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As you know, we are quickly approaching the end of times, as a cycle of the Mayan calendar is about to end on December 21. Not to be outdone by the Mayans, we are doing our part to hasten the coming apocalypse by releasing a totally unhistorical DLC for Crusader Kings II called Sunset Invasion. The forum response to this minor and completely optional DLC was interesting to say the least. We expected a mixed response, but certainly not the degree of passion we've been witnessing.

The DLC, for those of you who don't know, features an invasion of Europe by an earlier and far more powerful Aztec civilization than we know from history, at some point after 1250. Arriving on vessels suspiciously similar to Norse long ships, Aztec explorers first make contact with a random coastal lord, offering obsidian beads and other exotic trinkets in exchange for land. Soon after, a huge invasion fleet arrives, disgorging tens of thousands of disciplined warriors. After their initial conquests, a reinforcement fleet might arrive, similar to how the Mongol invasions work. The Aztecs are pagans worshiping terrible and blood-thirsty gods, scaring the Muslims and Christians of Europe and North Africa witless with their mass sacrifices of live victims from among the subjugated peoples.

SunsetInvasion_Disease.jpg

In addition to the main events, Sunset Invasion features a load of flavor events, for example when the invaders conquer key cities, when they spread a new disease or when there is news from the other side of the Atlantic Ocean. The Aztecs have unique portraits, units, and on-map shields. The typical cycle has them conquering a large swathe of land until they run out of steam and the inevitable Crusades and Jihads start to reverse the tide. Meanwhile, the Aztec Cuauhxicalli (altar stone bowls) will be overflowing with the hearts of good Christians and Muslims...

SunsetInvasion_Aztecs.jpg

So why did we decide to make this DLC in the first place? Well, the kernel of the idea goes way back to the original Crusader Kings and the Mongol invasion events. Playing on or near the eastern edge of the map is dangerous; almost suicidal if you are not strong enough by the 13th century. So, we've frequently joked about having a similar but rare event on the western side of the map, an invasion by something out of the Atlantic ocean to offset the imbalance a little bit; Atlanteans, Deep Ones, Vinlanders... or Aztecs. It's obviously a pretty crazy proposition and we never expected to put it into the game, but then someone mentioned a similar idea on the forum and the powers that be decided to greenlight it for a laugh.

SunsetInvasion_News.jpg

Now, let me offer you a rare insight into the psyche of the average Paradox dev (especially the veterans among us): we all love history and we love making historical games, but when you've spent a decade of your life delving into such crucial issues as getting the regnal numbers right for the Dukes of Aquitaine, ensuring that Eustace of Boulogne has his historical mustache, that the Pops of Chur have the right cultural and religious composition and that Operation Weserübung always happens roughly when it should, some of us yearn to do something wacky just once in a while. That's why Saint Andrew is Scottish in CKII, why there is a mission for Aragon to seize the throne of Gondar in EU3... and why we did Sunset Invasion. Not to worry though, we are not going to abandon our historical games or the attention to detail that makes them unique. That is why Sunset Invasion is optional. Just don't buy it if you don't like it.

Let me end with some points to assuage the fears of the historicity hardliners and squash some false rumors:
  • Sunset Invasion is a minor tongue-in-cheek DLC. We do not count it as a main expansion.
  • We have never said how many major DLC/expansions we will do. In fact, we do not know - it's mostly up to you.
  • The making of this DLC did not affect our regular release schedule at all. Most of the work was outsourced, done on our spare time or slotted in when someone had a bit of extra time.
  • Paradox Development Studio is not about to change course for its historical games.

Until next time, when I'll probably talk about our next major DLC. :)
 
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I agree with the above poster, but for me it was not outrage but a huh?! moment. Did not expect it at all, because P'dox is about historical games. Having read the latest dev. diary it's getting more and more intriguing. Do your worst. :)
 
I don't like Sunset Invasion but this DD really reassured me, tanks Para, i give you my royal autorisation to create crazy thing :p ... but not too often ;)
 
Patch 1.08 is fairly minor, mainly addressing some issues with factions, the AI and general bugs. I will post a change log next week.

