, and occasionally removed hundreds and hundreds of characters all across Iberia (as well as a smattering in Occitania - if we never read about another character named Bernard, we’ll be happy), adjusting relations, lifespans, traits, and dynasties.

This’ll add a bit of life in both major bookmark dates, but most importantly, it’ll be a bit of colour for those of us who enjoy spelunking the history databases and checking to see if titles in-game have their Migration Period rulers properly associated. Title-nerds need love too. On that note, the Visigothic Kings now have a titular historical title to give them their correct royal dignity & regnal numbers.

For folks who like actual gameplay more than interactive reading, we’ve added the Mozarabic strand of Christianity - Arabicised Catholics who carry on the strongly independent liturgical and ecclesiastic traditions of pre-Islamic Iberia but view the Pope as their Head of Faith (with the aid of the Rite tenet).

Squeezed between the Catholic North and the Islamic South, the Mozarabs struggle to preserve their way of life, and since you can see a lot more of them in 867 than 1066, you can probably guess how it’s going for them.

Previously, we’ve portrayed the sparsely-regulated Leonese portion of Iberia’s Inner Plateau as being, variously, either under nominal Andalusian control (since they notionally held it) or nominal Asturian control (since they grabbed it soon after the Andalusians stopped caring about it).

Neither of these were quite perfect solutions, and relied on fictitious local characters either way, so we’ve now given this rural area over to a collection of minor Mozarabic characters. Abandoned by their Islamic overlords, eyed greedily by their orthodox brethren, these minor landholders soldier on as they have for centuries. At least, they try to, but it’s a difficult life being a one-county minor wedged between larger realms…

It’s not all doom’n’gloom for Iberia’s new minors though, because, on the subject of those larger realms, we’ve also split them up a tad! Asturias has lost Portucale, which they’re actually only in the process of trying to snatch, whilst Andalusia has been given a reality check. Both Portucale and Toledo, whilst paying nominal homage to Cordoba, were functionally independent, with Toledo in particular resisting repeated military expeditions and attempts at taxation.

The image shows the new Realm set up for Iberia. There are now more independent Kingdom between Al-Andalus and Asturia


Andalusia is in the process of making a play to subjugate Toledo more firmly in 867, with Portucale also being on the books, so we represent this as a brace of wars on start. Andalusia is trying to quell its powerful border districts of Toledo and Portucale, keeping them in the realm, whilst Asturias tries to snatch Portucale mid-rebellion.

Finally, Asturias has been tweaked, losing its starting title law of feudal elective. The current king’s father decisively abolished the notion of the nobility electing their kings in the short term, and his son carried that on, so they start sans-title law now. In addition to this, Castile also starts with de jure territory in 867, making it creatable in the earlier bookmark - if Castile actually is created for any reason, Asturias is reduced to Leon. If Asturias is able to de jure drift Castile into itself before Castile can be created, then the union is preserved and Asturias earns its right to perpetually exist for 867 starts.

Achievements​

And last but not least, they are not part of the free update, but the community poll spoke:

The result of the community poll on twitter. Having achievements today won with 38.4% against 34.9%


The result being tight, they will be hidden in a spoiler field, so you can keep the surprise for next week if you prefer :)

(Please be mindful of people’s choice and don’t spam the comments with the achievements or such)

Easy​

The list of the easy achievements

Medium​

The medium difficulty achievements


Hard​

The list of the hard achievements

Very Hard​

The very hard achievements


And that concludes today’s Dev Diary!
See you next week for the release note! Until then, you can follow Hugo and Ola’s adventure in Iberia in tomorrow’s stream, 2:30pm CEST :)

Cheers,

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Since you added another faction targeting the top-level ruler, wouldn't it be a good opportunity to add factions that are loyalist and/or try to counter-balance rebellious movements within the realm?

Especially vassals with very good contract conditions should have a huge desire to keep the realm alive.
what would those factions actually do?
 
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Hurray to dissolution factions!
Question though: if the dissolution is successful, will the former ruler, his relatives or formerly powerful vasalls be equipped with some sort of reconquest-cb? Or, framed differently: once dissoluted, are those realms gone for good, or can they be reclaimed somehow?
The title is destroyed and needs to be recreated. All claims on the title are lost.

Will you also notify the team? It's Pallas in the screenshot too.

But it's on the map without an R! Meaning, the issue is in the game code! But very cool everything else!
So, after verification both spelling arevalid: Pallars and Pallás

Quick questions about shared head of faith:
  • Can you participate in great holy wars called by your head of faith (e.g. an Insular Christian joining a Catholic Crusade)?
  • Conversely, if your tenets allow it, can you call a great holy war despite your head of faith (the nominal declarer) being of a different faith?
  • Likewise for things like asking your head of faith for money (although I'd guess with a different faith, the opinion modifier would make him less likely to accept).
  • No, the Great Holy War is specific to a Faith, not a Religion
  • So, no
  • You can you Head of Faith for money even if you don't have the same Faith

Two questions.

