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Dev Diary #46 - Political Parties

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Good evening! Today we are finally ready to talk in detail about Political Parties. This has been a much-requested feature for Victoria 3, and indeed the political world would feel a little empty without the Whigs and Tories going at each other’s throats. We’ve listened, and some months ago we revealed that we were indeed working on implementing this feature. Today we are ready to talk about how Parties will factor into the political landscape of the game.

In Victoria 3, a Political Party is an alliance between Interest Groups. They appear in countries that have Elections, and are absent in countries without them, differentiating the experience and mechanics of democracies from autocracies. Interest Groups must be added or removed from government as a single bloc, which means that you’ll need to make strategic decisions about the makeup of your government and deal with the consequences. The Liberal Party may for instance contain both the Intelligentsia and the Industrialists, who will both back your plans to move toward a free market economy but diverge on the issue of child labor. Sometimes an opposition Interest Group might decide that it wants to join a Party currently in government (or vice versa) - in this circumstance, the Interest Group will leave their old Party and be marked as “wanting to join” their new party. This won’t force any Interest Group into or out of government, but if you decide to reform your government under these circumstances you must treat that Interest Group as being a member of the new Party, bringing them into or out of government as a single bloc.

The Republican Party in the USA is made up of an alliance between the Industrialists and the Intelligentsia, primarily opposing the ruling Democratic Party which is constituted by the Southern Planters and Petite Bourgeoisie.
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Just as Parties ally together when you form your government, they also share their Momentum in Elections, which determines their votes. If for instance the fascist leader of the Petite Bourgeoisie joins the Conservative Party and is caught up in a political scandal, the whole Party suffers the electoral consequences. On the other hand, as the Landowners begin to lose their political relevance in an increasingly industrialized economy they might cling to relevance by attaching themselves to the rising Fascist Party, who may bring them Political Power from the votes the whole Party gains in the Election.

The Whig Party, consisting of a large number of opposition IG’s, has landed themselves in a corruption scandal. Rowland Hill, leader of the Armed Forces and prominent Reformer, may have seriously harmed the entire bloc’s election campaign.
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During the Election Campaign period (which as you’ll recall lasts 6 months before the final votes are cast), you’re likely to get events relating to the various Party’s campaign efforts that can have a major impact on Momentum. These events are inspired by the campaigns and scandals of the period, such as Gladstone’s Midlothian campaign and the whistle-stop tours that became popular in the USA.

There are 11 potential Political Parties that your Interest Groups can join. At any given time, any combination of these parties might exist or not exist. Parties emerge and disband dynamically, so the political landscape can be very different between countries and playthroughs. The following Parties can emerge throughout the course of the game:
  • The Agrarian Party
  • The Anarchist Society
  • The Communist Party
  • The Conservative Party
  • The Fascist Party
  • The Free Trade Party
  • The Liberal Party
  • The Military Party
  • The Radical Party
  • The Religious Party
  • The Social Democratic Party

Many of these parties are aligned primarily around a particular Interest Group’s core ideologies, which other IG’s may join under the right circumstances. The Liberal Party for instance is the natural home of the Intelligentsia due to their Liberal Ideology, but they may be swayed towards other Parties under various circumstances. Other Parties are aligned more strongly with Leader Ideologies that emerge throughout the game, such as the Communist Party and the Radical Party. Each of these Parties has a variety of dynamic names based on national, cultural, and religious factors - for instance in Great Britain the Conservative Party is localized as the Tories, while in the USA they are known as the Democratic Party.

Interest Groups (IG’s) may join a Political Party if they are not Marginalized and if their country has any of the Laws that allow Elections. Which Political Party an Interest Group will join is determined by a wide variety of factors, some of which I’ll list here:
  • IG’s with the Republican, Radical, Market Liberal, or Reformer Leader Ideologies are much more likely to join the Liberal Party
  • The Industrialists are more likely to be drawn towards the Conservative Party if the country has public healthcare or schools, or when voting laws allow the lower strata to vote.
  • Weaker IG’s might join the Agrarian Party alongside the Rural Folk in a push to abolish Serfdom. Scandinavian countries are much more likely to develop an Agrarian Party.
  • In a Council Republic, IG’s led by Anarchist leaders might leave the Communist Party if the country’s ruler is a Vanguardist.
  • When an IG with a Fascist leader becomes powerful, weaker conservative IG’s might join the Fascist Party in a bid to retain their political relevance.
  • If a powerful IG has a Social Democratic leader, weaker leftist IG’s may fall in line behind their more moderate cousins. Likewise, weaker Social Democrats might join a stronger Communist Party.

To summarize: in Victoria 3, Interest Groups band together into Political Parties for the purposes of elections and forming governments. There are many dynamic names and conditions that work to create plausible and flavourful Parties no matter which direction you choose to guide your country.

