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CK3 Dev Diary #99: It is time to decide the Fate of Iberia

event_struggle_hostility.jpg


Buenos días Crusaders!

The time has finally come to decide the Fate of Iberia.

Everything went according to plan since the last diary (phew!), so today we are really excited to release our new Flavor Pack.


In today’s Dev Diary, I’ll be sharing with you the final Release Notes and some news on the release of the last installment of the Royal Edition.

For a refresher on what has been mentioned about this release so far, check out the past diaries below:

CK3 Dev Diary #98: the Castle's foundation
CK3 Dev Diary #97: Event Illustration Showcase and Workflow
CK3 Dev Diary #96 - Fate of Iberia 3D Art Showcase
CK3 Dev Diary #95 - Flavor of Iberia
CK3 Dev Diary #94 - Anatomy of a Struggle
CK3 Dev Diary #93 - Turmoil in the Peninsula

Release Notes

Feeling curious about what’s included in Fate of Iberia? Scroll to your heart’s content through the many pages of Release Notes that we’ve prepared for you:

###################
# Flavor Pack Features
###################

  • Added the Iberian Struggle: decide the fate of the peninsula. The Struggle is divided into phases, each opening unique opportunities and leading to different endings. Use the new content (interactions, casus belli and decisions) to dominate the peninsula, or to find a more peaceful alternative.
  • Added a new set of iberian artifacts:
    • Chalice of Dona Urraca
    • Santiago aquamanile
Bells of Santiago de Compostela. Upon capture, they are melted down into an aquamanile. Upon recapture, they are melted down. Upon re-recapture, they are melted down. Etc.
  • Visigothic votive crown
  • Armillary sphere
  • Andalusian aquamanile
  • Chessboard for 2 players
  • Chessboard for 4 players
  • Added new models for the Cities and Castles of Iberia
  • Added new models for Christian and Muslim temples in Iberia
  • Added a new set of special “buildings” on the map
    • Aljaferia
    • Alhambra
    • Basilica de Santiago
    • Tower of Hercules
    • Rock of Gibraltar
    • Alcázar de Segovia
    • City walls of Toledo
    • Roman walls of Lugo
  • New Portrait Assets: added a bunch of new headgear, clothes, hairstyle and beards for both the Muslim and Christian fashion of Iberia
  • New unit models for Iberian Heritage cultures.
  • New Dynasty legacies
    • The Metropolitan legacy focuses on the development of the Realm’s cities.
    • The Coterie legacy focuses on the collaboration between the members of the House.
  • New flavor events drawing on Iberian cultures as well as struggle-specific events
  • New Cultural Traditions: State Ransom, Ritualized Friendship, Tabletop Warriors, and Malleable Subjects
  • New UI Skin for Iberian Heritage cultures and characters living in the peninsula
  • New audio cues when waging war in Iberia and progressing the Struggle.
  • New mood tracks have been added for Iberian cultures
  • Added a wandering monk with a small dream

###################
# Free Features
###################

  • You can now convert to Era Zaharrak when you're an established Basque-cultured sinner in your current faith
  • Several faiths can now have the same Head of Faith:
    • Several Islamic faiths now share a Head of Faith at game start, temporal Islamic faiths need to decide on creation which existing caliph they'll submit to (optional for Muhakkima & Zandaqa)
    • Conversos, Mozarabic, Insular and Catholic all have the Pope as their Head of Faith
  • Added Rite tenet, allowing theocratic faiths to retain their old Head of Faith on creation if they don't differ too heavily from their mother faith
  • Added Mozarabic Christianity as a Rite-faith, sharing their Head of Faith with Catholicism
  • Reworked the Found Aragon decision to create Aragonese culture, be more frequent, and allow for slight varieties in Aragonese
  • Reworked the Avenge the Battle of Tours decision: it now shifts Aquitaine under the De Jure of Hispania when taken as it’s hard to accomplish.
  • Reworked the Form Portugal Decision: it can now be taken during the opportunity phase of the Struggle without being independent.
  • Added new special contracts for Clans: Marriage Favor, Jizya, Iqta, and Ghazi
  • Added a new faction type: the Dissolution faction will destroy the primary titles of their target, removing a Realm from the map
  • Added a new 867 Bookmark for Iberia: play one of the influential vassals and forge the destiny of your dynasty!
  • Added a dozen of new emblems for Coat of Arms and new patterns for Iberian cultures
  • Added a new field “Face item” for the Barbershop to, well, customize the character’s face

