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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

image2.jpg

[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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I have to say that I'm really impressed by Chapter III content. While in the past months I thought that unlanded play was more wishful thinking that a possible reality soon, getting both the unlanded play and the Eastern Roman content the same year is far more that I actually expected.
While I'm still wanting to see updated the basic architectural models that will be used in every CKIII game to add more realism to the map (Arabic buildings in pagan Sub-Saharan Africa, Western ones in the steppe, no difference in castles, cities and churches in Europe from England to Russia, etc.) than purely decorative ones like the table around the map itself, the content of this year is really astounding.
 
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I have to say that I'm really impressed by Chapter III content. While in the past months I thought that unlanded play was more wishful thinking that a possible reality soon, getting both the unlanded play and the Eastern Roman content the same year is far more that I actually expected.

It may be connected to the low sales and bad reviews of the latest expansions:

  • Northern Lords: 1020 reviews, mixed.
  • Fate of Iberia: 720 reviews, mixed.
  • Legacy of Persia: 440 reviews, mixed.

The first two do not even have "latest reviews"...
 
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Legitimacy should be unique per ruler, a bit like EUIV.

I really hope landless play let's games ve more interesting- getting dispossessed after a failed revolt and exiled, then clawing your way back to power in a new kingdom as a crusading adventurer a la the Ivrean dynasty is something that would be really fun to experience, to say nothing of the Normans and Crusaders!
 
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Legitimacy feels like a completely arbitrary system. Yet another mana resource that neither fits in with roleplay nor historicity, like grandeur. Legitimacy in the eyes of who? Other, foreign Kings? The nobility below me? The people I rule? The church in my character's kingdom? These target groups would all have different ways of judging the legitimacy of their ruler, and said ruler would have to take different actions depending on who they feel threatened by, based on various metrics and conditions, yet it's all rolled into numerical resource. This is ESPECIALLY concerning given that legitimacy seems to be tied to the character rather than their rule over specific titles. Within the 100 years war, I'm sure the French nobility did consider the English Kings taking over their land to be excercizing illegitimate authority in France, but I doubt they'd extend that to say that the King was also an illegitimate ruler of England.
Completely agree. Seems like a disjointed abstract concept disregarding systems already in place, with more busywork on top.
So instead of being slowed down and having to juggle different regions to consolidate yourself, it's going to be a ''fill the bar, reap the benefits''.
Slowing down should be handled through laws and expanded council politics. However, if this implementation of 'one legitimacy to rule them all' becomes central to the new laws system... let's just say, it would not be a very good foundation.
 
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Because i always spam about him. Even inspired a dev to make a DNA for him.

Bohemond as unlanded bookmarked character. Make his goal to gain land in the levant or maybe just usurp his bro?
 
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Hopefully optimistic about most of chapter 3, but there is one thing that has soured my mood for this one. Why that event pack?
You guys have at least two other ideas in “Villains & Vagabonds” and “Love & Lust”. Which by the poll done was 32% and 26% respectively that people wanted those dlcs over “Wards & Wardens. Personally I voted for LL, so I was holding out some hope there might be another vote or in 2025 ya’ll would do it after doing VV in this year. Yet it’s neither. Are these two event packs even being considered for development anymore?
 
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Lets say I'm king of Poland and Hungary. It will be cool if I will be able to be legitimate ruler in Hungary but not in Poland.

There could be interesting effects of this. For example, the confederate partition creates for my second son, a new kingdom: Poland - with 0 legitimacy he is crushed by rebellions on day one. He would be much better staying an established duke in my kingdom.
 
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I hope we will be able to abdicate all of our titles in road to power. As I would love to be unlanded and play as my favourite characters. Abdicating the throne would also make you take a huge prestige hit, for obvious reasons.
 
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AAAAAAAAAAAH!!!

I can totally see myself trying to lose all my land just so I can win it all back in an epic tale of vengeance!

They'll probably have to shuffle some of the effects and uses between prestige and legitimacy to make it all make sense. Kind of like what they did between unity and influence in Stellaris but in the end I think we'll be glad to have the distinction.
 
