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Dev Diary #150 - New Start Date, Message Settings, and More

Good day, everyone!

I'm @Cordelion: we’ve not had the pleasure of meeting before, and that’s because since I joined Paradox last year I’ve been working almost exclusively on the new start date and its two bookmarks that will be releasing as part of the free update alongside Roads to Power. I’ve been closely following what you have to say about it and I cannot overstate just how happy I am to see people excited by it, and so today it will be my pleasure and honor to give you a closer look at all it has to offer.



The Who, What, When, Where, and Why

Let’s start with the obvious question that I know some of you have been asking: why choose 1178 specifically? That’s a great and very natural question; unlike our preexisting start dates of 1066 or 867, 1178 isn’t well known for any major, paradigm-altering historical events, but there are a few key factors that weighed the scales in its favor.

One of the first things we look at when adding something like a new start date is who would be alive and interesting and playable at the time; we want to give you as many options for worthy historical figures as possible. This part of the process involves a little bit of back-and-forth at first; every time you move the year forward or backward you gain some figures and lose others, so we have to decide whom we can’t live without and who we’re willing to consider an acceptable – though unfortunate – sacrifice.

We knew, for example, that we wanted to have the Crusader states and particularly Jerusalem under Baudouin IV – which gives you a preliminary range of 1174 to 1185 for his reign. Then we thought it could also be good to have Heinrich the Lion as Duke of Saxony and a rival and counterweight to the Holy Roman Emperor Friedrich Barbarossa, which would require a year before 1180/1181, when Heinrich was deposed. Just imagine doing this with a few more names and you should have a reasonably solid picture of the calculus involved.

However, that’s not to say that this was our sole consideration, although it certainly accounted for a healthy amount of the discussion. Another factor that heavily influenced our choice was that we wanted to make sure that any new start date would be in a good position to integrate not only the new mechanics being introduced in Roads to Power, but also a wide range of components of potential future expansions going forwards – whatever they may be.

No matter whether it’s the allied city-states of Lombard League asserting their independence from imperial suzerainty in northern Italy, or the iron men marching eastward to wage holy war at the urging of the men of the cloth, or a young man of as-yet untapped potential named Temüjin beginning to make a name for himself on the steppes, we will relentlessly and enthusiastically take advantage of everything 1178 brings to the table whenever and wherever the opportunity occurs.

And please don’t take the above as indication of any specific plans for future expansions or the order in which they may or may not appear – I’ve merely highlighted a few relevant aspects that I personally find compelling – and take it instead as a declaration of our intent to make sure that 1178 remains a vital, thriving, fully integrated, and fun part of your Crusader Kings gameplay experience from here on out.

Hopefully this has given you a bit more insight into the logic behind our choice of 1178. It’s perfectly alright if you still have more questions – in fact, I hope you do – because next we’re going to delve much deeper into the bookmarks themselves.

Call of the Empire

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[Overview of the “Call of the Empire” bookmark]


Now, since Roads to Power is the expansion introducing Administrative government, let’s take a look at Call of the Empire first. For those of you who may be unfamiliar with the particulars of this era, the Byzantine Empire is presently enjoying a resurgence under the adroit rule of the aging Basileus Manuel Komnenos, but the specter of his cousin Andronikos (an ambitious and reckless adventurer of preternatural charm) looms forebodingly over the prospects of Manuel’s underage son and heir, young Alexios.

Furthermore, the Byzantines have suffered a recent blow to their aspirations of reclaiming the Anatolian interior – defeat at the Battle of Myriokephalon at the hands of the Seljuk Sultan of Rum, Kilij Arslan II (whose name means “Sword Lion”, for the etymologically curious). The great-grandson of Suleiman ibn Qutalmish (the sultanate’s founder), Kilij Arslan has reigned ably in both war and peace thus far, but an abundance of potential successors (no less than eleven sons!) may bode poorly for the sultanate’s future stability.

A more auspicious future may be in store for princess Tamar Bagratuni, the eldest daughter of King Giorgi III of Georgia, and another one of those historical figures who was an influencing factor on the start date; 1178 was the year her father officially confirmed her as his successor after he’d put down the rebellion of the Orbeli family. Historically, her subsequent rule over Georgia marked her as one of its greatest rulers – to quote a chronicle of her reign (The Life of Tamar, the Great Queen of Queens), “the entire world was full of her praise, and every language in which her name was pronounced, exalted her.”