###################
# Game Balance
###################

  • Insular Christians now have the Rite tenet rather than the Pastoral Isolation tenet
  • Removed blockers to invite close/extended family children from foreign courts (they still have to accept though, most useful for getting wayward children of your own back to court)
  • Tribals with a Royal Court are no longer penalized for having too few Servant Amenities when Hunting
  • Gave Haesteinn the existing learning lifestyle health buffs & reduced his base health to match the extra health gained, *then* shaved off a little more, hopefully making him a bit less likely to consistently live to over 100
  • Characters will now evaluate their friendship with opponent when answering a call to war from an ally
  • Martial Custom is once again dictated by Faith if the Royal Court expansion is not enabled.
  • All Slavic cultures in 867 now start with a decent degree of mutual cultural acceptance, representing their still being very similar to each other in the earlier bookmark
  • Converted Sayyid, Saoshyant, Saoshyant Descendant, & Chakravarti to use the new specific religious opinion modifiers, rather than same-faith opinion
  • Historical artifacts no longer iterate through every ruler in the game on start 20+ times, Excalibur(s) can now spawn in a much broader range of Western Europe, simply preferring Arthurian heartlands, Norse paganism can now actually spawn its magical branch artifacts
  • Made the March special contract available in the Tribal Era, tied to the Bannus innovation, allowing historical marches to be modeled or emulated
  • Increased the overall stats of the Callaberos MAA
  • Told Haesteinn to chill about invading kingdoms that cannot possibly outlast his death (looking at you, Viking East Francia), *unless* Vikings are set to Apocalyptic, in which case he'll only attack at least kingdom-tier realms
  • You can now benefit from the bonuses of the Salamanca university by being the County holder

###################
# Game Content
###################
  • Islamic, Jewish, & Christian Syncretism tenets now allow the syncretising faith to use artifacts from the religion they're syncretizing with at full benefit
  • Castille & Leon will now generally eventually be created in 867 starts, unless Asturias successfully integrates Castille completely
  • Added Basque Pagan faith, with no counties at game start but able to be brought into favor via decision
    • Also added the Chthonic Redoubts tenet, providing benefits to faiths in mountainous areas.
  • Added Hafizi faith to diversify the number of Shias who obey the Ismaili caliph
  • Added Purchase Truce interaction, accessible via the Defensive Measures perk or being in a Struggle
  • Added a decision for Islamic rulers whose head of faith is not the same faith as them to splinter off into their own caliphate (newly created temporal Sunni and Shia faiths generally have to use this to get their own HoFs)
  • Cartagena now spawns rather than Cieza as the city holding for Murcia
  • Added Malleable Subjects, Ritualized Friendship and Tabletop Gamers to the Andalusian culture. Malleable Subjects replaces Xenophile.
  • Added Ritualized Friendship to the Basque
  • Added Ritualized Friendship to the Castillian, and replaced Hit and Run by Tabletop Gamers
  • Added Ritualized Friendship to the Catalan
  • Added Ritualized Friendship to the Portuguese
  • Added Ritualized Friendship and Malleable Subjects to the Visigothic
  • Added Ritualized Friendship to the Galician
  • Added Ritualized Friendship to the Asturleonese
  • Added State Ransoming to the Aragonese, and replaced Wedding Ceremonies with Ritualized Friendship

###################
# AI
###################

- The AI now desires less strength on its side in a war, calling fewer allies if it doesn't have to
- adjusted involved struggle AI to variously focus less on uninvolved/interloper characters (or more for some aggressive actions) when picking marriage targets, murder/seduction targets, and certain types of war
- The AI is now further motivated to press claims for its family members
- The AI is now significantly more inclined to prioritize warring for their De Jure land
- The AI now more strongly prefers warring for neighboring territories
- The AI receives an agenda when participating in the Iberian Struggle that will motivate them to take actions tied to the different Catalyst: They will either aim for escalating the struggle, or de-escalating it.


