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Dev Diary #150 - New Start Date, Message Settings, and More

Good day, everyone!

I'm @Cordelion: we’ve not had the pleasure of meeting before, and that’s because since I joined Paradox last year I’ve been working almost exclusively on the new start date and its two bookmarks that will be releasing as part of the free update alongside Roads to Power. I’ve been closely following what you have to say about it and I cannot overstate just how happy I am to see people excited by it, and so today it will be my pleasure and honor to give you a closer look at all it has to offer.



The Who, What, When, Where, and Why

Let’s start with the obvious question that I know some of you have been asking: why choose 1178 specifically? That’s a great and very natural question; unlike our preexisting start dates of 1066 or 867, 1178 isn’t well known for any major, paradigm-altering historical events, but there are a few key factors that weighed the scales in its favor.

One of the first things we look at when adding something like a new start date is who would be alive and interesting and playable at the time; we want to give you as many options for worthy historical figures as possible. This part of the process involves a little bit of back-and-forth at first; every time you move the year forward or backward you gain some figures and lose others, so we have to decide whom we can’t live without and who we’re willing to consider an acceptable – though unfortunate – sacrifice.

We knew, for example, that we wanted to have the Crusader states and particularly Jerusalem under Baudouin IV – which gives you a preliminary range of 1174 to 1185 for his reign. Then we thought it could also be good to have Heinrich the Lion as Duke of Saxony and a rival and counterweight to the Holy Roman Emperor Friedrich Barbarossa, which would require a year before 1180/1181, when Heinrich was deposed. Just imagine doing this with a few more names and you should have a reasonably solid picture of the calculus involved.

However, that’s not to say that this was our sole consideration, although it certainly accounted for a healthy amount of the discussion. Another factor that heavily influenced our choice was that we wanted to make sure that any new start date would be in a good position to integrate not only the new mechanics being introduced in Roads to Power, but also a wide range of components of potential future expansions going forwards – whatever they may be.

No matter whether it’s the allied city-states of Lombard League asserting their independence from imperial suzerainty in northern Italy, or the iron men marching eastward to wage holy war at the urging of the men of the cloth, or a young man of as-yet untapped potential named Temüjin beginning to make a name for himself on the steppes, we will relentlessly and enthusiastically take advantage of everything 1178 brings to the table whenever and wherever the opportunity occurs.

And please don’t take the above as indication of any specific plans for future expansions or the order in which they may or may not appear – I’ve merely highlighted a few relevant aspects that I personally find compelling – and take it instead as a declaration of our intent to make sure that 1178 remains a vital, thriving, fully integrated, and fun part of your Crusader Kings gameplay experience from here on out.

Hopefully this has given you a bit more insight into the logic behind our choice of 1178. It’s perfectly alright if you still have more questions – in fact, I hope you do – because next we’re going to delve much deeper into the bookmarks themselves.

Call of the Empire

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[Overview of the “Call of the Empire” bookmark]


Now, since Roads to Power is the expansion introducing Administrative government, let’s take a look at Call of the Empire first. For those of you who may be unfamiliar with the particulars of this era, the Byzantine Empire is presently enjoying a resurgence under the adroit rule of the aging Basileus Manuel Komnenos, but the specter of his cousin Andronikos (an ambitious and reckless adventurer of preternatural charm) looms forebodingly over the prospects of Manuel’s underage son and heir, young Alexios.

Furthermore, the Byzantines have suffered a recent blow to their aspirations of reclaiming the Anatolian interior – defeat at the Battle of Myriokephalon at the hands of the Seljuk Sultan of Rum, Kilij Arslan II (whose name means “Sword Lion”, for the etymologically curious). The great-grandson of Suleiman ibn Qutalmish (the sultanate’s founder), Kilij Arslan has reigned ably in both war and peace thus far, but an abundance of potential successors (no less than eleven sons!) may bode poorly for the sultanate’s future stability.