Governing along the Wallachian frontier of the Byzantine Empire you’ll find Ioannes Kantakouzenos – according to Niketas Choniates’ Historia, a man “huge in size and most courageous of heart, and with a booming voice.” However, the historian goes on to add that despite Kantakouzenos’ extensive military experience, his arrogance and impetuosity resulted in failure more often than success. As a bit of interesting genealogical trivia, the 14th century Byzantine emperor of the same name descended from a cousin of Ioannes’.

The early genealogy of the Palaiologoi is more than a little Byzantine – pardon the pun – and so I’ll clarify that our Alexios Palaiologos, governor of Bulgaria, is the Alexios Palaiologos who was the grandfather of the (future) emperor Michael VIII Palaiologos, and not his younger cousin of the same name (the Byzantines were not renowned for their innovative choice in names), who is historically best known for his association with the emperor Alexios III Angelos.

And, lastly, we have Andronikos Angelos governing in Epirus (where his illegitimate nephew Michael will one day establish an independent despotate), cousin to Basileus Manuel and grandson of Alexios Komnenos himself, and among whose sons are the future emperors Alexios III (mentioned above) and Isaakios II Angelos. Although exhibiting an authentically Byzantine inconsistency in what surname they prefer to use, the Angeloi are a sizable family by contemporary standards and well placed to stack the empire’s offices with their kindred.

Swords of Faith

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[Overview of the “Swords of Faith” bookmark]


Before we get into detail on Swords of Faith, I do want to be transparent up front that an overhaul for crusades themselves is not a component of this expansion. Something of that magnitude and significance would need – and deserve – more than would be possible as second billing in an expansion with a very different mechanical focus. We know it’s important to you, so it’s important to us that we make sure what we deliver meets or exceeds your expectations.

Now, to many of you, I expect some of the names in this bookmark will seem a good deal more familiar, in large part due to Ridley Scott’s Kingdom of Heaven (and, of course, the CK3 mod of the same name). Though set a few years earlier than the events adapted by the film, here too the leprous Baudouin IV rules the Crusader kingdom of Jerusalem with immense dignity and dedication despite his dreadful affliction – although our historical Balian d’Ibelin is a baron from the beginning, not a blacksmith.

Given the nature of his malady, particular attention must be paid to his heir, his elder sister Sibylla, who is historically (and conveniently for us) between husbands in this particular year. Although historically Baudouin would be succeeded by Sibylla’s son, also named Baudouin, before Sibylla herself, at this point she was still being treated as the presumptive successor over the newborn infant. In addition, while bouncing baby Baudouin takes after his father’s dynasty at the start of the game, worry not – as Sibylla, you’ll get an event shortly to let you determine which side of his parentage he ought to take after.

Rounding out the Jerusalemite cast is Raimon de Toulouse, son of a murdered father (Nizari assassins happened) and brother to a spurned sister (Basileus Manuel happened), a regent of the kingdom during Baudouin IV’s minority who had previously endured nearly a decade of captivity in a Zengid prison. The ruler of the county of Tripoli, the future of his lands is inextricably intertwined with that of the kingdom of Jerusalem itself.

And, of course, what mention of Jerusalem could be made without acknowledging the exceptional character of Salāh ad-Dīn Yusuf, the last vizier to the Fatimid caliphs and the first Ayyubid sultan of Egypt? Of all our bookmark characters in this start date, he perhaps requires the least introduction – his victory over the crusaders at the Battle of Hattin and the reconquest of Jerusalem in 1187 would soon lead to the launch of the famous Third Crusade in response.

As an additional point of interest, I’d like to mention that we’ve made some slight adjustments to how names are structured, in that Salāh ad-Dīn, his famous honorific (meaning “Righteousness of the Faith”), is now a prefixed nickname. Previously, many such honorifics were treated as components of given names and could be inherited as such, and so in the interests of accuracy and better representation we’ve gone through and reassigned a great many of them as historical nicknames instead.

