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Dev Diary #113 - Community Choice Event Pack

Greetings!

We’re all back, gathered from the holidays, and ready to set sail for 2023! Actually, most of us have been back for a few weeks by this point, working away on this year's big release, but we're not going to be talking about that just yet. That's not to say we're not going to in the future, but until we are ready to, we want to give you something to dig your teeth into as a community. This is the first of a small series of Dev Diaries about some more minor things, teasers, and today, about a brand-new community initiative!
But first, here’s a small teaser of something coming in the expansion:
teaser1.png

[Image - Teaser]

Later this year, after we’ve released the next big expansion and before we start working on the next large project, we’ll have a period where we have the time and opportunity to work on an event pack. For the last event pack we chose ‘friends and foes’ as the core theme, as it was something practically everyone in the team felt strongly about, and something that needed more content in the game. Since then, we’ve had so many ideas for future event packs, both from within the team and outside, and this time it’s harder to choose…

Therefore we’d like to invite all of you to help us decide which theme to pick! We have three themes that we’ve curated, which means a few things; each theme has designers on the team that are passionate about them, and we know roughly what free feature we’d like to add to the update that will accompany the event pack: generally we'll be aiming for something with a similar size and impact as Friends & Foes' Memories system, which heavily ties into the events we're making but is relevant across the game as a whole.

We don’t have final names for the event packs yet, but as we enjoy alliteration here’s what we’re calling them and a very brief description of each:

Wards & Wardens - Anything childhood-related, with themes such as: playing as a child, being a guardian, handling children in court, and so on. A deep dive into what being a child in the Middle Ages was actually like, and what guardianship meant in practical terms.

Love & Lust - An exploration of more intimate relationships, with themes such as: expanded seduction, romance, married life, and so on. This would be a great time to allow lovers and spouses to take on a larger role in the game.

Villains & Vagabonds - Events and content around Dread and Tyranny, exploring what it means to be dreaded, leveraging your fearsome reputation, making dread more visible, and the consequences and opportunities of being a tyrant. It’d also be interesting to explore the other side of the coin from Dread - fairness, and honor.

Even though this event pack is something we’ll work on later this year, it’s good to get your input now - this way we can start working on it without delay as soon as the next big expansion is out! As we have a lot of talented event-crafters on the design team, we feel quite confident that we can adapt to whatever theme you, as a community, choose.

If this turns out to be a popular activity, it is possible that we will do it again in the future! The themes that do not get chosen this time will likely make a comeback, alongside some new challengers.

The poll to vote is located in a separate forum thread here. Voting will begin today and you will have until January 27, 8am CET to discuss the different themes and cast your vote. We’re looking forward to seeing which theme you like the most!


EventPackThemeVote.png
 
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I solemnly swear that if Love & Lust wins the poll, I will add non-wolf pelt ways to prove your love to other characters.

By contrast, for every percentile that Love & Lust loses the poll, I will add one additional piece of wolf-only content to the romance scheme.

These are my terms. Vote as you will.
 
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^ He does not have the time to promise these things.

I do, though. If Villains & Vagabonds wins, I'll remove all wolves from the game in its entirety.
 
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I solemnly swear that if Love & Lust wins the poll, I will add non-wolf pelt ways to prove your love to other characters.

By contrast, for every percentile that Love & Lust loses the poll, I will add one additional piece of wolf-only content to the romance scheme.

These are my terms. Vote as you will.
Come on. You know that the Wolf is the way. Love and Lust has already lost.
 
So, the teaser image. A bridge with towers on either side. Who is the most famous fictional lord with twin towers on either side of a bridge, which they used to make lots of money?

The Freys in ASOIAF/GOT.
 
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I'm sorry to be mood breaker but you scroll literally any CK3 forums and you'll get people lamenting the sandbox the game is. There are so many features so far off in time and yet the game designer insists in flavorless role playing packs ? Events which bring zero variety and replayability while we miss pandemics, regency, successions flavor, regional mechanics etc
I literally made a pdx account to post this
 
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I'm sorry to be mood breaker but you scroll literally any CK3 forums and you'll get people lamenting the sandbox the game is. There are so many features so far off in time and yet the game designer insists in flavorless role playing packs ? Events which bring zero variety and replayability while we miss pandemics, regency, successions flavor, regional mechanics etc
I literally made a pdx account to post this
Before the Event Pack there will be another larger Pack. It is in the Dev diary. The Event Pack is the one after that.
 
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I'm sorry to be mood breaker but you scroll literally any CK3 forums and you'll get people lamenting the sandbox the game is. There are so many features so far off in time and yet the game designer insists in flavorless role playing packs ? Events which bring zero variety and replayability while we miss pandemics, regency, successions flavor, regional mechanics etc
I literally made a pdx account to post this
arent they also making a big dlc? how are you sure those features arent gonna be in the dlc or the free update that comes along with it?
 
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Nice! Good to have the DDs back. Choosing one of three themes isharder than it seems.

Anyway, regarding the teaser TINFOIL HAT ON. You guys previously said that the nexy big DLC will somehow improve the relation between map and character and now you show us a bridge. I interpret this in two possible ways. Since this looks like an event background you might be developing after all some sort of travelling system that might revamp decisions like pilgrimages, leading troops, feasts if you are a guest or travelling to pay homage.

Maybe you are teasing us about buildings? Royal Court re-did the culture system, could the free update accompanying the DLC be a revamp of the building/holdings system? Perhaps a way to make more impactful buildings or even customizing uniques like the great works of CK2? Being able to change terrains type maybe?

Being extra speculative here but since monarchs in the middle ages had more of a travelling court rather than a fixed one is there a chance that the next DLC will grant the player some sort of monarch actions like councilors have?
It is the bridge between England and France. Have you never heard of it?
 
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Some of the CK3 dev diaries do not show up for me in the featured content section of the forum's main page. As dev diary posts are not as regular as they used to be, I'd appreciate if they could at least show up there reliably so I don't risk missing one.

EDIT: Now it shows up, thanks!
 
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The teaser image, combined with...

As I’ve mentioned before, it’s too early to reveal the theme. However, the next Expansion is leaning towards the roleplaying side of the game. Without revealing too much we’re focusing in large parts on reinforcing the connection between map and character. The theme is not one that has been the subject of an expansion in previous iterations of CK - to make things extra clear; we’re not doing trade, imperial/byzantine mechanics, nomads, or similar this time.

...makes me think we're getting some kind of travelling court/character location thing.

I guess it could be about building bridges, infrastructure etc (especially after the "how could we improve development?" dev response that got posted here a while back) - but that wouldn't really fit with "the next Expansion is leaning towards the roleplaying side of the game".
 
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It seems the bridge is taking big inspiration from the style of the Pont Valentre in Cahors France, which is also touted as the Devils Bridge (from the devil bridge fable).

csm_0128-pont-valentre_b454f55cfe.jpg


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Even more interesting, there's a pilgrimage path of the "Way of St. James" through Cahors to Santiago de Compostela, part of the Le Puy Route
I really feel like we might see a revamp of the "On Pilgrimage/Hunting/etc" system, maybe with an actual location system for the game so characters can have burial places etc

pilgrims-roads-to-compostela-aubrac.jpg
 
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