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Hello, I'm Crusader Kings II developer Goosecreature. You may remember me from such Developer Diaries as "Events and Decisions" and "The Heathens are Coming." Today I'll be talking a bit about - you guessed it - the events and decisions of The Old Gods. This expansion will introduce many of these and not just for the Vikings.

As a Norse Pagan, you can hold a blot every nine years during winter. This is a good way of making your vassals like you more, and it is somewhat similar to a feast with one big difference – the human sacrifice. During a blot, four random prisoners will be brought up from your dungeon and you will have to decide whether or not to sacrifice them to the Allfather for prestige and piety. If you have no prisoners, some nameless thralls will be sacrificed instead but this won't bring you nearly as much renown. Anyone can be sacrificed, including close family members, but you will earn extra piety if your victim is a Christian or a Muslim. These are harsh times and the world is not a friendly place.

View attachment CKII_ToG_DD_05_Blot_Sacrifice.jpg

Another way of increasing your prestige is to commission a runestone. This can be done only once in a character's lifetime, and you can choose to devote it either to yourself or one of your parents. The Scandinavian dueling tradition of holmgång is also in the game, and Norse characters can, under certain circumstances, challenge each other to single combat on an isolated islet. There are also events for Norse characters leaving to join the Varangian Guard, the discovery of Greenland and Vinland, characters gaining the Viking or Berserker traits, the appearance of the Jomsvikings and the Seljuks, völur (mystic seers) joining your court, and many more.

View attachment CKII_ToG_DD_05_Holmgang.jpg

The Mongols will have a decision to hold the nerge, a great hunt in which most of their army participates. This is in essence a massive military training exercise that sees the different wings of the Mongol army coordinating maneuvers and driving wildlife before them in close formation. Once encircled, the wildlife is killed and the army gains both provisions and invaluable experience working together as a single fighting force. Doing this will give your armies a morale boost.

Suomenusko pagans will be able to hold the Ukon Juhla festival, where they worship the god Ukko in the hope of improving their harvests. For Romuva pagans, the Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated. Finally, Slavic pagans can hold a festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells and other glamorous clothing.

View attachment CKII_ToG_DD_05_Jarilo.jpg

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There have been a lot of requests for us to go into more detail on the Zoroastrians, which is something we hadn't originally planned to do for the Dev Diaries. In order to please YOU (yes, you in particular), the next part of this diary will be devoted to them.

For those who aren't familiar with it, Zoroastrianism is an ancient religion that originated in Persia. It predates the Abrahamic faiths by quite a bit, and was the state religion of the Achaemenid, Parthian and Sassanid empires. Its decline as a major religion came with the Arab invasion of Persia and the spread of Islam in the 7th century, but pockets would still remain in the Central Asian hinterlands of the former Sassanid Empire centuries later.

View attachment CKII_ToG_DD_05_Zoroastrian_Persia.jpg

By 867, the common folk in several parts of Persia still cling to Zoroastrianism but they are the subjects of Muslim rulers and their conversion to the Mohammedan faith is only a matter of time. Just north of these domains, along the eastern shores of the Caspian Sea, Satrap Vandad of the Karen dynasty rules the last independent Zoroastrian realm on the map. This is a challenging starting position and reclaiming Persia and its holy sites for the Zoroastrian faith will not be easy, but it can be done.

Zoroastrianism is not a member of the Pagan religious group, and so they have no need to reform their religion. They will start the game in 867 without a High Priest, but if you hold the Persian Empire there is a decision to restore the position of the Moabadan-Moabad (the Priest of Priests). Just like the Pope, this priest can grant divorces and sanction invasions against other Zoroastrian realms. You'll probably be the only one at this point, so this likely won't do you much good unless your carefully built Zoroastrian empire fragments in civil war.

Also, Zoroastrian rulers are able to enter holy marriages with close relatives of the opposite gender. Such a sacred union will increase their standing among vassals, but producing a healthy heir may become a problem... fortunately, you can always fall back on your concubines for that.

View attachment CKII_ToG_DD_05_The_Zoroastrian_Church.jpg

If you manage to stage a miraculous Zoroastrian recovery and reclaim the Persian Empire, you will have the option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself. This will not only earn you a new nickname, but you will also get a new trait that significantly boosts the opinion of all Zoroastrian characters towards you. All future descendants of the Saoshyant will also get a less powerful version of this trait, even if they convert to a different religion.