###################
# Art
###################
  • Updated the color of the Seljuk Empire to be closer to Persia
  • Updated the color of Majorca to be easier to distinguish from the Umayyad Caliphate
  • Updated the color for Asturias (k_asturias and d_asturia)
  • 'El Cid' will be more handsome
  • King Adelfonso III of Asturias is better looking now
  • King Garzia and his wife did a relooking
  • The Sultan Muhammad and his wife also went to the hairdresser
  • Improved some of the facial animations

###################
# Interface
###################

- The Martial Custom Pillar within the Culture Window is no longer shown if the Royal Court expansion is not enabled.
- Transformed the "player changed" popup into a feed message

###################
# Localization
###################
  • Adding faith discount tooltip when converting to an involved faith in the Iberian Struggle
  • Added various Andalusian cultural names to titles in Iberia
  • Dynasty title naming disabled within Iberia to allow for more recognisable (and appropriate) cultures
  • Independent Muslim dukes within Iberia will now use (or rather, have used _for_ them) the title of "Taifa" for their realm tier title
  • Jazzed up the Christian heaven-hell alternate locs a little
  • Removed several niche anachronistic references to smoking

###################
# Usermodding
###################

  • Add dynamic modifiers for religious family, religion, and faith opinions.
  • Allowed titles to be the head of multiple different faiths
  • Enabled to script bookmark characters dynasty or dynasty house to be used in bookmark screen
  • Remove bypass requirements from impacting law validity as it would cause issues in succession and other code by applying laws that make no sense.
  • Rework custom modifiers in faith’s sins and virtues, now must specify the key of a static modifier instead of trying to read a modifier inline.
  • Added a new type of modifier for the buildings: county_dynasty_modifier. You can now check for the county’s holder dynasty perk to unlock modifiers
  • Added a new modifier for building to apply them directly on the county holder: county_holder_character_modifier
  • Added a bunch of functionality allowing to implement new Struggles

###################
# Bugfixes
###################

  • Eased up the triggers for a variety of book topics.
  • East Francia in 867 will now mostly split into de jure Bavaria and de jure East Francia on the death of Ludwig II, rather than a tiny Bavaria materializing between two giant slabs of East Francia
  • Fixed duplicated price and counter entries for the Lenkas MAA. They should now have the right price and properly relate to archers and pikemen rather than to pikemen and light cavalry.
  • Gave a more concrete sense of (Franconian) cultural identity to the single remaining generic German character in the title
  • Provinces without forts occupied by allies no longer change color to war leader after several days
  • Fixed some historical characters not being bastard founders, leading to strange dynasties/inheritance
  • The AI will stop endless loop of hiring / firing court positions
  • Vassals joining Populist faction will now properly gain independence
  • Fixed a localization bug in Spanish for the Scheme secrecy value
  • Fixed a typo causing Christianity & Taoism to look for "adjerents" rather than "adherents"
  • Fixed the typo for Sjælland
  • Fixed the death icon status for dead characters: they will not be displayed a dying anymore
  • Fixed several instances of characters referring to themselves (eg: spymaster revealing secrets about themselves or ruler kneeling in front of themselves)
  • The AI can now properly select the Council task “Develop Country” task from the Steward
  • The side effects of Manage Royal Guard will be properly triggered now
  • Death icons are color-coded again
  • Petition Liege now requires at least 1 valid option, that will automatically be selected instead of defaulting on “ask for a Council position”
  • Historical Bernards should be where they belong now. We hope.
    • Also axed one _false_ Bernard.
  • Several clipping issues for female children haircut have been fixed
  • You can now romance your incestuous lover: the tabou penalty is not applied if you are already a lover of the target
  • Elvira Jemina now receives a proper holding and will be harder to marry
  • The opinion penalty from Warmonger is now properly applied

