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Dev Diary 11: Stopping The Snowball

Hey! So today we will talk about some mechanics we’ve added to make other rulers react to what happens in the world. We want to slow down the snowball and prolong the time it takes to conquer the world, so it shouldn’t be as easy to do. Snowballs are pretty evil, just like medieval rulers.

Just as with the shattered retreat mechanic we took inspiration from Europa Universalis 4 in our decision to add Coalitions. Our coalitions however are based on an Infamy value instead of Aggressive Expansion. You might recognize the name Infamy from our old games, but even though it shares the name it will work quite differently.

Infamy is limited to be within the range of 0 to 100% and will slowly decay over time based on how strong your max military potential is. When you hit 25% infamy, coalitions will be unlocked and AIs will start joining them based on how threatened they feel.Your infamy will serve as a hint on how aggressive and dangerous other rulers think your realm is. You gain infamy primarily by conquering land through war or by inheriting a fair maidens huge tracts of land.

The amount of Infamy you gain is based on the action you do, how much land you take and how large your realm already is. So for instance the Kaiser of the HRE declaring a war for Flanders and taking it is going to make the neighbours more worried than if Pomerania manages to take Mecklenburg.
capture(56).png


Coalitions themselves are mostly defensive in Crusader Kings, if any member gets attacked by the target of the coalition they will automatically be called into the war. If a member starts a war against the target they only get a normal call to arms which they can choose to decline.

For an AI to join a coalition they will consider the relative strength between the target and themselves, how threatened they think they are and how much infamy the target has accrued. You can view the current coalition someone has against them by the diplomacy field on the character screen.

capture(54).png


But it might not be the easiest way to view it so we also added a mapmode to more easily visualize Coalitions. A nation which turns up white is the nation you have currently selected, blue will be targetable for coalitions, yellow means they have a coalition against them and Red means they are members of the coalition against the currently selected one.

capture(55).jpg
 
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Good to see badboy back; I think it will be a good addition.

Just because you switch to your heir doesn't mean that suddenly all the conquests the father did magically disappears. Neighbors would still be worried about you even if you are a 18 year King.
Actually wouldn't people even be more worried about the 18 year old?
His father may have been a big war monger in his young days, but in his old age he slowed down. Now the next generation is here and who knows what he might do since he is young and might well want to step out of the shadow of his father. That is what you should worry about; not the 70 year old emperor who is semi retired from conquering.
 
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Also, will my infamy negatively affect me in terms of negotiating? "Normally, I'd be okay with this marriage, but this dude is too infamous."

Seems to me that infamy would be a good reason for a nation to form a marriage-based non-aggression pact, if not an actual alliance.

EDIT: That said, I think it's too early to condemn or embrace the aspects of the patch. I want to see how it plays out in actual game play.

The pact system already does something similar, with or without Infamly, according to the dev diary.

I hope it's "with", I don't like the game accumulating too many related features that work independently of each other.
 
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I created an account in the hopes that perhaps you can reconsider this update. I'm sorry, but this is a very bad feature and I'll hope that somebody, anybody, who is in charge of this, can come to reason and go somewhere else with the game.

I have 479 hours on CK2 and 64 hours on EU IV. So perhaps my review is rather biased.

CK2 is FAR BETTER than EU IV is. Please stop making CK2, which is outstanding, more like EU IV, which is an overly scripted nightmare. You are fixing a problem that does not exist.

Snowballing has it's own problems that actually being good at the game can fix, such as internal problems, other religions, the byzantine empire. Snowballing is, quite frankly, extremely difficult unless you are an incredibly good player.

CK2 has plenty of features to prevent snowballing. Rather than script more things into it, keep it the way it is. The AI have plenty of opportunity to counteract the players growth, whether it be religion, land needs, family connections.

With those features in mind, the time period had zero reasoning for any balance of power or counteracting fears, unless it was for a religion. The other kingdoms during Charlemagne's reign quite frankly did not care that he was expanding, they may have seen him as a savour for christendom.

People are comparing this to the Aztec invasion, but at least you can disable that if you don't want it.

This is not EU IV. Stop making it like EU IV.

How about dedicating your resources on FIXING THE MULTIPLAYER DESYNC ISSUES?


Let's do some math, shall we?

better multiplayer = more incentives to recommend game = more sales.

preventing skilled players from expanding = less incentive to play the game = people stopping playing the game.
 
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You are not being stopped from expanding. Stop making a mountain out of a mole hill.

I'm not the one making a mountain of a mole hill as far as snowballing goes.