Segueing into our next bookmark character, Muzaffar ad-Dīn Gökböri is one of the preeminent military commanders in service to the Zengids, as was his father before him. Deposed and exiled from his fief of Erbil in favor of his younger brother, Gökböri presently rules in Harran but historically would go on to betray the Zengids and joined forces with Salāh ad-Dīn (even playing a key role at the Battle of Hattin) to reclaim his patrimony, which he ruled prosperously until his death on the eve of the Mongol invasions. Truly, a man with an excellent sense of timing.

Last, but certainly not least, is Levon, younger brother to Roupen III, ruler of Armenian Cilicia. Historically, Roupen III is remembered as a kind and humane ruler, but one of retiring character who abdicated in Levon’s favor – perhaps his noblest deed of all, for Levon would be crowned the first true king of Armenian Cilicia and thoroughly earn the appellation Metsagorts, which is commonly translated as “the Magnificent'' or “the Great”, but can also be read as “the Thaumaturge,” in the sense of one who performs marvels.

Various and Sundry Concluding Words

It’s been an immense personal pleasure to play a part in bringing 1178 to fruition, and I truly hope you’ve enjoyed today’s look at our new start date – because we’re not done just yet. You see, my mandate is to tell you all about the new start date, and that just means I have no alternative but to tell you all about all the other interesting parts of it, too, doesn’t it?

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[Overview of England and France in 1178]

King Henry II of England has imprisoned his wife, Eleanor of Aquitaine, for inciting his sons against him in a significantly more literal form of teenage rebellion than is typically meant by the term. Among said sons is the athletic 12th century tournament celebrity Henry (called the Young King for having been crowned during his father’s reign), leonine Richard, smooth-tongued Geoffrey, and young John, who would go on to enjoy such harmonious relations with his vassals during his reign that they enthusiastically invited the future king of France to replace him.

In this period, the French are ruled by king Louis VII, the former husband of Eleanor of Aquitaine and perhaps better known as the Younger than the Young at this particular stage in his life. Louis’ eldest daughter is married to one of his preeminent vassals, Henri the Liberal, ruler of Champagne, who contributed greatly to the expansion of the famous and prosperous Champagne fairs. Meanwhile, in the south, the heretical Cathar creed has taken hold in the lands of Raimon of Toulouse, which would soon lead to the Albigensian Crusade.

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[Overview of the Holy Roman Empire in 1178]


The formidable Hohenstaufen Holy Roman Emperor Friedrich Barbarossa (“Redbeard”, after the color of his…well, you get the idea) is rivaled within his realm only by Heinrich the Lion, duke over both Saxony and Bavaria – the feud between their families gave rise to the enduring labels Guelph (after Heinrich’s house of Welf) and Ghibelline (after the Hohenstaufen castle of Waiblingen). Within the empire, I’d like to draw your particular attention to Berthold von Andechs, patriarch of an interesting and mildly obscure family that rose high in both the empire and Hungary and then burned out and went extinct within only a few generations.

Some fifty years past, a young Afonso the Conqueror knighted himself on Pentecost in the Cathedral of Zamora, assembled a host beneath the banner of rebellion, and proceeded to emancipate himself from his mother and her Galician lover in near-legendary fashion, triumphing over them in the battle of Battle of São Mamede. For anyone else, this might have been enough adventure for a lifetime, but for Afonso this was only the prologue; he would soon become the first and founding king of Portugal. Now in his twilight years, Afonso has largely handed over management of the kingdom’s affairs to his favorite daughter Teresa – named, curiously, after his mother.

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[Overview of Iberia in 1178]


Sharing the name of the Portuguese monarch are Alfons the Troubadour, king of Aragon, and Alfonso VIII, king of Castile. Of the two, the former has managed to expand his realm to encompass territories well beyond the Pyrenees, possessing lands of his own in the south of France as well as having seated his brother in Provence – although said brother would soon be murdered after embroiling himself in a war with the lords of Languedoc. It is the latter Alfonso, however, who will earn enduring fame as the future victor over the Almohad army at the Battle of Las Navas de Tolosa.

