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Dev Diary #101 - Saints and Ancestors

Hello there! Another week, another Dev Diary!


This week we are going to take a look at the Saints, their potential Pagan counterparts, and how they will work in Holy Fury.


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After the death of a pious Christian character, there is a chance for the Pope/Patriarch/local bishop to decide to beatify them. This is how they’re shown to be truly pious Christians. There will be an announcement sent out to the dynasty as well as the ones in the realm of the character. A beatified character gets a special trait, and a chance to later on be canonized.


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If they do indeed go on to become Saints, another announcement message will be sent out to all Christians of the same faith, as well as their dynasty members. The character in question will be given a special nickname, a miracle will be associated with him/her (this is mostly for flavour) and they will be given a special bloodline. Note, any Christian with a religious head can become canonized, not only Catholics.


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The Saint will have their burial site made public, usually in their capital or another nearby province in the form of a Province Modifier. This gives a permanent benefit for whoever holds the Burial Site, as well as some new flavor events that might happen. Any church holdings in the province will be able to create a small shrine to the local Saint. As well, if any raiders were to drop by the province, they might loot and ruin the burial site for some extra gold and prestige.


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A new icon and menu have been added to the religion screen for Christians, where they can check all the Saints that have been created for their faith throughout the game. We figured it would be a handy way of keeping track of everything.


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For those enjoying pilgrimages and traveling, we have added a new option and event chain to travel to a Saint’s burial site. It will find 4 relevant burial sites of Saints created throughout the game. If there isn’t 4 existing in the game yet, there will be up to 3 placeholders filling those spots. Hopefully it will be an interesting change of pace from the regular pilgrimages.


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If the Catholics are led by a particularly terrible Pope, you might even see the cases of “Impious Saints” as we call them. In the worst case scenarios, this can end up with all of Catholicism embroiled in a massive war, fighting for the piety of the Holy See. The impious Saint in question will get a Bloodline as well, but it doesn’t quite bring as many benefits as most other bloodlines do.


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For those of you who don’t care particularly much about Catholics, or Christians in general, we have added a new Reformation doctrine where one can take on the benefits of Saints into your pagan faith. Instead of caring about such silly things as “Piety”, “Humbleness” or other supposed positive traits, the Venerated Ancestors will be based on things your religion cares about. So if you reform your religion to be a warlike one, one is more likely to become a Venerated Ancestor if you do things that are warlike.


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For those of you preferring to lead religions yourself, you will occasionally be given the choice of people the religion will venerate as a worthy ancestor. The dynasty of the character in question will, of course, be very appreciative of their family member being venerated as an Ancestor.

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For the characters receiving that honor, there is a whole slew of new special bloodlines attached to them, as well some special nicknames.


Hopefully you enjoyed this little peek into the upcoming feature for CK2, and we are excited to hear your thoughts on it. Until next time!
 
In other words non-pagans aren't dead ^^
I really love how religion got more and more options, events and benefits.

Can we stack that bloodlines? Or would there be a limit for a dynastie, to not get too many saint bloodlines with stacking piety?

It is possible, but it is less likely to happen if you already have a Saintly Bloodline in your dynasty.
 
Can Fraticelli have Saints if they manage to form their Papacy? Will they keep the main catholic list of saints from before they did if so?

They can. They will not keep the list however, all the Saint lists are kept separately. Any Christian Religion with a Religious Head can have Saints. Any Christian Religion with the exception of the Waldensians can have Beatified characters.
 
Great Dev Diary @Snow Crystal . Question:
If you choose Ancetor Veneration on reforming and get Eldership succession law, will you be locked on Eldership succession permanentally, or can you change it to, say primogeniture or seniority? And if it is possible switch succession law later, will I lose Veneration if I do so?

PS. can't wait for the dev diary on coronations.
 
Is there going to be a game rule regarding saints?
I mean, for example:

Requirement to become a saint
-default
-higher requirement

Or maybe:
Sinful saints:
-disabled
-default
-only sinful characters can be canonized
 
If you choose Ancetor Veneration on reforming and get Eldership succession law, will you be locked on Eldership succession permanentally, or can you change it to, say primogeniture or seniority? And if it is possible switch succession law later, will I lose Veneration if I do so?
Enabling and enforcing a law are different effects. Picking the Doctrine only makes it possible to select the law despite not meeting its default conditions.
 
I've just imagined reformed pagan religion with Divine Marriage and Ancestor Veneration with some lewd characters with sisters/nieces/daughters as vives/concubines as pagan "saints"... :rolleyes:
 
They can. They will not keep the list however, all the Saint lists are kept separately. Any Christian Religion with a Religious Head can have Saints. Any Christian Religion with the exception of the Waldensians can have Beatified characters.

I was under the impression that both the Waldensians and the Lollards were very similar, perhaps almost identical, except for mainly their respective regions of residence. I am curious to know why the Lollards have the Beatification, while the Waldensians do not, of which denomination the Lollards supposedly originated from in influence. I am currently studying both groups, and their histories are very interesting!
 
Saints got a special trait. Is this trait only there to mark him as saint, or do othere profit from it?
Because it feels a bit useless to get the saint status, if you are already dead.
 
so, if I understood an answer of designer well, you will not add saint trait to death charecter in game? e.g. If I start play in 1200, king Stephen I. of Hungary (died in 1038, cannonized 1083) is not saint in game?