###################
# Database
###################
  • Added historic Kingdom of the Visigoths for tracking assorted old Visigothic kings from before 720 - there's no practical function for this, we just think it's neat
  • Added detail to a bunch o'Castilians, exiled a single Castilian to Occitan
  • Added Basque culture to two counties on the French side of the Pyrenees
  • Renamed the Tigris river to actually be called, eh, Tigris.
  • Updated the map in the duchies of Barcelona and Aragon, adding new counties and new baronies to improve the overall level of detail along the Pyrenees.
  • Visigothic split now happens before game start, rather than during gameplay
  • Added & improved hundreds and hundreds of name equivalencies, chiefly (though not exclusively) within or related to Iberia in some fashion
  • Added & updated various historic Portuguese characters, as well as updates for one historic Suebi character
  • Added a raft of new Asturleonese characters
  • Added new Aragonese characters, moved a handful of mislabelled Aragonese characters to French
  • Added or reworked numerous (Iberian) Galician characters
  • Added or reworked various Catalan characters, shuffled a few Catalan/Catalan-adjacent characters out to Occitan & French
  • Added or reworked various minor historical characters across half a dozen cultures only related to Iberia in a secondary capacity (spouses, parents, concubines, etc.)
  • Added pre-scripted Head of Faith title for Muwalladis, available via decision in 867 and for recreation in 1066
  • Deprecated titular Duchy of Zaragoza title, made Duchy of Aragon pull double functional duty as both Aragon and Zaragoza, with some shenanigans for changing the current name (this means that the rulers of Zaragoza are now actually regarded as the rightful rulers of... Zaragoza, and the area around it)
  • Moved a load of folks who were ruling caste members *over* Andalusians from Andalusian and into Bedouin, Berber (either), Mashriqi, or Yemeni
  • Moved an errant Armenian character hiding amidst the Greeks out to Armenian
  • Shuffled various characters that got lumped into Bedouin into Yemeni, Mashriqi, and Andalusian
  • Shuffled various historical personages out of or into Basque
  • Shuffled various misc minor characters out from Berber to Mashriqi, Bedouin, Andalusian, and the _other_ Berber

Garments of the Holy Roman Empire… for all!

You have spoken and we are always listening! We are throwing in a little something alongside this release that we hope you will enjoy.

Many of you have requested a way to buy the collection of Garments of the Holy Roman Empire, so we have decided to make it available from today to all players for free. This is a collection of outfits for commoners, warriors and rulers of Central Europe, for your full HRE immersion.

HRE-chars.jpg

Bug Fixing

As always, we strive to fix as many of those pesky bugs as possible. Thank you all for helping out by reporting them in the forum and reacting to those that matter the most to you. It does help us prioritize fixing so keep them coming!

Oh well, it is time to stop reading and start struggling over Iberian territory. I hope you enjoy playing Fate of Iberia as much as we’ve enjoyed creating it.

Cheers,
Mariana_DD_99.jpg
 
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Interesting to see the addition of Adoptionist Christianity, don't think that was mentioned anywhere! And thank you for making Mutazilism have the Sunni HoF!
There even is an event chain around it from what i can see called "The Lyonese Monk" with councils etc, which is supposed to spawn it. Glad to see them experiment with adding flavor to how faiths get spawned.
 
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Nope. The amount you paid wouldn't cover formal proof of a single line of code :)

Formal proof of a C++ program the size of CK3 would cost more than Paradox Interactive's total market capitalization, and the nature of C++ with all its pitfalls means that nothing short of formal proof is sufficient to guarantee zero serious bugs in a nontrivial program.
It's actually much more difficult than that. In order to formally prove that a program does what it's supposed to do, you need a formal description of what the program is supposed to do. But a formal description of what a program is supposed to do is also a program. It's just in a different language. It's just as likely to be buggy as the program itself is.

You can, with effort, prove that a program matches its specification. But how can you prove that the specification matches what you intended?
 
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Hello,

I think I have encountered an error in the game.

I started as Duchy of Galicia in 867, created the Kingdom of Galicia and conquered territories until I usurped the Kingdom of Asturias. There, I destroyed the title of Kingdom of Galicia to leave only the title of Kingdom of Asturias as my primary title. A few generations pass and I am always faced with the event of destruction and division of the Kingdom of Asturias, and the game gives me one of these titles of kingdoms (generally Kingdom of Léon, or Kingdom of Galicia).