1. Since Struggles seem to be a general mechanic rather than a hardcoded script like Danelaw? Do you predict Struggle for England getting converted to this system at some point in the future? Of course, I'm not asking for a promise or a commitment here.
2. Can we get the "Promise Marriage" for Feudal/Tribal leaders too? Pretty please!
  1. Nothing planned indeed, but that's not out of the picture
  2. That's something we could explore as an interaction maybe
Does El Cid finally have a scripted portrait?
He will!

So El Cid will be landed in 1066 now?

There are still several questions though.
1. Will the Holy See still be limited to Catholic only?
2. Have you tested the dissolution faction? Will its existence weaken other factions which are available now?
  1. He will not be landed: he is still in the court of Castille
  2. Yes we did! Some vassals will prefer it over the independence factions whereas Claimants will avoid it to favor a Claimant faction

This is great stuff, thank you!

out of curiosity (and please correct me if I misinterpret this) does Jizya also mean that the vassal can’t/or the AI won’t convert their religion if it is applied? It’s my understanding that it’s a tax applied for the protection of being able to practice one’s faith so is that taken into account at all?

i get that it would be useless and go away if a ruler converted to Islam but it would make sense to (again from my understanding) make it so that ruler and their lands are harder to convert too in exchange for the taxes/protection.

The Jizya is an improved version of the Religious protection basically, so it will indeed protect the vassal's from being converted!
 
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Is there any way to usurp the primacy of head of faith title? Such as making the papacy insular or keeping other sunni faiths under your new caliphate?
 
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The title is destroyed and needs to be recreated. All claims on the title are lost.




So, after verification both spelling arevalid: Pallars and Pallás


  • No, the Great Holy War is specific to a Faith, not a Religion
  • So, no
  • You can you Head of Faith for money even if you don't have the same Faith


  1. Nothing planned indeed, but that's not out of the picture
  2. That's something we could explore as an interaction maybe

He will!


  1. He will not be landed: he is still in the court of Castille
  2. Yes we did! Some vassals will prefer it over the independence factions whereas Claimants will avoid it to favor a Claimant faction



The Jizya is an improved version of the Religious protection basically, so it will indeed protect the vassal's from being converted!
Thank you for the reply!
 
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what would those factions actually do?

Nothing on their own. Their only goal would be to add power to the liege's power rating when it comes to the civil war thresholds from rebelling factions.

Right now it's an all vs. one, the liege as any faction's target is alone and the best his loyal vassals can do is not to join a rebellion. Loyalist factions would add to the liege's power, and side with their liege in case of a civil war actually breaking out. You know, normal loyal vassal stuff.

I know that some people just love crazy instability and imploding realms, but it's unrealistic that the liege has no allies within the realm.
 
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Since visigothic no longer just represents all of Hispania, can you guys add some sort of East Germanic language to visigothic culture? I always wanted to play as a surviving Gothic cultured character.
 
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I like the dissolution factions in theory, but I do worry that this means the Byzantine Empire is going to pretty much instantly collapse every game. What with their constant civil wars, the bar for factions pressing their demands tends to be really low which seems like a recipe for disaster with dissolution factions.
From what we observed, it's not the case; mostly because the powerful vassals tend to be Claimant and thus will prefer seizing the title than dissolving the empire.
Destruction faction sounds great, hopefully tribals will have a buff to them forming, can help show break up of kievan rus, hre interregnum, and poland losing silesia to the germans for 600 years
It's more likely to happen to Tribal Government indeed!

I hope Dissolution Factions means that you can make non-Western Europe not all start with Partition like they do now since there are other means of shattering large realms. All this flavor for Andalusians is cool and all but watching them split because of Partition succession is very immersion-breaking for me.
We didn't change succession law for this FP. It might be something we explore, but the Partition also have some gameplay role: it makes the early game more challenging.

The Dissolution faction seems a really good thing! But I'm afraid that the Byzantine Empire or other important AI Empires will explode after 100 years if not keep on check (which would suck for historical nerds like me but will also displease players who love challenges and will have to face 200 micro nations insted of a Big rival).
While we didn't notice anything extreme, we will welcome all feedback on it!

Perhaps the Dissolution Faction can be put in a Game Rule?
Adding that to our backlog; the difficulty and realm stability affect it already. Not sure if we need a dedicated rule, but it's worth thinking about!

Is the centralization (crown authority) of the kingdom have an influence on the dissolution factions ? It would seem strange that a very centralized France would just vanish in thin air just because of one bad succession - it would seem that several liberty factions could suit better first, then once the country's crown has just fictional power over the country, the proper dissolution is the logical next step.

