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Dev Diary #70 - The Facts about Artifacts

Hello everyone! Shoes here, back to talk about what is genuinely my favorite feature of The Royal Court — Artifact generation! One of the goals we had for Artifacts in CK3 was to ensure that the artifacts your rulers acquire will feel truly distinct from another. No longer will you have a royal treasury filled with identical swords — now you will have a royal treasury filled with an assorted variety of different swords!

Artifact Features​

All Artifacts in the game can have a set of Features that determine both how they were created as well as what they were made from. For example, ‘Oak’, ‘Ash’, and ‘Pine’ are all features of the ‘Wood’ type, which is used to make wooden furniture, spear shafts, book covers, etc., while ‘Engraved’, ‘Filigreed’, and ‘Painted’ are ‘Decoration’-type features which skilled craftspeople can use to decorate artifacts to make them more suitable for royalty.

The main use of Features is to create immersive descriptions for the artifact. Whenever a new artifact is created (such as from an Inspiration), it will gain a set of appropriate Features based on various factors including culture, geography, craftsmanship quality, wealth of the capital city, and event decisions made during the creation process. These Features are then used by the artifact’s description to emphasize any distinctive characteristics that it has! Note that that these Features will not be represented in the 2D and 3D art of the Artifact, as we have far more varieties of Feature than we could reasonably produce art for.

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A screenshot containing 6 example Artifacts. NOTE:Under active development. Values and content subject to change.​

The thing I love about this system is not just that it will generate and display differences between two different axes your ruler commissions from a blacksmith — it is that those differences will be even more pronounced between Artifacts created in the different regions of the world. This means Artifacts that you loot from your defeated foes while on crusade or during overseas raids will be far more distinct from other Artifacts in your treasury, serving as a memento of the great distances you or your ancestors traveled on their journeys.

Of course, we have many types of Artifacts apart from weapons, and some of the material and craftsmanship differences become truly pronounced when you start looking at the type of Artifacts that are created explicitly for rulers to show off with! For example, a crown crafted in Afghanistan might feature pieces of its legendary lapis lazuli, while one made in the Baltic region could instead feature an impressive chunk of amber as a centerpiece. Different varieties of gemstones, cloth, lumber, shells, and animal horns… the range of possible combinations is truly vast!

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A screenshot containing 6 example Artifacts. NOTE:Under active development. Values and content subject to change.​

Artifact Modifiers​

As you probably noticed in the above screenshots, every Artifact has a set of character modifiers which are applied to their owner while they have them equipped. Unlike in CK2, there are no ‘slotless’ Artifacts, so in order to gain any benefit from owning an Artifact at all you must have it equipped in one of your personal slots (Weapon, Armor, Regalia, Crown, Trinket) or court slots (Lectern, Throne, Wall Hanging, etc.). By ensuring you can only have a set number of artifacts benefiting a character at once, it becomes much easier for us to balance Artifacts and avoid the massive bonuses characters could gain in CK2 by accumulating vast libraries of forgotten lore, new inventions, and piles of statues.

One guiding principle we used while designing these Artifact Modifiers is the “no overtly supernatural effects” rule that guided us during the base game’s development. For example, a masterfully-forged weapon granting Prowess is straightforward and sensible, as characters fight better with a good weapon in hand. That same weapon boosting Advantage or Army Gold Maintenance is maybe less obvious, but can still be explained by serving as a symbol of hope and inspiration for the soldiers in an army and boosting their morale. Something like No Penalty For Crossing Rivers is nonsensical for an Artifact weapon though — we are not giving rulers access to the equivalent of a fully-functional Staff of Moses! Modders, of course, can add whatever modifiers they wish to an Artifact.

Historical Artifacts and Trinkets​


Of course, not all Artifacts will be artisanal masterpieces! The important thing for Artifacts is that they are meaningful to their owner in some way — this meaning doesn’t need to be purely economic or functional!

