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Dev Diary: Decorations Patch

Hi everyone. We’re back with a development diary as patch 1.1.8, also known as Decorations Patch, is almost ready for you. Yes, it isn’t Detailer’s Patch #2 as this patch is not as big as the last one, but we hope you will still enjoy it. Since we wanted to get the homeless fix out as soon as possible and the decorations menu was ready to ship, we decided to bundle them together, along with a bunch of other bug fixes of course. Today, we’ll go through the new menu, how props work, and what has changed with homelessness. So let’s dive in!

DECORATIONS MENU​

We have been impressed by the creative use of the many props included in the game and when we first started putting Detailer’s Patch together, we knew we wanted to include an official and supported way to access them. For those who aren’t aware, it’s been possible to access and place props through developer mode, but as the name suggests, this isn’t a feature intended for everyday use, and as such can break things. So we’re excited to introduce the new Decorations Menu as part of the Landscaping options bringing you access to many props you can use to decorate your cities.

Detailers 1.1 - 1 Decorations menu.png

Add a personal touch to any empty area of your city using the props in the decorations menu

Landscaping now includes 8 new categories packed full of props, from stones in Nature to benches and fountains in Park to crates and silos in Industrial Props. We looked at all the existing props in the game and selected the ones that both make sense and work when placed in game. As an example, we haven’t included props that only make sense when placed on a building, like chimneys or air condition units, as prop placement on buildings is not supported. In total, you will have access to 298 props to decorate any area of your city that needs a little something extra.

Placing a prop from one of the new categories works a lot like placing trees or buildings. They have a collision area based on the item’s size and shape, and just like trees, they can be placed on top of surface areas to create beautiful plazas or manicured gardens. Once placed, they can be selected, moved using the Relocate button in the Selected Info Panel, or removed using the Bulldozer. And perhaps best of all, props are free to place as they are decoration items that don’t impact the city - well, besides making it look cool of course!

Detailers 1.1 - 2 Decorated area.png

Create plazas, parks, gardens, back alleys, or more using props and surfaces

HOMELESSNESS​

Now, let’s talk about homelessness in the game. When citizens lose their homes, either because they cannot afford them or because they get destroyed, they become homeless. If they can afford it, they will leave the city, and if they cannot, they will find temporary shelter in your city’s parks or abandoned buildings. This is where they tended to get stuck, unable to find new homes or leave the city. Patch 1.1.8 contains a series of fixes to make sure those homeless households have a chance to get back on their feet.

Previously, we had a random check for whether homeless households would look for suitable homes in the city. This has been removed so with patch 1.1.8 homeless will always try to find a suitable home in the city. But that in itself isn’t enough, it requires homes for them to move into, and that those homes are not filled by newly created households instead of the city’s homeless population. To ensure this, homelessness now affects demand in two ways. It causes fewer new households to spawn while increasing the demand for high density residential housing.

Depending on how many homeless households your city has, it may take a while before all of them get back on their feet or find their way out of the city, but you can help the process along by fulfilling the demand for residential zoning and providing public transportation out of the city, such as intercity buses or trains.

That brings us to the end of this development diary. We hope this has given you some idea of what to expect for the next patch, and we will of course release the full patch notes when patch 1.1.8f1 goes live. We’re excited to see what you create using the Decorations Menu, so don’t hesitate to post screenshots (and tag us on social media if you do) showing off your creations!
 
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It is impossible for us to predict if they will work with the new prop menu, but we are sure the mod authors will have an update ready asap.
On a related note, how moddable is the new decorations menu expected to be? I realize you've "curated" the props to be non-building related (unfortunate chimneys don't make it), but in theory could modders expand the props to those excluded and other custom ones? If we get Anarchy working on it and had that expanded capability, that would potentially be a lighter weight ingame solution to what FindIt does.

Otherwise, I don't see much of a reason to stop using FindIt tbh.
 
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This doesn't make more sense than your statements in the original posting, sorry.

If homelessness would lead to unsufficient supply in terms of homes, wouldn't it be the mayor's most noble task to take action?
Instead you create a "limit" which cannot be influenced, literally meaning that you are reducing the player's options to deal with a given situation.
It seems to me that, under this system, it’s the mayor’s (player’s) job to manage residential redevelopment and the city’s economy in a way that avoids homelessness in the first place.