And I always have a single heir, for the others have been disinherited. The titles of Kingdom of Galicia, Leon and Castilla, were not created by me but the game assumes them as hereditary and existing causing the division of the Kingdom of Asturias. Only the duchy titles are created by me.

Why does this happen? Am I missing something or is it programmed?
 
Hello,

I think I have encountered an error in the game.

I started as Duchy of Galicia in 867, created the Kingdom of Galicia and conquered territories until I usurped the Kingdom of Asturias. There, I destroyed the title of Kingdom of Galicia to leave only the title of Kingdom of Asturias as my primary title. A few generations pass and I am always faced with the event of destruction and division of the Kingdom of Asturias, and the game gives me one of these titles of kingdoms (generally Kingdom of Léon, or Kingdom of Galicia).

And I always have a single heir, for the others have been disinherited. The titles of Kingdom of Galicia, Leon and Castilla, were not created by me but the game assumes them as hereditary and existing causing the division of the Kingdom of Asturias. Only the duchy titles are created by me.

Why does this happen? Am I missing something or is it programmed?
Because you have confederate partition on your title? You can integrate titles faster using your chancellor one duchy at a time
 
Then new kingdoms will always be made on character death, thats what differentiates confederate and regular partition
Oh I see...I thought it only applied to duchy and county titles. Not to realms. And there was only 1 designated heir.

Even because the territories of these non-existent kingdoms were in the De Jure process. That's what happens when you speed up the game and don't have calm and attention. Thanks a lot for the explanation.
 
i am having the dissolution faction pop
force me to buy mercs
and then for some reason that i dont understand the war gets canceled cuz the cb is no longer ?valid?
But the problem is that after like 2 years they form a faction and declare on me again

is it a bug or working as intended and i am just missing somthing ?
 
This flavour pack completely ruined Christian Ibeira.

How am I supposed to be remotely immersed as the King of Asturias when my church and city holdings look like the Moroccan mosques and my courtrooms and character backgrounds are based on the Alhambra?

How am I supposed to be remotely immersed when a war between Castile and Léon triggers Arabic-themed tunes with a hint of modern flamengo?

How am I supposed to be remotely immersed when half the holdings firmly in Christian hands feature crescents, scimitars, arabic letters and starts of david?

How am I supposed to be remotely immersed as a count in the cantabrian mountain when my very UI constantly reminds me middle-eastern architecture?

This Flavour Pack was not simply entirely focused in Al-Andalus (which it undoubtedly was).
This Flavour Pack turned ALL of Iberia into Al-Andalus.

Even the marketing does not shy away from mentions of "Mediterranean Iberia" and "Sun-Kissed Iberia"... What about Atlantic Iberia? What about Galicia with 3x the amount of Rain compared to England and Asturias with fewer sunny days than Paris or Berlin?
What about Portugal, whose sole content received in the entire "Flavour" Pack was the outright removal of it's founder as a playable character and nothing else?

Why name Iberian Knights "Caballeros", the modern Spanish word, when even King Alfonso X of Castile & Léon used the Galician (and Portuguese) word CAVALEIROS in his own lyrical work in the 13th century?

Why the effort to deny the existence of this side of Iberia?

This is completely revolting and there is no excuse for such blatant misrepresentation and butchering of the Northwestern Hispanic experience.
 
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Why name Iberian Knights "Caballeros", the modern Spanish word, when even King Alfonso X of Castile & Léon used the Galician (and Portuguese) word CAVALEIROS in his own lyrical work in the 13th century?
I can help with this one. Technically, you are both wrong, you and Paradox. Because the right word to use would not be "Caballeros", but "Cavalleros".

It is true that Alfonso X the wise used Cavaleiros, but that was in his lyrical work, just as you have said. But that was because the Galician-Portuguese language was considered to be fashionable for lyrical works.

BUT. In matter of laws we can check Alfonso's own work in the Siete Partidas, and here we can see the word "Cavalleros". For example, in the image attached, in the Second Partida, Ninth Title, law 25.

If you want, you can check the text here: Biblioteca Digital Hispánica
 

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I can help with this one. Technically, you are both wrong, you and Paradox. Because the right word to use would not be "Caballeros", but "Cavalleros".

