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Conclave Dev Diary #2 Power to the Council

Greetings!

I know last year featured a lot of dev diaries with very little information about new features of the game. The reason for this was the lack of an announcement of the expansion and we had decided not to talk about the expansion before the announcement. All that has changed now and last week @Doomdark gave you an overview of the features we’ve added and the aim of the expansion.

This week we’re going to go a bit deeper into the new council mechanics.

@Groogy has written the following presentation of the council:

So to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.
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Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you’re suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you’ll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don’t have the option of going against a council vote.

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The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up @Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I’m @Moah and I joined Paradox and the CK2 team recently. I’m here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they’ll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we’ve modelled that through a mechanic we cleverly called “favors”.


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you’ve longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don’t have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they’ll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you’ll have to wait in requesting support again until they’ve used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Forcing Acceptance

Say you’ve accepted to support your liege on the council, or you paid the emperor of the HRE a large sum of money and you want your investment to pay off. With a favor in hand you can make them accept a marriage (some limitations apply) and gain that Non-Aggression pact you’ve been longing for.

Invite to Court, Educate Child and the Embargo interactions can also use favors to force acceptance and as the liege you can use a favor to keep a character out of factions.


Building a Strong Faction

If you have favors from your fellow vassals, you can use those to get them to join your faction (if they are valid to join the faction) and since they’re bound by the favor, they cannot freely leave the faction.


Pressing a Claim

If your liege owes you a favor, you can use that favor to propose a war declaration where he/she presses one of your claims. In order to do this, the council needs to vote in favor of the war declaration. The liege can deny your proposition, but doing so incurs tyranny and makes the council discontent.


There are more uses of favors that will be presented along with their respective features, but these were some of the basic ones.

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Now @rageair will walk you through another new feature, the Realm Peace and how it will help you bring order to the realm.


Realm Peace

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Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we’ve replaced this system with a more intuitive one - Realm Peace. With Realm Peace the ruler, in accordance with the Council, decide when wars waged between your vassals have to end. Do you need to change your Succession Law but your vassals just won’t stop fighting? Is the precarious balance of power in your realm being shifted by warmongering vassals? Enforce Realm Peace to make them stop!


After pressing the Realm Peace button your vassals have 3 months before the peace takes effect, after which all wars will end with a white peace. The Peace is then enforced for 60 months before your vassals can declare any internal wars. A long cooldown ensures that you’ll only want to use this ability when it’s really important, and when playing as a vassal you won’t ever find yourself in a completely deadlocked position where you’re not able to attack at all any longer!


Favors and Realm Peace

As a vassal, you can use a favor on your liege to interact with realm peace in two ways. First, you can block your liege from using the Realm Peace or stop a pending Realm Peace from taking effect. This makes sure that you actually get time to win the war that you invested all your precious coin to hire those Swiss mercenaries to fight for you and don’t just end up with nothing gained and empty coffers.

Secondly, you can ask your liege to use the Realm Peace for you. This can be pretty handy when you’re working your way to power and your rivals decide it’s time to partition your lands and join those parts into their own lands.
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That’s all for this week. Next week we’ll take a closer look at how council members vote, the new education system and how we’re turning feudal lords into small business owners.
 
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This sounds quite good but I can see a glaring weakness already.

Faction revolts are laughably weak right now, because they are almost always much, much smaller in realm size (thus levy size) than their liege, but use the same levy calculations. Since "dangerous" factions, such as those made up of the largest/most powerful vassals, are now more a result of strategic player decisions, shouldn't the teeth be put back in them (give rebel titles a hidden law/effect that gives them 100% vassal levies, as it was in the glory days of vassal revolts)?

How strong will revolts be, or will they remain non-threatening to the liege?
 
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Do only king- and emperor-level titles use the new council mechanics? I think it's implied pretty strongly since council laws are replacing crown authority, but not stated outright anywhere.
I hope not, but we've only seen king/emperor level councils.

However, there is both a realm council and liege council button.
 
Can't a sufficiently powerful vassal ignore realm peace?

Say a vassal who control 50-60% of the land, has a spot on the council, but still the council call for peace. Can't the vassal just force the war through anyway, risking war with liege?

With the liege and all the council since he's violating his contract with it as well.

I think what you mean here is "force a faction war to replace their liege or become independent."

If I own 60% of the realm, and the liege and council refuse my "reasonable" requests, then it's time to either become the liege or break away. Then I don't have to worry about realm peace. :p

@Groogy

Question: Can the liege ever gain tyranny from actions that the council support/accept? I know you or someone else mentioned that executing prisoners or revoking titles with the consent of the council invokes no tyranny, but are there any actions that generate tyranny even if the council says yes?

I'm asking, because I'm worried that if there is never tyranny for actions supported by the council, then reciprocal favors might result in excessive consolidation of titles into the hands of fewer and fewer vassals. If I can trade favors for tyranny-free imprisonments and executions, as the liege I can prune all vassals with no current heirs (where I might inherit as the liege) by trading favors for tyranny-free imprisonment and executions, letting me inherit the titles without even bothering with revocation.