Instead, some Artifacts may have great historical value despite a plain appearance, such as Charlemage’s Throne. Other Artifacts might only hold sentimental value, such as a good-luck charm or a locket given to you by a lover which reduces Stress. Finally, some Artifacts may instead be relics of a rather… dubious provenance, yet still useful for those who believe in their power (or at least claim to).

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Growing Pains​


Work on the Royal Court expansion is progressing, and it's looking better each day that passes. Now, we want to be upfront and say that it's going to take longer than many of us expect for the expansion to be released. There are many reasons for this; the expansion is very technically challenging and we're doing things we've never done before from the ground up. We want a Royal Court that looks as grand as the mechanics that support it.

We've also had the recent organizational changes that affect how we work, as many of you know we've split into three studios - and with change comes a period of adaptation. The team has grown significantly in recent times. A lot of time has been spent onboarding new members to the team, and we've onboarded more people than we ever have before. While it may have a negative short-term impact, it's definitely going to be a solid investment for the future of CK3, not only for the release of Royal Court, but also our future expansions, and beyond. Of course the extended period of working from home makes things take longer than expected. This is something we have touched on before due to how the working conditions have been recently.

Rest assured that we're still working as hard as we can and things are progressing nicely, and are aiming for a release later this year. We will of course have more exciting details to share in upcoming dev diaries.

For now we’ll leave you with this little extra teaser:
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The “no overtly supernatural effects” rule can make sense for the game generally - however there are a lot of cool things that could be done with this using supernatural effects, so I hope that isn't shut off for modders. Myself, I was hoping for a system that allowed for various deities to bless weapons and imbue them with divine power. I also think it could be workable to have one set of rules assuming a godless existence and another set of rules that could be turned on in options that allow for a more supernatural intervention in the events that happen. I would love to get a weapon imbued by power by a pagan god and kill the Pope with it rather than crucifying him.

I do notice that you can have just masterful objects and famed objects - are these determined at all by who may bless an item or be killed by a weapon? I would imagine that a weapon imbued by a pagan god, say Mars, Odin, or Perun, which is then used to execute a pope might become more prestigious.
 
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Yes, they often say they want to avoid a problem, and then walk right into it anyway.
Maybe. Not allowing infinite modifiers doesn't mean they don't you want to stack modifiers generally. Like, you can stack specific modifiers but generally at the expense of other modifiers. So you can a ton of stewardship modifiers because that was your education focus but not the others because it takes a lot longer to accumulate them. Same with legacies. You can general complete one perk set pretty easily and the second is usually pretty doable but after that you would need to be generating tons of renown to fill out a third.
 
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This is an awesome update. I wish I could assist in balancing these artifacts. That regular spear seems a little strong with - 20% stress gain for level 1. Also consider not having weapons/armor reduce stress. (unless it is stress from a specific source).

Thanks again for these constant updates, I really enjoy reading them. Also thanks for giving us a better understanding of how long away this update is from coming out.
Perhaps you could release a free update in the mean time and then take even longer on the royal court update.
 
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Those are interesting features, I hope artifact cheese diminishes.
About weapons: I think it would be interesting if side/reserve weapons were a thing. Like, sword as main weapon with the option of having something small like a dagger or crossbow pistol on another slot. AFAIK your average knight ran with a lance/sword/dagger combo, or warhammer. Would be interesting to account for difference in weapons too - like how a war hammer


Question: Will the next patch come with optimization improvements? We could and should always have the game run faster and lighter every time, CKII's dev team since Reapers' Due had the right idea in that aspect (every version is faster than the one before). My old computer says thanks.
 
