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Dev Diary #132 – Eccentricity & Adoption

Eccentric​

Hello hello hello, welcome to another Wards and Wardens dev diary! Today I'm going to be talking you through two new features: adoption and the Eccentric trait! We'll start off with the simpler of the two features: Eccentricity.

Why add a new trait in Wards and Wardens?​

Friends and Foes added the Loyal and Disloyal traits, but unfortunately these came quite late in development and as a consequence they were quite under-utilized, so we decided to have the discussion around new traits quite early this time around and we went over a few different ideas including Superstitious, Silly vs Serious, but we kind of knew all along that what we really wanted was something analogous to the Wild Wasteland trait in Fallout or CK2 Lunatic.

For those unfamiliar, Lunacy in CK2 was usually where we made our more… out there content. There are still echoes of this here and there in CK3, but for the most part, Lunacy isn't really the same as it was.
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The decision was made quite early in CK3's development that the lunatic trait would be analogous to real-world mental illness so this kind of content was typically deemed inappropriate. As a result of that decision, we've not really had an easy way to gate the sillier side of things when it comes to the player character. This has been a bit of a divisive subject on the forums, so we felt we needed some way to gate the content without resorting to game rules.

What is Eccentric? Who is Eccentric?​

Eccentric is a personality trait meaning it is an essential part of a character's personality. Eccentrics are erratic and irrational, but there is a method to the madness so they may be able to see things that other characters don't.
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Numbers are subject to balancing

Wards and Wardens being all about children and childhood made it the perfect fit for a new Personality trait, and as with all other Personality traits in the game, Eccentric can be acquired during childhood.
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People have been known to lose their marbles later in life, so a particularly stressed character may have a mental break which causes them to start seeing things in a more Eccentric way.
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As you can see in the below screenshot, a non-Eccentric child would just guess at the options presented to them, but an eccentric may think of something a bit more creative.
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There has also been an audit of some existing content to add checks for the Eccentric trait where sensible. The now-infamous Cat-apult event, for example, has now been made into an Eccentric event.

Something I'd like to nip in the bud quite early is that the Eccentric trait is not intended to reflect any real-world disabilities, illnesses, or neurodivergence. I think it's wonderful if you are able to project some of your own experiences onto the trait, but making a direct and conscious effort to make the Lunatic trait analogous to real-world mental illnesses is the reason why we ended up making Eccentric to begin with and we'd rather not have to come up with another trait for our silly content.

Eccentric is a free feature and will be available to everyone, but some unique content related to the trait will be exclusive for DLC-owners.

Adoption​

Now onto the next feature of this diary and one that's quite exciting to me personally is the Adoption interaction! Now many many patches ago we introduced the Same-Sex marriage rule and ever since then it's just kind of been there and we've yet to introduce a way to actually make same-sex play… well, playable.

Who can adopt?​

Under the default game rules, Adoption is available to characters who are in a same-sex marriage, the childless and elderly/infertile, and Compassionate characters. Compassionate has long been a bit of a weak trait to have, so it's nice to give them a powerful way to secure succession and bring talented orphans into the family.
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Who can be adopted?​

Children can be adopted as long as: they're not a ruler, they're not in prison or otherwise unavailable, nobody in their family is a ruler, they're not already part of your house, and they're not in the realm of someone of their dynasty. This does mean you're technically allowed to adopt noble children, and children whose parents are still alive, but they are highly reluctant to accept adoption in those circumstances.

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Noble Adoption​

If you want to role-play a culture where adoption is commonplace (as it was in some off-map and out-of-period cultures), you can take up the Noble Adoption cultural tradition!

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Hold on a minute, isn't this anachronistic?​

Sort of! While adoption amongst nobility was exceptionally rare, it wasn't completely unheard of. As such, we've restricted access to adoption quite a lot as described and the AI is quite reluctant to do it.

Can the restrictions be loosened?​

Absolutely! Adoption comes with three new game rules that can forbid it or make it easier!
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Just like the Eccentric trait, Adoption is part of the free update releasing with Wards & Wardens on August 22nd. Next week we will talk about the new Court position and share more details on what to expect from this event pack. See you then!
 
