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Dev Diary #21 - Custom Faiths and Pagan Reformation

Oh, hello there! Interested in becoming a heresiarch, are we? Or maybe you just want to organize your ancestor’s ancient spiritual traditions into a true reformed Faith, one that can stand up to the Crescent and Cross? Either way, you’ve come to the right place!

To start us off, I’m going to go into how the process of creating a new Faith or reforming a pagan one works. After that, there will be a teaser of some Tenets and Doctrines that you may be interested in picking for your newly-founded Faiths ;)

Faith Creation
Creating a new Faith is no easy task. Only the most pious rulers will be able to convince the clergy within their realm that they alone know the true will of the divine and, in doing so, take the first steps towards establishing a new Faith. However, with a little bit of devotion and a lot of time, you too will be able to reshape your Faith to suit your dynasty’s needs!

When looking at your own Faith’s tenets and doctrines, you will see a button at the bottom labeled ‘Create New Faith’. Clicking this button will open the Faith Creation window, which can be viewed at any time — even long before you have acquired the means to actually create a new Faith! This will allow you to play around with the different options and get a feel for what is possible, allowing you to set long-term goals for yourself.

DD_CreateAFaith_WM.png
[Screenshot of the Faith Creation window showing modified Tenets and Doctrines]

You can change every single Tenet and Doctrine of your hypothetical new Faith on this screen, though the list of what Tenets are available to pick varies from Religion to Religion. For example, Tenets based on the concept of Dharma are exclusive to Oriental Religions, whereas Monasticism was common practice and is thus available to everyone. This means when creating a new Faith, you must first ensure you are a member of the Religion that you want to base your new Faith off of.

Beyond simple availability, it is also easier for some Religions to accept certain Doctrines than others. For example, Islam is used to polyamory and will happily accept a new Faith espousing it. In contrast, a new Christian faith that claims God intended us to have multiple spouses will be met with a little more skepticism...

The way this plays out in CK3 is that each Tenet and Doctrine has a Piety cost associated with it. The further you deviate from your original Faith, the more Piety you will need in order to convince the priests that yes, you actually have had a vision from the divine and yes, you actually are enforcing their will and not just trying to make some weird personal sex cult.

DD_Cosanguinity_WM.png

[Screenshot of the scaling costs for the Cosanguinity Doctrine]

After you have made all the changes you want, you will be given the total amount of Piety your character needs in order to create their new Faith. This cost can get quite high, meaning that creating a new Faith or reforming a pagan one ends up being a life-long goal for most characters. It is highly recommended to attempt this with characters who have a Learning education and/or who have multiple Virtuous personality traits, and having the ability to go on frequent pilgrimages or donate gold & troops to holy causes helps too! Finally, timing your divine revelation to completely coincidentally occur when your Faith is suffering from low Fervor will make it much easier to get everyone to buy into your new canon (I will talk more about Fervor in our future Dev Diary on heresy outbreaks).

Once you are happy with your Tenets and Doctrines and have accumulated the necessary amount of Piety, you can officially convert to your new Faith. You and your capital county will adopt it immediately, but it won’t be easy for a ruler to convince their vassals and subjects to adopt this strange new Faith — they might be more inclined to stage an uprising and depose their mad king from the throne! After all, if you die before your new Faith gains a foothold in the world, there is a good chance your Faith will die with you…

Pagan Reformation
Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine.

This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Since Tribal realms are notoriously unstable, successful chieftains will eventually want to look into either converting to a reformed religion so they can feudalize, or reforming their pagan religion into a true organized faith.

Like with Faith Creation, rulers must earn a substantial amount of Piety to organize their Faith’s disparate shamans into a coherent clergy. In addition, they must have at least 3 of their Faith’s holy sites located within their realm.

DD_VidilismHolySites_WM.png

[Screenshot showing 3 of the Vidilist Holy Sites]

Once you accomplish this, the process is quite similar to creating a new Faith of an existing reformed Religion. Your vassals may still be reluctant to convert to your newly reformed Faith, but because reformed Faiths gain a bonus to conversion against unreformed Faiths, you will have a much easier time convincing them to go along with your reformation than a heresiarch within in an existing Faith would have with making a new heresy.

