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Hello, I'm Crusader Kings II developer Goosecreature. You may remember me from such Developer Diaries as "Events and Decisions" and "The Heathens are Coming." Today I'll be talking a bit about - you guessed it - the events and decisions of The Old Gods. This expansion will introduce many of these and not just for the Vikings.

As a Norse Pagan, you can hold a blot every nine years during winter. This is a good way of making your vassals like you more, and it is somewhat similar to a feast with one big difference – the human sacrifice. During a blot, four random prisoners will be brought up from your dungeon and you will have to decide whether or not to sacrifice them to the Allfather for prestige and piety. If you have no prisoners, some nameless thralls will be sacrificed instead but this won't bring you nearly as much renown. Anyone can be sacrificed, including close family members, but you will earn extra piety if your victim is a Christian or a Muslim. These are harsh times and the world is not a friendly place.

View attachment CKII_ToG_DD_05_Blot_Sacrifice.jpg

Another way of increasing your prestige is to commission a runestone. This can be done only once in a character's lifetime, and you can choose to devote it either to yourself or one of your parents. The Scandinavian dueling tradition of holmgång is also in the game, and Norse characters can, under certain circumstances, challenge each other to single combat on an isolated islet. There are also events for Norse characters leaving to join the Varangian Guard, the discovery of Greenland and Vinland, characters gaining the Viking or Berserker traits, the appearance of the Jomsvikings and the Seljuks, völur (mystic seers) joining your court, and many more.

View attachment CKII_ToG_DD_05_Holmgang.jpg

The Mongols will have a decision to hold the nerge, a great hunt in which most of their army participates. This is in essence a massive military training exercise that sees the different wings of the Mongol army coordinating maneuvers and driving wildlife before them in close formation. Once encircled, the wildlife is killed and the army gains both provisions and invaluable experience working together as a single fighting force. Doing this will give your armies a morale boost.

Suomenusko pagans will be able to hold the Ukon Juhla festival, where they worship the god Ukko in the hope of improving their harvests. For Romuva pagans, the Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated. Finally, Slavic pagans can hold a festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells and other glamorous clothing.

View attachment CKII_ToG_DD_05_Jarilo.jpg

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There have been a lot of requests for us to go into more detail on the Zoroastrians, which is something we hadn't originally planned to do for the Dev Diaries. In order to please YOU (yes, you in particular), the next part of this diary will be devoted to them.

For those who aren't familiar with it, Zoroastrianism is an ancient religion that originated in Persia. It predates the Abrahamic faiths by quite a bit, and was the state religion of the Achaemenid, Parthian and Sassanid empires. Its decline as a major religion came with the Arab invasion of Persia and the spread of Islam in the 7th century, but pockets would still remain in the Central Asian hinterlands of the former Sassanid Empire centuries later.

View attachment CKII_ToG_DD_05_Zoroastrian_Persia.jpg

By 867, the common folk in several parts of Persia still cling to Zoroastrianism but they are the subjects of Muslim rulers and their conversion to the Mohammedan faith is only a matter of time. Just north of these domains, along the eastern shores of the Caspian Sea, Satrap Vandad of the Karen dynasty rules the last independent Zoroastrian realm on the map. This is a challenging starting position and reclaiming Persia and its holy sites for the Zoroastrian faith will not be easy, but it can be done.

Zoroastrianism is not a member of the Pagan religious group, and so they have no need to reform their religion. They will start the game in 867 without a High Priest, but if you hold the Persian Empire there is a decision to restore the position of the Moabadan-Moabad (the Priest of Priests). Just like the Pope, this priest can grant divorces and sanction invasions against other Zoroastrian realms. You'll probably be the only one at this point, so this likely won't do you much good unless your carefully built Zoroastrian empire fragments in civil war.

Also, Zoroastrian rulers are able to enter holy marriages with close relatives of the opposite gender. Such a sacred union will increase their standing among vassals, but producing a healthy heir may become a problem... fortunately, you can always fall back on your concubines for that.

View attachment CKII_ToG_DD_05_The_Zoroastrian_Church.jpg

If you manage to stage a miraculous Zoroastrian recovery and reclaim the Persian Empire, you will have the option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself. This will not only earn you a new nickname, but you will also get a new trait that significantly boosts the opinion of all Zoroastrian characters towards you. All future descendants of the Saoshyant will also get a less powerful version of this trait, even if they convert to a different religion.