Additional tools like activating relocation assistance for homeless people would be helpful, but a micromanagement line has to be drawn at some point.
 
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If they can afford to leave the city, then they will

Does that mean a bus line with a ticket prize of zero will help?

Problem, that bus also brings people into the city. And I think there is no way to make the fare for going out to zero but a normal prize for going in.
 
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I imagine controlling taxes, available jobs, available houses and factors which affect happiness would affect immigration.
I didn't say 'affect,' I said 'control'.
 
How will the decorations menu handle different color variations of the same prop? Problem with current FindIt mod is, that color is randomized, so when you place table with four chairs, every chair may have a different color.
 
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@co_avanya thanks, very nice news indeed. Will the patch include a fix for the real demand for lodging (or no real tourists in city)? This would be quite important for the whole economy of the city to work well....
 
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Hi everyone. We’re back with a development diary as patch 1.1.8, also known as Decorations Patch, is almost ready for you. Yes, it isn’t Detailer’s Patch #2 as this patch is not as big as the last one, but we hope you will still enjoy it. Since we wanted to get the homeless fix out as soon as possible and the decorations menu was ready to ship, we decided to bundle them together, along with a bunch of other bug fixes of course. Today, we’ll go through the new menu, how props work, and what has changed with homelessness. So let’s dive in!

DECORATIONS MENU​

We have been impressed by the creative use of the many props included in the game and when we first started putting Detailer’s Patch together, we knew we wanted to include an official and supported way to access them. For those who aren’t aware, it’s been possible to access and place props through developer mode, but as the name suggests, this isn’t a feature intended for everyday use, and as such can break things. So we’re excited to introduce the new Decorations Menu as part of the Landscaping options bringing you access to many props you can use to decorate your cities.

View attachment 1182501
Add a personal touch to any empty area of your city using the props in the decorations menu

Landscaping now includes 8 new categories packed full of props, from stones in Nature to benches and fountains in Park to crates and silos in Industrial Props. We looked at all the existing props in the game and selected the ones that both make sense and work when placed in game. As an example, we haven’t included props that only make sense when placed on a building, like chimneys or air condition units, as prop placement on buildings is not supported. In total, you will have access to 298 props to decorate any area of your city that needs a little something extra.

Placing a prop from one of the new categories works a lot like placing trees or buildings. They have a collision area based on the item’s size and shape, and just like trees, they can be placed on top of surface areas to create beautiful plazas or manicured gardens. Once placed, they can be selected, moved using the Relocate button in the Selected Info Panel, or removed using the Bulldozer. And perhaps best of all, props are free to place as they are decoration items that don’t impact the city - well, besides making it look cool of course!

View attachment 1182502
Create plazas, parks, gardens, back alleys, or more using props and surfaces

HOMELESSNESS​

Now, let’s talk about homelessness in the game. When citizens lose their homes, either because they cannot afford them or because they get destroyed, they become homeless. If they can afford it, they will leave the city, and if they cannot, they will find temporary shelter in your city’s parks or abandoned buildings. This is where they tended to get stuck, unable to find new homes or leave the city. Patch 1.1.8 contains a series of fixes to make sure those homeless households have a chance to get back on their feet.

Previously, we had a random check for whether homeless households would look for suitable homes in the city. This has been removed so with patch 1.1.8 homeless will always try to find a suitable home in the city. But that in itself isn’t enough, it requires homes for them to move into, and that those homes are not filled by newly created households instead of the city’s homeless population. To ensure this, homelessness now affects demand in two ways. It causes fewer new households to spawn while increasing the demand for high density residential housing.

Depending on how many homeless households your city has, it may take a while before all of them get back on their feet or find their way out of the city, but you can help the process along by fulfilling the demand for residential zoning and providing public transportation out of the city, such as intercity buses or trains.

That brings us to the end of this development diary. We hope this has given you some idea of what to expect for the next patch, and we will of course release the full patch notes when patch 1.1.8f1 goes live. We’re excited to see what you create using the Decorations Menu, so don’t hesitate to post screenshots (and tag us on social media if you do) showing off your creations!
That's great news!

