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CK3 Dev Diary #98: the Castle's foundation

Hello there,

The release is approaching and before sharing the release notes with you next week we have a few topics to cover! Today we will be focusing on what is going to be added in the free update "Castle" released along Fate of Iberia. For the modders, you will also find the updated documentation attached to this post, in case you want to have an early look at the new functionality!

Clan Contract​

Since Iberia in 867 has several clan realms that play big parts in the region, we wanted to add some new options to clan contracts:
  • Marriage Favor: the goal is to get benefits in exchange for a promise. Not fulfilling it will have consequences though..
  • Ghazi: encourage your vassals to wage holy wars, but get less levies from them
  • Iqta: less tax and levies but better synergy for Men-At-Arns for both parties
  • Jizya: unlocked by the Tenet of the same name, this is a specific contract for people of a different faith, increasing their tax but lowering the levies their liege receives

The image shows the new special contract for Clan Government
There are now cool options to get the most of out your vassals as Clan Liege now.

We are looking forward to working more on clan governments in future updates as this was a first step to making them as complex and interesting as they were historically.

Dissolution Faction​

To model some of the big historical shake-ups in Iberia, we’ve introduced a new faction type. The Dissolution Faction will aim to destroy the primary title of the top liege of the realm, as well as any other same tier title. This makes all vassals independent, shattering a kingdom or empire. In FP2, this means that the Umayyads can collapse as they did in history, but it also means that any large realms in decline will face this challenge.

Anything detracting from a realm’s unity will increase the risk of a Dissolution Faction forming. That means short reigns, low cultural acceptance, war losses, and unallied vassals will all be dangerous to King and Empire tier rulers.

Realms where the vassals either like the heir or can elect their own are less likely to face a Dissolution Faction. And if a vassal can make a claim for the title themselves, they’ll do that instead.

The image shows the Enforce Demands of the new Dissolution faction: the primary title will be destroyed, granting independence to all the vassals of the target
There is a high chance of the Umayyad falling when starting in 867

Map update​

To go along the theme of the flavor pack, we’ve updated the map for Iberia. The map changes are fairly small in scope this time around though, and the focus was to update northern Iberia, more specifically the kingdom of Aragon.

In order to improve the overall accuracy we added new counties such as Rossello and Pallars. For a better depiction of the area, existing baronies were moved around and new ones added in order to increase the granularity of the area.

The image is a close up to the area that changed the most, showing the new county set up
In addition to the county set up, the terrain type of some provinces also changed.

In addition to the changes in Aragon, we added cultural naming variations for many Berber and Arabic cultures to many titles across Iberia.

Shared Head of Faith​


Heads of faith can now be set as characters of a different faith. This is done through script, rather than manually in-game. This means for insular Christians, Conversos, and Mozarabs, the Pope will be their Head of Faith, even though they are of a different faith.

The image shows that the Insular faith now have the Pope as their Head of Faith


Historical faiths can be emulated by using the Rite tenet. Provided you don’t meet certain red lines for your old Head of Faith, at the cost of a tenet slot, you can keep your old faith’s Head of Faith while converting.
Ecumenical Christians taking this decision keep ecumenism, making them “astray” from the Catholic perspective.

The image shows the tooltip of the new Rite tenet


Islam now has a bespoke system for choosing the correct caliph: though Shias are still fairly split between several caliphates and imamates, the mainline Sunnis (Ashari, Muwalladi, and Maturidi) now share the Sunni caliph as a Head of Faith. Muslims who share a Head of Faith view each other as ”righteous”.
Influential members of an Islamic faith whose Head of Faith doesn’t share their faith can attempt to Appoint a Righteous Caliph, claiming (and creating) the caliphate for themselves and splintering the Ummah.

The new decision allowing to appoint a new Caliph


Once splintered, a faith cannot be brought back into the fold. Islam is stronger together, but its differences often become irreconcilable.

