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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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Regardless of your views on CK3, the ASOIAF influence is hardly new. The Game Director of CK2 said CK2 game was essentially the ASOIAF + Sims + strategy game.
Yeah, but with these new "Bloody Weddings" the otherwise subtle (but obvious) inspiration is getting out of hand.
 
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Oh hey, regencies and traveling, that's good. Especially love actually having realm tours, though I wish there were also big coronation events along with tours and weddings. Not so concerned with tourneys, but could still be fun. And it's all nice to have it so an infant or a pilgrim don't still rule directly via brain magic again, that was honestly sorely missed.
 
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Screenshot 2023-03-06 185312.png


Was this button always in the game, or it has been too long since I played the game?
If it's new, what could it be?
 
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And what do we end up with? I'm more than sure that "tours and tournaments" will be 95% roleplay. Then there will be "Wards and Wardens" also dedicated to the role-playing game. And I don’t understand why do a regency and a small DLC about the children of the rulers, because they are on almost the same topic, they also come out in a row. The remaining 5%, I think, will fall on crumbs of mechanical content, done largely so that when someone writes that there is not enough mechanical content in the game, the opponent can object: "no, pds has released mechanical content, you should be satisfied, give us more events and roleplay content".
 
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This confirms my theory:

Paradox is actually tired of the Middle Ages and History, and wants to do a game about ASOIAF instead.
I guess we live in entire different timelines then. Because in mine, it's a pretty well known fact that weddings and similar events were major events in the life of a medieval ruler.
What happened in your timeline? Did they become necromancer or spawn of Satan that could personally kill hundreds of enemies in each battle? Or did create gold and power from having more male heirs? Oh I know, did they spend their entire lives getting magically stronger and better at everything, gaining muscle and brains until they became living gods?

Yeah, Paradox is totally tired of history, weddings and tours are so unrealistic and ahistorical compared to... secret religious societies and immortality.
 
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Will we get engagement for adults, choosing and setting wedding date (via widget or script), dowries and so on? Will modders get flexible marriage mechanics or will it be as restrictive as struggle mechanics?
 
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I want a City UI like that Tournament UI, that would be grand!
 
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I have some questions:

1. Will the characters in the wandering pool be "traveling" now?
2. How much non-European content can we expect from this expansion? Especially in India or the tribal areas like Northern Europe and Sub-Sahara Africa?
3. Are itenerant capitals going to be a thing, especially for big realms like HRE?
 
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I honestly don't understand why so many people seem to be annoyed or angry about this. It gives a lot of things that would make the game better, like meaningful regencies and expanded pilgrimages and interactions with vassals.
I'm sure I'll enjoy the DLC for what it is. But by God . . . this is not even CLOSE to what I want to see in this game's direction.
 
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Honestly, it feels like what in Stellaris called Story Pack and shouldn't be called DLC (with DLC price tag I presume - looks bad on background of constant price rising, even Iberia feels more DLC, come on its still Grand Strategy). For me it's line, will buy only if Steam reviews will be Very Positive.
 
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My understanding is that systems in place for the players are also used by the AI, so in theory we might expect to be able to see AI doing tours as well? Maybe we need to have sufficiently spied on them with our spymaster to learn their route. Is there a potential we can plot our own tour to intercept them in an ambush?

Really hope the AI tours as well - and we can somehow impact on that/interact with it/use it to our advantage.
 
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While tournaments and specially tours are an important part of Medieval history, they are leagues less important than religion, and religion right now is in a pretty bad state.

Also bloody weddings, really? That's a meme, it is not a historical thing. Even G.R.R. Martin (let's face it, this is here because of GoT) said that he knew that it probably didn't happen, but it sounded cool.

Where are the disputes over bishop appointments? The Pope of Avignon and the support of one Pope or another by geopolitical reasons? Actual empire mechanics? An actual relevance of the other states that are not the nobility? The Crusades? A somewhat accurate Middle East?

I'm sorry, but I agree with the others. I'm simply not able to understand the priorities of the developement team. I defended this game against the criticisms, but how much are we going to have to wait to get the actual important stuff in a good state?
 
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Late spring, so probably early June.

However, can we expect to have Grand Weddings visualized into Royal Courts?
Not going to lie, I hope they don’t spend development time on a Royal Court visualization. Game desperately needs mechanics (which I’m hoping this DLC will add) and not more visuals for a 3 pronged event box.
 
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I was a little underwhelmed by the announcment and the name, but I'm actually really pleased and excited by what I read in this vision. It awaits yo be seen how it plays, tho.
 
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