Last week we were in awe of the creativity and imagination of our fans winning in the Chirper contest. This week it's back to normal, I myself watching funny panda videos and the team working hard to improve the game.
Currently the focus is on localization issues and we will have bunch of fixes for cut-off issues in the UI for multiple languages as well as fixing errors in the translations. We'll also add categories for the new props added with Landscaping update in the map editor and this should make it slightly more usable. From community reported issues we are looking into the water normal issue and that should be fixed in the next patch as well. We'll have this patch ready for QA to have a look at it shortly and after they verify the fixes we'll be ready to release it in the upcoming weeks. So like I promised last time, we'll have something for you later this year
When it come to patching the game we naturally want to get as many issues fixed and general improvements implemented as possible. Every patch is tested and verified by the QA and this takes some time and effort to go through. Therefore we try to bundle most fixes with the releases of expansions, like we did with After Dark and Snowfall or with the free updates like Landscaping. This also mitigates the pain felt by the modders as we know that each update we make for the game can, or most likely, will interfere with one or more of the mods. It's unfortunate, but will keep happening in the future and should not be reason for us to not patch the game. I'm sure we can all agree on that. However we will do our best to making sure the updates come as smoothly as possible and for modders it should be nicer to have less frequent updates, but more substantial ones. Next patch will be an exception to the rule, as we don't have anything substantial coming anytime soon and we really feel this patch should not wait for too long.
Besides the bugfixing we have started to discuss with Paradox to what is it that we should focus on next. I know we will be working on the game for long time to come, but having a more concrete plan is never a bad thing. We will definitely take some time to work on an expansion of some sorts later this year and the modding will not be forgotten either!
Cheers,
Mariina
Currently the focus is on localization issues and we will have bunch of fixes for cut-off issues in the UI for multiple languages as well as fixing errors in the translations. We'll also add categories for the new props added with Landscaping update in the map editor and this should make it slightly more usable. From community reported issues we are looking into the water normal issue and that should be fixed in the next patch as well. We'll have this patch ready for QA to have a look at it shortly and after they verify the fixes we'll be ready to release it in the upcoming weeks. So like I promised last time, we'll have something for you later this year
When it come to patching the game we naturally want to get as many issues fixed and general improvements implemented as possible. Every patch is tested and verified by the QA and this takes some time and effort to go through. Therefore we try to bundle most fixes with the releases of expansions, like we did with After Dark and Snowfall or with the free updates like Landscaping. This also mitigates the pain felt by the modders as we know that each update we make for the game can, or most likely, will interfere with one or more of the mods. It's unfortunate, but will keep happening in the future and should not be reason for us to not patch the game. I'm sure we can all agree on that. However we will do our best to making sure the updates come as smoothly as possible and for modders it should be nicer to have less frequent updates, but more substantial ones. Next patch will be an exception to the rule, as we don't have anything substantial coming anytime soon and we really feel this patch should not wait for too long.
Besides the bugfixing we have started to discuss with Paradox to what is it that we should focus on next. I know we will be working on the game for long time to come, but having a more concrete plan is never a bad thing. We will definitely take some time to work on an expansion of some sorts later this year and the modding will not be forgotten either!
Cheers,
Mariina