New temporal Sunni and Shia faiths cannot appoint themselves as caliphs immediately if there’s a caliph available (either the orthodox version or their prior faith’s caliph). Instead, they must show submission to an existing caliph from whom they derive their authority, even in rebellion, and then follow the path to Appoint a Righteous Caliph themselves. Characters intending to do this all along can get a little boost on the path.

History Changes (and friends!)​

Visigothic is Visigone​

As I’m sure some of you have noticed in the streams and such, we’ve removed Visigothic from the map 867, starting Iberia off pre-split between the 1066 cultures (save for Aragonese, which now emerges as part of the creation of the Kingdom of Aragon).

There’s a few reasons for this - Visigothic was always a bit of a wonky culture, a holdover from CK2’s Charlemagne DLC that made mapping 9th century Iberia very inexact but which added some fun flavour to the region. Since cultures before 1.5 were mostly cosmetic, it didn’t really affect actual gameplay much, even if it fudged history somewhat (not least by making the Visigoths hang around long after they’d diverged or hybridised).

The release of Royal Court changed that situation, making playing in Iberia a very weird flow. You start, you have one set of traditions, then within a few decades an event shifts your culture and you almost certainly end up with a radically different set of traditions with no feasible way to do much about it.

This, plus just being bad history, clinched it for Visigothic, and we had it taken out to the block and given the ol’ Royal Anti-Pardon. As with Suebi and co before it, Visigothic will continue to exist in the files, along with its associated namelist, where it remains useable for history and in mods and such.

The image shows the new culture set up in Iberia. Andalusian in the south, and the north is split between Galician, Astruleonese, Castilian, Basque, and Catalan


Fresh Faces & Further Foes​

Further on from this, we’ve updated, added, and occasionally removed hundreds and hundreds of characters all across Iberia (as well as a smattering in Occitania - if we never read about another character named Bernard, we’ll be happy), adjusting relations, lifespans, traits, and dynasties.

This’ll add a bit of life in both major bookmark dates, but most importantly, it’ll be a bit of colour for those of us who enjoy spelunking the history databases and checking to see if titles in-game have their Migration Period rulers properly associated. Title-nerds need love too. On that note, the Visigothic Kings now have a titular historical title to give them their correct royal dignity & regnal numbers.

For folks who like actual gameplay more than interactive reading, we’ve added the Mozarabic strand of Christianity - Arabicised Catholics who carry on the strongly independent liturgical and ecclesiastic traditions of pre-Islamic Iberia but view the Pope as their Head of Faith (with the aid of the Rite tenet).

Squeezed between the Catholic North and the Islamic South, the Mozarabs struggle to preserve their way of life, and since you can see a lot more of them in 867 than 1066, you can probably guess how it’s going for them.

Previously, we’ve portrayed the sparsely-regulated Leonese portion of Iberia’s Inner Plateau as being, variously, either under nominal Andalusian control (since they notionally held it) or nominal Asturian control (since they grabbed it soon after the Andalusians stopped caring about it).

Neither of these were quite perfect solutions, and relied on fictitious local characters either way, so we’ve now given this rural area over to a collection of minor Mozarabic characters. Abandoned by their Islamic overlords, eyed greedily by their orthodox brethren, these minor landholders soldier on as they have for centuries. At least, they try to, but it’s a difficult life being a one-county minor wedged between larger realms…

It’s not all doom’n’gloom for Iberia’s new minors though, because, on the subject of those larger realms, we’ve also split them up a tad! Asturias has lost Portucale, which they’re actually only in the process of trying to snatch, whilst Andalusia has been given a reality check. Both Portucale and Toledo, whilst paying nominal homage to Cordoba, were functionally independent, with Toledo in particular resisting repeated military expeditions and attempts at taxation.

The image shows the new Realm set up for Iberia. There are now more independent Kingdom between Al-Andalus and Asturia


Andalusia is in the process of making a play to subjugate Toledo more firmly in 867, with Portucale also being on the books, so we represent this as a brace of wars on start. Andalusia is trying to quell its powerful border districts of Toledo and Portucale, keeping them in the realm, whilst Asturias tries to snatch Portucale mid-rebellion.