That's all I have for now. I hope you'll have a pleasant Wednesday!
 
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Would'nt that make it a little easy to reform it?
My idea:

Holy sites:
Ynys Mon (Gwynedd ingame) (Last druidic stronghold against the romans in Wales, now site of Anglesey)
Center of Gaul (Chartres ingame) (Ancient druidic meeting place in France) or Carnac (Britanny ingame) (Standing Stones)
Brigantia (Coruña ingame) (Brigantia was the seat of the Milesians) (Could be Santiago de Compestella, to initiate hostility with christians)
Hill of Tara (Dublin or Kildare ingame) (Seat of the High Kings of Ireland)
Ynys Afallach (Galloway ingame) or Isle of Man or Ynys Mecault (Possible location of Avalon/seat of Manawydan/taken from Winter King mod, could not find proof of religious importance but could be better balance wise)

(Though I just checked Cruacha and that could be a good idea, what was its importance?

I suppose my druidism was a little hiberno-centric. Given most Irish kingship was sacral, I figured ancient oppidium would suffice.
 
How important were the west african pagans, and how much was already muslim in 867? To be honest, I (for one) couldn't care less about the african pagans.

At the 1066 start there are 3 west african pagan rulers, I would imagine that in 867 there would be more of them. Personally I would love to conquer the world from the canary islands while trying to keep my starting religion. this religion is currently called 'Pagan'. Interestingly enough this religion seems to lump all non otherwise specified religions together (the non christian emperors are also 'Pagan').
 
can u guys make some related coat of arms for zorastrians? for the families and for the realm (county, duchy, kingdom, etc.) cos i dont rly think a cross is a good realm COA for a zorastrian duchy (or satrapy) :D
 
I'm still wondering why Finnish and Estonian pagans can't raid over the sea like the Norse. Finns and Estonians were vikings too and kept on raiding even long after the Scandinavians had converted to Christianity.
Courland also did some raiding.
Well anyway this part of region in game is a big mess anyway and most buyers of this game are westerners (I guess) and they mostly care only about muh vikings on this DLC. It's only marketing though.
 
Courland also did some raiding.
Well anyway this part of region in game is a big mess anyway and most buyers of this game are westerners (I guess) and they mostly care only about muh vikings on this DLC. It's only marketing though.

I'm not gonna complain too loudly: what I've seen TOG doing so far is already leaps and bounds ahead of the joke Scandinavia and the Baltic was previously. The entire region is getting attention, Scandinavia more so than Finland and Lithuania, but all of it is getting that much needed attention. Vikings getting more of it doesn't change that, if you boot up a game right now, Lithuania consists of nothing but a smattering of unplayable (without modding), flavorless tribes that only know how to suck and die within a decade of gameplay.
 
For the first time ever I'm looking forward to playing in the east. :D
 
Any idea of having Orthodox great holy wars, or better yet, linking religious rebellions to holy wars?

AFAIK, the orthodox did not believe in the Holy Wars so it would make little sense for them to start them.
However, they (or at least Byzantinum) should be allowed to join a Catholic "Coalition to liberate the lands from Muslim threats" IMO. Byzantinum did participate in the first two crusades after all.
 
And while we're at it, guise, can we end this sillyness with Rus and Ruthenia being two separate entities? Just make Rus' the Kingdom of Novgorod and Ruthenia - the Kingdom of Kiev and make "Rus'" the empire instead of Russia. Profit.
I thought Ruthenia was meant to be Kiev?
 
For the first time ever I'm looking forward to playing in the east. :D

I'm having a hard time restraining myself from starting any new games in any PI title in Northern or Eastern Europe, solely because I know once this is released I'll never be further west than Kiev and further south than Stettin ever again in CKII... unless it's Africa, they can come too.
 
AFAIK, the orthodox did not believe in the Holy Wars so it would make little sense for them to start them.

The issue there is neither really did pagans. But Byzantium already has holy wars. Perhaps proper use of the reconquest cb against areas i which there are majority greek or orthodox populations but run by foreign or infidel rulers.
 
If you are refering to polandball, this was just a joke ;) I would love to play as a viking or restitute Zoroastrianism. But it would be great to play as Slav with cool mechanics as well.