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CO Word of the Week #7

It’s time for the last CO Word of the Week this year. Next week we’ll start our holidays and will be away for a few weeks. But before the holidays there’s still time for the last patch, which is planned to go out this week. We will of course have full patch notes for you when it releases, but in the meantime, I can give you a sneak peek at what’s included. On the performance side of things, the patch adds the level of detail models for characters and improves the geometry layout for all assets. This won’t be the last update to performance, it takes us one more step towards our goals.

As promised, we’ve also managed to include a bunch of gameplay fixes and improvements. The patch changes how money is calculated and shown in your city. We hear your feedback and hope these improvements make the budget more transparent and easier to determine what new services your city can afford. We’re grateful for all the feedback you have shared, and we’ll continue to keep an eye on things to understand how things feel after the patch. We’ve also improved how vehicles change lanes, fixed situations where the resource amount stored would end up as a negative value, and added the line color to ships and cargo trains so you can easily see which lines they belong to.

The patch also includes a little holiday gift in the form of two new maps that were the result of internal testing of the Map Editor. There are still a few things missing from the Map Editor for it to be fully functional, like proper preview images showing off your amazing new maps, but we’re making good progress. I can’t wait to see what kind of maps you create! In the meantime, here’s the brief I gave the designers for the new maps based on some feedback we’ve gotten:

Land of the Eternal Sun
As the name suggests this area basks in the glory of the eternal sun. With literally no rain and steady warm temperatures this is an ideal choice for those looking to build with minimal input from the seasons.

Flatland
Hills, slopes, mountains? No thanks, I'd rather stay leveled. No need for contour lines on this land!

To my great disappointment, the designers changed both the names and the descriptions of the maps to “better fit the existing style” of the game. So Sunshine Peninsula and Corral Riches are the names of the new maps when you start a new game. Let us know what you think about them!

And then, as promised, let’s go over what our plans for Cities: Skylines II in 2024 are:

Modding
Bringing the mod support to the game is a high priority. This includes the map editor, code modding support, and the asset editor. The asset editor is the part that is most behind the schedule, but we will continue to work on it in January. We’ll be releasing Development Diaries related to the modding, and run an early access program for modders to try the tools before their release. Check out the previous WoW to sign up if you haven’t already!

Consoles
The console versions of the game were delayed and we’re working hard to get the performance and the stability up to par so we can bring the game on PS5 and Xbox Series X/S. The console versions will also have the modding tools (minus code modding) present on release so the players on console will also be able to create maps and add custom assets.

Expansion Pass
The DLC production is currently on hold and waiting for the higher priority work to be completed, but progress has already been made on the first Asset Pack, Content Creator Packs, and Radio Stations. CCPs are of course created by some of our favorite content creators in the community and the content for the radio is produced by Paradox.

Performance and bug fixing
While we’ve progressed quite a bit on the performance and bug fixing we’re still not satisfied and will continue to improve the quality of the game based on our internal findings and your bug reports and crash logs. To be honest, this is work that we’ll continue throughout the lifetime of the game, as I believe there’s always something we can improve upon, but the biggest remaining offenders should be sorted out during the spring.

Your suggestions/feedback
We'll be taking your suggestions and feedback on board regarding new content, features, and quality-of-life improvements that are not classified as bugs. Your feedback matters and we’ll be drawing inspiration from it for the lifetime of the project, just like we did for Cities: Skylines, so let’s keep the discussions going!

That is the current list of priorities we’ll have in 2024, though we will of course continue to keep an eye on your feedback and adjust our priorities as needed, especially when it comes to performance. We hope to bring you the features and missing platforms as soon as possible, and we’ll announce timelines as we get closer to each release so keep an eye on the CO Word of the Week in the new year for the latest news.

Next week there will be something to round up the year, but this little blog is taking a break until January 15th. I wish everyone lovely holidays and I look very much forward to getting back to work in the New Year!

Sincerely,
Mariina
 
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Thank you for the team's efforts. I hope to add a display preview to see the difficulty of finding parking spaces, such as some cars circling around in an area looking for parking spaces. I wish you a happy holiday.:)
 
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Regarding the new maps.

Would be rather cool to have map situated above the polar circle with sun up whole day and night summer time and.. pitch black all day in the winter (Doh!) But thing is, there is something about the celebrations when the first sun shows up after a long dark winter. The night time in the winter could anyhow have lots of Polar light.

Thanks for your efforts, and for the upcoming patch.

Happy holidays and happy Festivus!
 
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Are there any plans of Hard mod?
It would be great if there was an option to turn off or decrease lump of money every milestone and subsidies.
I'm sure a hard mode will come eventually - if not officially then through mods.

But right now CO probably has (and should have) different priorities.
 
I see that there are a lot of patches, and that shows a lot of consideration for your teams. However, I have 2 questions.

