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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

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First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

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PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

All the features in your post are interesting and appreciated, but this is great, thanks!
 
What will happen to "The Mongols" 1220 bookmark? Previously it started with the appearance of the mongols in the eastern end of the map, but now due to the map extension will there be an earlier date? Possibly with more troops as now you have to conquer more land?
 
Are the Ethiopians going to be using the petty kingdoms for their titles? I think it might be appropriate.

Based on screenshots and shields, it would indicate Abyssinia is kingdom title. Asayita/Assab are counts (emirs?), rest appear dukes or petty kingdoms. It would sort of make sense as otherwise Abyssinia could probably just auto-vassalize everything. Of course, those graphics are all placeholders as there are three kingdom of Andalusia CoA's (christian version) in that shot.

Seeing that Nubia is no longer a kingdom title, I quess it might have turned to a titular title. Requirements for forming are probably requirements Nubian culture and owning Makuria, along with another duchy.
 
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If Seljuk and Timur will exists as landless courtiers, doesn't it means that its possible to convert and matrilinearily marry them to one of your daughters (bonus if she's your heiress)? That would be quite an exploit, getting dynastic ally with doomstacks, even if its late in game.
Actual Question: Do Indian rulers use dynastic shields for their primary titles as Muslim do? If they do, why not also Zoroastrians?
 
My concern about the stronger cumans is that the Tengri faith will be reforming all the time. Have any measures been put in place to lower the chances of that happening?

I really look forward to this DLC definitely a day one purchase!
 
Does the separated seas mean we can also mod inner seas with ports? Like the Caspian? or do they need to touch the edge of the map?

Does the "loverS" tab mean that one can now have more than one simultaoneous lover? Mwahahahahah....)

And is already a driends and rival feature in-game?!? How I didn't notice it!!

Can we define custom relation and make them appear in the UI (for example, dragons in AGOT)? That would be neat and could open very much modding potential
 
... Seeing that Nubia is no longer a kingdom title, I quess it might have turned to a titular title. Requirements for forming are probably requirements Nubian culture and owning Makuria, along with another duchy.

That screen really does not show us anything with regards to the titles. For all we know that Nubia shown might be the "count"-level Nubian title and the province just carries that name as well as the kingdom. I just am glad there are more provinces in that area and that an independent non-muslim power looks like it can survive and even thrive in the area.
 
Does the separated seas mean we can also mod inner seas with ports? Like the Caspian? or do they need to touch the edge of the map?

I've been looking for a good opportunity to ask this very question since I heard about the new expansion. With a second ocean in the game, is the caspian also able to be used? It feels like it should be a viable invasion route, or stretching a bit here, an area for trade. Of course, its not so much the vanilla game that has me fascinated with this idea as much as it is the potential mods.
 
Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

+1.

As faction leader, I now don't have to worry about my allies besieging five different baronies and being picked off one-by-one by our adversary. Now I could gather our forces together and face the adversary on the field. Hopefully, this means hiring fewer and cheaper mercenaries.

This also means fewer opportunities for opportunists to expand. They won't be able to wait for a civil war and attempt to annex a minor, single-province rebel state anymore. The Byzantine Empire and Muslim Spain might lose fewer holdings to opportunists now.
 
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Does the separated seas mean we can also mod inner seas with ports? Like the Caspian? or do they need to touch the edge of the map?

Does the "loverS" tab mean that one can now have more than one simultaoneous lover? Mwahahahahah....)

And is already a driends and rival feature in-game?!? How I didn't notice it!!

Can we define custom relation and make them appear in the UI (for example, dragons in AGOT)? That would be neat and could open very much modding potential

There are friends and rivals (+200 and -200?) that come about as decisions made while you're a child, and occasionally you have the ability to decide whether you want to "reconsider your relationship" with your rival, but in general that whole aspect is pretty much hidden.

And inland seas would be VERY good to use, including building ports for income and so on. It would also make something like a Karen game a bit better as you could move troops from Alania/Cumania down to fight the Muslims as needed.

As it is it looks like Egypt is going to be VERY important for any empire, because it will mean having ships on both sides of the Suez Peninsula and being able to (slowly) move men back and forth between them. For the Norse, step one - Prepared Invasion of Egypt. Step two, India!!

One question about boats, are they going to be tied to the place that they originated from, or can they be transported across the map like levies? So if your vassal the King of Italy also controls a county bordering the Indian Ocean, can you raise all of his boats in the Indian Ocean?
 
+1.

As faction leader, I now don't have to worry about my allies besieging five different baronies and being picked off one-by-one by our adversary. Now I could gather our forces together and face the adversary on the field. Hopefully, this means hiring fewer and cheaper mercenaries.

This also means fewer opportunities for opportunists to expand. They won't be able to wait for a civil war and attempt to annex a single-province rebel state anymore. The Byzantine Empire and Muslim Spain might lose fewer holdings to opportunists now.

It's also added incentive for the player to be the faction leader instead of just a participant.
 
Are there going to be Indian Portraits, or proper Steppe portraits? I think it's weird how people from muslim Iberia to Persia all use the muslim portraits

They've confirmed Indian portraits. Not been anything about Steppe portraits said, although I know a lot of people (myself included) would really like them!