A more auspicious future may be in store for princess Tamar Bagratuni, the eldest daughter of King Giorgi III of Georgia, and another one of those historical figures who was an influencing factor on the start date; 1178 was the year her father officially confirmed her as his successor after he’d put down the rebellion of the Orbeli family. Historically, her subsequent rule over Georgia marked her as one of its greatest rulers – to quote a chronicle of her reign (The Life of Tamar, the Great Queen of Queens), “the entire world was full of her praise, and every language in which her name was pronounced, exalted her.”

Governing along the Wallachian frontier of the Byzantine Empire you’ll find Ioannes Kantakouzenos – according to Niketas Choniates’ Historia, a man “huge in size and most courageous of heart, and with a booming voice.” However, the historian goes on to add that despite Kantakouzenos’ extensive military experience, his arrogance and impetuosity resulted in failure more often than success. As a bit of interesting genealogical trivia, the 14th century Byzantine emperor of the same name descended from a cousin of Ioannes’.

The early genealogy of the Palaiologoi is more than a little Byzantine – pardon the pun – and so I’ll clarify that our Alexios Palaiologos, governor of Bulgaria, is the Alexios Palaiologos who was the grandfather of the (future) emperor Michael VIII Palaiologos, and not his younger cousin of the same name (the Byzantines were not renowned for their innovative choice in names), who is historically best known for his association with the emperor Alexios III Angelos.

And, lastly, we have Andronikos Angelos governing in Epirus (where his illegitimate nephew Michael will one day establish an independent despotate), cousin to Basileus Manuel and grandson of Alexios Komnenos himself, and among whose sons are the future emperors Alexios III (mentioned above) and Isaakios II Angelos. Although exhibiting an authentically Byzantine inconsistency in what surname they prefer to use, the Angeloi are a sizable family by contemporary standards and well placed to stack the empire’s offices with their kindred.

Swords of Faith

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[Overview of the “Swords of Faith” bookmark]


Before we get into detail on Swords of Faith, I do want to be transparent up front that an overhaul for crusades themselves is not a component of this expansion. Something of that magnitude and significance would need – and deserve – more than would be possible as second billing in an expansion with a very different mechanical focus. We know it’s important to you, so it’s important to us that we make sure what we deliver meets or exceeds your expectations.

Now, to many of you, I expect some of the names in this bookmark will seem a good deal more familiar, in large part due to Ridley Scott’s Kingdom of Heaven (and, of course, the CK3 mod of the same name). Though set a few years earlier than the events adapted by the film, here too the leprous Baudouin IV rules the Crusader kingdom of Jerusalem with immense dignity and dedication despite his dreadful affliction – although our historical Balian d’Ibelin is a baron from the beginning, not a blacksmith.

Given the nature of his malady, particular attention must be paid to his heir, his elder sister Sibylla, who is historically (and conveniently for us) between husbands in this particular year. Although historically Baudouin would be succeeded by Sibylla’s son, also named Baudouin, before Sibylla herself, at this point she was still being treated as the presumptive successor over the newborn infant. In addition, while bouncing baby Baudouin takes after his father’s dynasty at the start of the game, worry not – as Sibylla, you’ll get an event shortly to let you determine which side of his parentage he ought to take after.

Rounding out the Jerusalemite cast is Raimon de Toulouse, son of a murdered father (Nizari assassins happened) and brother to a spurned sister (Basileus Manuel happened), a regent of the kingdom during Baudouin IV’s minority who had previously endured nearly a decade of captivity in a Zengid prison. The ruler of the county of Tripoli, the future of his lands is inextricably intertwined with that of the kingdom of Jerusalem itself.

And, of course, what mention of Jerusalem could be made without acknowledging the exceptional character of Salāh ad-Dīn Yusuf, the last vizier to the Fatimid caliphs and the first Ayyubid sultan of Egypt? Of all our bookmark characters in this start date, he perhaps requires the least introduction – his victory over the crusaders at the Battle of Hattin and the reconquest of Jerusalem in 1187 would soon lead to the launch of the famous Third Crusade in response.