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For the "finger bones of a Saint", I think it would be neat if instead it was the finger bone of a randomly selected Saint. For example you might have the finger bone of Saint George, or Saint Andrew, or even a previous sainted monarch! That the algorithm might spawn multiple finger bones of Saint George scattered all over the place would only add flavour
or your Dad or Mom became a Saint and then they wanna sell your their "bones"..... Could be some funny events. (and maybe some extra stress). xD
 
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I'd like it if you "spiffed up" the description of the lowest versions of artifacts a bit, it feels anti-immersive for me to see stuff represented that way that isn't in some way exceptional. I mean does the "simple sword" mean that we should be imagining that most of our characters, kings and dukes and counts and all their knights, (or even men at arms) don't have swords (or maces or whatever weapon)?
The mere fact of being an artifact should mean that it should, to an extent be exceptional even by the standard of landed aristocracy, something remarkable enough that it doesn't feel off to imagine that only the characters that have the artifact game mechanically has an object like that of equivalent significance in-universe.
I agree with you, I can however also make a valid point countering you where you say “The mere fact of being an artifact should mean that it should, to an extent be exceptional...” and regarding your sentence about, “Does the simple sword mean that we should be imagining that most of our characters don’t have swords”. In history, certainly to a large degree we see artifacts as exceptional objects, but another variable of being an artifact is who owned such artifact, making it considered an artifact. An example to illustrate this from fiction would be in Indiana Jones and The Last Crusade. The grails would all be considered artifacts, but the grail owned by Jesus of Nazareth would be the most important, even though it was lower quality and not made of precious materials, but just because of who owned it. Hopefully my wording makes sense :)
 
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But only when defending, and only in territory you control. Outside of those scenarios it's just a rag on a stick.
The people of Spain (in the Napoleonic War scenario mentioned) were fighting in Spain. For their homeland. It makes a difference for the same reason that fighting under a rag on a stick does. It inflames people's passions. It might not make sense to you, but it happens, and it sways battles and wars. Fighting for your homeland under a symbol of the defence of that land is powerful medicine for reasons that are psychological and strange to the rational mind.
 
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The people of Spain (in the Napoleonic War scenario mentioned) were fighting in Spain. For their homeland. It makes a difference for the same reason that fighting under a rag on a stick does. It inflames people's passions. It might not make sense to you, but it happens, and it sways battles and wars. Fighting for your homeland under a symbol of the defence of that land is powerful medicine for reasons that are psychological and strange to the rational mind.
So suppose the Almohads occupy Toledo during a war, and the Castillians are fighting to recover it. Are they no longer inspired by the banner because it's not controlled territory?

The controlled territory defender advantage modifier has previously been used to model the ability to set up fortifications and defenses in territory you control. It's what you get for setting up Marches, for example. You lose the advantage when trying to recover territory the enemy has occupied, because you no longer have the ability to prepare those defenses. It's not appropriate for an object that inspires soldiers, because that inspiration would not be dependent on control - the soldiers would be just as inspired to reclaim lost territory.
 
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I feel certain folks have realized by now that delays are, ironically, something to be celebrated and not attacked. The last thing anyone wants is another Leviathan. This looks interesting and I'll be excited to play the game, whenever that happens to be.
 
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I love to see artifacts being introduced, but for some reason it bothers me that a weapon recduces Stress Gain. I could imagine how a beautiful piece of artwork like a painting would reduce Stress Gain, or an inspirational religious text, or a well written book. A spear giving a bonus to Stress Gain is kind of similar to a painting giving a bonus to Prowess. It is a bit strange.
 
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I love to see artifacts being introduced, but for some reason it bothers me that a weapon can reduce Stress Gain. I could imagine how a beautiful piece of artwork like a painting would reduce Stress Gain, or an inspirational religious text, or a well written book. A painting giving a bonus to Prowess seems as strange as a weapon giving a bonus to Stress Gain.
Sometimes you have to go polish your spear to blow off steam.
 
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I think artefacts that have gone more than 100 years without repair should become unrepairable.
But a statue can last more than 100 years without repairs and still be eminently repairable - if there's even any notable damage to start with.
 
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I've asked this in DD#68 but never got an answer so trying again here

Will we be able to use the artifacts in other events or decisions?

For example use a sword we have forged in a duel or ask someone to steal an actual artifact in the romance scheme event?

Additionally can we steal someone's personal dagger, use it to murder someone else and set the blame on the original dagger owner?
 
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