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It's time for another cycle of developer diaries on Crusader Kings II and I thought I'd begin by talking about the new start date and giving you a broad overview of the upcoming expansion; The Old Gods. Yes, we're pushing back the earliest possible start date to 867 AD. This is a special bookmark that comes with the expansion (and you will not be able to start at dates between 867 and 1066 without modding.)

Europe is a very different place in 867... Many of the familiar countries have not yet come into being. There is no Hungary, no Poland, no Russian principalities and the British Isles and Scandinavia are full of petty kingdoms. The Carolingians still rule the Franks, but the great Empire of Charlemagne has been divided between four of his descendants. In the Byzantine Empire, a new dynasty has just risen - the House of Makedon - destined to restore some of its former glory. The Muslims are in the middle of a drawn-out crisis as the once enormous Abbasid Caliphate has fractured, with a succession of Caliphs being murdered by their own Turkish generals.

CKII_ToG_DD_01_Europe_867.png

Most importantly, however, the North and East are completely dominated by bustling tribes of unrepentant heathens who remain less than impressed with the White Christ. Why debase yourself before a dead man on a cross when you can loot the riches of his fat clergy instead? Just as the fury of the Northmen descends on the undefended shores of Europe, other, equally pagan threats are on the rise in the steppes of Tartaria. Like the Avars before them, the feared Magyar horse lords are pushing into Europe from beyond the Carpathians. Why is all this more important than the affairs of Christians and Muslims? Because with The Old Gods, all these heathens are finally playable! (But you probably knew that already. :D )

CKII_ToG_DD_01_Magyar_Invasion.png

Playing a pagan chieftain is at least as different as playing a Muslim. Not only that, there are significant differences between the various heathen religions. Some are aggressive in nature, like the Norse and Tengri beliefs, and some are more defensive, like the Finno-Ugric faith. For example, the warlike Norse will suffer a prestige loss for being at peace for too long, and will need to wage war or set sail to pillage and loot. The Finns don't have this problem, but on the other hand, their vassals will dislike having their troops raised (like Christians). Some faiths get defensive bonuses and larger garrisons in their homelands, some don't, etc. However, they can all potentially be reformed to withstand the allure of the new religions.

CKII_ToG_DD_01_The_Great_Heathen_Army.png

In the coming weeks, I will explain the different religions in detail. I will, of course, also talk about other new features, like traversible rivers, new cultures, Zoroastrians, Adventurers, and much more. Stay tuned, and here are some more screenshots to tease and titillate!

CKII_ToG_DD_01_Loot_and_Pillage.pngCKII_ToG_DD_01_Varangians.pngCKII_ToG_DD_01_The_Last_Zoroastrians.png



[video=youtube;V-edUnWQgyM]http://www.youtube.com/watch?v=V-edUnWQgyM[/video]

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It's wonderful to read the Dev Diary!

By the way, you have new playable pagans with special characters, but you will make a tune-ups to other two religions, too?(that is to say, Christianity and Islam)
 
Castille???? Really??
I was assuming you wouldn't include the Kingdom of Asturias (http://en.wikipedia.org/wiki/Kingdom_of_Asturias) but just make it be Leon in 867 already, but Castille?? Castille was a mere county until 1065 (http://en.wikipedia.org/wiki/Kingdom_of_Castile)
Christian spain was Asturias until 924, when the biggest mistake in Spain's history was committed (and that's saying a lot), moving the capital from the almost-heavenly beautiful Oviedo to the southern deserts of Leon, becoming the Kingdom of Leon.
I also assume the culture will be castillian, another mistake...
Create a new culture, Leonese, and just put the north of Spain under Leonese rule, although I would certainly love to be able to play as Asturias and never ever go south.
 
Very nice. Navigable rivers sound cool - will Republics be able to use them to build trade posts inland? That means Novgorod might finally be playable, for instance.
 
I just noticed that there are "Concubines" in the character screen. Are those pagan-only? And why, oh why, is there no section for Friends and Lovers still.
 
This looks awesomely super-awesome! I cannot wait to lead my vikings to victory!

(I just hope you guys aren't making another "face pack" for this expansion... please, they are just ugly and i hate being forced to use them for my favorite mods)
 
Exactly. How legit according to you are the two blobs named Holmgardr and Koenugardr instead of a dozen of Slavic pagan tribes at this date?

Debatable, to say the least. Even, if sticking with all time favorite Norman theory. This one screams: mod me, mod me :)

However...

Novgorod and Kiev were political centers, although hardly the blobs. It is more or less historical. There is no mechanic in game (in its current state) for showing tributary tribes as independent, so vassals they become.
 
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Castille???? Really??
I was assuming you wouldn't include the Kingdom of Asturias (http://en.wikipedia.org/wiki/Kingdom_of_Asturias) but just make it be Leon in 867 already, but Castille?? Castille was a mere county until 1065 (http://en.wikipedia.org/wiki/Kingdom_of_Castile)
Christian spain was Asturias until 924, when the biggest mistake in Spain's history was committed (and that's saying a lot), moving the capital from the almost-heavenly beautiful Oviedo to the southern deserts of Leon, becoming the Kingdom of Leon.
I also assume the culture will be castillian, another mistake...
Create a new culture, Leonese, and just put the north of Spain under Leonese rule, although I would certainly love to be able to play as Asturias and never ever go south.

Well spotted! I too was looking forward to playing as Asturias.
 
Nah, not really. I'm all for "gameplay and fun over the historic accuracy" in moderation. That's why I wouldn't mind some (non-ruling) dynasties in Gaelic areas to be Celtic pagan, so you could give them land (or they come to power due to peasant revolt) and eventually re-paganise Britain :p Wouldn't that be awsum? You don't even have to invent mechanics to Celtic paganism, just leave it generic vanilla CK2 pagan.

But with Slavic areas, making two de jure duchies of Kiev and Novgorod area and giving them all nearest Slavic tribes and especially naming them "Holmgardr" and "Koenugardr" is too fricken viking-biased.

Careful, threads were closed before when it was barely suggested that the developers "may have been" biased :) Of course, one would argue, a dev diary thread is a better thread to debate them about their Norse bias, since it is unlikely that it would be closed.

I do agree though that using Norse names and enlarging Kiev and Novgorod's domains is not historical. I have less of a problem with the latter than with the former. The truth is, despite all the theories, this is a rather obscure time in Russian history. One has to view Rurik on the same level as Romul and Merovech. And since the time is obscure, well... everything goes. If we had Russian developers making this game, you would see a slightly different map of E. Europe, but the difference would be in minor details.
 
Well spotted! I too was looking forward to playing as Asturias.

Probably because it would require them to script a way for it to become Leon, Castille and Galicia. The only other way would them to have it as a cultural title for one of the Spanish kingdoms and have a unique culture that changes to Castilian.
 
oh my gawd. this will make boatbombing as a norse scandinavian empire MUCH more fun.

also, does this mean novogord will be a proper republic now in later start dates? and that we will have republics expanding their influence downriver?

also, muslim women now seem eligeble for inheritance. which is nice as well.