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Last week I talked about some of the free features we're putting into the upcoming patch 2.1 (i.e. the free parts of the Rajas of India expansion.) This time, I thought I'd round that off, and next week we will finish this cycle of dev diaries with a Q&A thread!

Why not start off by talking about the promised revised decadence system that people have been clamoring for since, well, the release of Sword of Islam? Admittedly, there were many issues with Decadence; for example, the fact that all unlanded men of your dynasty generated decadence regardless of their virtue, which is strange and unrealistic. Gameplay where you automatically tend to imprison your relatives if you cannot give them land is also repetitive and, again, not very realistic. So the system needed revision, and now was the time to do it. With the new system, only characters with the new Decadent trait actually give decadence to your dynasty. Landed characters are less likely to pick up the trait, as are Zealous, Diligent and Just characters, etc. The net effect is that decadent characters are rarer but have a greater effect than before. To make it more interesting, we've removed the free imprisoning of dynasty members for Muslims. Instead, you get a chance to convince Decadent characters to straighten up. The outcome depends on your own attributes and those of the target character. If you're diplomatic, for example, he might be easier to convince. If you're learned, you might get him to go on the Hajj, which will automatically remove the Decadent trait, and so on. If you fail, you do get a reason (i.e. no opinion penalty with vassals) to imprison the character, as a last resort.

ck2_RoI_dd_06_Revised_Decadence.png

Another issue with the decadence system was that it did not really serve to encourage you to land your relatives; you just imprisoned them instead. Thus, in the event where a close relative asks you for a title, there is now a risk that he might start an adventure against you if you refuse, and this is likelier in Muslim realms. Lastly, we've increased the fracturing effects of losing a decadence revolt a bit more.

Ok, so that's the new Decadence system, which is fairly unrelated to the general theme of the expansion (although it should now be more interesting to play as a Muslim, with India to your east...) A change that was absolutely necessary with the bigger map, however, was a form of diplomatic range. We did not want Irish counts marrying Indian princesses, etc. Thus, we added a distance threshold for most diplomatic interactions, as well as for councillor jobs. It's a simple enough change, and the range also happens to be precisely right to stop Norse pagans from marrying West Africans (a pet peeve of many people, since the religions are both in the pagan group.)

ck2_RoI_dd_06_Diplo_Range.png

What else have I got for you? Oh yes, the Steam integration stuff. We've added support for Steam Workshop and multi-player matchmaking, just like we have in Europa Universalis IV. (I predict the big mods will have some issues to sort out, however, since there seems to be a file size limit in Steam Workshop.) In a similar vein, we've also added Borderless Windowed mode. For those who don't know what that is, it's basically that the game is actually running in windowed mode, but it appears as fullscreen, so you don't have to tab out of the game; other windows can be open in front of it.

ck2_RoI_dd_06_Steam_MP.png

Since the save game converter to EU4 is a long-time commitment, we are of course going to support converting your very own India to EU4 as well. Jainism is thus a new religion in EU4, etc.

ck2_RoI_dd_06_867_EU4_Jain.png

That's about it! There are tons and tons of other improvements, of course, but you can ask about them when we post the full change log for the Q&A thread next week.

ck2_RoI_dd_06_867_EU4.png
 
What about decadence between realms? One of the big problems with playing as Rum, for example, was that there was the Seljuk sultanate full of relatives that you couldn't do anything about to reduce your decadence. Any chance that decadence could be change to a realm thing, rather then a dynasty?
 
I think what he means to say is that rather than the current "Change dynasty" state of lost Decadent Revolts, we are more likely to see large realms split into a dozen realms.
That's what the second quote seems to imply. It sure isn't just tweaking it "a bit" though. :rofl:
 
I don't quite understand the real difference between free-imprisonment and free-imprisonment after some knick-knack. Assume that we have a decadent relative and we have some relevant skill. We can either send him to Hajj, ensuring he is no longer decadent if he accepts, or imprison him if he don't accept. Either way, there is easy and certain way to get rid off decadence, like we have in the past. I think going to hajj must result in a chance of getting rid of decadence, not ensuring it.
 
I don't quite understand the real difference between free-imprisonment and free-imprisonment after some knick-knack. Assume that we have a decadent relative and we have some relevant skill. We can either send him to Hajj, ensuring he is no longer decadent if he accepts, or imprison him if he don't accept. Either way, there is easy and certain way to get rid off decadence, like we have in the past. I think going to hajj must result in a chance of getting rid of decadence, not ensuring it.
From my reading of the thread, there's a cost to telling them to straighten out, and you need an unpopular skill (Learning) fairly high to get then to go on a hajj.
 
From my reading of the thread, there's a cost to telling them to straighten out, and you need an unpopular skill (Learning) fairly high to get then to go on a hajj.

Learning or diplomatic if i read the OP correctly. He didn't mention which one would be most effective though.
 
Hajj is already too popular with the current system. Even if we don't ask him to go to Hajj, AI may want to go there because of bonuses (and because his decadence does not do any good either.) So, there will be too few decadent relatives, making all system kinda shallow. That was my real point.
 
I don't quite understand the real difference between free-imprisonment and free-imprisonment after some knick-knack.
I don't think it is free-imprisonment now, you just get no opinion penalty like when imprisoning excommunicated character...
Though I rarely use imprisonment option (straight to war or plot) so I don't really remember the cost for imprisonment...

EDIT: And just read imprisonment in ck2wiki and find excommunicated character imprisoned for free, my bad... :(
 
The game should be renamed Mujahid Sultans :laugh:
with india now, Muslims can call jihad to the East and West, its basically in the middle of a royal rumble
 
What if unsuccessfully trying to arrest a decedent dynast was also something that would them to loose the decedent trait, but only because they had begun raising an army against you.
 
Hajj is already too popular with the current system. Even if we don't ask him to go to Hajj, AI may want to go there because of bonuses (and because his decadence does not do any good either.) So, there will be too few decadent relatives, making all system kinda shallow. That was my real point.

The net effect is that decadent characters are rarer but have a greater effect than before.

Should be OK. I imagine that a single decadent relative could cause severe problems if they are out of one's reach, or if your piety is low.
 
With those amendments it still sounds pretty stupid to have hundreds of family members running around:
More landed family members -> more living family members -> more decadent family members.
 
Interesting, but a lot of stuff already on the stream.

Anyhow, I think the current decadence system is a lot better, but like some other posters it feel so a bit easy to me. Even easier now that you only have to worry about a select few rather than everybody. Still I'm hoping the realms collapsing with high decadence will make up for it - if it is as I'm hoping, we could see things like what historically happened with, say, the Umayyads in Spain collapsing into the squabbling Taifa states
 
With those amendments it still sounds pretty stupid to have hundreds of family members running around:
More landed family members -> more living family members -> more decadent family members.
If it scales poorly to huge dynasties, I'd hardly be surprised since it's not uncommon for a Paradox feature to scale poorly. But maybe for giant dynasties, the effects of any one member being decadent will be smaller.