Jumping now to another corner of the map, the historically last of the Seljuk sultans of Persia, Togrul, is still a child, with true power in the realm resting in the hands of Jahan Pahlavan Mohammed, the Ildeguzid atabeg of Azerbaijan, subjugator of rebellious princes and emirs, and one of my personal favorites among the cast of this start date – his honorific, incidentally, can be translated variously as “Hero of the World” or “World Champion.”

image-06.jpg

[Overview of Ciscaucasia in 1178]

Immediately east of the dwindling Seljuk state is the realm of the Ghurids, where power is presently split between Muhammad of Ghor and his older brother, who is technically also Muhammad of Ghor – they share a given name. Of the two, the younger is the more famous, and his exploits into India would ultimately give rise to the Delhi Sultanate only a few decades later. Standing in opposition to the Ghurids is Prithviraja III Chauhan, whose resistance against the foreign invaders earned him a legendary reputation, and has perhaps had more films made about him than anyone else in this list.

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[Overview of Mongolia in 1178]

Lastly, even further to the east, as mentioned earlier, you’ll find a young man named Temüjin Borjigin, who will soon earn himself another appellation, one to make all the world tremble – Genghis Khan. Need I say more?

The Almost Very Definitely Real Final Conclusion

This time, truly, we’ve reached the end – the list of those I’ve named is by no means exhaustive (I could easily name a good dozen more, and don’t even get me started on Montferrat, but if I start thinking of more names we really will be here all day), and I fully expect you’ll turn up countless more interesting figures to play as… or against!

However, there’s still one more thing the team would like to share with you today – and it’s something I’m pretty happy about, too.



A Special Message

Before we go, also coming with the free update is a small but oft requested quality of life improvement, Message Settings! You will now be able to customize the appearance of a variety of common interface messages to your heart’s desire.

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[Location of the Message Settings options]

Messages are now sorted into Filter Groups. How each Group should appear is now up to you, as either a tried-and-true Toast message (banner messages that display near the top of the screen), a familiar Feed message (messages that appear in the notification feed at the bottom-right side of the screen), a Popup window (a new addition!), or simply be disabled entirely.

image-10.png

[Examples of Message Filter customization]

As you might have noticed, it is also possible per Filter Group to set whether the game should automatically be paused as it appears, regardless of its display type.
Note: Certain Filter Groups, integral to giving the player information about the game state or the outcomes of their actions, cannot be disabled.

image-11.png

[The new ‘Popup’ message window]

This is possible thanks to a new and fully moddable database of message_filter_types that may be freely edited or expanded upon, adding new types for more granularity or mod-specific needs.

image-12.png

[An example of how Filter Groups can be manipulated via modding]




Vassal Directives

In the last two Dev Diaries we picked up on the idea that some of you would be interested in giving your vassals orders, and after thinking about it we came to the conclusion that it’s not only a sound suggestion, but one that can help reinforce the difference that Administrative realms has over other government forms.

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[Overview of the Vassal Directives menu]

You will now be able to give Directives to your vassals, presuming that they respect you! Directives are either given from the character interaction menu, or via the ‘Vassals’ tab in My Realm, the latter having the benefit of showing you the current directive. All government types can issue directives to their vassals, in the picture it’s the Holy Roman Emperor doing it.

image-14.png

[Requirements to give a directive to a Feudal vassal]

As you can tell from the requirements, it’s not too easy to make them follow your orders. You have to work your way to a high level of crown authority, pursue specific lifestyles, or gain significant opinion with them. If you no longer fulfill this trigger, they will not follow your directive until you regain their trust. Directives are inherited, so you do not have to worry about setting them again as your vassals die.

image-15.png

[Differences in Vassal Directives for Administrative vassals]

Of course, if you’re Administrative, then following the directives you set is simply your vassal’s job! They will only ever refuse your directives if they are your rival, but otherwise you’re free to set any directive you wish. They’re fully baked into the Administrative UI’s to maximize visibility. Oh, and Administrative also has access to three more directives; Improve Development, Boost Men-at-Arms, and Recruit Men-at-Arms - all significantly more powerful than the default set.

Choose a New Destiny Improvements

In previous Dev Diaries we gathered some feedback regarding the upcoming Choose a New Destiny feature, where it seemed as if a popular addition would be to add a ‘random’ mode. If you’re not interested in any of the three options, you can now choose to let the die of fate determine your destiny for you!

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[Overview of the new Random Descendant options in the Choose a New Destiny screen]

We based the choices on what we could gather were popular fantasies, and added some extra for good measure!

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[Several different options are available when selecting a random character]

Some restrictions still apply - such as being of your Dynasty, and keeping the difficulty reasonable (anything above Extremely Hard is, essentially, a game-over situation.)