As an additional point of interest, I’d like to mention that we’ve made some slight adjustments to how names are structured, in that Salāh ad-Dīn, his famous honorific (meaning “Righteousness of the Faith”), is now a prefixed nickname. Previously, many such honorifics were treated as components of given names and could be inherited as such, and so in the interests of accuracy and better representation we’ve gone through and reassigned a great many of them as historical nicknames instead.

Segueing into our next bookmark character, Muzaffar ad-Dīn Gökböri is one of the preeminent military commanders in service to the Zengids, as was his father before him. Deposed and exiled from his fief of Erbil in favor of his younger brother, Gökböri presently rules in Harran but historically would go on to betray the Zengids and joined forces with Salāh ad-Dīn (even playing a key role at the Battle of Hattin) to reclaim his patrimony, which he ruled prosperously until his death on the eve of the Mongol invasions. Truly, a man with an excellent sense of timing.

Last, but certainly not least, is Levon, younger brother to Roupen III, ruler of Armenian Cilicia. Historically, Roupen III is remembered as a kind and humane ruler, but one of retiring character who abdicated in Levon’s favor – perhaps his noblest deed of all, for Levon would be crowned the first true king of Armenian Cilicia and thoroughly earn the appellation Metsagorts, which is commonly translated as “the Magnificent'' or “the Great”, but can also be read as “the Thaumaturge,” in the sense of one who performs marvels.

Various and Sundry Concluding Words

It’s been an immense personal pleasure to play a part in bringing 1178 to fruition, and I truly hope you’ve enjoyed today’s look at our new start date – because we’re not done just yet. You see, my mandate is to tell you all about the new start date, and that just means I have no alternative but to tell you all about all the other interesting parts of it, too, doesn’t it?

image-03.jpg

[Overview of England and France in 1178]

King Henry II of England has imprisoned his wife, Eleanor of Aquitaine, for inciting his sons against him in a significantly more literal form of teenage rebellion than is typically meant by the term. Among said sons is the athletic 12th century tournament celebrity Henry (called the Young King for having been crowned during his father’s reign), leonine Richard, smooth-tongued Geoffrey, and young John, who would go on to enjoy such harmonious relations with his vassals during his reign that they enthusiastically invited the future king of France to replace him.

In this period, the French are ruled by king Louis VII, the former husband of Eleanor of Aquitaine and perhaps better known as the Younger than the Young at this particular stage in his life. Louis’ eldest daughter is married to one of his preeminent vassals, Henri the Liberal, ruler of Champagne, who contributed greatly to the expansion of the famous and prosperous Champagne fairs. Meanwhile, in the south, the heretical Cathar creed has taken hold in the lands of Raimon of Toulouse, which would soon lead to the Albigensian Crusade.

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[Overview of the Holy Roman Empire in 1178]


The formidable Hohenstaufen Holy Roman Emperor Friedrich Barbarossa (“Redbeard”, after the color of his…well, you get the idea) is rivaled within his realm only by Heinrich the Lion, duke over both Saxony and Bavaria – the feud between their families gave rise to the enduring labels Guelph (after Heinrich’s house of Welf) and Ghibelline (after the Hohenstaufen castle of Waiblingen). Within the empire, I’d like to draw your particular attention to Berthold von Andechs, patriarch of an interesting and mildly obscure family that rose high in both the empire and Hungary and then burned out and went extinct within only a few generations.

Some fifty years past, a young Afonso the Conqueror knighted himself on Pentecost in the Cathedral of Zamora, assembled a host beneath the banner of rebellion, and proceeded to emancipate himself from his mother and her Galician lover in near-legendary fashion, triumphing over them in the battle of Battle of São Mamede. For anyone else, this might have been enough adventure for a lifetime, but for Afonso this was only the prologue; he would soon become the first and founding king of Portugal. Now in his twilight years, Afonso has largely handed over management of the kingdom’s affairs to his favorite daughter Teresa – named, curiously, after his mother.

image-05.jpg

[Overview of Iberia in 1178]


Sharing the name of the Portuguese monarch are Alfons the Troubadour, king of Aragon, and Alfonso VIII, king of Castile. Of the two, the former has managed to expand his realm to encompass territories well beyond the Pyrenees, possessing lands of his own in the south of France as well as having seated his brother in Provence – although said brother would soon be murdered after embroiling himself in a war with the lords of Languedoc. It is the latter Alfonso, however, who will earn enduring fame as the future victor over the Almohad army at the Battle of Las Navas de Tolosa.

