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CO Word of the Week #4

In the last Word of the Week, I touched upon the frequency of the expected fixes for Cities: Skylines II. For the last few weeks, we’ve been focusing on performance improvements and bug fixes at a rapid pace. As we’re continuing to work on the improvements we’ll adjust the pace of the updates slightly so we won’t see a new patch every week going forward but will have a bit longer cadence between them. We have made it through the quicker fixes and we’re now digging into the ones that require a bit more work. The next patch is not yet scheduled as it has performance improvements pending that we absolutely want to include in it.

The priorities for the team at Colossal Order are the following:

1. Performance improvements
Specifically, we are working on the level of detail models for the assets. This includes both adding missing LODs and improving the existing ones to improve the GPU performance. It might take more than one patch to address all of them, but we’ll roll out the first fixes as soon as possible. Following the asset and LOD fixes, we’ll work on improvements to CPU performance. This means focusing on the CPU stutters and simulation performance to improve simulation speed and smooth experience while scaling up the size of your cities.​
2. Bug fixing
We continue to go through your bug reports and have logged around 100 reproducible issues that have been moved to the team to look into. There are another 100 reports that we are still investigating that require more information and a bunch of duplicates, some of which add valuable information so we’ll go through all of them. We are also checking suggestions for improvement or new features, but these requests are currently at a lower priority.​
While the forum is the best place to report issues, our community team also keeps an eye on discussions outside of the forum so we can gather relevant information for the development team. Fixing gameplay bugs and issues is a high priority for us, and these can be anything from bigger overhauls of systems that are not functioning as intended to the smallest of annoyances.​
3. Editor/Modding support
The modding Beta group is testing the map editor and we’ll improve it based on their feedback before releasing it. Especially the placement of water on the map is under review since it’s currently too complicated. The UI will also receive a bit more love as it’s really difficult to find the available assets that can be placed on the map. I’ll keep you updated on the progress of the Editor and code modding and their release schedule, but the performance and bugs need to be sorted out first.​


Where we are right now
Talking about sorting, let’s talk about the Mail Service. This is a good example of a bigger overhaul caused by a few critical bugs resulting in the entire system behaving undesirably. We identified that the mail sent to the residents of the city, whether it be a citizen, a company, or a city service, is not delivered as it should. One culprit is the Post Sorting Facility as the mail is sorted in an erratic way, which makes me wonder what they are actually doing there if it’s not to sort the mail. The other issue is the Post Office vans that only seem to be collecting the mail instead of ever delivering it. Let’s see if we can get the light-fingered mail personnel under control! All jokes aside, now that these bugs have been identified and are being fixed we’ll have to test the entire system to see if it requires a rebalance. Therefore fixing the bugs takes time as we need possibly multiple QA rounds to make sure it’s working as it is supposed to.

Another issue we’re investigating on the gameplay side is the pathfinding regarding the Citizens’ ability to reserve housing even with no connection to the city. It kind of makes sense that one makes a rental agreement before moving in, so personally I wasn’t too worried about the fact that a house is assigned to a citizen when it’s being built. However, the problem appears with the companies as the citizen that has a rental agreement may also accept a job even if they have never made it to the city to begin with. So a Citizen stuck at the border of the city with no access to their house or their workplace is basically reserving those until the Citizen is deemed a lost cause and deleted from existence. We’ll look to improve this behaviour in a way that is more understandable and there’s a clear cut between the citizens that have made it to the city and those that have not.

We’re also looking at reports about export and distribution of goods in the city. Like mail, these require a deep dive to determine what is working as it should and what is not. I don’t have any details to share yet as we’re still digging into the different reports, but I wanted to let you know we haven’t missed the concerns you have raised. More on those next time!

Once the PC version is where we want it to be, we will be focusing on the console release and DLC content. We are committed to bringing the marketed DLC content to you, but it will not be landing in the originally promoted schedule. The first Asset Pack, Beach Properties, has been worked on by our artists’ and our outsourcing partner, but we’ll only implement them after the asset fix and performance work are completed to our satisfaction. I apologize for the delay, but we must not rush new content out before the base is ready for it. This also stands for the Content Creator Packs and Radio stations. Stay tuned for more information on these later!

Last Thursday we released the last weekly hotfix and it included a bunch of fixes, all of which can be found in the patch notes, but I want to highlight a few of them. The patch included a fix for the stuck “Garbage Piling Up” notifications, which didn’t clear properly after the previous fixes to the garbage collection. Now citizens will finally recognize that their bins are empty. We also took another step towards solving the issue where texture resolution drops significantly so you should see it pop up less often, though the work is still ongoing as some cases still remain. Lastly, but definitely not least, we resolved an issue that caused saves to load to a black screen when playing offline, bringing up some bad memories for some of our players. Like its predecessor, Cities: Skylines II can be played offline, so thank you for bringing this issue to light.

That’s it for this week, I’ll keep you posted!