Do you have to start a city from scratch with each new patch for the corrections to be taken into account? I ask this because the addition of bus stops at the international airport was only carried out after its reconstruction. So I see that the updates are not done automatically on cities that have already been started?

And my other question concerns waste. Since my 250,000 inhabitants, many buildings present problems of waste recovery by garbage collectors despite the construction of multiple landfills, incinerators etc... very few garbage trucks (a third I would say) go out into the city while many buildings have an accumulation of waste...

Thank you for your reply
Fixes to prefabs or assets (like buildings and roads) usually need to be rebuilt before they take effect, but the fixes to the simulation take effect with time. We haven't had a patch that required starting a new city, we always try to avoid that so you can keep playing your existing cities, but the simulation changes can take quite a while to take effect. The more your city was affected by a bug, the longer it will likely take for it to recover after a fix.

I'm not a native English speaker, so I might lose something in translation, but the way it sounds to me is "things we promised long time ago will be ready whenever we feel like getting back to work and we are not gonna give you any time frames because we don't want to be kept accountable and because we don't want to stop the inflow of money from the naive players who might buy our game in the meantime"

How is it possible that almost two months after the release there is no understanding of what needs to be done to fix a part of the game that "supposedly" should have been mostly ready at the time of the release?

It's not unheard of for at least part of the company to work through the holidays when there are urgent things that have to done. If everybody in the company wants to have time off for the holidays - the company should have planned in advance and either complete (most) of the game before release, or tell us "hey, we want to celebrate holidays, so we will release the game in 2024"...

Can we at least get some dates here? Like:
December 22 - January 2 - the company is closed,
January 5 - the next patch with the following things is supposed to come out
January 15 - our CEO will finally be in the office and release the next word of the week..

Not giving us any truthful updates just looks like you want to drag people for as long as possible, so they would miss their refund windows...
First off, your English is great and easy to understand. :)

I completely understand that it can be frustrating to see us go on holiday when there is work to be done. For some companies, it may make sense to work through the holidays, either with a smaller team or with everyone, but we're not a huge team (around 30 people total) and we will be working on Cities: Skylines II for a long time. It's important to us that we maintain a healthy work-life balance so our team members don't get burnt out. We also need them in 6 months and in 2 years when we're continuing to expand the game with new features. The holiday break allows everyone to recharge and come back with fresh eyes to continue the work that needs to be done in the new year.

I feel like labels for feedback would be nice, they exist for bug reports, people there can see clearly if their voice has been heard or not, however with feedback there is no such thing and it leaves you in a sort of uncertainty, not knowing whether your voice has been heard or not, whether it has been seen or not and then further considered or rejected as an idea
Thank you for this feedback. I'll look into what our options are, though it is extremely rare that an idea is rejected. It's only the things that aren't feasible (like combining several games into one) or ideas that stray very far from a modern city builder, that are not added to our community wishlist. I would love to have the community wishlist public, but I'm still looking for a good system for it. It's already a bit too long for a forum post. :D

Playtime 376hrs… my city is at 360k and something has happened for my citizens to decide to move out So I’m slowly losing people. Not asking for a fix to my situation here but what’s hard is that I feel like I have no information available to me to figure out what’s going on.

Everyones happy, only complaint is postal service yet they are moving out.

So my question is - are we going to get better data views that will tell us what’s going on under the hub?
Are you seeing just a decline in the population or also buildings getting abandoned as citizens are moving out?

Can I finally play the game after this patch? The unity bug has not been resolved since launch.
Could you elaborate on the issue you're having?

Are there any plans of Hard mod?
It would be great if there was an option to turn off or decrease lump of money every milestone and subsidies.
We hear the desire for more challenging gameplay. A hard mode is on our wishlist, but at this time I'm afraid it isn't the highest priority.
 
I’m sure this launch was not what you wished for. Neither did we. These were some tough weeks for everyone and some very emotional for many of us.

Thanks for all the hard work and passion you putted into this over years.

Despite the issues we are all aware of: You did create a great game and the direction where it goes is visible.

I’m looking forward to see the future of this game. I’m sure the CO team as well as all the outstanding modders will make this as successful as CS1 was. Even if it takes a while.

I wish you, all your team and the amazing community here in the Forum and out there on other platforms some great holidays and in advance a happy new year.

May the Chirper be with you.

To anyone reacting with "respectfully disagree". Please question your internal compass. There is NOTHING wrong in thanking people for hard work and wishing a happy holliday and new year. I want to see how you feel if someone responds to the result of your work in that way.

Again: Happy holidays and a happy new year to EVERYONE here.
 
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Fixes to prefabs or assets (like buildings and roads) usually need to be rebuilt before they take effect, but the fixes to the simulation take effect with time. We haven't had a patch that required starting a new city, we always try to avoid that so you can keep playing your existing cities, but the simulation changes can take quite a while to take effect. The more your city was affected by a bug, the longer it will likely take for it to recover after a fix.