That's all I have for now. I hope you'll have a pleasant Wednesday!
 
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I thought Ruthenia was meant to be Kiev?

Kievan state is called "Kievan Rus'" which is roughly what Ukraine is today (minus some parts), while in game Rus' is roughly what old Russia (core) is today.

However i still think its an ok set up. Dont know how id feel about having Kingdom of Novgorod instead of Rus'.
 
Will there be pagan or Zoroastrian heresies?

I'm not sure about the latter, but the former could represent adherence to non-standard deities. I wouldn't mind being a Loki-ist, for example.
 
Will there be pagan or Zoroastrian heresies?

I'm not sure about the latter, but the former could represent adherence to non-standard deities. I wouldn't mind being a Loki-ist, for example.

Well, unreformed Pagans are heresies of reformed Pagans, but beyond that there's been no mention I've noticed.
 
will there be a change in the imprisonment mechanics, something like the elder kings holding capture mechanics would be nice, because i dont think theres a way to capture non vassal women in vannila
 
Will there be pagan or Zoroastrian heresies?

I'm not sure about the latter, but the former could represent adherence to non-standard deities. I wouldn't mind being a Loki-ist, for example.
The former, you mean?
Zoroastrianism could easily have Zurvanism as a heresy, and maybe even Manichaeism
 
Well at different times and places, certain Norse Gods were more important than others. I think the raiding vikings held Odin at the top of the pantheon, but other's saw Thor or Freyr as the chief deity. Not sure if it really counts as heresies though.
 
Yeah, that's the sort of thing I was talking about.

Something akin to that Ragnarok cult in Lux would be fun too, if rather fanciful.
You a good point make.

Heresies for pagans, which where already called heretics in medieval, this might be too deep I think it's already enough with all that reformation deal.
They weren't called heretics, they were called heathens.
A heathen is one of a different faith, a heretic is one of a differing doctrine but of the same faith :rolleyes:
 
will there be a change in the imprisonment mechanics, something like the elder kings holding capture mechanics would be nice, because i dont think theres a way to capture non vassal women in vannila
You'll now take court members as prisoners when you successfully siege a castle.
 
They weren't called heretics, they were called heathens.
A heathen is one of a different faith, a heretic is one of a differing doctrine but of the same faith :rolleyes:
In modern times, yes even a kid could separate these terms, but I have read some old texts (don't ask for source it was in school long time ago) and pope basically wrote that Lithuanians where heretics (and that was not a translational fault, but pope just didn't knew it all).
 
In modern times, yes even a kid could separate these terms, but I have read some old texts (don't ask for source it was in school long time ago) and pope basically wrote that Lithuanians where heretics (and that was not a translational fault, but pope just didn't knew it all).
When was this, though?
If it was in the mid-14th century, he would actually have been somewhat right
 
Kievan state is called "Kievan Rus'" which is roughly what Ukraine is today (minus some parts), while in game Rus' is roughly what old Russia (core) is today.

However i still think its an ok set up. Dont know how id feel about having Kingdom of Novgorod instead of Rus'.

Kievan Rus was basically both in-game Rus and Ruthenia combined. Rus and Ruthenia are the same thing, just as England and Angleterre, different spellings of the same entity.

I question having two kingdoms instead of one in Rus, whatever names they might have. It was Rus, one entity. Novgorod at its height was never a kingdom-tier entity. Grand Principality, yes, kingdom, no. Instead of two kingdoms, let's make it easier to form Rus, make a 60%(?) requirement less harsh (they are a lot of provinces there) if you own Kiev (or own 2 out of 3 duchy titles: Kiev, Novgorod, Moscow). Let us not have any empires there either. Tsardom of Russia is outside of CK2 timeframe. Of course, the nowdays tendency is to have empires everywhere. Myself, I'd rather Paradox went CK2+ way and allowed titular empires first, with de jure being slowly established after the titular ones are made.
 
A problem is that a large Rus kingdom makes it too hard to form for most, and then too easy to de jure war for the remaining land once formed, which is probably why it was split in the first place.