Sincerely,
Mariina
 
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Disappointing for those of us who paid $90 for the Ultimate Edition to start get some of that extra content soon, only for it to be delayed into next year. Makes me think I should've stuck with the standard edition when pre-ordering, as I still would've gotten everything I currently have in-game and saved $40.

In the meantime, I feel as though whatever tiny fixes can be pushed to us in the weekly cadence should continue to do so, with MAJOR patches coming when they're ready. Going multiple weeks with only the weekly "Word of the Week" announcements to tide us over until the next patch comes around is a LONG time to communicate the things that are going well (or worse than expected). Given how many things STILL need to be fixed (many of which will require multiple weeks and rounds of testing, according to you), players need the reassurance that development is still going well. The small (but meaningful) weekly patches would at least give us a quick glance at the progress being made towards making the game even better, while the major patches bring the hype back for players to come and see the improvements.
 
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Wouldn't it be amazing if the developers just got to work on continuing to add more and more FREE updates to the game to make it into an undeniably amazing product

Cities Skylines 1 received a lot of free updates that introduced new features during its lifecycle. I don't expect CS2 to be treated any different.

True, but each of those small free updates came at the same time as larger paid DLCs. I'm just observing as a fan of No Man's Sky how after they had a rough launch, they have added so much content without any paid DLCs and it has been a tremendous success because of it. If anyone's unfamiliar with the story or the way that community has been turned around, you should check it out.

I know that for myself, if there's a game that I've never purchased that has a lot of paid DLC expansions it often deters me from buying the base game because I am intimidated by the price of "completing" the experience. With a game like Cities Skylines, it also fractures the community since sharing assets and save games becomes something that only includes the players that have been able to purchase all the DLCs. I encountered that quite a bit with CS1 where I wanted to download a workshop asset but didn't have all the required DLCs.

I just think it would be exciting for more games to try the No Man's Sky business model and see how it may blow them away with how well it works out.
 
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How about the content that you included in the Ultimate Edition. It's still unavailable to purchase for the rest of us. Why?
What content? The landmarks content was a pre-order bonus. Why make that available for everyone else? It would defeat the purpose/perk of "pre-ordering" the game. The San Francisco content, on the other hand... well, good point, I don't know what to tell you for that. :/
 
A big problem is, CO has not delivered what was promised. Not in gameplay and not in graphics.
I see a big discrepancy between CO and the majority of buyers in their perception of the quality of the game.
Omg...get over it already! Why are you still here then? It's getting boring at this point. Another vague generalized complaint. They're fixing stuff :rolleyes:

Gameplay? Were you promised a bug-free game on launch? Vast majority was fixed, none are game-breaking. Some tweaks here and there are needed, sure. But it's not the end of the world.

Graphics??? What's wrong with those? Care to elaborate?

Performance? Got better a week after launch and they're not even done with it yet. And that comes from someone running a GTX1070 on high/med settings with couple of things turned off. Yes, tweaks and improvements are welcomed, but again...it's not the end of the world.

It takes one trip to reddit to see the staggering amount of upvotes on the simplest issues/complaints that are not actually bugs/are easily avoidable/or come simply from players not bothering to even try to understand how certain things work in CS2. There's your discrepancy.

It's herd mentality at this point fueled by the initial performance hate-train at this point.
 
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The landmarks content was a pre-order bonus. Why make that available for everyone else?
Why not? How does that affect you if someone else is able to pay extra for it? Considering there's only THREE (4 incld castle) mediocre tourist attractions that you need to spend 8+ points to get, I'd say those landmarks should come as standard xD
 
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I'm talking future DLC. I have the packs coming out because of the edition I have. They still however should give the community something. This is why they pushed off console release. MS and Sony would not have let this hit their platforms with it performing like this. Again so I can respectfully disagree with you as well.

They should do something for putting a turd in our laps after paying $90 for a game that doesnt work and we are essentially testers finding bugs.
 
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@co_martsu Hi Mariina,

keep up the good work, I can't wait to see further gameplay fixes. I've two questions:
1) WoW4 didn't mention the problems with traffic explicitely - I assume we can expect them to be on priority as well?
2) The bug reports and suggestions have a voting mechanism. Are the votes included in your decisions about what has to be fixed?

Regards
 
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Any update on the Traffic AI issues?

Examples;
- Jaywalking over removed road crossings (this is not a good game mechanic, at least provide players an option to disable/ban it)
- Bus lanes being used by regular vehicles
Just wanted to say that I actually love people and vehicles violating these rules since this feels like a realistic city. Maybe it's happening too frequently for some (I haven't noticed that yet) and needs to be fine-tuned, but I hope it isn't removed.

Other options would be policies like "high fines for jaywalking and traffic violations" which would dramatically curb the behavior (as long as there's adequate police coverage.) Actually, just generally adjusting the likelihood based on police coverage would also add to the realism.
 