Jumping now to another corner of the map, the historically last of the Seljuk sultans of Persia, Togrul, is still a child, with true power in the realm resting in the hands of Jahan Pahlavan Mohammed, the Ildeguzid atabeg of Azerbaijan, subjugator of rebellious princes and emirs, and one of my personal favorites among the cast of this start date – his honorific, incidentally, can be translated variously as “Hero of the World” or “World Champion.”

image-06.jpg

[Overview of Ciscaucasia in 1178]

Immediately east of the dwindling Seljuk state is the realm of the Ghurids, where power is presently split between Muhammad of Ghor and his older brother, who is technically also Muhammad of Ghor – they share a given name. Of the two, the younger is the more famous, and his exploits into India would ultimately give rise to the Delhi Sultanate only a few decades later. Standing in opposition to the Ghurids is Prithviraja III Chauhan, whose resistance against the foreign invaders earned him a legendary reputation, and has perhaps had more films made about him than anyone else in this list.

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[Overview of Mongolia in 1178]

Lastly, even further to the east, as mentioned earlier, you’ll find a young man named Temüjin Borjigin, who will soon earn himself another appellation, one to make all the world tremble – Genghis Khan. Need I say more?

The Almost Very Definitely Real Final Conclusion

This time, truly, we’ve reached the end – the list of those I’ve named is by no means exhaustive (I could easily name a good dozen more, and don’t even get me started on Montferrat, but if I start thinking of more names we really will be here all day), and I fully expect you’ll turn up countless more interesting figures to play as… or against!

However, there’s still one more thing the team would like to share with you today – and it’s something I’m pretty happy about, too.



A Special Message

Before we go, also coming with the free update is a small but oft requested quality of life improvement, Message Settings! You will now be able to customize the appearance of a variety of common interface messages to your heart’s desire.

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[Location of the Message Settings options]

Messages are now sorted into Filter Groups. How each Group should appear is now up to you, as either a tried-and-true Toast message (banner messages that display near the top of the screen), a familiar Feed message (messages that appear in the notification feed at the bottom-right side of the screen), a Popup window (a new addition!), or simply be disabled entirely.

image-10.png

[Examples of Message Filter customization]

As you might have noticed, it is also possible per Filter Group to set whether the game should automatically be paused as it appears, regardless of its display type.
Note: Certain Filter Groups, integral to giving the player information about the game state or the outcomes of their actions, cannot be disabled.

image-11.png

[The new ‘Popup’ message window]

This is possible thanks to a new and fully moddable database of message_filter_types that may be freely edited or expanded upon, adding new types for more granularity or mod-specific needs.

image-12.png

[An example of how Filter Groups can be manipulated via modding]




Vassal Directives

In the last two Dev Diaries we picked up on the idea that some of you would be interested in giving your vassals orders, and after thinking about it we came to the conclusion that it’s not only a sound suggestion, but one that can help reinforce the difference that Administrative realms has over other government forms.

image-13.png

[Overview of the Vassal Directives menu]

You will now be able to give Directives to your vassals, presuming that they respect you! Directives are either given from the character interaction menu, or via the ‘Vassals’ tab in My Realm, the latter having the benefit of showing you the current directive. All government types can issue directives to their vassals, in the picture it’s the Holy Roman Emperor doing it.

image-14.png

[Requirements to give a directive to a Feudal vassal]

As you can tell from the requirements, it’s not too easy to make them follow your orders. You have to work your way to a high level of crown authority, pursue specific lifestyles, or gain significant opinion with them. If you no longer fulfill this trigger, they will not follow your directive until you regain their trust. Directives are inherited, so you do not have to worry about setting them again as your vassals die.