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I really liked what you guys did with tours and tournaments dlc. Moving mechanics, new buildings, reworks military, added harm events and more. This DLC is looking like a small step back. Not much substance to be honest. You guys should add more traits and make the congenital trait chances higher overall, out of 100 characters maybe 2 might have a congenital trait.. Way too rare.

I think the chances are like half of what CK2 was. CK2 had a good trait mechanic, you could gain more traits as you play. In CK3 your just really stuck with 3 traits the whole time which is pretty boring and makes everyone feel the same.

Hostages, in don't really see myself using really. Why didn't you guys just do regular non aggression pact? Add like 20 more harm events because the few we have are getting repetitive. Hopefully you guys just add a bit more and give us something to be hyped about.. so far this dlc is looking mediocre.
We've seen *almost nothing* of this DLC and you're complaining it's too lightweight.
At least give them a chance to put out more information about other parts of the DLC.

As for being stuck with 3 traits, that's simply not accurate. Lifestyle trees and events give you traits. My current 26 year old ruler has 3 personality traits, 1 education, and 4 other traits (Hajj, Athletic, Quick, Traveller). I haven't sent her to a Grand Tournament, so she hasn't got anything on the Hastiluder line, I haven't been hunting with her, so I don't have Hunter. She hasn't completed any lifestyle trees, so she doesn't have any of those. Her father who died at 25 and was AI controlled all the way) had 4 personality traits, 1 education, and 3 others, although he really shouldn't have bothered with the last two... The previously played character who got to 66 had 3 personality traits, 1 education trait, *10* other traits (although 3 of them were health related).


Hostages? Well, not everyone is going to like the idea, but part of it seems to be alternate ways to get non-aggression pacts and adding something historic and impactful to the game that is currently missing.
 
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目前的摄政系统还相当单薄,新的收养系统也许可以用来扩充摄政系统的内容?
意思是:作为摄政,我可以收养我无意的领主,让领主成为我家族的继承人,直至一代人完成占领。
The current regency system is still quite weak, maybe the new adoption system can be used to expand the content of the regency system?
For example: As a regent, I can adopt my underage lord and let the lord become the heir of my family, so that the usurpation can be completed in one generation.
 
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Realistically, adopting an heir in a culture that doesn't recognise adoption would give everyone and their dog claims on all of that heir's titles. Definitely anyone from the actual dynasty, but even a neighbouring duke from a different dynasty might be more closely related by blood than the adopted child. This won't be the case in the game, so the only somewhat historical option is to turn adoption game rule to 'Forbidden'.
However, the mechanic could be useful for places like ERE where you could sort of see this being possible. So I think there would be value in having another setting to adoption game rule, where it's only allowed for cultures that have the 'Noble adoption' tradition.
And that should be the default honestly. As it stands this is just another ahistoric player-only mechanic like claim fabrication to let players run an extra circle around the AI.
 
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I really liked what you guys did with tours and tournaments dlc. Moving mechanics, new buildings, reworks military, added harm events and more. This DLC is looking like a small step back. Not much substance to be honest.
T&T was a full expansion. W&W is an event pack.
 
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1. No, currently you can't adopt your own children. It was talked about a bit since right now it's a little game-y that if you're playing a female ruler who was once part of a patrilineal marriage, you have to murder your own children to secure succession, but it wasn't quite within the scope of the adoption interaction. In the future though, this may change, but for now, adoption is only for non-relatives.
maybe this could be done with another interaction or decision, as to change the dynasty of own kids to the other parents dynasty
 
As it stands this is just another ahistoric player-only mechanic like claim fabrication to let players run an extra circle around the AI.
Excuse me? AI fabricates claims all the time, and sometimes even acts on it (sometimes they don't, just like player characters who die before using a claim or find the land suddenly conquered by a bigger enemy). Likewise, given AI doesn't have game-over, I doubt that the rarity of adoptions by AI is relevant - the only person whom it would be annoying for is a player suddenly inheriting into such a situation.
 
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Me again,

I have played for 3 centuries as Adopted Capets, there was 0 flavor in regard to the old and legitimate Capets and the new adopted members.


I see that you mentioned new features in the future, I really cannot wait for this tbh, we can have a better experience with features like remembering the adopted father or the *real* Capets that are dead now.

Thank you.

The rest of the DLC features are exactly what you promised and what I paid for, I have no problem with it, thank you.