It is true that Alfonso X the wise used Cavaleiros, but that was in his lyrical work, just as you have said. But that was because the Galician-Portuguese language was considered to be fashionable for lyrical works.

BUT. In matter of laws we can check Alfonso's own work in the Siete Partidas, and here we can see the word "Cavalleros". For example, in the image attached, in the Second Partida, Ninth Title, law 25.

If you want, you can check the text here: Biblioteca Digital Hispánica
Based

Although the real problem with the Caballero isn't the language of the name, but the fact that the devs thought that just giving Iberia "Knights, but renamed" was meaningful flavour.
 
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Based

Although the real problem with the Caballero isn't the language of the name, but the fact that the devs thought that just giving Iberia "Knights, but renamed" was meaningful flavour.
With this I agree. I'm not sure if the right path is to add more MaA, to swap names (as in light cavalry -> Caballeros [just in name]) or to swap MaA altogether (light cavalry -> Caballeros [but also in stats]). But feels... cheap?

A more flavourful pack would have added military orders, trade based on the Camino de Santiago. But I don't know what the devs have in mind for the future.
 
With this I agree. I'm not sure if the right path is to add more MaA, to swap names (as in light cavalry -> Caballeros [just in name]) or to swap MaA altogether (light cavalry -> Caballeros [but also in stats]). But feels... cheap?

A more flavourful pack would have added military orders, trade based on the Camino de Santiago. But I don't know what the devs have in mind for the future.
Caballeiros shouldn't even be light Cavalry in the first place.

Historically in Iberia there were three types of cavalry:
Caballeros (Knights)
Caballeros Hidalgos (Noble Cavalry)
Caballeros Villanos (Peasant Cavalry)

Making parallels with in-game terms, these would make Caballeros not even men at arms but straight up Character Knights.

I believe that with making Caballeros Light Cavalry, they are trying to represent the skirmish cavalry of the early Reconquista, who fought "A la Jineta".
So they should be renamed to Jinetes (or at most Caballeros Villanos) instead.
 
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Interesting....

I know it's a pointless detail, but I also don't understand why give names in Castilian. It would be interesting that each culture (nation) could have 1 or 2 specific man-at-arms, especially in your native language.
It would resolve the situation and make the game more challenging and diverse.

Note:
Portugal, had few numbers of soldiers compared to other kingdoms, and citing one of the pages dedicated to history, to compensate they used to have elite squadrons coming from military orders. Those were highly trained, had a lot of experience and had the best equipment of their time. They would flank and open breaches for the rest of the army. Those were men from the templar order, the Portuguese Avis order, the Order of Santiago and finally the Order of Christ.

I hope that Paradox is following this forum, to see what can improve. And in addition to suggestions given by me due to the very weak image of Portugal in the game, I suggested a DLC dedicated to the crusades and military religious orders, especially from the Iberian Peninsula and Central Europe, but also from the Muslims.
Portugal welcomed many of these warriors and invested a lot in these military orders, so much so that even today the Portuguese Armed Forces are heavily dependent on Portuguese special forces, which are widely used.

Just my contribution to knowledge, I find it very interesting.
 
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Caballeiros shouldn't even be light Cavalry in the first place.

Historically in Iberia there were three types of cavalry:
Caballeros (Knights)
Caballeros Hidalgos (Noble Cavalry)
Caballeros Villanos (Peasant Cavalry)

Making parallels with in-game terms, these would make Caballeros not even men at arms but straight up Character Knights.

I believe that with making Caballeros Light Cavalry, they are trying to represent the skirmish cavalry of the early Reconquista, who fought "A la Jineta".
So they should be renamed to Jinetes (or at most Caballeros Villanos) instead.
Interesting....in Portugal, it is said Cavaleiros-Vilões e Ginetes, 2 types of heavily used light cavalry, getting better and better equipped in terms of armor and weapons, passing the medium cavalry, especially the Cavaleiros-Vilões.

Cavaleiros (Knights)
Cavaleiros Fidalgo (Noble Cavalry)
Cavaleiros-Vilões (Peasant Cavalry)
 
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