image-15.png

[Differences in Vassal Directives for Administrative vassals]

Of course, if you’re Administrative, then following the directives you set is simply your vassal’s job! They will only ever refuse your directives if they are your rival, but otherwise you’re free to set any directive you wish. They’re fully baked into the Administrative UI’s to maximize visibility. Oh, and Administrative also has access to three more directives; Improve Development, Boost Men-at-Arms, and Recruit Men-at-Arms - all significantly more powerful than the default set.

Choose a New Destiny Improvements

In previous Dev Diaries we gathered some feedback regarding the upcoming Choose a New Destiny feature, where it seemed as if a popular addition would be to add a ‘random’ mode. If you’re not interested in any of the three options, you can now choose to let the die of fate determine your destiny for you!

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[Overview of the new Random Descendant options in the Choose a New Destiny screen]

We based the choices on what we could gather were popular fantasies, and added some extra for good measure!

image-17.png

[Several different options are available when selecting a random character]

Some restrictions still apply - such as being of your Dynasty, and keeping the difficulty reasonable (anything above Extremely Hard is, essentially, a game-over situation.)

It’s still possible to add further categories, so if you feel like you think we’ve missed something feel free to give feedback!



And that's everything for today! I sincerely thank you all for your time and attention; I hope you’ve found today's dev diary interesting, and that you’re looking forward to Roads to Power as much as I am (and especially 1178, I say with a deep and profound personal and professional bias).

We still have a few dev diaries to go ahead of the release of Roads to Power, but it'll be a bit longer until the next one - it’s now the start of the Swedish summer break, and so we'll be temporarily parting ways until the team returns in early August.

We intend to make it well worth the wait, though! When we come back, we'll be showing off another major feature that I think you'll find very intriguing: Landless Adventurers. Until then, if you have any questions about today’s topics, I’ll be here and do my best to answer.

Thanks again, and have a great summer!
 
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Doubt they are around. Last Carolingian ruler was in 1120 with Adelaide of Vermandois. I think there might be some cadet branches that still exist with some people that held landed titles, altho not entirely sure.
They did change some things around so that some houses matrilineal descended from the Karling dynasty are considered part of the dynasty in 1066. But I don’t think any Salic descendants from Charlemagne remained.
 
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Hi, Jens here! I'm the coder behind Message Settings. This is my 2nd appearance on the forums since last time when I brought the Barbershop upgrade. So if there's any questions just fire away!

If you really want to better your Message Settings feature make sure you compare it against the existing message settings system from CK2 as well as the excellent Configurable Newsfeed mod ( referred to as CNF in the future ) already available for CK3 ( both pictured below along with the new CK3 message settings prototype ).

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The first area for improvement that I see is that the CK3 message settings panel has no ability to filter messages based on the status or relationship of the character the notification concerns. Both CK2 and CNF allow the player to apply the filtering to different relationships, with the CK2 implementation going even further and allowing for different output based on the relationship. This is highly significant to some players as they might want to know about every illness or death in their family and pinned characters but don't want to be bothered for every courtier or vassal in their massive empire.

Secondly, there doesn't seem to be any way to search or filter the list of message settings itself. Based on the size of the scrollbar in the screenshot of the prototype dialog, the list of settings seems extremely long, and having to manually scroll through the list searching for a setting is an extremely poor user experience. The CK2 interface for message settings solved this issue in two ways, providing categories of settings that made finding settings more manageable as well as context sensitive buttons on the notification areas themselves that took you straight to the right spot in the interface to change that specific setting.
1719369886041.png1719370165796.png1719370306440.png