It’s still possible to add further categories, so if you feel like you think we’ve missed something feel free to give feedback!



And that's everything for today! I sincerely thank you all for your time and attention; I hope you’ve found today's dev diary interesting, and that you’re looking forward to Roads to Power as much as I am (and especially 1178, I say with a deep and profound personal and professional bias).

We still have a few dev diaries to go ahead of the release of Roads to Power, but it'll be a bit longer until the next one - it’s now the start of the Swedish summer break, and so we'll be temporarily parting ways until the team returns in early August.

We intend to make it well worth the wait, though! When we come back, we'll be showing off another major feature that I think you'll find very intriguing: Landless Adventurers. Until then, if you have any questions about today’s topics, I’ll be here and do my best to answer.

Thanks again, and have a great summer!
 
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I know not very realistic, because he should be on the run, but then you can't play as him unless all government types get the noble family title. Speaking of that, could that be used to play as a baron, because that's the main reason I'm excited for this DLC.
Just to clarify in case you missed it in the recent DDs and the store page, but:
  1. There are two types of playable landless character in RtP - adventurers, and nobles in administrative realms. Temujin could be a landless adventurer and still be playable, without having to be in an admin realm.
  2. Barons are not playable, and devs have confirmed several times that they likely never will be as they're basically character receptacles. Landless adventurers can only go landless -> count, not landless -> baron. Meanwhile, the main way and assumption of how admin nobles gain land is by being granted a governorate - I don't think we've seen anything about a potential edge case of a landless noble being granted a barony by a governor, but I imagine it's highly unlikely if not impossible (plus you'd still be mainly playing as a noble more than a baron anyway).
 
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Hmmmh. If Family estate was an acctual barony (and thus each baron a head of noble family), wouldn't it be more "ecological" in terms of generated vs acctually needed characters (which bloats the save games) if the Familiy estate was THE acctual barony?
That would also tie it to the map, which would be more immersive. (And for those who wish to move there would be the new "Offer to trade land" interaction which would allow swapping the baronies among barons/mayors)
 
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If the family estate was a barony you'd get into all kinds of jank about proper liege relationships, massively undermine the wealth/military power of governors, not be able to have an estate in Constantinople, require a new barony type just for Admin nobles, not be able to have as interesting a building system without a much bigger holding rework, not be able to have estates move around (e.g. if land is lost), deprive Admin rulers of baron vassals to interact with and have only a minimal impact on the number of characters. Seems to be one neutral-at-best change (fewer characters), for a lot of negatives.

Plus, estates are already located on the map.
 
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YES :) Finally a new strart date :):):) I`ve been waiting so long for this moment. TN-Gaming Channel is really gonna go back to CK3. This is just what CK3 needs. With all my heart - thank you paradox. Greetings from TN-Gaming Channel :) :)
 
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Nov. 6, 2023, Wokeg touched on some of the reasons why the CK3 team did not make barons playable:
Largely predates my time on the project, but IIRC, the idea of culture & faith on the barony level was actually experimented with quite a lot during pre-release, chiefly for the same reasons you list in wanting it, because it would've been sweet. The team of the time didn't go with it not because they couldn't be bothered but because (at least as I've heard it) it wasn't actually fun. What storing that info on the barony tier wound up amounting to was really just a huge amount of extra busy work for the player, instability for the AI, and bordergore stemming not from historical causes being modelled in game but from needing the player/AI both to repeat certain key actions a minimum of 3 times to get them to stick (and sometimes far more than that).

The opportunities weren't missed, they just... sadly didn't turn out to be very good opportunities. Kinda sucks, because I too would have loved that to have worked out, but it meant that the choice came down to either:
  • Move the entire playable tier down a level, essentially scrapping barons entirely by making barons into the new counts, adding an extra layer of super-emperor on top that's the old emperors but now they have another order of magnitude of rulers to manage. Might've been fun, tbh, but would have been a huge gamble, since they would have had no idea if the mechanics would've held up with those scales of empires on the map, let alone what the performance implications of more than doubling the playable character count would be. Also means a lot of the granularity of counties is going to be lost again.
  • Allow barons to keep existing but reduce their overall importance (what wound up happening).
  • Abandon the work done on baronies to that point, including lots of map research, in favour of just going back to the CK2 system. I can see why this would have been unattractive tbh, even if there's arguments for it.
AFAIK it was never seriously on the cards to have barons be playable due to the performance implications, though again, I wasn't here for early development so consider my information incomplete. Personally, and in retrospect after a couple of years of development, I vaguely wish we'd kept CK2's ethereal barony placement within the county but had provinces separate to them for army movement. Decoupling provinces from holdings feels like a very natural improvement to me, but hindsight is 20:20.
Links to posts of the devs saying barons will not be playable in RtP can be found in this post.
 
