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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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In Grand Marriages, the right to bed with the bride will be really important for the ancestral tradition of the Kingdom.
That's a myth.
Recently did a brief reading on the "prime noctis" rights. You are correct that the "right" to that is 100% a myth, but it is not unlikely that some lieges abused their authority to illegitimately demand something like this. Who is there to stop them after all? Especially, if it is not publicly announced and the relevant subjects threatened.

I don't necessarily see a need to include that in the CK3 base game, as it was most likely concerning courtiers and serfs rather than anyone with actual authority of their own - even if lesser.
 
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You didn't quite understand me. I didn't say it was suggested to be. I said that's how it should be.
In the discussion thread about regencies that i started, consensus was very clearly a more elaborate mechanic that would have clearly been out of scope for a small event pack. So i am very glad we are getting it this way, because i share the opinion with the general consensus.
 
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Good to see regents finally make it, but i was hoping to get functioning crusades instead of more interactions that will get old in a few days. Also the whole bloody wedding thing is extremely historically inaccurate.

I don't think a Crusade fix would be in a DLC, would it?

As far as I can tell, the Crusades fix is likely some combination of AI changes, tweaks to how attrition works during Crusades and/or tweaks to consolidate command of crusade armies into a smaller number of characters - none of which seem like they'd be headline DLC things.
 
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This is good news and I'm sure many are excited about it, i know i am ! But most of us want previous features from CK2. A few things I loved about CK2 thats not even DLC. They had events that had serious consequences, it kept me on the edge of my seat because choices felt like they really mattered. If you click the wrong answer you can be disfigured, infirm, catch a disease, become a lunatic/possessed or even die on the flip side you can get a really good trait, artifact, amazing commander or a boost to skills. In CK3 the worst case you'll lose 20 piety or gain a bit of gold, events don't really matter.

Also in CK2 the trait percentage was higher more kids coming out with club feet, attractive, imbecile, lisp, hunchback, quick, left handed like real life. In CK3 I never find anyone with congenital traits, everyones plain with there 3 personality traits i forget congenital traits are in the game . One out of every 300 characters might have a congenital trait.

There was also natural disasters frequently in CK2, not to mention disease, plagues and I felt like the AI was more aggressive. AI never really goes to war with me or start plots I'm always the one starting wars and doing plots, in CK2 you'd have to really be careful. I'm not sure why they made CK3 so beginner friendly there's really no thought in it besides what part of the map I want to paint today lol Definitely a step backwards as far as difficulty and immersion. The little features I named above, those things weren't even dlc just basic gameplay mechanics that were great and should've came to CK3 and hopefully still can.

Aside frome disease and plagues (which are present but negligeable) did you play CK3 ? Because it doesn't seem like it to me.

For the 3rd paragraph you were right at launch but now it's the case anymore with new AI they introduced I don't remember when.

But for the rest I reiterate, did you play the game ?
 
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Safe conduct, sacred rules of hospitality, even being in a church didn’t mean anything if the person offering you these promises hated your guts. Robert the Bruce secured his claim to the Scottish throne by murdering his rival in a church. Jan Hus was promised safe conduct to the Council of Constance, then was burned at the stake.
 
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This dlc does more to enhance historical accuracy than most CK2 dlcs. The simulation of itinerant court is crucial for early medieval period. Even the non historically accurate blood wedding is more plausible than some events in CK2 like raiding enemy lab, gain immortality, defeat Cthulhu, etc, plus most interactions unlocked by demon worship secret society.
Tbf the "blood wedding" event sort of happened to the Umayyads
 
There was also natural disasters frequently in CK2, not to mention disease, plagues and I felt like the AI was more aggressive. AI never really goes to war with me or start plots I'm always the one starting wars and doing plots, in CK2 you'd have to really be careful. I'm not sure why they made CK3 so beginner friendly there's really no thought in it besides what part of the map I want to paint today lol Definitely a step backwards as far as difficulty and immersion. The little features I named above, those things weren't even dlc just basic gameplay mechanics that were great and should've came to CK3 and hopefully still can.
It's the 3rd comment I've seen so far that mention "natural disasters" in CK2.
What are you talking about? I have >1000 hours in this game I don't have any idea, what natural disasters you can think of...
There are mods for that, but I don't remember it ever be part of the base game including all the dlcs
 
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I'd take the silly CK2 events any day of the week if we also had CK2 features like a functional papacy / college of cardinals, player combat, distinguishable governments, etc. All of those things in my mind are more crucial to the early medieval period than tours and tournaments imo
It feels like what everyone wants for this game is just a reimplementation of everything in CK2 with a graphical update sometimes. CK2 had issues, and I think that maybe the devs don't want to just reimplement those mechanics with their issues included. Plus, sometimes it's just nice to work on something that's new. CK3 having a much more grounded sense of your character's position on the map, even outside of big events with impressive 3d modelling work, could stand to improve the game in spectacular fashion in a way that CK2 didn't.