EDIT: Perhaps I should address that. To be good at EU IV you have to follow a certain path of your actions to actually expand. CK 2 provides limitless possibilities. EU IV controls you and what you do with far too many scripts. You can do far more than invade people in CK 2 to actually be good. Their are only 2 ways to win in EU IV, invade 1 region every 10 years to avoid coalitions or subjugate tiny countries. If you mess up once, overextend, you lose the game, that's it. Everybody around you takes everything with zero repercussions to their nation.

That fact that THIS is something these devs want CK2 to be more like is absolutely insane.
 
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Someone was right - Paradox have never completely succeeded in dividing the fanbase to this extent since Sunset Invasion. :p
 
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People aren't going to stop because the game got harder to world conquest. There is not less incentive to play the game. Your argument is flawed because you based it around not being able to expand, this is false. You can expand.

Take it from someone has ~3,000 hrs of CK2 and ~200 hr of EU4 under their belt, this mechanic isn't going to stop me from playing it, nor will it stop you. Just because it is based on a mechanic from another game, does not mean it functions the same.

You don't like the mechanic as an idea, well guess what either do I, but making up nonsense based on no evidence, please.
 
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People aren't going to stop because the game got harder to world conquest.

The hundreds of comments complaining about this feature tells me otherwise. This feature will be a nightmare for new players especially, whom already have to a hard time learning to control their own nation.

The devs should be focused on making more content and fixing issues that have plagued this game from the get-go, like multiplayer - not impeding gameplay.
 
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If we're going to introduce systems from EU4 to make expansion more challenging, how about applying the Favours mechanic to internal vassals? If they give you troops or taxes, they will expect something in return!
 
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The hundreds of comments complaining about this feature tells me otherwise. This feature will be a nightmare for new players especially, whom already have to a hard time learning to control their own nation.

The devs should be focused on making more content and fixing issues that have plagued this game from the get-go, like multiplayer - not impeding gameplay.
You see one upcoming piece of content and suddenly know everything that is slated for release, good to know.
 
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Someone was right - Paradox have never completely succeeded in dividing the fanbase to this extent since Sunset Invasion. :p
I can't believe they pulled it off with one announcement for a free patch that's the amazing part about this
 
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I can't believe they pulled it off with one announcement for a free patch that's the amazing part about this

Free content means automatic forced update. It isn't some DLC that is absolutely your choice. I know that 'ya don't have to update if you don't like it' but when something is paired with actual great features it's a real shame they found this necessary.
 
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Free content means automatic forced update. It isn't some DLC that is absolutely your choice. I know that 'ya don't have to update if you don't like it' but when something is paired with actual great features it's a real shame they found this necessary.
You haven't even played with it, yet you are condemning it as a bad feature.
 
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You haven't even played with it, yet you are condemning it as a bad feature.

The concept has been explicited well enough to allows us to have an opinion. Anti-blobbing from external factors rather than from internal disintgration, as it happened historically. No need to play with it to disagree strongly with the idea.
 
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The concept has been explicited well enough to allows us to have an opinion. Anti-blobbing from external factors rather than from internal disintgration, as it happened historically. No need to play with it to disagree strongly with the idea.
What if and this is a crazy idea guys they do..... both huh what if adding an external factor doesn't mean some god says they are not allowed to buff factions or tie things to infamy but nah thats just too ridiculous to even be plausible right.
 
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What if and this is a crazy idea guys they do..... both huh what if adding an external factor doesn't mean some god says they are not allowed to buff factions or tie things to infamy but nah thats just too ridiculous to even be plausible right.
Well, here is another crazy idea.

Maybe, just maybe, adding something that's a bad idea doesn't suddenly become good when something that's a good idea is also added.

Improving internal factions would not make infamy, as it's thus far been presented, a good idea.
 
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You haven't even played with it, yet you are condemning it as a bad feature.

Assuming the Infamy decay is linear, the screenshot tells us that the poor Sultan has to wait almost 40 years until he can think about declaring war again, because of one single successful invasion. If realms remain as stable as before, that is 40 years of doing almost nothing, but watching the game as it crawls along. Right now, even the 10 year truce timer can feel like eternity near the end of the game. I cannot imagine any way this could be fun.

And it can only be a good feature if it adds fun to the game. If you have a better imagination than me, please enlighten me how you think that it could possibly improve your enjoyment of the game.

To make matters worse, I do not think it can actually stop the snowball, it just slows it down.
 
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Well, here is another crazy idea.

Maybe, just maybe, adding something that's a bad idea doesn't suddenly become good when something that's a good idea is also added.

Improving internal factions would not make infamy, as it's thus far been presented, a good idea.
Im not saying it would im saying they can add a new external factor and still add an internal one because there's nothing stopping them from doing that unlike some people suggesting that you can only have one or the other
 
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