Finally, Asturias has been tweaked, losing its starting title law of feudal elective. The current king’s father decisively abolished the notion of the nobility electing their kings in the short term, and his son carried that on, so they start sans-title law now. In addition to this, Castile also starts with de jure territory in 867, making it creatable in the earlier bookmark - if Castile actually is created for any reason, Asturias is reduced to Leon. If Asturias is able to de jure drift Castile into itself before Castile can be created, then the union is preserved and Asturias earns its right to perpetually exist for 867 starts.

Achievements​

And last but not least, they are not part of the free update, but the community poll spoke:

The result of the community poll on twitter. Having achievements today won with 38.4% against 34.9%


The result being tight, they will be hidden in a spoiler field, so you can keep the surprise for next week if you prefer :)

(Please be mindful of people’s choice and don’t spam the comments with the achievements or such)

Easy​

The list of the easy achievements

Medium​

The medium difficulty achievements


Hard​

The list of the hard achievements

Very Hard​

The very hard achievements


And that concludes today’s Dev Diary!
See you next week for the release note! Until then, you can follow Hugo and Ola’s adventure in Iberia in tomorrow’s stream, 2:30pm CEST :)

Cheers,

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mainline Sunnis (Ashari, Muwalladi, and Maturidi)
How about Mutazilite? Only few decades ago, it's the official doctrine of the Abbasid Caliphate, I know the Mihna was failed but there can still be possibility for another caliph adopting this faith during 867...
 
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Both the Dissolution faction and the shared head of faith are a really good and needed improvement to the existing mechanics in my opinion, thanks for adding them.
 
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I like the dissolution faction mechanics in principle, but I agree with some in the thread that some form of reconquest option would be a nice additional touch.

Imagine a reasonably stable and powerful empire, which has a fluke in one succession, in which an incompetent, short-lived king manages to piss off all vassals at once and has them declare independence. The incompetent king is swiftly removed by a powerful uncle, and he decides to put the empire back together.

In this situation I think one could argue for a vassalization CB on all former vassals, or at least those who are de jure vassals of the now-dissolved empire title.

Maybe you could introduce something like vassalization claims, i.e. claims not on the title directly but for vassalship of the title holder? Such a claim might be useful in other situations, too.
 
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It looks like the Basque Faith has had its named changed slightly, at least according to how it is called in the achievement description.
 
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Dissolution factions sound cool in theory, but are ringing major alarm bells for me. In the HRE in 1066, we constantly see the Italian states declare independence as soon as the farcical 10-year faction ban runs out. What will stop us from just seeing the same behavior from this new faction type?

I'm similarly worried about the new clan contracts. Right now, the AI has no idea how to manage feudal contracts, and will give away things like eternal council rights in exchange for a tiny increase in levies. Will negotiation of clan contracts be similarly broken?

New mechanics are always cool, but I'm concerned that these are being built on a foundation of sand.
 
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I don't think adding new factions would be the right solution, but that's something we could explore in the future. Maybe via an interaction, allowing Vassals to support their liege in civil wars, or for the Liege to request support in exchange of a favor.

It's not a new faction, but an alternative interaction for existing factions. As you know, vassals can join either against their liege, or not join at all. It would be only logical to also allow them to join existing factions as loyalist in favor of their liege and against the faction members, thus raising the liege's power and the threshold for the faction leader to send the ultimatum and start the war.

If a vassal marries their daughter to my crown prince, they should have a big interest in helping me stay in power. Just abstaining by not joining factions against me isn't enough. The same goes for me, when I play as vassal of the ERE, marry my child to the imperial heir, and then have to join countless civil wars, because the Emperor struggles with troops and money. Could I join my overwhelming strength (25k troops) to his (5k troops) in the faction screen, it would prevent many unnecessary civil wars and stabilize the realm.

Or another example: imagine the English conquer France, and the french independence faction starts targeting the english king. Unless they hate him, there's no reason for english noblemen (not the Scots, Welsh or Irish, though) not to pledge support to the english king, so that he may keep his rule over the foreigners (the french, in my example). Currently, there is no pro-liege interaction with factions, just either anti-liege or nothing.