However, is there any plan to compensate those of us who purchased the Ultimate Edition of Cities: Skylines 2? While refunds have been issued for the Waterfront DLC to those who bought it separately, what about those of us who paid for the Ultimate Edition?
 
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If I have the Bye Bye Homeless mod, and remove it, will it break my game with this new patch?
I do not think so. If you read the description of the mod then the author writes: "After some testing and tracking of households and their members, I'm fairly confident this mod won't cause save file corruption."

You can always keep a save file before you make the change (removing the mod) just in case it does not work out and you can re-load an older save.
 
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I don't get your design decisions. Not at all.

Homelessness should increase the demand for residential buildings in addition to the demand already existing. But in contrast, you let fewer people move into our cities???
About the "Previously ... " I will even not comment at all.
And why homelessness should increase the demand for high density buildings isn't completely clear either. Look at the highlighted part of the quote.
If, for whatever reason, a low density building was destroyed, wouldn't one expect that the former residents would want to move into another low density building?
an reason why, though you may have your question answered is High density offers low income tax. Remember low Residentals are usally more Expensive due to Lot sizes ,level and land value.
Medium and High density housing are more popular , and better suit for most of your cims.
 
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I do not think so. If you read the description of the mod then the author writes: "After some testing and tracking of households and their members, I'm fairly confident this mod won't cause save file corruption."

You can always keep a save file before you make the change (removing the mod) just in case it does not work out and you can re-load an older save.
It wont break as in the current vers of the mod standing, But the mod will be modified so it will correlate better to the update.
Afterall , all mods will need to be updated after patches anyway.
 
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Will rocks and boulders from the new decorations tab be able to be placed underwater?

I hope yes because it will make it easier to make realistic creek and lake areas.
several ways.. easiest is using Anarchy . the other way is just Draining all the water out of your river, ocean.. then place rocks as you like and Leet water simulation work again
 
On a related note, how moddable is the new decorations menu expected to be? I realize you've "curated" the props to be non-building related (unfortunate chimneys don't make it), but in theory could modders expand the props to those excluded and other custom ones? If we get Anarchy working on it and had that expanded capability, that would potentially be a lighter weight ingame solution to what FindIt does.

Otherwise, I don't see much of a reason to stop using FindIt tbh.
they added the detail menu so those that play vanilla And only can play , like console and Geforce, Can use Those props . For Board spectrum of people who have no Access to code mods .
Anarchy is Already supporting lots of mods. I dont see why the creator wants to add more to what already exists. Findit, and Anrchy have their own seperated areas they curate to.
 
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That's great news!

However, is there any plan to compensate those of us who purchased the Ultimate Edition of Cities: Skylines 2? While refunds have been issued for the Waterfront DLC to those who bought it separately, what about those of us who paid for the Ultimate Edition?
they say we will be getting additonal 3 radio packs and two more ccp.. Meh. Ultimate/Deleuxe edition of any game arent ever worth it in general anyway.
You pay it to more support the devs/co so the game will be better.

Thats why I personally brought the ult. I didnt reallu like the extra features we getting, but I appericated all they done in cs1.
 
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And why homelessness should increase the demand for high density buildings isn't completely clear either. Look at the highlighted part of the quote.
If, for whatever reason, a low density building was destroyed, wouldn't one expect that the former residents would want to move into another low density building?

Single family housing is expensive. The homeless families in most scenarios cannot afford the rent so why would they go back to living someplace they cannot afford again? So homeless families will of course choose the high density buildings (this likely includes affordable housing within the category) first. An apartment is smaller and easier to maintain. It would be a more ideal starting point for someone that is homeless to get back on their feet again.

I would say this was a brilliant and realistic design decision.
 
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If they can afford to leave the city, then they will

Does that mean a bus line with a ticket prize of zero will help?

Problem, that bus also brings people into the city. And I think there is no way to make the fare for going out to zero but a normal prize for going in.
just mean like same as education, if theres not enough education like college, they will need to attend one outside connection..
So if they can afford (money-wise) in moving in to outside city, then they will...

You haven't seen thousands of homelss walking milesss down the highway? I have PFFF

I have buses going to outside connections... Yes it does bring cims in. Transport sys doesnt even regenerate much income anyway. And if they do use the bus to movein to the city,
then it helps reduce the amount of taxis that coming into the city.
it is win-win situation.