That’s all for today! Join us next week when Mikael will talk about the mechanics behind Religious Conversion and Cultural Assimilation.
 
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I'm quite surprised there's no Labour Party on the list, since the birth of labour movements was rather a big deal in the period. Or is labour lumped in with one of the others, so if there's a strong enough labour IG it'll effectively take over one of the political parties and make that the de-facto Labour Party?
 
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Can a party's name change based on which IGs are in it? Thinking for example about both the US and the UK where the liberal parties at game start (both Whigs) were either supplanted by or became the Republican and Liberal parties respectively due changes in coalitions and interest group backing.
 
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Seems good, and I think this is a perfectly serviceable system given that it was a later addition anyway.

That said, calling the Democrats the 'conservative' party in the US is a little bit awkward. They were obviously conservative in the sense that they supported slavery and then racial segregation. However, on economic issues they were not notably more conservative than the Republicans -- indeed, a lot of the populists from the era were actually Democrats. That's not to say there were not a lot of economic conservative Democrats, rather, both they and Republicans had complex internal factions, some of whom were more or less liberal.

My alternative suggestion, which I think is a quick and easy stopgap, would be to simply localize the various parties in the US as mostly being factions of the Dems or GOP. E.g. you might make the Conservatives the "Southern Democrats", the Agrarian party as the "Agrarian Democrats", the radical party as "Radical Republicans" etc. Keeping the Know-Nothings as, I assume, the Fascist party (?) would be fine as would the Socialist Party etc. But the main ones should probably just be variations on Dem/GOP so that we don't get an ahistorical multi-party system in the US.
 
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I think this is an acceptable implementation of political parties for the first iteration of the game, but I hope that greater dynamism is added over time. It should be possible for interest groups, especially the most powerful ones, to support multiple parties at once. And in countries with primary systems like the US, there should be some kind of competition between IGs for dominance over a party's goals and ambitions once in power. Were such a system of competition between IGs in the same party be implemented, there should also be delay on the time it takes for voters to realign to a party that is closer to their preferred IG if an IG is kicked out of its party
 
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My alternative suggestion, which I think is a quick and easy stopgap, would be to simply localize the various parties in the US as mostly being factions of the Dems or GOP. E.g. you might make the Conservatives the "Southern Democrats", the Agrarian party as the "Agrarian Democrats", the radical party as "Radical Republicans" etc. Keeping the Know-Nothings as, I assume, the Fascist party (?) would be fine as would the Socialist Party etc. But the main ones should probably just be variations on Dem/GOP so that we don't get an ahistorical multi-party system in the US.

At that point surely you can just do away with the political-party system entirely and just have Interest Groups alone? Just like it was before the system was added.
 
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I was honestly thinking that IGs could split their support between different parties, but I guess that would be too complicated.
 
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I'm quite surprised there's no Labour Party on the list, since the birth of labour movements was rather a big deal in the period. Or is labour lumped in with one of the others, so if there's a strong enough labour IG it'll effectively take over one of the political parties and make that the de-facto Labour Party?

It's probably going to be a localized name for a Social Democratic Party that you would see in the UK and other relevant countries.
 
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I'm quite surprised there's no Labour Party on the list, since the birth of labour movements was rather a big deal in the period. Or is labour lumped in with one of the others, so if there's a strong enough labour IG it'll effectively take over one of the political parties and make that the de-facto Labour Party?
I imagine that Labour Party = Social Democratic Party.
 
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Do laws have any impact on the number of parties? IRL, a first-past-the-post electoral system with single member districts tends to create a two-party system, while proportional representation tends to create a multi-party system.
 
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Good evening! Today we are finally ready to talk in detail about Political Parties. This has been a much-requested feature for Victoria 3, and indeed the political world would feel a little empty without the Whigs and Tories going at each other’s throats. We’ve listened, and some months ago we revealed that we were indeed working on implementing this feature. Today we are ready to talk about how Parties will factor into the political landscape of the game.

In Victoria 3, a Political Party is an alliance between Interest Groups. They appear in countries that have Elections, and are absent in countries without them, differentiating the experience and mechanics of democracies from autocracies. Interest Groups must be added or removed from government as a single bloc, which means that you’ll need to make strategic decisions about the makeup of your government and deal with the consequences. The Liberal Party may for instance contain both the Intelligentsia and the Industrialists, who will both back your plans to move toward a free market economy but diverge on the issue of child labor. Sometimes an opposition Interest Group might decide that it wants to join a Party currently in government (or vice versa) - in this circumstance, the Interest Group will leave their old Party and be marked as “wanting to join” their new party. This won’t force any Interest Group into or out of government, but if you decide to reform your government under these circumstances you must treat that Interest Group as being a member of the new Party, bringing them into or out of government as a single bloc.