Finally, the use of dropdowns rather than checkboxes or radio buttons for the actual selection is sub-optimal. Dropdowns are the appropriate interface control to use when the number of available options is larger than the amount of screen space available or when the number of options is variable, whereas checkboxes or radio buttons are ideal when the number of options is few and defined. A checkbox style interface allows the user to see all the choices available without having to interact with a control, as well as allowing options to be changed with a single click as opposed to the minimum of two clicks required by the dropdown. Additionally by using checkboxes an interface can allow for changing multiple entries with a single checkbox in a row or column header ( the CNF mod demonstrates this ). Notice that both the CK2 message settings and the CNF mod use checkboxes instead of dropdowns, and both are much easier to use and more functional because of it. This is a growing pattern in CK3 where user interface elements that were done with checkboxes or radio buttons in CK2 are now implemented with dropdowns in CK3 ( prime example - the character finder filters and sorts ) and the UX is considerably worse because of it.

While I realize that the things I am suggesting are probably beyond the scope of the work you have for the CK3 Message Settings feature, I also feel that the feature as shown in the prototype dialog really isn't an improvement at all on what is available through the CNF mod, just a bit more granularity to the messages being filtered and no flexibility in the character context filtering.
 
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One more thing about message alert system. There is no preset settings. I mean, the abitity to save settings and load them for couple clicks. It can be really useful!
And maybe to set group settings. One click to change a number of positions
 
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It seems Henry the Lion is missing territories. The city of Luebeck was part of Henry's realm until 1181, when it got briefly sieged by the forces of Frederick Barbarossa and then surrendered with Henry's permission.

This map shows a much greater expansion to the east.
 

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Thank you for the message settings. This is a huge quality of life improvement that I’ve wanted for ages.

Please consider adding these others. They are relatively small (perhaps with the exception of #7), but make the game so much better.

1. An ally order system for warfare. Instructing allies to attach to a specific army, siege a specific holding, etcetera.
2. Prisoner mass actions. Ransom all, execute all, execute all that won’t result in a tyrant malus, etcetera.
3. A settings option to enable seeing your opinion of others.
4. A settings option to put colored rings around portraits, CK2-style, to more easily differentiate ruler tiers.
5. Add a “willingness to move to court” indicator for landless characters in the character finder. Green for will accept immediately, yellow for will accept if given gold, and red for will not accept.
6. Long-shot request: a settings option to make it where marriages lead to a NAP, which can become an alliance, rather than an alliance directly.
7. Long-shot request: add the CK2 ledger back into the game.
If I could give you a hundred "agrees", I would.
Particularly the "can invite" icon that we had in CK2. I don't want it to be easier to invite, I just want a graphic indicator telling me whether I'm wasting my time or not, so I don't have to right click my way through 94 candidates until I find somebody who might say "yes."
 
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Vassal directives, eh? We're a step closer to being able to give orders(or at least suggestions) to allied troops in war. A feature that should've existed a long time ago imo and one that would go a long way to fix the terrible AI decisions in wars.

I think it's the right time to fix the clipping issues on those new french cloaks if they're going to spread beyond France in the later start date.
 
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Can give vassle directive to bellow vassle i mean your vassle has a vassle can also directive

Vassal Directives

In the last two Dev Diaries we picked up on the idea that some of you would be interested in giving your vassals orders, and after thinking about it we came to the conclusion that it’s not only a sound suggestion, but one that can help reinforce the difference that Administrative realms has over other government forms.

View attachment 1153202
[Overview of the Vassal Directives menu]

You will now be able to give Directives to your vassals, presuming that they respect you! Directives are either given from the character interaction menu, or via the ‘Vassals’ tab in My Realm, the latter having the benefit of showing you the current directive. All government types can issue directives to their vassals, in the picture it’s the Holy Roman Emperor doing it.

View attachment 1153203
[Requirements to give a directive to a Feudal vassal]

As you can tell from the requirements, it’s not too easy to make them follow your orders. You have to work your way to a high level of crown authority, pursue specific lifestyles, or gain significant opinion with them. If you no longer fulfill this trigger, they will not follow your directive until you regain their trust. Directives are inherited, so you do not have to worry about setting them again as your vassals die.