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When it said new start date I was thinking we were finally getting 769. LOL
I don't think it's likely that we'll ever see the 769 start date in CKIII. IIRC the devs have said in a few places that it wasn't really that popular with fans, and that they themselves weren't terribly happy with how it came out.
 
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Vassal Directives

In the last two Dev Diaries we picked up on the idea that some of you would be interested in giving your vassals orders, and after thinking about it we came to the conclusion that it’s not only a sound suggestion, but one that can help reinforce the difference that Administrative realms has over other government forms.

View attachment 1153202
[Overview of the Vassal Directives menu]

You will now be able to give Directives to your vassals, presuming that they respect you! Directives are either given from the character interaction menu, or via the ‘Vassals’ tab in My Realm, the latter having the benefit of showing you the current directive. All government types can issue directives to their vassals, in the picture it’s the Holy Roman Emperor doing it.

View attachment 1153203
[Requirements to give a directive to a Feudal vassal]

As you can tell from the requirements, it’s not too easy to make them follow your orders. You have to work your way to a high level of crown authority, pursue specific lifestyles, or gain significant opinion with them. If you no longer fulfill this trigger, they will not follow your directive until you regain their trust. Directives are inherited, so you do not have to worry about setting them again as your vassals die.

View attachment 1153204
[Differences in Vassal Directives for Administrative vassals]

Of course, if you’re Administrative, then following the directives you set is simply your vassal’s job! They will only ever refuse your directives if they are your rival, but otherwise you’re free to set any directive you wish. They’re fully baked into the Administrative UI’s to maximize visibility. Oh, and Administrative also has access to three more directives; Improve Development, Boost Men-at-Arms, and Recruit Men-at-Arms - all significantly more powerful than the default set.

Dont forget courtier Directives like ask theme to do Murdor scheme or relation scheme or learn language scheme

 
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Dont forget courtier Directives like ask theme to do Murdor scheme or relation scheme or learn language scheme

Or be like Elizabeth I of England, and force the couriers to bathe. There is at leadt once incident where Queen Elizabeth I kicked a courtier out because he offended her nose...
 
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Or be like Elizabeth I of England, and force the couriers to bathe. There is at leadt once incident where Queen Elizabeth I kicked a courtier out because he offended her nose...
On a more serious note, an "Enforce Court Language" decision could be a nice addition. A ruler orders that all of his courtiers and vassals must speak one and only one language at court (what language this is is determined by the ruler's choice, known languages, and cultural heritage). Anyone who does not know this language has a certain amount of time to learn it. Failure or refusal to do so leads to an opinion penalty with the ruler.
 
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This isn't exactly related to the DD but seeing England and France like that reminded me of a book I read a little while ago. Has anyone read The Black Prince by Anthony Burgess? It's... a wondrously horrific, gory mess. Recommended for all who are interested in the Hundred Years War.
 
It still is a pity that despite all that, you still dont offer a starting date for Alexios Komnenos, where we can start with him as a commander who seizies power and saves the empire against Normans, Pechenegs and Turks.
It is also shameful, that a simple modder without all your resources can make a mod with tens of starting dates, but you only offer 2 so far and 3 with this extension.
 
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Hey this is a small one, but could the Pope's court language be defined as Latin? Similarly, could the Popes start always knowing Latin? Thanks!
It's probably make sense that whenever someone takes the vows as a Catholic, they start a learn language scheme for Latin (if they don't know it already).
 
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Learning Latin should matter more as a Catholic.
I totally agree. right now you can only get it from making a custom character with the roman culture, reviving the roman culture, (i think you can do it through legends/reforming the roman empire decision? not sure) or going to university. But because its almost never anyone's first language without something player-caused happening to the game, you can't just learn it, cause learning a language requires a person who speaks it natively to target
 
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