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Hello everyone!

I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.

Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.

Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.

The first thing we've done is to add a vassal limit. This is exactly what it sounds like - a limit to how many vassals a ruler can have without receiving penalties. Every vassal of count tier or above will count against this limit. The vassal limit will be higher for rulers of higher tiers, and for rulers with higher diplomacy skill. Another factor that increases the limit is your dynasty's prestige. You can also affect your vassal limit by changing your Centralization Law (this touches on an important new law mechanic - more on this later in this dev diary).

So what are the penalties of going over your vassal limit? Well, you will immediately get a penalty to the taxes and levies for all your vassals. This penalty increases exponentially, and if you go far enough over the limit you will get no vassal taxes or levies at all.

The second danger of being over the limit is that when your ruler dies, there is a chance of any vassal simply becoming independent instead of swearing fealty to your heir. The risk of this happening increases the higher over the limit you are. Vassals who are geographically more distant from your capital are the ones who are most likely to declare independence.

cm_dd_3_laws_2.png

We've also made a very important change to how laws depend on technology. Many laws are now unlocked by advancing your Legalism technology. Higher levels in this tech are needed to unlock higher levels of Centralization, Crown Authority, Levy and Taxation laws and Viceroy laws (again, just keep reading to find out more about this). This means that you will see a big difference in the tools available to organize your realm early game vs late game.

With these changes, Legalism no longer directly increases your demesne size limit, this modifier has been removed. Also, the short reign penalty modifier has been moved to the Majesty tech.

So, what does the Centralization Law do now? Well, firstly, it's a demesne law and so applies to your entire realm. Secondly, it has five tiers, going from fully decentralized to fully centralized. Lower centralization grants you a bonus to Vassal Limit, while high Centralization grants a bonus to Demesne Size Limit and a penalty to Vassal Limit. This presents the player with an interesting choice - do you want to focus on a larger, less centralized realm or on a stronger personal demesne but having a harder time of organizing your many vassals?

How legalism unlocks laws will be moddable to a large extent.

Now, to viceroys... With the Charlemagne DLC, it will be possible for a non-tribal emperor tier character to appoint viceroys to rule any kingdom or duchy titles that the emperor himself holds. This is effectively a lifetime governorship, where the viceroy becomes a vassal of the empire. Any landed vassal of count tier or above can be granted a viceroyalty. However, the viceroy does not own the title, but rather rules in his liege's name. When he dies, the title goes back to the liege. For all other purposes, the viceroy functions as a normal vassal. One character can hold several viceroyalties.

cm_dd3_viceroy.png

The ability to appoint viceroys is unlocked by the Legalism tech, and kingdom viceroyalties are unlocked much earlier than duchy viceroyalties.

Viceroys will gain an opinion bonus to the liege who grants the title, so should usually be quite loyal. However, should a viceroy mount a successful rebellion or otherwise become independent he will gain the granted kingdom or duchy as a permanent title.

We have also made some changes to regencies. The essence of it is that a character's regent is now more of a conscious actor, and will not automatically act in the liege's interest. A regent who dislikes you will be somewhat likely to make things difficult for you, and certain types of personality traits will also be likely to cause problems. Diplomatic actions may be blocked if the regent does not approve, for example. A friendly regent is your best bet for getting things done your way, but there are also other considerations. Any regent is likely to prefer seeing you married to someone of their own religion and culture, for example.

cm_dd3_regent.png

Since choosing your regent has now become much more important, you will be able to name a regent beforehand, via "Award Honorary Title" in a character's diplomacy interface. Your Designated Regent is officially recognized as the one chosen to take the reins if a regency is required.

In addition to the things mentioned, there are a number of smaller changes intended to make ruling your realm more interesting, and some intended to just make it easier. One example of this is the possibility for a councilmember to help you assign recently acquired titles for you if you have a lot of them.

In the final dev diary next week we will be talking about the new tribal mechanics. See you then!
 
Can I appoint Viceroy who don't own any land in granted area? For example can I grant Viceroy of Italy to Duke of Armenia?
If I give for example three kingdoms to one Viceroy then will he be counted as one or three in vassal limit?
Viceroy works like vassals but instead heredity, title comes back to liege? So I can transfer vassals under Viceroy? If I can then what happens if I transfer whole Hispania to Viceroy of Leon? Will he be able to create all other Kingdoms of Hispania and if he can will these new kingdoms become Viceroy titles or Heredity titles?
 
Hmm, was just thinking of:

- retract vassalage of baronies from as many counts as possible
- create duchies for those counties (possibly the duchy holder will keep his baron vassals)

will this result in more taxes, levies for yourself without violating the vassal limit whilst weakening your dukes/kings and that without opinion penalties?
You get -25 relations modifier with vassal for every barony in his county you hold. So, not very good idea.
 
* Can a multi-king (i.e. non-emperor) appoint king-level viceroy? (probably not, but it would be cool if you have several king titles, you SHOULD give extras to viceroys, or face "too many kingdoms" penalties)
* Is there any benefit of having vassals instead of viceroys? (and should there be? or should "bureaucratic" realm be the ultimate goal for all rulers?)
 