View attachment 1153204
[Differences in Vassal Directives for Administrative vassals]

Of course, if you’re Administrative, then following the directives you set is simply your vassal’s job! They will only ever refuse your directives if they are your rival, but otherwise you’re free to set any directive you wish. They’re fully baked into the Administrative UI’s to maximize visibility. Oh, and Administrative also has access to three more directives; Improve Development, Boost Men-at-Arms, and Recruit Men-at-Arms - all significantly more powerful than the default set.

 
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Question: is there a map of East Europe and Russia region? I'm wondering how Rurikids are managing in these years and if they have rota/lestvitsa succession system (you know, when the older brother gets the main title, and all the other take up the former title of their older brother, and so on).
 
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Good ideas, if I get to it during summer, I'll add some of these suggestions! I do, however, not want to overcomplicate the tooltip requirements if I can avoid it, so I might have to be restrictive or smart in how I approach it.


The only archetype that by itself influences building preference is the 'Builder'-archetype which prefers economical ones. The weight increases that directives give are generally big enough to render all other modifiers moot. The exception to all rules/directives is that the AI will always save a slot for the fort level building line (but if you ask an AI to fortify they will build fort level lines first and level them up before constructing other buildings).

Essentially, choosing a directive will hypercharge the vassals' natural preference for specific building lines.


Good idea, I'll see what I can do.
Thank you! I‘ve seen a lot of discussion here and on Reddit about the +50 opinion threshold, with some arguing that it is too low and others saying that increasing it would be too restrictive. I think raising it for vassals with certain traits is a good compromise.
 
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In the new start date Hungary and Croatia are in strong personal union. (Union was not broken until 1527. election in Cetin of Ferdinand I Habsburg and later elected by Hungarian nobility too. Union lasted until the end of WW1.) However, in CK2 after first succession those two kingdoms split apart. Have you done something to prevent this happening?
 
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I wonder if there will be any changes to the de-jure setup? Or will f.e. the de-jure kingdom of Aquitanie still exist? Which may result in it being created when Henry II dies and he still has partition law. Or will there be an Angevin Empire, that you can create (just like the North Sea Empire) with some extra flavor?

Of course a custom Empire will always be possible, but some flavor, would be nice.

And about the house Plantagenet and d'Anjou being of the same dynastie, might cause some weird things. Henry II is most likely the dynasty-head, so he will decide the dynasty-legacies, including those that apply to the house d'Anjou in Jerusalem. And he can call for help from his dynastie members from Jerusalem if he gets involved in a war. So the army of the KoJ may move to fight in Wales, to conquer Gwynedd. I know, such things can happen now also in the game, with the crusader kingdoms, but setting it up at te start of a scenario, might not be good for gameplay.

* these things also apply to the de Toulouse dynastie (dukes of Toulouse and dukes of Lebanon) and the dynastie of Portiers (duchess of Aquitaine and duke of Antioch),

And as somebody else already suggested, can the duchy of Angria be renamed to Saxony?

And also, the duchy of Lebanon to the duchy of Tripoli (the historical name was county of Tripoli),
Good point about calling on the whole dynasty for war. I know it is possible to permanently prevent as I’ve seen mods do that using dynasty modifiers. Would be good if that was added and applied to those you mentioned.
 
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As we've seen that the Margrave localised title is used, any chance that 1066 can also be updated so that the Duchy of Tuscany is made a margraviate, and therefore Matilda a Margravine, as she was historically?

(I also can't remember off the top of my head if titles themselves are renamed when they become Marches or Palatinates, but making that happen would be a great change too.)
 
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As we've seen that the Margrave localised title is used, any chance that 1066 can also be updated so that the Duchy of Tuscany is made a margraviate, and therefore Matilda a Margravine, as she was historically?

(I also can't remember off the top of my head if titles themselves are renamed when they become Marches or Palatinates, but making that happen would be a great change too.)
I asked the same thing, still no response from the devs. I hope it's related to the feudal contract, since other duke-tier vassals are just called Duke even there in the photo.

It would be amazing to finally have a Margravine of Tuscany!
 
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