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Hopefully optimistic about most of chapter 3, but there is one thing that has soured my mood for this one. Why that event pack?
You guys have at least two other ideas in “Villains & Vagabonds” and “Love & Lust”. Which by the poll done was 32% and 26% respectively that people wanted those dlcs over “Wards & Wardens. Personally I voted for LL, so I was holding out some hope there might be another vote or in 2025 ya’ll would do it after doing VV in this year. Yet it’s neither. Are these two event packs even being considered for development anymore?
Because travel has become a big, big part of the game since then, and with this years new mechanics there’s going to be even more travel. And I’m tired of seeing the event about fighting that knight on the road, or finding an old man in a cave
 
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Third time is the charm.
Seems there is some good content coming.
Let's hope the trend continues with warfare/logistics, economy/trade, a resemblance of diplomacy and we might end with an actual strategy game.
 
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Because travel has become a big, big part of the game since then, and with this years new mechanics there’s going to be even more travel. And I’m tired of seeing the event about fighting that knight on the road, or finding an old man in a cave
I’m not going to disagree with you, however why should it be a paid dlc to flesh out the system they added late to then make said system unavoidable that you’re nearly guaranteed to see a repeat event every other lengthy travel. They did a bearable amount to then lead us to this point where we can likely recite the events from memory
Should it be an option, sure. Will they do it as a free update, apparently not. However it doesn’t change my question of whether or not they trashed the other two options.

Edit: it would be like releasing sword of Islam and then next year releasing more Islamic events as it’s own separate dlc. Can they do it sure. Do I like that they have chosen to decree it, no. Which is why a lurker is posting.

Double Edit: Don't feel like cluttering the thread with messages so here: Tours & Tourneys, one of those things literally was about going around your kingdom. Events including what happens between destinations should have been on the radar. Now did they alter Feasts, Pilgrmages, and hunts to work with it. Yeah, but that then means they had a free and a paid update for it.
 
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I’m not going to disagree with you, however why should it be a paid dlc to flesh out the system they added late to then make said system unavoidable that you’re nearly guaranteed to see a repeat event every other lengthy travel. They did a bearable amount to then lead us to this point where we can likely recite the events from memory
Should it be an option, sure. Will they do it as a free update, apparently not. However it doesn’t change my question of whether or not they trashed the other two options.

Edit: it would be like releasing sword of Islam and then next year releasing more Islamic events as it’s own separate dlc. Can they do it sure. Do I like that they have chosen to decree it, no. Which is why a lurker is posting.
Travel was a free feature. So, no, it’s not like your example at all.
 
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Question about the lifestyles:
Will the new lifestyle in wandering nobles have prerequisites? (like either being landless, having the traveler trait, the pilgrim trait or the adventurer trait)
I feel it would be appropriate to have the lifestyle only appear in the UI under some condition. It would really make sense otherwise.
No, the only prerequisite is to have the DLC. If you have the Traveler trait, you will get more exp in the lifestyle (similar to education for other lifestyles). The plan is for the AI to choose it less often though, and usually only after they've already completed another lifestyle tree. But we want it to be open to the player whenever they want.
 
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Not sure how I feel about something as distant from the core gameplay loop of CK3 as landless play being one of the major pillars of the first actually strategic major expansion. I mean, I'm not against the idea per se, but just like with the entirety of Royal Court I feel like it's something that should have been delivered much later, after the initial expansions focused on expanding the key aspects of the game. So instead of that I think the third pillar should have been something like general law update, which could also be linked in an interconnected manner with the other aspects of the expansion. The imperial stuff is very nice though.

Also, glad to see legitimacy added to the game. Whenever I've been thinking about how CK3 could be developed further, one of the main starting points I had was "what mechanics in other PDX games would make sense in CK3", and legitimacy was always on the top of that list. Which in my view would precisely feat neatly into things like factions and the like. I think it'd also make a lot of sense for it to supplant the short reign opinion modifier and instead serve as a separate modifier for faction joining from opinion altogether. That is one of the ways to tackle the opinion stacking that had routinely popped into my mind.

The core expansion as a whole looks a bit all over the place, but then again all the new additions look promising, though I'd need to hear more about the legends bit first.
 
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No, the only prerequisite is to have the DLC. If you have the Traveler trait, you will get more exp in the lifestyle (similar to education for other lifestyles). The plan is for the AI to choose it less often though, and usually only after they've already completed another lifestyle tree. But we want it to be open to the player whenever they want.
Without asking you to make any promises on future content, are you free to give an example of what that traveler lifestyle is about in gameplay terms?

The current five lifestyles are centered around the five basic skills, but I have difficulties imagining a lifestyle that is about... what exactly? Will it give lifestyle xp for other lifestyles? Give you money? Skills? Traits?

Also, will it make any sense to take up that lifestyle if you're landed?

Thanks in advance for taking the time in answering our questions well beyond working hours!
 
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