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Hallo

Das heist auch Ultimate Edition ist verarsche ? Ich kaufe so eine Version um nicht immer gleich DLC kaufen zu müssen und laut mmoga wo ich es gekauft habe, geht das nicht erschlicht vor dem extra noch ein Paket kaufen muss um denn Inhalt zu bekommen der dort aufgeführt ist. Auch günstiger ist in meinen Augen keine Alternative, denn es wird anders geworben.

Das ist der Auszug aus MMOGA:
Bonus-Inhalte der Ultimate Edition


(entspricht den Inhalten des Erweiterungspasses)

  • San Francisco Set (erscheint am 24. Oktober 2023)
  • Asset Pack „Beach Properties“ (4. Quartal 2023)
  • Zwei Content Creator Packs (1. Quartal 2024)
  • Die Erweiterung „Bridges & Ports“ (2. Quartal 2024)
  • 3 Radiosender (1 mit jeder Veröffentlichung: 4. Quartal 2023, 1. & 2. Quartal 2024)
Ich hoffe auf Aufklärung diesbezüglich, denn sonst ist der Käufer Täuschung, wenn es anders kommt.

MFG

Klaus
 
All PC players should be happy as at least you got the game. Just like CS1 Console player got screwed again. Having said that I am glad that CO/PDX have not released it yet if the winging of the PC players is anything to go by.
 
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I just want a tree to look like a tree. While following a car in the game it use to look like a tree in the distance then after a recent patch it started to look like a green turd on a stick. I dont even want to talk about the hedges on the yards now, they look like green newspaper put together with a glue stick. The game for me was beautiful in 4k until this past week. I had some framerate issues at first but now frame rates are going up a lot but quality is going down a lot.
This is funny, because on my first day of playing the game, I was wondering what was up with the hedges:
 
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Omg...get over it already! Why are you still here then? It's getting boring at this point. Another vague generalized complaint. They're fixing stuff :rolleyes:

Gameplay? Were you promised a bug-free game on launch? Vast majority was fixed, none are game-breaking. Some tweaks here and there are needed, sure. But it's not the end of the world.

Graphics??? What's wrong with those? Care to elaborate?

Performance? Got better a week after launch and they're not even done with it yet. And that comes from someone running a GTX1070 on high/med settings with couple of things turned off. Yes, tweaks and improvements are welcomed, but again...it's not the end of the world.

It takes one trip to reddit to see the staggering amount of upvotes on the simplest issues/complaints that are not actually bugs/are easily avoidable/or come simply from players not bothering to even try to understand how certain things work in CS2. There's your discrepancy.

It's herd mentality at this point fueled by the initial performance hate-train at this point.
So we should be happy that the game was released at all? Is this some new standard that all games should be broken at launch? And the players are supposed to be happy like idiots about this?

If you paid for a game, you have the right to demand that it work. This applies to everything. Nobody wants to buy a pair of shoes with holes in them or a broken graphics card at full price. It's the same with CSII. People didn't buy the game so they can't even run it now because of technical problems. When will the game be playable? Half a year? Year?
It's a sequel so it should be better? Is there? NO! Not in its current state.
You say you have a GTX 1070 and it's running fine? That's good, enjoy. I have an RTX 3060 and the game runs at 7fps, regardless of the settings.
I'm glad that Collosal Order is trying to fix the game, but they should put this game in Early Access, all because of its bugs and optimization problems. Because releasing the game a month ago was a spit in the players' faces.
 
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Why so much blabla and why no QS/QA before release?

What she says is purely internal stuff which should have been said (and identified) way before release.

This looks like an incomplete job in almost all departments.
 
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The Region Packs are more in line with a huge collection of custom assets which will be released on Paradox Mods. As they're not a DLC they need the asset import feature in the Editor to bring them into the game. So they require both the Editor and Paradox Mods before we can bring them to you.


The fixes we're working on take longer, which means it takes us longer to have a good amount of fixes for a patch. As patches also take time to create, test, and deploy, we collect a series of meaningful changes before releasing one. We will continue to do this, they will just be spaced out more than they were previously.


Citizens can also "live" in outside connections and work in your city. This typically happens if your city doesn't have enough employees or not enough people with the right level of education.
Can you speak more to those of us who use Nvidia GEForceNow and what will be available to us? it sounds like mods will not be available at all for us? What about DLCs like content creator packs?
 
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@co_martsu Hi Mariina,

keep up the good work, I can't wait to see further gameplay fixes. I've two questions:
1) WoW4 didn't mention the problems with traffic explicitely - I assume we can expect them to be on priority as well?
2) The bug reports and suggestions have a voting mechanism. Are the votes included in your decisions about what has to be fixed?

Regards
agreed. We need an update on traffic fixes!
 
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@co_martsu @co_avanya did anyone check the issue of mixed up audio channels yet? I don’t mean that it’s to silent.

It looks like simply rear and front channels are turned around in relation to the camera position when using simple stereo speakers. That „sounds“ like easy to fix for me. (Sorry for the pun. Was just to easy..)

 
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