DD_ReformationNew_WM.png

[Screenshot showing a Vidilist reformation event]

Tenet and Doctrine teaser

To finish this off, here are a few choice tenets and doctrines which you can pick when creating a new Faith in CK3. Many of these are also used by already existing Faiths, but some are only available to custom Faiths created by players. As you can see, there is a lot of variety in the kinds of custom Faiths you can create — ultimately every kind of playstyle should have some set of Tenets and Doctrines to support it!

DD_Tenet_Showcase_WM.png
[Screenshot of the Tenets Warmonger, Human Sacrifice, Ritual Cannibalism, Christian Syncretism, Dharmic Pacifism, Carnal Exaltation, Divine Marriage, Sacred Childbirth, and the Doctrines Pluralism and Fundamentalist]

That is all I have for you this week, but join us next time as my colleague @Heptopus talks about the diversity across the world in CK3 and the many different ways you can tailor the game experience to match your personal preferences!
 
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What the hell is "Vidilism"? I know that judging by the screenshots it's Baltic paganism but why it isn't named Romuva?
Also I think that (except the "Hellenism" and "Druidism" terms which were actually historically used in ancient times) generic names like "Norse paganism" or "Baltic paganism" would fit better rather than modern ones like "Asatru" or straight made up like "Vidilism".
I think the same and was bashed for it. Romuva is also not good because, it is only used now as a name by lithuanian neopagans who connect it to supposed prussian sanctuary. How it suits for example latvian pagans?
I know "Baltic" faith doesn't "sound cool", but it's used academically and more plausible. Even better would be splitting religion into prussian, lithuanian and lettish (latvian), but I know from gameplay reason it doesn't make sense.
Of course the same goes to Asatru, Rodnovery and Suomenusko.
 
You can't, it's not in the game, at least as of the second-to-last game. Popular demand may mean they throw something together on a whim, but given Hellenism is in and is mechanic-less...well, it probably won't get much attention outside a later DLC.

That's not how dead religions work in CK3, they're fully fleshed out with doctrines and suchforth, they're just only found on historical characters, nobody who's currently alive. They have already confirmed all of these things;

* All 99 Faiths in the game are playable on launch

* This 99 number includes dead faiths such as hellenistic, and they confirmed this in response to a Q&A question which mentioned Celtic full stop and and Norse in later start dates.

* Religions with no living court members and no counties practicing that religion are considered "dead", which makes it difficult for them to start up again.

So, I was then asking for clarification on how one would play as one of these dead faiths, since they have already confirmed it will be possible at launch, and for how exactly that works for a player doing it (since the conditions are almost certainly easier to fullfill as a player intentionally doing it than the AI randomly stumbling onto it)
 
That's not how dead religions work in CK3, they're fully fleshed out with doctrines and suchforth, they're just only found on historical characters, nobody who's currently alive. They have already confirmed all of these things;

* All 99 Faiths in the game are playable on launch

* This 99 number includes dead faiths such as hellenistic, and they confirmed this in response to a Q&A question which mentioned Celtic full stop and and Norse in later start dates.

* Religions with no living court members and no counties practicing that religion are considered "dead", which makes it difficult for them to start up again.

So, I was then asking for clarification on how one would play as one of these dead faiths, since they have already confirmed it will be possible at launch, and for how exactly that works for a player doing it (since the conditions are almost certainly easier to fullfill as a player intentionally doing it than the AI randomly stumbling onto it)
I generally agree, but my understanding was that Kushitic is alive in at least one start date, and Norse in all the so far announced ones; Hellenic is dead in all announced start dates, and Celtic isn't in at all. (I am personally of the opinion that Celtic should be in, but dead in all start dates like Hellenic; and that main-branch Kemetic should exist but be dead in all start dates, with Kushitic as a faith of the same religion.)

nd
 
Celtic isn't in at all.

Umm... You have any evidence for this? I've not seen them confirm or deny a, or multiple celtic religions, at all. And when asked about it in a Q&A they mention the dead faiths mechanic.

The most we have as far as I've seen is a vague implication it's in in some form in one of those Q&A answers.

(Possibly as a weird conglomerate like CK2 African, possibly in the form of a celtic religion with brythonic, pictish and irish as faiths within it.)
 
Now I wonder even more why exactly there isn't a dead Celtic Religion, that we can revive. Creating a new Religion and calling it celtic is nearly the same, only that it would've been more immersive. Well, problably there will be some sophisticated human who mods it in anyways, just for Paradox to finally add it 3 Add-ons later, so that I have to start a new game.
 
