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The game is released, the reviews are in, and the response so far has been overwhelmingly positive. It's been a long road, and a few of you might be interested to know the dirty secrets of the development process here at Paradox... Also, what we have in store for you in the future. So don't get scared by the wall of text; get comfy, pop a Valium and chill out to the "Tron: Legacy" soundtrack as I tell you the story of Crusader Kings II.

On paper, Crusader Kings II was an 18 month project, the same as Hearts of Iron 3. In comparison, Victoria II and EU:Rome were made in 12 months, and Sengoku eight. With the varying number of team members in different phases of the projects, these figures are a bit misleading but should still give you an inkling of the relative budgets. The idea was simple: take the original Crusader Kings design, cut out the chaff, remake the game in the Clausewitz engine and make it our most polished release ever. (To be clear, we did not port anything from the old code base; we didn't even look at it.) We were very wary of adding more new features than we could handle (*cough* HoI3 *cough*.) Thus, the design document was divided into core, major and minor features. The major and minor features were modular and ordered by priority, so that we could simply start cutting the least important ones if it looked we would not have time to do them properly. In fact, we expected to have to cut some of them, and yes, we thought that some would eventually make good DLC.

Now, there are a lot of negative opinions about DLC among gamers these days. In some cases, it's justified; some DLC material just isn't worth the money. However, I've never understood the argument that "it should have been in the game from the start". Everything should apparently have been in the game, including an onion peeler and a self-aware AI. There are so many obvious problems with long development cycles that anyone should be able to understand that this argument is simply nonsense. It's far better to make a fun and balanced game with all the core features working properly than to either release a buggy bloated mess or a game with a huge budget (and thus a huge risk) and hefty price tag that's already outdated on release after five years of development.

So what did we cut from Crusader Kings II? Basically, this:
  • A medieval style chronicle with annual entries
  • Trade post holdings built by the republics (Venice, Genoa, etc)
  • Hiring ships from the great republics
  • Relics that can be found, looted, and used to build cathedrals
  • Loads of very rare narrative events (like "The Gates of Hell") with multi-generational effects
  • A viceroy/drots/great seneschal council position for each kingdom held
  • Cadet branches of dynasties
  • Adventures - younger sons raising an army and going off to conquer something on their own

Will all these things become DLC? Probably not, but some likely will, and others might be patched in for free (or, well, basically paid for by those who do buy our DLC.) Note that playable non-Christians, republics and theocracies were never planned (though always considered good material for expansions.)

A few areas of the game went off on a tangent from the original design as development progressed. For example, the map turned out much prettier and more advanced than I had envisioned, thanks to the efforts of Tegus (Fredrik Zetterman.) Also, things like the vassal and dynasty trees, the Wikipedia links and the panning map in the lobby (courtesy of Johan Lerström) were not in the design doc. As always, there are also parts of the game that I am not 100% happy with. Plots could be more dynamic and have a better interface, the marriage interfaces are a bit clunky, the general GUI can be intimidating to newcomers and battles are not interactive. On the whole though, it all turned out pretty much as intended.

So, what are we planning for the future? Crusader Kings II will have many major DLC packs that are actually more like small expansions. Every time we release a major DLC, we will also release a major free content patch. I cannot say exactly when we will be adding what, but here are some things you can expect for free in the coming months:

  • Enhanced, more focused Crusades with a "contribution" score
  • Causes of Death
  • Asking to join an ongoing war
  • Lots of more plots and ambitions
  • Events, events, and more events
  • Improved GUI where it's needed the most (plots, marriages)
  • Flexible de jure liege structure
  • More de jure kingdoms

Of course, we will also be fixing bugs, plugging exploits and improving the interface, the AI and game balance. Oh, and unleash some DLC...

Thank you all for the positive response and for buying the game, ensuring that we can keep making the games you want to play. :)
 
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I honestly cannot explain how much I am looking forward to future expansions of this game, be they DLC or patches. I can already tell this game is going to suck up more of my time than EU3 has. Thank you Paradox for for the hard work and the excellent quality of this game.
 
Please consider adding this one back in fairly quickly.

In a game called 'Crusader Kings', it would be nice to be able to launch a crusade to the Holy Land without having first to conquer a whole bunch of coastal provinces, or take two years walking overland. ;)

Let's be honest, you end up doing this anyway even if you have the ships.

Naval attrition is merciless, and amphibious assaults are worse. :(
 
"However, I've never understood the argument that "it should have been in the game from the start". Everything should apparently have been in the game, including an onion peeler and a self-aware AI."

I can understand complaints when content is sold in DLCs that obviously had already been there during release. Especially if DLCs are sold at the same time when the game itself is released ;). So that people who want the full content available at release have to pay more than they would pay for a new game otherwise.
 
There isn't a suggestions thread in this forum? I'm very tired of 5 men sallying forth from a siege against my 1000 men, and somehow my commander get killed in this epic "battle". The odds of commander death have to be reworked especially when the AI likes to attack in tiny groups regularly like this as it gets reinforcements.
 
  • A medieval style chronicle with annual entries
  • Trade post holdings built by the republics (Venice, Genoa, etc)
  • Hiring ships from the great republics
  • Relics that can be found, looted, and used to build cathedrals
  • Loads of very rare narrative events (like "The Gates of Hell") with multi-generational effects
  • A viceroy/drots/great seneschal council position for each kingdom held
  • Cadet branches of dynasties
  • Adventures - younger sons raising an army and going off to conquer something on their own

If those are the planned DLCs, then you can be sure I will buy them. I have been playing with 8 other friends and this game is fantastic both singleplayer and multiplayer. Keep up the good work!
 
Thanks for this informative statement.Btw, i prefer the regular Daft Punk albums or Prodigy (which i listened to playing Doom1 and 2 back in the days, sigh).

@dustbiter
At least at page 3 i found a suggestion thread, not to speak of that every thread turns into a suggestion thread anyway. Turn the pages !
 
The fact that Paradox would post something like this proves that they are leaps and bounds beyond most other developers when it comes to community interaction and transparency. I am immensely impressed.
 
[*]A medieval style chronicle with annual entries
[*]Trade post holdings built by the republics (Venice, Genoa, etc)
[*]Hiring ships from the great republics
[*]Relics that can be found, looted, and used to build cathedrals
[*]Loads of very rare narrative events (like "The Gates of Hell") with multi-generational effects
[*]A viceroy/drots/great seneschal council position for each kingdom held
[*]Cadet branches of dynasties
[*]Adventures - younger sons raising an army and going off to conquer something on their own
[/LIST]

Will all these things become DLC? Probably not, but some likely will, and others might be patched in for free (or, well, basically paid for by those who do buy our DLC.) Note that playable non-Christians, republics and theocracies were never planned (though always considered good material for expansions.)
If that is the DLC list or at least a partial, sign me up for a pre-order. One thing I have to suggest about the new DLC model: Enable us to purchase DLC from more than just the store where we purchased the base game. I bought Crusader Kings 2 on Gamersgate so now I am stuck with them on my In-Game store. I would much rather purchase everything in the future directly from the Paradox Store now that I know it exists. Please consider allowing me to purchase my DLC directly from you in the future.
 
Why isn't there a sticky for suggestions in the first place anyway?

Because amazingly they (the devs) read the normal forum threads as well i guess....and because a sticky wont keep people from posting their very own suggestion threads anyway.
 
On the topic of DLC, I feel that DLC is fine as long as it does not impact the compatibility of multiplayer play. Anything that impacts that compatibility needs to be justified in a larger more thorough and all-inclusive expansion.