I'm really excited for this new possibility to shatter big empires (including mine), all the more when they are huge without a really strong emperor !
The crown authority do not affect the likeliness of the faction, but that's an interesting idea!

I have questions about the Rite Tenet.

  • Will it be available to Pagan Faiths?
  • How will it work with non-ecumenical Christian Faiths, or Jewish Faiths?
  • Will it be possible to create a shared Head of Faith title if it originated with a different Faith?
  • How will crusades and excommunications work?
  • The Rite Tenet requires a Spiritual head of Faith, and is blocked for Islam as they have their own system
  • The effect is adjusted to not keep Ecumenism; or am I misunderstanding the question?
  • Not with the current implementation
  • Crusades are faith-specific and excommunication can be requested as long as the faith have the Communion Tenet

Since you added another faction targeting the top-level ruler, wouldn't it be a good opportunity to add factions that are loyalist and/or try to counter-balance rebellious movements within the realm?

Especially vassals with very good contract conditions should have a huge desire to keep the realm alive.
I don't think adding new factions would be the right solution, but that's something we could explore in the future. Maybe via an interaction, allowing Vassals to support their liege in civil wars, or for the Liege to request support in exchange of a favor.

Do the Umayyads still start with Confederate Partition? I find that caused them to split a historically most games.
Yes, they start with the Confederate Partition!

Are faiths with the shared HoF able to have one of their own elected to be the Head of Faith? As in are Mozarabics, Insular or Conversos able to get one of their own to be elected as Pope?

When the Catholics call a Crusade are the faiths with share the Pope as HoF able to join in the Crusade?

Are Catholic rulers able to join a defensive Holy War on the side of a Mozarabic/Insular/Converso ruler?
  • Not in the current implementation
  • No, the Crusade is Faith specific
  • Yes they can join a defensive Holy War of the other Faith with the same Head

If Aragonese emerges as part of the creation of the kingdom of Aragon. Does the culture of the founder have any influence on what Aragonese is considered to have diverged/descended from? And do you get to choose any tenets for it when it's created?

I'll let you discover that in-game :)

I'm worried a bit about him about HRE and maybe France with Dissolution Faction. Will they keep falling apart ?
Titles with an elective succession are less likely to be targeted by Dissolution faction.

Can the Pope be Mozarabic or Insular?
Not in the current implementation

Question: since clan is just muslim stuff can it be renamed to Muslim governance or something? Or are there plans to make clan work for non-muslim realms?

Who knows what can happen in the future?

I know it would be probably redundant (as pagan faiths within religion view each other as astray) but does HoF sharing apply to them as well?

Technically, it could be but we didn't implement anything for that as far as I know

Is there any way to usurp the primacy of head of faith title? Such as making the papacy insular or keeping other sunni faiths under your new caliphate?

No, but that's a funny idea!

Will it now be possible to switch from a Feudal government to a Clan and vice-versa? Some of my Haesteinn campaigns always get messed up from this.

It's not possible, but it's definitely something we have in our backlog!

Cheers,
 
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Shared Head of Faith​


Heads of faith can now be set as characters of a different faith. This is done through script, rather than manually in-game. This means for insular Christians, Conversos, and Mozarabs, the Pope will be their Head of Faith, even though they are of a different faith.

View attachment 842879

Historical faiths can be emulated by using the Rite tenet. Provided you don’t meet certain red lines for your old Head of Faith, at the cost of a tenet slot, you can keep your old faith’s Head of Faith while converting.
Ecumenical Christians taking this decision keep ecumenism, making them “astray” from the Catholic perspective.

View attachment 842880

Awesome!

1) Can we expect to get some new faiths that share the Pope as their Head of Faith in the near future? Maronites, for example?

2) Have you considered using this mechanic as a way to mend the schism? For example, convincing the Orthodox to accept the Pope as their Head of Faith?

3) Will sharing a head of faith influence missionaries, at all? It would be mostly pointless to bother converting those that are technically part of your Church, they just happen to have some local variations on rites. Not entirely pointless, as the fact that the Mozarabic Rite is almost completely extinct.

4) Do you have any plans to better represent the autocephalous nature of the Orthodox churches? I agree that the way CK2 worked was less than ideal, but there's probably some good way for this to mesh.
 
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This’ll add a bit of life in both major bookmark dates, but most importantly, it’ll be a bit of colour for those of us who enjoy spelunking the history databases and checking to see if titles in-game have their Migration Period rulers properly associated. Title-nerds need love too.
This feels like a love letter to me. Thank you.
 
Now with the Rite tenet, can we get finally Konstantin and Method for great Moravia together with local version of Christianity ? Which combined both orthodox and Catholic aspects with local folklore, translating the Bible to the local improved version of local language and preaching in it too... And all that while being accepted by the Pope.. all this is happening right at the 867 star date...
 
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