Once the war actually breaks out, it's too late for deep political maneuvering, making friends or gathering support. Then the realm gets hit with instability, armies get weakened and that opens the liege for the next civil war.

Thank you for considering the idea, though. It's much appreciated. :)
 
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I love the new Rite-Tennet. But I do have some questions:
1. As an Insular, will I get the bonus for the Rome-Holy Site when the Pope holds it, and will a catholic get the same bonus when an Insular holds it?
2. Will Krstjani now also have the Rite-Tennet?
 
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I love the new Rite-Tennet. But I do have some questions:
1. As an Insular, will I get the bonus for the Rome-Holy Site when the Pope holds it, and will a catholic get the same bonus when an Insular holds it?
2. Will Krstjani now also have the Rite-Tennet?
In my opinion it shouldn't, since Krstjani were considered heretics by both Catholics and Orhodox in this time.

On an unrelated note, I just wanted to let Paradox know that me and the other 3 Euskaboos alive are all very happy about the inclusion of Basque paganism in the game.
 
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I like Realm dissolution but I hope it’s balanced so the Ai doesn’t implode too much

Also when the realm dissolves, I think the previous holder should still get a claim. Having a claim to a dead title imo should make it slightly easier to reforge it, maybe instead of needing 50% of the dejure titles you only need 40% and the dejure capital or something

With regards to faiths sharing a head, if Insular or another with Rite becomes larger than the “main” Catholicism, will there be a way to port to the Head of Faith over to the one with Rite?
 
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How about Mutazilite? Only few decades ago, it's the official doctrine of the Abbasid Caliphate, I know the Mihna was failed but there can still be possibility for another caliph adopting this faith during 867...
Absolutely, I love the introduction of the shared head of faith for Sunnis but it is strange that Muwalladis are included but not Mutazilites, especially since the latter did hold the Caliphate while the former never did.
 
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  • No, the Great Holy War is specific to a Faith, not a Religion
Could there be any plans to possibly allow Insular Christians to join crusades? It's a bit ambiguous if Ireland participated in crusades or not historically. Insular Christianity is in a weird spot in Crusader Kings III currently, as the faith seemed made to allow polygamy in Ireland for game design purposes but that is now a culture thing instead of tied to Insular Christianity.
 
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I seriously can't believe Galicia didn't get any map changes.

It's entire border with Leon is just wrong and weird, it's southern border is also wrong and impossible to fix due to the massive size of the Portuguese counties making it impossible to establish a border at the Mondego. The cultural layout also being wrong and weird between Galician and Asturleonese, and Portucale has so few provinces it's insane. It was the most densely populated part of Christian Hispania, why is the Porto county so large? There were a dozen historical counties in that area it just feels so barren and uninteresting.

Why was this update focused almost completely in Al-Andalus and Aragon?
Was there literally ANY content whatsoever added to Portugal, other than making it Islamic-controled at start?

Was there any content added for the 1066 start? Every DD was talking about 867, is Castelo Branco still wrongly with Asturleonese culture?

What do Christian courts look like?

How is this dlc almost released?
 
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Could there be any plans to possibly allow Insular Christians to join crusades? It's a bit ambiguous if Ireland participated in crusades or not historically. Insular Christianity is in a weird spot in Crusader Kings III currently, as the faith seemed made to allow polygamy in Ireland for game design purposes but that is now a culture thing instead of tied to Insular Christianity.
I think one of the main points of indigenous faiths like Insular or Mozarabic is that they don't expand much beyond their cultural borders, so it would be counterintuitive in my opinion to have Insulars joining crusades. I think somewhere it has been mentioned that Insulars cannot hold the Papacy either which makes sense for the same reasons imo.
 
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Clan contract Ghazi should be called Ghaza or Ghazwa as an institution and action. Ghazi is a person who participates in it and I am fairly certain as a term only came to be used much later.
 
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