The Republican Party in the USA is made up of an alliance between the Industrialists and the Intelligentsia, primarily opposing the ruling Democratic Party which is constituted by the Southern Planters and Petite Bourgeoisie.
View attachment 837009
Just as Parties ally together when you form your government, they also share their Momentum in Elections, which determines their votes. If for instance the fascist leader of the Petite Bourgeoisie joins the Conservative Party and is caught up in a political scandal, the whole Party suffers the electoral consequences. On the other hand, as the Landowners begin to lose their political relevance in an increasingly industrialized economy they might cling to relevance by attaching themselves to the rising Fascist Party, who may bring them Political Power from the votes the whole Party gains in the Election.

The Whig Party, consisting of a large number of opposition IG’s, has landed themselves in a corruption scandal. Rowland Hill, leader of the Armed Forces and prominent Reformer, may have seriously harmed the entire bloc’s election campaign.
View attachment 837010
During the Election Campaign period (which as you’ll recall lasts 6 months before the final votes are cast), you’re likely to get events relating to the various Party’s campaign efforts that can have a major impact on Momentum. These events are inspired by the campaigns and scandals of the period, such as Gladstone’s Midlothian campaign and the whistle-stop tours that became popular in the USA.

There are 11 potential Political Parties that your Interest Groups can join. At any given time, any combination of these parties might exist or not exist. Parties emerge and disband dynamically, so the political landscape can be very different between countries and playthroughs. The following Parties can emerge throughout the course of the game:
  • The Agrarian Party
  • The Anarchist Society
  • The Communist Party
  • The Conservative Party
  • The Fascist Party
  • The Free Trade Party
  • The Liberal Party
  • The Military Party
  • The Radical Party
  • The Religious Party
  • The Social Democratic Party

Many of these parties are aligned primarily around a particular Interest Group’s core ideologies, which other IG’s may join under the right circumstances. The Liberal Party for instance is the natural home of the Intelligentsia due to their Liberal Ideology, but they may be swayed towards other Parties under various circumstances. Other Parties are aligned more strongly with Leader Ideologies that emerge throughout the game, such as the Communist Party and the Radical Party. Each of these Parties has a variety of dynamic names based on national, cultural, and religious factors - for instance in Great Britain the Conservative Party is localized as the Tories, while in the USA they are known as the Democratic Party.

Interest Groups (IG’s) may join a Political Party if they are not Marginalized and if their country has any of the Laws that allow Elections. Which Political Party an Interest Group will join is determined by a wide variety of factors, some of which I’ll list here:
  • IG’s with the Republican, Radical, Market Liberal, or Reformer Leader Ideologies are much more likely to join the Liberal Party
  • The Industrialists are more likely to be drawn towards the Conservative Party if the country has public healthcare or schools, or when voting laws allow the lower strata to vote.
  • Weaker IG’s might join the Agrarian Party alongside the Rural Folk in a push to abolish Serfdom. Scandinavian countries are much more likely to develop an Agrarian Party.
  • In a Council Republic, IG’s led by Anarchist leaders might leave the Communist Party if the country’s ruler is a Vanguardist.
  • When an IG with a Fascist leader becomes powerful, weaker conservative IG’s might join the Fascist Party in a bid to retain their political relevance.
  • If a powerful IG has a Social Democratic leader, weaker leftist IG’s may fall in line behind their more moderate cousins. Likewise, weaker Social Democrats might join a stronger Communist Party.

To summarize: in Victoria 3, Interest Groups band together into Political Parties for the purposes of elections and forming governments. There are many dynamic names and conditions that work to create plausible and flavourful Parties no matter which direction you choose to guide your country.

That’s all for today! Join us next week when Mikael will talk about the mechanics behind Religious Conversion and Cultural Assimilation.
Conversion and assimilation is great, I really hope next is national unification!
 
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So if the Conservative Party receives a majority of votes in a UK general election, can I, as the player, ignore the result of the election and put a Liberal-Anarchist-Social Democratic government in power?
 
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I'm quite surprised there's no Labour Party on the list, since the birth of labour movements was rather a big deal in the period. Or is labour lumped in with one of the others, so if there's a strong enough labour IG it'll effectively take over one of the political parties and make that the de-facto Labour Party?
Social democratic parties and labour parties are generally synonymous. The only difference is that in some countries (e.g. the UK, Australia) the big main trade unionist-supported party got called the Labour/Labor Party, and in other countries (e.g. Germany, most of Scandinavia) it got called the Social Democratic Party. But there's no real difference other than the name.
 
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To summarize: in Victoria 3, Interest Groups band together into Political Parties for the purposes of elections and forming governments. There are many dynamic names and conditions that work to create plausible and flavourful Parties no matter which direction you choose to guide your country.

Can IGs be split between multiple PPs?

Example: can the Armed Forces IG be a member of both the Communist and Fascist PPs at the same time, or is it all-or-none?

Also, can PPs be comprised of more than two IGs?
 
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