You do have a point. Something similar happened to HoI IV, with Operation: Barbarossa DLC coming only as the last of the "major nation updates", but since foregone updates and DLC included things like occupation-laws, traits for Generals etc, the introduction of railroads with No Step Back actually lead to a more satisfying war in the east, compard to how less deep it would have been updates ago.

So yeah, bringing in these mechanics now and setting them up for later seems like a valid strategy. But if that is the plan, a little explanation goes a long way. Telling the now dissapointed people "We plan on it, but we need the base work first" might calm some waves.
Yeah, I mentioned this earlier, but it's incredibly easy to see how work on giving you a position on the map could really stand to help when they inevitably do work on making nomadic governments a thing. No more goofy moving around your capital like in CK2; instead you'd be able to plot courses or whatever.
 
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No idea why many nag here instead of being happy about changes / innovations. The upcoming innovations are without question helpful for an enjoyable gaming experience. Some here think CK3 is Stronghold, where they only want to fight all the time. CK3 deviates from this and wants to offer a mixture of wars and domestic activities, which, by the way, gradually makes it a successful game.
 
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I'm looking forward to the next DDs.

Don't understand people's frustration.
I have often read here in the forums that a regency system is desired.
I would have been happier with imperial mechanics. Now wait another 1 year until a DLC is released that might interest me. And that's the most frustrating part for me.

The only thing I'm hoping for from this patch is an improved AI, I really hope that's being worked on. Maybe the upcoming DDs will give me an answer to that.
 
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Another uninteresting DLC... After CK3 started with 100k player numbers, fast after that, 20k-18k players playing the game, no matter the DLCs, they didnt do anything that made people come back to the game. So lets make another one that won't do anything significant to the game... Grats... I wish i would never bought the main game, as only time i playing with it i feel sad how good this game can be, and how bad it is to the core.
 
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I am a bit disappointed to be honest, like I love the idea behind all of this but there are so many more important things to get mechanically right first, empires, counselors especially being a counsellor, buildings in general, devolopement, warfare. I love this stuff but it should be smaller dlc and freely big stuff should be new mechanics and better mechanics. I would especially love a trade route system where you can interact with the traders and try to steer the route to your lands to get bonuses and tax it, or being able to raid it.
 
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My biggest question is how many people will be moving about the map?
I assume that it will be everyone down to count level, as well as wanderers? Will this mean that I now have a cool-down on how long it takes to assign my army commander, because they might have travelled many leagues away if they are landed? I feel like this has the potential to slow down warfare and make the game far more interesting in peacetime, which is great honestly.
 
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My biggest question is how many people will be moving about the map?
I assume that it will be everyone down to count level, as well as wanderers? Will this mean that I now have a cool-down on how long it takes to assign my army commander, because they might have travelled many leagues away if they are landed? I feel like this has the potential to slow down warfare and make the game far more interesting in peacetime, which is great honestly.
I'm curious about this too. I'm guessing we won't see all of the other characters unless we specifically click on them. I am also excited about it requiring time to change commands. I like to imagine a commander being killed in battle and now you have an army that is leaderless and it taking time for a replacement to be sent out from the capital or wherever.
 
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If this DLC removes all kind of teleportation then It is probably the most important DLC in the history of Crusader Kings serie.
Exactly! I find it baffling how we do not seem to get this. It completely changes the dynamic of characters. Characters are the core of the game, always have been. All mechanics are connected to characters. Ergo, all mechanics are overhauled, and made more complex. You have to take character availability, and who is really in charge in consideration with warfare/intrigue/diplomacy now.

If anything, this is the most roleplaying mechanic overhaul they could have made. I am also disappointed by the slow pace and long periods of radio silence, but I do believe the dev team deserves praise for their creativity. I asked them if the game had a short life expectancy, and the reply was wholeheartedly, no. They are in it for the long run, and honestly, most interesting mechanics in CK2 also came later. You know you are getting a Paradox Grand Strategy game. You know this is a game you could be playing for years, and it will still get expanded upon. Then, try and see the potential before complaining about there being no mechanical changes, just because they are deeper than what you had imagined. If you need immediate complexity, there is still I:R, CK2, EU4, V3, HOI4, and Stellaris.
 
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Yeah - adding some amount of tracking as to where characters are located on the map, is potentially a pretty major change to the game and appears to be a patch feature rather than an expansion one. Regencies are also potentially an avenue to add friction to the game, giving AI characters a chance to throw wrenches in your plans. They're both features which could be used for a lot of interesting things in the future beyond what's announced here. They could also be a complete non factor that does not much.

Given we're going off like a trailer, 4 paragraphs and half a dozen screenshots I'm going to reserve judgement until we get something a bit more substantial.

I conceptually quite like everything we've been shown but also we've not been show all that much about how it works.
 
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