Also, do council members lose relations with people they screw through their decisions? If Council Member X supports the desire of King Henry II to execute Roland the Super-Pious Earl of Cornwall, father to the Pope, brother to the king of France, and ward to Frederick Barbarossa's two sons, does said council member get a relations hit with Roland's family, the Pope, the King of France, and Frederick Barbarossa's two sons? I mean, it's Henry II who wants the execution and technically gives the order, but the consent of Council Member X is required for the action to cost no tyranny, so if the action cost no tyranny, does Council Member X who voted for the execution get his share of the hate?

Or is it more like this?

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I would like buying favors to be used by merchant republics in a way or another in place of the current campaign fund system.
As well in the college of cardinal or any succession based on vote.
 
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If you go against the vote of your council, will you still take a relations hit with those who supported you?
 
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I don't particularly fancy a council with a say in anything. I like the current council system where they shut up. I play the game and will take all decisions. I also like the blanket Crown Authority settings that remove micro-management of simple things like 'doing what I want' from the moment I load a game to when I save and quit. If this is a DLC, unless more details are given on how to silence this council, I will be glad not to update.

This feels like 'Republic' mechanism in a feudal realm.
View attachment 154746

The whole point of Feudalism is that the King does not hold absolute power and, instead, the power is split amongst different levels of nobility, with the King being the leader of this feudal alliance. Feudal Monarchy is the type of Monarchy where royal power and authority are sacrificed for the sake of stability. It wasn't until the Late Middle Ages that the Kings could return to efficiently ruling without having to care about what their nobles thought (and this seems to be represented as one of screenshots shows the Late Administration alongside the Feudal and Imperial).
 
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Will firing people from the council still be as easy as it is now, and will those "my stat is better, so I should be on the council" events still exist? From what you've said, it sounds like I could cycle characters through the council to destroy any and all factions.

Also, will the main purpose of the court chaplain slot for the Abrahamic faiths still be "I want you dead or gone, go convert the vikings"?
 
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I don't particularly fancy a council with a say in anything. I like the current council system where they shut up. I play the game and will take all decisions. I also like the blanket Crown Authority settings that remove micro-management of simple things like 'doing what I want' from the moment I load a game to when I save and quit. If this is a DLC, unless more details are given on how to silence this council, I will be glad not to update.

This feels like 'Republic' mechanism in a feudal realm.
View attachment 154746

Then you'll be happy t know that Conclave is indeed a DLC. The new council mechanics will only be there for people who buy it, so you have nothing to worry about.

It's the combat changes that are going to be in the free patch.
 
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I'm also worried about the Jewish councilors: what is the point of them if we won't be able to appoint them?

Will firing people from the council still be as easy as it is now, and will those "my stat is better, so I should be on the council" events still exist? From what you've said, it sounds like I could cycle characters through the council to destroy any and all factions.

This would probably count as tyranny and thus allow the Council members to join factions.
 
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It wasn't until the Late Middle Ages that the Kings could return to efficiently ruling without having to care about what their nobles thought (and this seems to be represented as one of screenshots shows the Late Administration alongside the Feudal and Imperial).

It wasn't even the late middle ages in some parts of Europe.

There's a reason some people call it Tudor absolutism. But some of the crap both Henrys and Elizabeth managed to pull off wouldn't have been tolerated in, say, pre-Norman England or during the rein of Richard II (boy did he try to pull some stuff off before he got toppled; talk about a great example of tyranny causing problems). But these issues weren't settled until the Renaissance really hit England (unless you date the English Renaissance to Henry VII's reign, I suppose).

And in what eventually became Spain, it could be argued that some feudal institutions continued well into the 18th Century, which contributed to the disintegration of Spain's empire in the wake of the Napoleonic Wars. Check out the kinds of political organizations and rights being called upon in the colonies while Spain was partially occupied. It wasn't new rights they were asserting in many cases; it was old rights to which they felt entitled based on really old laws.
 
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7 council positions? If they can somehow be made hereditary and have a say in the heir of the kingdom, we could have mechanics simulating prince-electors.
I've been saying this, note that a spot on the council should be hereditary but the specific jobs should still be open for the ruler to allocate.

American English is also closer to Old English than British English.
For what value of old english?

This. Also, I hope you can change elector's support with favours in elective monarchies -also; I think some favors should be worth more than others; or be a currency rather than basically a binary status "A owes to B = yes/no"
While I agree it would be cool I think you can forget about that.

Ooh, another queston I forgot to ask earlier.

Can favours be used to buy votes under Elective Succesion?

Because that would be a pretty great mechanic.
Also can elective be made so that only the council votes?

It does not say that you can't back a plot;)
Or back all plot's if you're littlefinger.