Now I wonder even more why exactly there isn't a dead Celtic Religion, that we can revive. Creating a new Religion and calling it celtic is nearly the same, only that it would've been more immersive. Well, problably there will be some sophisticated human who mods it in anyways, just for Paradox to finally add it 3 Add-ons later, so that I have to start a new game.

Again I haven't seen any evidence that there won't be a dead celtic religion, all I've seen on the matter is them implying it DOES exist in the Q&A...
 
Regarding Holy Orders, besides all the historical ones, I hope we can also create new ones.
I so want to create the Adepta Sororitas, warriors nuns loyal only to the Pope.
 
Umm... You have any evidence for this? I've not seen them confirm or deny a, or multiple celtic religions, at all. And when asked about it in a Q&A they mention the dead faiths mechanic.

The most we have as far as I've seen is a vague implication it's in in some form in one of those Q&A answers.

(Possibly as a weird conglomerate like CK2 African, possibly in the form of a celtic religion with brythonic, pictish and irish as faiths within it.)

Again I haven't seen any evidence that there won't be a dead celtic religion, all I've seen on the matter is them implying it DOES exist in the Q&A...

Here:

Celtic paganism is not in. Egyptian paganism is... kind of in? Kushitism (shown in the DD's screenshot) draws many elements and influences from it, including the inclusion of various Egyptian gods as part of its pantheon.

nd
 
The inclusion of a lot of these pagan group religions even in the earlier start date strains credibility (multiple majority Kushite provinces in the 9th century seems ludicrous).
 
Here:

Celtic paganism is not in. Egyptian paganism is... kind of in? Kushitism (shown in the DD's screenshot) draws many elements and influences from it, including the inclusion of various Egyptian gods as part of its pantheon. However, it is not immediately recognizable as the Egyptian paganism that was popularized after Napoleon's Egyptian Campaign, since it focuses more on Upper Egypt/Nubia than Lower Egypt.

Gnostic Christianity is in. Several varieties, in fact. They all have special relationships with each other (and manicheanism).

Pantheons are also represented for all polytheistic Faiths, as well. Not all of them have the 'pick a god' mechanics that existed in CK2, but when a character goes to war they'll pray to their Faith's war deity, when they pray for a bountiful harvest they'll pray to their harvest/wealth deity, when lamenting a misfortune your character might curse their Faith's fate deity, etc.

nd (OK PLEASE STOP WITH THESE ND THINGS)

Okay. Don't blame me for not knowing about some obscure thread thing, but I guess that is a thing. Now excuse me whilst I, um, get INCREDIBLY pissed about them not including this.

(Particularly since every other fucking religion and the kitchen sink, right down to obscure cults like zunism, are apparently in, and there's literally a category for religions which weren't being actively practiced by anyone outside of a tiny minority during that time period, the dead religions we've heard so much about... AND that they literally have characters in the history files of CK2 who were celts, who I guess are just going to up and vanish this game because there's no generic pagan this time around... FFS.)
 
It appears CK3 may have an even greater fanbase than CK2 did. :D

CK3 FTW.jpg
 
There's going to be so many memes and "wacky let's plays" with this ... HAHA SO FUNNY I MADE A CANNIBAL CHRISTIANITY! Urk ^^;

But other than the social media implication it's great :D
 
This is awesome. I can already think of a few custom religions I will plan on creating. It really shows off the flexibility of the new religion system in CK3, looks great!
 
This may or may not be what it represents, but I had just assumed that Vidilism was supposed to be a developer's created faith, branched off in heresy from Romuva, due to the name of the god Dievas.
The second screenshot (the one with holy site) is probably still pre-reformed so I'm afraid that's actually some made up BS name for Baltic paganism.
Also even if that's a heresy, pagan religion shouldn't have possibility to spawn heresies because, unlike Abrahamic religions, pagans were not fundamentalists that split up and fought over some tiny disagreements (unless the paganism is reformed with fundamentalist doctrine or some tenet like cannibalism that would be almost certainly despised by many people).
 
The inclusion of a lot of these pagan group religions even in the earlier start date strains credibility (multiple majority Kushite provinces in the 9th century seems ludicrous).
The Beja remained majority pagans well into the 11th century, and in many areas remained pagan pretty well to the end of the CK period