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Hello everyone!

I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.

Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.

Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.

The first thing we've done is to add a vassal limit. This is exactly what it sounds like - a limit to how many vassals a ruler can have without receiving penalties. Every vassal of count tier or above will count against this limit. The vassal limit will be higher for rulers of higher tiers, and for rulers with higher diplomacy skill. Another factor that increases the limit is your dynasty's prestige. You can also affect your vassal limit by changing your Centralization Law (this touches on an important new law mechanic - more on this later in this dev diary).

So what are the penalties of going over your vassal limit? Well, you will immediately get a penalty to the taxes and levies for all your vassals. This penalty increases exponentially, and if you go far enough over the limit you will get no vassal taxes or levies at all.

The second danger of being over the limit is that when your ruler dies, there is a chance of any vassal simply becoming independent instead of swearing fealty to your heir. The risk of this happening increases the higher over the limit you are. Vassals who are geographically more distant from your capital are the ones who are most likely to declare independence.

cm_dd_3_laws_2.png

We've also made a very important change to how laws depend on technology. Many laws are now unlocked by advancing your Legalism technology. Higher levels in this tech are needed to unlock higher levels of Centralization, Crown Authority, Levy and Taxation laws and Viceroy laws (again, just keep reading to find out more about this). This means that you will see a big difference in the tools available to organize your realm early game vs late game.

With these changes, Legalism no longer directly increases your demesne size limit, this modifier has been removed. Also, the short reign penalty modifier has been moved to the Majesty tech.

So, what does the Centralization Law do now? Well, firstly, it's a demesne law and so applies to your entire realm. Secondly, it has five tiers, going from fully decentralized to fully centralized. Lower centralization grants you a bonus to Vassal Limit, while high Centralization grants a bonus to Demesne Size Limit and a penalty to Vassal Limit. This presents the player with an interesting choice - do you want to focus on a larger, less centralized realm or on a stronger personal demesne but having a harder time of organizing your many vassals?

How legalism unlocks laws will be moddable to a large extent.

Now, to viceroys... With the Charlemagne DLC, it will be possible for a non-tribal emperor tier character to appoint viceroys to rule any kingdom or duchy titles that the emperor himself holds. This is effectively a lifetime governorship, where the viceroy becomes a vassal of the empire. Any landed vassal of count tier or above can be granted a viceroyalty. However, the viceroy does not own the title, but rather rules in his liege's name. When he dies, the title goes back to the liege. For all other purposes, the viceroy functions as a normal vassal. One character can hold several viceroyalties.

cm_dd3_viceroy.png

The ability to appoint viceroys is unlocked by the Legalism tech, and kingdom viceroyalties are unlocked much earlier than duchy viceroyalties.

Viceroys will gain an opinion bonus to the liege who grants the title, so should usually be quite loyal. However, should a viceroy mount a successful rebellion or otherwise become independent he will gain the granted kingdom or duchy as a permanent title.

We have also made some changes to regencies. The essence of it is that a character's regent is now more of a conscious actor, and will not automatically act in the liege's interest. A regent who dislikes you will be somewhat likely to make things difficult for you, and certain types of personality traits will also be likely to cause problems. Diplomatic actions may be blocked if the regent does not approve, for example. A friendly regent is your best bet for getting things done your way, but there are also other considerations. Any regent is likely to prefer seeing you married to someone of their own religion and culture, for example.

cm_dd3_regent.png

Since choosing your regent has now become much more important, you will be able to name a regent beforehand, via "Award Honorary Title" in a character's diplomacy interface. Your Designated Regent is officially recognized as the one chosen to take the reins if a regency is required.

In addition to the things mentioned, there are a number of smaller changes intended to make ruling your realm more interesting, and some intended to just make it easier. One example of this is the possibility for a councilmember to help you assign recently acquired titles for you if you have a lot of them.

In the final dev diary next week we will be talking about the new tribal mechanics. See you then!
 
Centralization seems a bit pointless. It's unlocked over time, but generally the longer the game goes on, the bigger your realm gets, meaning that a lot of vassals (low centralization) are the better choice late-game.

I also think that it may be a good idea to change the size of the menus to make all laws visible at once.
 