* Can a multi-king (i.e. non-emperor) appoint king-level viceroy? (probably not, but it would be cool if you have several king titles, you SHOULD give extras to viceroys, or face "too many kingdoms" penalties)
* Is there any benefit of having vassals instead of viceroys? (and should there be? or should "bureaucratic" realm be the ultimate goal for all rulers?)

One would assume that you cannot appoint viceroys the same tier as you are since then they couldn't be your vassals.
 
You get -25 relations modifier with vassal for every barony in his county you hold. So, not very good idea.

Yes, but if those counts are subject to a duke (which is allowed his baronies in his demense) that does not matter. If you are Emperor, you can even use viceroy-kings for this and limit the dukes
 
* Can a multi-king (i.e. non-emperor) appoint king-level viceroy? (probably not, but it would be cool if you have several king titles, you SHOULD give extras to viceroys, or face "too many kingdoms" penalties)
* Is there any benefit of having vassals instead of viceroys? (and should there be? or should "bureaucratic" realm be the ultimate goal for all rulers?)
How appointing king-viceroys as king makes any sense? Your viceroy would immediately go independent (he hold the title of the same level as you) and his title would became normal kingdom.

Having viceroys enabled reduces your vassal limit and giving real titles instead of viceroyalties give more opinion bonuses.
 
The vassal limit and its effects sound great. Viceroys also sound interesting. I'm assuming the former is patch material and the latter in the DLC, but I'm wondering whether viceroys will be used for ERE.

As for claims on vassals going independent on succession, I think it's a good idea *not* to give them, because that adds a further incentive to hold de jure land (which you can press even then) and create secondary titles (risking splits on mismatching laws or gavelkind).

Regarding regents, I hope the mechanics handle the other side, when you as a vassal become a regent, which is currently very unsatisfying. Also, I hope even an appointed regent can still be usurped by someone more dangerous. Optimally via plots rather than random events.
 
Those vassallimits sounds like a problem for the AI, and the (old) start dates.

Which makes for different kind of starting experiences and thus improves the game as whole. Who knows, maybe there will be starts where some small realm is ubercentralised and powerful despite it's size :D
(Someone with more knowledge of various European realms can perhaps enlighten me).

And just a request again to PI. Please please please make some updates to Pagans (especially Tengri) and Zoroastrians/Manicheans since we already get Ibadi update, Norse/Germanic, Zun, more Slavs, better position for West Africans and tribal realms (mainly for Pagans). Charlie would be perfect opportunity to implement these as there is Manichean pechenegs, more Zoroastrians and Avars.

Could you also answer the following:

- Will Khitans finally make an appearance if starting in later start date?
- How will you model lack of Zun in ToG start? Can you consider tweaking ToG start slightly so Zabulistan is still under pagan control as was historically*
- Will you tweak any of the existing starts to account for new mechanics for big realms. For example, Seljuks in 1066/1081 are particularly huge with medium crown authority.

*Currently their provinces are Zoroastrian so will they just swap to Muslim? If they are not playable, is there any particular reason why Shahi court could not have the last Zunbil ruler present, giving Shahi a claim to grab their de-jure Zabulistan without need of holy war.
 
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* Can a multi-king (i.e. non-emperor) appoint king-level viceroy? (probably not, but it would be cool if you have several king titles, you SHOULD give extras to viceroys, or face "too many kingdoms" penalties)
* Is there any benefit of having vassals instead of viceroys? (and should there be? or should "bureaucratic" realm be the ultimate goal for all rulers?)

If you're a multi-king, why not just create an Empire?
 
Just a quick question. As crown authority now requires higher levels of legalism to raise, have the mechanics behind Succession Law changes been altered?
 
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A king being able to appoint king-level viceroy would IMHO be a great addition. Furthermore it isn't that far-fetched either, especially considering that historically there were far fewer empires than (potentially) in game.

@Silmarion: interesting question; I'm curious about that too. :)

Finally I think that the new colour for the HRE is an improvement over the previous grey one.
 
A king being able to appoint king-level viceroy would IMHO be a great addition. Furthermore it isn't that far-fetched either, especially considering that historically there were far fewer empires than (potentially) in game.

@Silmarion: interesting question; I'm curious about that too. :)

Finally I think that the new colour for the HRE is an improvement over the previous grey one.
The Big White Blob rises.
 
So how do republics work with viceroyalty? Do all of the trade posts get demolished when you get the title back? Will it generate 5 new families each time you hand it back out?
 
Here are more serious questions for the devs;

1) Let's say I have appointed the Duke of Meath to be my Viceroy in Ireland. In this way he essentially functions as a non-hereditary vassal king.
When this viceroy dies and the title disappears, who gets his bloated treasury? Will it be me, the actual King in title of Ireland or will it be his son, the young successor Duke of Meath?

2) Speaking of that, I assume I'll need to create the title "kingdom of xyz" in order to assign a viceroy? Can't just do it because you own a certain percentage of the territory?