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Hoping for some coronation some day...
And, will non-player charcters say "no" in non bloody weddings?
I have to say if a spouse did so in a bloody wedding that could turns out to be interesting:cool:

Edit: The very symbol of marriage inspired me, for grand weddings, the couple should also be able to promise luxury wedding rings.
The real problem, as often with AI characters, is not whether we could make them do something, but why they would do it, and saying no at the altar felt like one of those cases in which the risks involved in making the AI able to crash all the player's hopes and dreams (a.k.a. all the time and gold invested in the activity) were considerably larger than the advantages given by the extra flavor of being dumped at the altar... So the AI is not allowed to say no.
 
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Hello
- regarding Bloddy Weddings, isn't House Feuds DLC locked in Friends & Foes?
- in picture 10- MerryMaking.jpg there is a clipping issue where her hand is somewhere it should not belong.
- "Valid matches include your own marriage and those of your relatives, as long as your spouse candidate is set to be the dominant side in the couple": Does it mean that the player can get invited into a grand wedding as well when it is not the host?
- Correct, so feuds only appear if you have it
- The bride is being inappropriate again, quick, someone take her wine away!!!
- Correct, but only as long as it is the dominant party in the couple
 
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Still wondering why you didn't transition Meditate in Seclusion to the new system.

I suspect it's just a time issue. But hope you're aware of it. Maybe sometime this year?
Meditate in Seclusion actually uses the travel system now! There wasn't enough content in that system to make it a full activity, but characters now actually travel to the location chosen in the events :)
 
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That would be quite weird, yeah.

That said, it would be funny to 'request' a vassal or courtier's presence as a power-mad child monarch. Count Stidolphe the Geriatric might not want to 'steal' (technically speaking, the land and everything that grows on it belongs to his majesty the apple thief) apples with a child, but does he dare refuse?

That's pretty niche, though, so I'm sure there are more interesting things to code events for.
That would be hilarious! But yeah... a bit too niche for this dlc
 
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As someone who'd quite like the game to randomly crash my hopes and dreams and time and money I've invested a bit more than it currently does - will it be possible to mod in a (say) 1% chance for a character at your grand wedding to say "no".
Sure, it's pretty easy actually!
More difficult to balance and to make it make sense narratively (why would they disgrace you and themselves like that?), but totally doable!
 
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Will there be anything that prevents or hinders activities happening in times of war? For instance, if you're hosting a Grand Wedding for yourself, but then a war breaks out, will you be able to prematurely end the wedding so that you can lead your troops in battle?
If you are at an activity and war is declared against you, you will have the chance to cancel and return home
 
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If you choose to return home, does that happen instantaneously? Or does it take the usual travel time to get back home?

If the route home is part of the war, will there be a danger to your character while returning?
You must travel all the way back, and yes, there will be specific war dangers should an army be lying in wait for you along the path... mwahahaha
 
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makes sense, but what about coronations?
This is what I tell myself each night, rocking back and forth, knees to my chin. ;_; Coronations will come. Some day.

Honestly very gutted that we didn't get coronations for either Royal Court or Tours and Tournaments, but at least when we do get to them, we'll be able to make them with largely finished systems, which makes it easier to make both more content and more intricate content. :D Complications around coronations are such a fascinating part of the period for so many places, and coronations generally are honestly the thing I think is missing most sorely from the title right now.
 
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What's the thinking behind this? Isn't "father of the bride pays" more of a thing too?


What's the thinking behind this? Just simplicity?


Will matchmaking weddings be different to simply looking for a spouse for your younger brother in the usual way?



Are there dangers to travelling to a wedding in the same way as there are for other kinds of travel? Unique events etc?
- There are several combined reasons... One is because you are investing a lot in a marriage that would benefit someone else if the "dominant" side is not yours (as a player, why would you pay infinite money to organize a wedding for a daughter that is about to leave your court and dynasty and you probably won't see ever again?); another is that, from a narrative point of view, the non-dominant partner moves to the "household" of the dominant partner, so it makes sense that this is where the wedding takes place; there were also concerns of overall simplicity of access for the player, and simplicity for us to set up and maintain...
- Yeah, it's a matter of keeping interfaces and script clean, because as soon as you add more than one things get messy
- Matchmaking plays by its own rules: candidates must be participating in the same activity, of course; you can't choose anyone, but candidates emerge through events; their acceptance depends only on the way the events go and not on their usual AI acceptance
- All travels are mechanically the same, it doesn't matter to what activity you are going (except for the activities that are the travel action itself!), so yes, if you are traveling you can meet travel events (and dangers)
 
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If you do happen to be unlucky enough to be the unfortunate guest of honor at a Bloody Wedding, do you have any way to escape it other than not attending?
Of course, you're gonna get an event about skill-dueling your way out, but don't expect it to be easy :eek:
 
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Once again adoring all this content! Have some minor gripes that others have already voiced, won't repost, but have not seen this question: will Grand Weddings, perhaps, have spouse compatibility events? As in, an event or event chain that triggers that determines they're a friend, best friend, soul mate, rival, or nemesis. Perhaps it would trigger in the Wedding Night phase? I just feel like every spouse feeling totally neutral to each other, with several tools to become more than that locked behind perks, doesn't sit right.

I totally expect the answer to be "we were planning that sort of thing for Love & Lust but then people didn't vote for it," though!
Then I will disappoint your expectations because... Yes there are :)
 
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If I remember correctly one of the initial reactions to T&T was a rather lengthy, rather angry post about how bloody weddings never happened in reality and that the whole thing was just a cheap attempt to bring in GOT/ASOIAF fans. This sounds pushing back against that.
People doing evil things in MY medieval history? It's more likely than you think.
 
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