- It has not been disproved. Levies are based a lot on opinion. The more vassals you have, the more opinions that affect it. Having a king vassal instead of 20 count vassals is like rolling one die instead of 20 dice and taking the average. In theory then, having one vassal who likes you would be much more advantageous. But if you are at risk of your 1 large vassal disliking you, then the better solution would be to have many vassals with varying opinions of you to average out your losses. So with enough vassal management (literally by the player, not some new game feature) you can make higher-tier vassals work, but it is usually easier to jsut have lots of low levels vassals, based on current game mechanics.

- What helps and hurts your immersion is a personal opinion. It's nice that you like the direction the game is going with a DLC, but there are those of us who don't. My personal opinion, is that development keeps adding limits to things as a reactionary measure to stop unorthodox gameplay choices. I believe that quashing emergent gameplay in this manner makes the game feel even more like it is railroading you towards a particular method of playing it, which I find rather stifling. But that's just my opinion, which I freely admit has no truth-functional content.

I might have phrased myself poorly then. Of course if you are unlucky and get huge vassals that hates your guts, then you're going to be in trouble. But some people seem to have argued ever since the vassal nerf that it is basically impossible to get just as many levies if you appoint dukes and/or kings, than if you just appoint counts and that is blatantly not true. But as with everything in the game, if you're not favoured by luck or good vassal management then you're gonna struggle. You can face such a situation with a buttload of counts as vassals too.
 
This was amazing.

Especially the centralization! A huge, decentralized empire vs a small centralized (and more modern!) state. I hope the CKII -> EUIV converter will take all that into account and turn decentralized realms into a mess of vassals and centralized ones into proper EUIV countries!
 
Both CK2 and EUIV expacs are looking really really good. Well done. Now about Victoria III... :cool:

I agree both Ck2 and EuIV are both looking good. I am going to have to get both DLCS since well I play both games.Although I play Ck2 more than EUIV and have almost all theexpDlcs for Ck2 except the Ruler Designer one.

Now where is Rome 2..
 
Did the CoA of Venice changed? I thought that the King-tier title had a blue background. I also find the new, white HRE strangely alluring.
 
Wow, literally everything in this DD sounds flat-out fantastic. I don't think I've been this excited since The Old Gods.
 
They said they're not doing it. Don't even start.

Care to provide a sourced quote, verbatim?

Until then, I'm firmly in the "We'll get China eventually" camp. For multiple reasons:
- People will buy it.
- The Romance of the Three Kingdoms series of games has paved the way pretty well.
- It fleshes out the Mongols more (rather, its required material for fleshing out the Mongols more).
- China did have plenty of semi-feudal characteristics that would work well within the game.
- Ending the map on land sucks.

Of course, I'll be content if they announce CK3 instead, with China being one of the early DLC there. ;)
 
Why are you guys using an honorary title for the designated regent? You should have put a little button in the top left corner of the character portrait for it like you did for chosen heirs in RoI. Also patricians should be updated to the RoI heir selection style.

This is really good idea. Having two very similiar actions being performed using totally different part of UI is bade design.
 
- It has not been disproved. Levies are based a lot on opinion. The more vassals you have, the more opinions that affect it. Having a king vassal instead of 20 count vassals is like rolling one die instead of 20 dice and taking the average. In theory then, having one vassal who likes you would be much more advantageous. But if you are at risk of your 1 large vassal disliking you, then the better solution would be to have many vassals with varying opinions of you to average out your losses. So with enough vassal management (literally by the player, not some new game feature) you can make higher-tier vassals work, but it is usually easier to jsut have lots of low levels vassals, based on current game mechanics.

Sure but you can't send you chancellor to please 20 counts at the same time.
 
This is really good idea. Having two very similiar actions being performed using totally different part of UI is bade design.
The GUI is one reason why we'll need CK3.
 
Thank you for the DD.

There are a lot of questions to be answered, a lot of details to fill in and perhaps a little of explaining the design intent to do. I'm looking forward to most everything I've read and learned.

One of my biggest concerns still remains the playability of the ERE/Byzantium realm under all of these new additions. Specifically, with the revocation rights of ducal titles interpolating with the vassal limits, the centralization changes and the new Viceroy designations.

I am also a bit alarmed that this is the second to last DD, yet there are many things yet left untouched beyond the tribal elements. Things which I see are effected such as Retinues are yet to be mentioned. I am not a person which enjoys live twitch steams and I find it much more difficult extracting information which is relevant to myself from these streams then I do in sources such as DD's. I hope the plan is not to use the live streams as a substitute ... if so, please considering adding a detailed summary highlighting the various things expanded upon or revealed during the stream.

Anyways, thank you, once more for providing the high quality DD.