• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Last week we were in awe of the creativity and imagination of our fans winning in the Chirper contest. This week it's back to normal, I myself watching funny panda videos and the team working hard to improve the game.

Currently the focus is on localization issues and we will have bunch of fixes for cut-off issues in the UI for multiple languages as well as fixing errors in the translations. We'll also add categories for the new props added with Landscaping update in the map editor and this should make it slightly more usable. From community reported issues we are looking into the water normal issue and that should be fixed in the next patch as well. We'll have this patch ready for QA to have a look at it shortly and after they verify the fixes we'll be ready to release it in the upcoming weeks. So like I promised last time, we'll have something for you later this year ;)

When it come to patching the game we naturally want to get as many issues fixed and general improvements implemented as possible. Every patch is tested and verified by the QA and this takes some time and effort to go through. Therefore we try to bundle most fixes with the releases of expansions, like we did with After Dark and Snowfall or with the free updates like Landscaping. This also mitigates the pain felt by the modders as we know that each update we make for the game can, or most likely, will interfere with one or more of the mods. It's unfortunate, but will keep happening in the future and should not be reason for us to not patch the game. I'm sure we can all agree on that. However we will do our best to making sure the updates come as smoothly as possible and for modders it should be nicer to have less frequent updates, but more substantial ones. Next patch will be an exception to the rule, as we don't have anything substantial coming anytime soon and we really feel this patch should not wait for too long.

Besides the bugfixing we have started to discuss with Paradox to what is it that we should focus on next. I know we will be working on the game for long time to come, but having a more concrete plan is never a bad thing. We will definitely take some time to work on an expansion of some sorts later this year and the modding will not be forgotten either!

Cheers,
Mariina
 
Can we have a bit more clarification on how the snow textures on assets works with vertex colours? It's not very detailed/clear how it needs to be done on the wiki :) (i can't figure out how to removed snow from certain parts of my models)

Well this is embarrassing, it seems we have an issue with the asset editor ignoring the vertex colours. I'm hoping we can allocate some resources to this in the future so you can actually have more control over the snow.

Will we get expanded transit options? I mean we've got trams but trolleybuses, metro stations with pedestrian tunnels to connect them and stuff like that would be fun too.

Also I think quite a lot of people are partial to ferries.

Trolleys are cool, but I'm not seeing them as high priority since those are pretty similar to what we have in the game already with trams and buses. However ferries could be nice, or helicopters!

Thank you for your answer Mariina, it helps :cool: and congrats to you and your team, you have a very nice jewel in your hand continue to polish.

Big thanks to the support of the community, couldn't have done this without you!

The new tabs in some of the menu items are handy. A lot of assets are easier to find now. Thanks for that and for a lot of other functions that are implemented lately. I have not played a lot with it, but this weekend I'm planning on spending hours on the game. But back to the tabs...

I am wondering if that could be extended a bit? I have a lot of schools now for instance and at a certain point I want to build an elementary school. Now they can all be found under education, but I have to check a lot of buildings to see what kind of education they have have to offer. I would love to have different tabs under education to separate the different types of schools. So a tab Elementary, High School and University.

It would also be great if healthcare could have tabs to separate healthcare and death care.

Regards,

Alex

Thanks for the feedback! We have been looking into the map editor lately, but there's definitely room for improvement in the game side as well.
 
@co_martsu, how often do you play Skylines?

Pretty much never these days I'm afraid.. I don't have the time during work hours anymore, thanks to all the success and huge amount of work it generated >:/ On my free time I hang out at the stables or competitions with my horses, so I play very seldom all in all. Talk about first world problems :D

Well this is embarrassing, it seems we have an issue with the asset editor ignoring the vertex colours. I'm hoping we can allocate some resources to this in the future so you can actually have more control over the snow.

There was some herocoding happening today and this will be fixed in the next patch! CO team <3
 
  • 2
  • 1
Reactions:
Trolleys are cool, but I'm not seeing them as high priority since those are pretty similar to what we have in the game already with trams and buses. However ferries could be nice, or helicopters!
I would tend to agree.
Trolleys, trams, streetcars and light rail systems are all mostly the same. Differences are small enough, and the lines blurry enough identical systems tend to get different labels in different parts of the world. If it's the single car trolleys or streetcars anyones is looking for, those can already be found on the workshop, though a mod IS required to actually select it for use.

Ferries, though, would definitely be useful, and have been asked for a lot even if they weren't requested quite as often as trams.
Here's another suggestion, though: cargo air terminals
 
Still loving the attention to bugfixing and keeping an eye towards modders! Might I suggest adding an indev branch to steam for fixes to get some crowdsourced QA in?

My suggestions for the shorter term (within the year) is basically just to make rail more consistent; for example, give light rail tunnel/bridge capabilities, and give metros surface capabilities. This way you have Light, Medium, and Heavy rail :)

An idea for a paid expac would be one centered around unique buildings and events; make them DO stuff! have events at expo halls, make the Tax Office unlock fine controls on taxes, make the Transport Tower unlock light/medium rail, airports, and shipping. High Interest tower could unlock additional loans. As for events, besides the expo hall, add new things like bigger stadiums. There could even be economic events like recessions and such that you have to deal with. That would help mix things up!

My suggestions for going forward in terms of features long-term are things like increasing building (and by extension zone) sizes, and/or better hooks for modders to fiddle with ecconomics/zoning in general. Also try to work with modders so that they have all the info they need to take a stab at realtime snow/no-snow transitioning (how the whole process goes down to switch, and maybe some proposed ideas that were scrapped for making it able to change seasons).
 
Can the AI be fixed as all the cars and vehicles are continuing to use the left'right hand side of the lanes and not using all 3 lanes if on a budy road and would you be able to make a 6 lane road with tram tracks in the next update? and can theloading times when loading the game be faster?
 
Can the AI be fixed as all the cars and vehicles are continuing to use the left'right hand side of the lanes and not using all 3 lanes if on a budy road and would you be able to make a 6 lane road with tram tracks in the next update? and can theloading times when loading the game be faster?

I'm afraid not :(
 
Which categories are you after specifically? Do you mean a category for each expansion or something more defined?
Steamporkshop item catagories missing:
1) Transport-Taxi http://prntscr.com/b20t3r
2) Transport-Tram
3) Water&Sewage (Boilers) http://prntscr.com/b20s48
4) Road Maintanance (plows & Road maintanance buildings)
5) maybe more love for the monument tags mebbe (IE: 7 different levels 1 tag.)
 
Yes! cable cars please, so I can get people up mountains...

veybfp.jpg


Ferries & cable car DLC!!!!!
 
drop a ferry on that city!
no seriously, ferries could be a great addition as well
(provided the base structure provides freedom in snapping and freedom in ground attachment)
it would suck if it would need a large footprint, cause of the estetics
Remontowa-Launches-Last-of-Four-LNG-Ferries-Norwegian-Owner.jpg