If they're willing to tweak pre-existing character portraits to give them more realistic skin colours, I wonder if they'll do it for the Arabic portraits as well, as it stands, they're bright orange, I think it contrasts a lot with the other face packs.
Yeah the arabs need to change, I currrently use andalusian for all of them (except turks who I use the cuman for) because the standard muslim faces are terrible. They look like the terroirsts from team america.

My guess would be Finno-Ugric/Baltics. Essentially, the Baltics, Finland, and Perm would be affected.
Except slavs and baltics are actually related peoples unlike the fenno-ugrics who aren't related to anyone.

The whole point of Feudalism is that the King does not hold absolute power and, instead, the power is split amongst different levels of nobility, with the King being the leader of this feudal alliance. Feudal Monarchy is the type of Monarchy where royal power and authority are sacrificed for the sake of stability. It wasn't until the Late Middle Ages that the Kings could return to efficiently ruling without having to care about what their nobles thought (and this seems to be represented as one of screenshots shows the Late Administration alongside the Feudal and Imperial).
Actually even absolute monarchy wasn't nearly as absolute as the word would indicate. Ask Louis XVI.
 
Wonderful! Thank you!
Will the new regency system have any unique flavour events? Previous systems have been rather boring, flavourless and restrictive.
I hope this system can be used to create interesting situations such as a loyal uncle doing all he can so his brother's son inheritance goes smoothly, or a wicked and ambitious younger brother tries to split the council to push his own claim on the throne when his ruling brother is comatose and thus causes a civil war. Maybe a iron willed queen regent fights and schemes to protect her beloved son or daughter's right to rule? or a ambitious and cruel one takes a powerful vassal as a lover and together they try to usurp the throne.

Playing as a regent should also be more fun and have more risks and rewards, I just want regencies to have more impact and scheming so they feel more unique and interesting.
 
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The whole point of Feudalism is that the King does not hold absolute power and, instead, the power is split amongst different levels of nobility, with the King being the leader of this feudal alliance. Feudal Monarchy is the type of Monarchy where royal power and authority are sacrificed for the sake of stability.

This is a popular idea that was manufactured by 17th and 18th century regimes to excuse their tyranny. "Oh, there were ancient rights of the nobles, but those have all been abolished now." While the king may have been weaker in certain times and places (ie France, 11th-13th century), this certainly wasn't the case everywhere or for the entire CK2 period. But in general, medieval kings had as much power as they could get away with having. There was no pre-defined constitutional division of power "amongst different levels of nobility." Royal power and authority were not "sacrificed for the sake of stability" but were simply unavailable to certain kings because they didn't have the resources to exercise the power.

It wasn't until the Late Middle Ages that the Kings could return to efficiently ruling without having to care about what their nobles thought (and this seems to be represented as one of screenshots shows the Late Administration alongside the Feudal and Imperial).

Plenty of kings were doing it well before then, and the kings that didn't start doing so until then finally did so because they finally had the resources to do so efficiently. It wasn't like there was some kind of theoretical legal development in which the nobility decided to give up their rights. And vice versa; "feudalism" didn't initially begin because the king of France decided to devolve his powers to the nobility because it was more "efficient." "Feudalism" wasn't some kind of "advancement" from the Frankish Empire.
 
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Few things:
1.How will Crown Law and Centralization affect the council and the hiearchy? Less tyranny, more power in voting?
2. What if I have claims on other titles within the realm, can I use my favours to make my liege give it to me?
3. Will the liege be able to step more into interal affairs.
4. Is there more ways to gain favours aside from the mentioned? Do you get some favours by being friends, lovers, etc.?
 
Wonderful! Thank you!
Will the new regency system have any unique flavour events? Previous systems have been rather boring, flavourless and restrictive.
I hope this system can be used to create interesting situations such as a loyal uncle doing all he can so his brother's son inheritance goes smoothly, or a wicked and ambitious younger brother tries to split the council to push his own claim on the throne when his ruling brother is comatose and thus causes a civil war. Maybe a iron willed queen regent fights and schemes to protect her beloved son or daughter's right to rule? or a ambitious and cruel one takes a powerful vassal as a lover and together they try to usurp the throne.

Playing as a regent should also be more fun and have more risks and rewards, I just want regencies to have more impact and scheming so they feel more unique and interesting.
How about a ironwilled queen reagent who imprisons her own children in order to not have to turn power over to them?
 
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You dev guys really do a great work, constantly improving the game. It results in a awsome game mechanics.

However, I think there is an issue never worked in updates: You should somehow hinder the aquisition of distant border lands, because in the late game the map becomes a mess (if you start at early middle ages) and it turns difficult to the AI to form de jure kingdons or empires. In this way the counties that composes a kingdom are scattered through the map (I am particularly talking about europe map).

Beside that, if you think how it was in the middle ages, a land owner rather not aquire a distant land, because it would be hard to communicate and so, hard to rule that land.
 
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