First off, your English is great and easy to understand. :)

I completely understand that it can be frustrating to see us go on holiday when there is work to be done. For some companies, it may make sense to work through the holidays, either with a smaller team or with everyone, but we're not a huge team (around 30 people total) and we will be working on Cities: Skylines II for a long time. It's important to us that we maintain a healthy work-life balance so our team members don't get burnt out. We also need them in 6 months and in 2 years when we're continuing to expand the game with new features. The holiday break allows everyone to recharge and come back with fresh eyes to continue the work that needs to be done in the new year.


Thank you for this feedback. I'll look into what our options are, though it is extremely rare that an idea is rejected. It's only the things that aren't feasible (like combining several games into one) or ideas that stray very far from a modern city builder, that are not added to our community wishlist. I would love to have the community wishlist public, but I'm still looking for a good system for it. It's already a bit too long for a forum post. :D


Are you seeing just a decline in the population or also buildings getting abandoned as citizens are moving out?


Could you elaborate on the issue you're having?


We hear the desire for more challenging gameplay. A hard mode is on our wishlist, but at this time I'm afraid it isn't the highest priority.
Thank you for the reply, it's appreciated! Having some way of a community wishlist being public (when you find a good system) is actually a really nice idea that could work well, show people what ideas you're considering and maybe it would even help people not post duplicates of suggestions as they could first look if what they want is maybe not already considered :)
 
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When you first announced that there will be no further weekly patches I was very disappointed but with every new patch coming I strongly start to believe that this was the right call, taking time for fixing the big issues.

Thank you and happy holidays!
 
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Performance and bug fixing
While we’ve progressed quite a bit on the performance and bug fixing we’re still not satisfied and will continue to improve the quality of the game based on our internal findings and your bug reports and crash logs. To be honest, this is work that we’ll continue throughout the lifetime of the game, as I believe there’s always something we can improve upon, but the biggest remaining offenders should be sorted out during the spring.
Spring..... the problems are realy serios. So you sold and rolled out a prealpha... What an impertinence. I want my money back.
 
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Colossal Order = finnish = northern hemisphere. Normally people speak from their own perspective.
Seriously, how hard is it to say Q2 2024, or April-May. There is no confusion then, and shows some respect to your customers. When you're selling globally there is no excuse.
 
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Dad: - hey kids, I bought you an RC car for Christmas!
Kids: - yey! Thank you!
Dad: - and if you are lucky, we will get batteries for it around the spring time.
 
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Seriously, how hard is it to say Q2 2024, or April-May. There is no confusion then, and shows some respect to your customers. When you're selling globally there is no excuse.
Thank you for the feedback, I'll be sure to be more mindful in the future!
 
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Thank you for the feedback, I'll be sure to be more mindful in the future!

Please don't let you down for all the criticism you receive.

While I agree with some of them I also know that you folks are really passionate and will definitely improve the game.

In a year from now we will be all talking about the best city builder in the market!

The core game is awesome and show a lot of effort, it is just tainted by bugs and issues.
Good news is those can be fixed.

Best luck for 2024
 
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Fixes to prefabs or assets (like buildings and roads) usually need to be rebuilt before they take effect, but the fixes to the simulation take effect with time. We haven't had a patch that required starting a new city, we always try to avoid that so you can keep playing your existing cities, but the simulation changes can take quite a while to take effect. The more your city was affected by a bug, the longer it will likely take for it to recover after a fix.


First off, your English is great and easy to understand. :)

I completely understand that it can be frustrating to see us go on holiday when there is work to be done. For some companies, it may make sense to work through the holidays, either with a smaller team or with everyone, but we're not a huge team (around 30 people total) and we will be working on Cities: Skylines II for a long time. It's important to us that we maintain a healthy work-life balance so our team members don't get burnt out. We also need them in 6 months and in 2 years when we're continuing to expand the game with new features. The holiday break allows everyone to recharge and come back with fresh eyes to continue the work that needs to be done in the new year.


Thank you for this feedback. I'll look into what our options are, though it is extremely rare that an idea is rejected. It's only the things that aren't feasible (like combining several games into one) or ideas that stray very far from a modern city builder, that are not added to our community wishlist. I would love to have the community wishlist public, but I'm still looking for a good system for it. It's already a bit too long for a forum post. :D


Are you seeing just a decline in the population or also buildings getting abandoned as citizens are moving out?


Could you elaborate on the issue you're having?


We hear the desire for more challenging gameplay. A hard mode is on our wishlist, but at this time I'm afraid it isn't the highest priority.

Specifically the Unity 2022.3.7f1_9480356cee4d error which prevents me from even starting up the game.
Opened a bug report since Oct 24, 2023. See https://forum.paradoxplaza.com/forum/threads/game-crashes-after-launching-from-game-pass.1603473/

There are many similar reports on the forum as well.. I'm not the only one.
 
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