Question: Presuming that this in a preview posted by Regina is accurate, are we going to get the ability to add different localizations based upon culture in this patch?

"Paradox has been working on an oft-requested feature where conquerors can rename captured lands with culturally appropriate alternatives, so Europe may eventually play host to some suitably exotically named provinces that few would be able to pronounce."

As in the ability to make "d_glodvangr" have "d_glodvangr;Nakihlot;;;" as well as a "d_glodvangr_north_germanic;Glóðvangr;;;" which would change the Duchy to the "Jarldom of Glóðvangr" should its Duke be a Norseman? Or is it strictly reactionary, rewriting things in-game? I'd appreciate a headsup on this, as it's fairly important to me.
 
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Will the Aztecs have new models for advisors, or just the generic European ones since they aren't playable; also will they have models for all infantry/cavalry & archers or just a few? and what about city graphics? It's unclear from the dev diary what is actually included with this. I'd say it would be worth the 5 bucks if the graphics are complete, just for the mods you could make, but a half finished graphics set would still put this as a 'pass' for me.
 
I noticed that those Greek portraits are getting better. I know they've been delayed, but here's hoping they'll turn out good.
 
How serendipitous. Today's the day that the copy of Guns Germs and Steel I bought for you should arrive at Paradox's NYC office.
Good book, if not 100% convincing, though I'm not sure what our sales division in NYC need it for. ;)
it will be good for them to read it :) I thought it was a pretty good book as well

Wait, does this hint to a Jared Diamond Paradox inspired game? I may offer human sacrifices at any amount needed if that is the case.
 
If you don't have anything to say, don't.

But he said "first"... Which counts as something, technically.

Topic: no buy for me.

Reason: misallocated resources. So many of the games all ready released need so much work for improvement but yet whatever time was available, either on or off the clock, was applied to this DLC instead. I understand the necessesity to cover business expenses but quality shouldn't be compromised. Now please get back to real work. :)
 
Question: Presuming that this in a preview posted by Regina is accurate, are we going to get the ability to add different localizations based upon culture in this patch?

'Paradox has been working on an oft-requested feature where conquerors can rename captured lands with culturally appropriate alternatives, so Europe may eventually play host to some suitably exotically named provinces that few would be able to pronounce.'

As in the ability to make "d_glodvangr" have "d_glodvangr;Nakihlot;;;" as well as a "d_glodvangr_north_germanic;Glóðvangr;;;" which would change the Duchy to the "Jarldom of Glóðvangr" should its Duke be a Norseman? Or is it strictly reactionary, rewriting things in-game? I'd appreciate a headsup on this, as it's fairly important to me.


Would like to second getting an answer for this, it'd be so wonderful.
 
Would one be able to play as an Aztec by marrying and taking their culture, being vassalized by them or by cheats (no automatic game over)? It would be quite an interesting experience as well, even if not intended.
 
I am getting this for certain. :) Keep up the good work Pdox! Don't let the angry guys get you down, they're just a very vocal minority.
 
I love the new coat of arms frames for the Aztecs. Particularly the empire level one. It looks fantastic. You should replace the Muslim ones with something as slick, distinctive, and readable. Great design there.

New dream: I'd love it if you guys made a unique frame for each empire in the game. So you didn't get the HRE frame if you formed Brittania or Russia, but something new and distinctive.
 
The world will be coming to and end at 21st December! The Paradoxian Interpretation of Ancient Mayan Calenders guarantees it!
You heard it here first!

Actually on topic, I was rather angry when you announced this, but with your posts afterwards (Especially the FAQ Johan did), I now understand why even though I am afraid it was a bad decision from a business point of view, then it's not my problem, and there is no sense in being up in arms.
I was afraid that it would come with its own patch supporting it so we essentially had to allow it if we wanted later patches. Doesn't seem so, so I am content.
 
Reason: misallocated resources. So many of the games all ready released need so much work for improvement but yet whatever time was available, either on or off the clock, was applied to this DLC instead. I understand the necessesity to cover business expenses but quality shouldn't be compromised. Now please get back to real work. :)

When you buy the company you can tell us what to work on, until then we will just have to muddle on without your guiding hand ;)