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i hope mods and assets are categorised differently since we know fromt he first game that there are going to be a lot more assets than mods and its going to be a pain to manage both if they arent separated
 
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This looks great. I really appreciate the "playset" approach. Have been sick of using whole different steam accounts to play on my French city vs a Japanese one. The tag system is incredible, too. I never liked that we previously would have to rely on collections to sort assets into countries or types. Its good to let the asset creator themselves tag their own assets! Hoping this reflects in an asset search system in game too!
 
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Wow, it's almost as if people were freaking out over nothing.

This looks heaps better than Steam workshop. The playset functionality is really nice, and it will be easy to keep and load specific assets that you may not need on every city. I'm excited!
 
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Nice! Looks like the transition will be easier. Will we have to select the playsets manually or will loading a saved game enable and disable them? Can I bundle a building with props still? Like a fast-food restaurant asset, drive thru menu prop, and a separate roadside sign prop.
 
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1) Will icon ratio be the same as steam? (1x1) I have A LOT of Icons I need to make and would love to prep them early
2) Will we be able combine multiple assets when uploading? (like including a prop version)

I'm hoping we can include our prop versions so it doesn't clutter the workshop with multiple submissions. Makes it much simpler for the players as well. This is especially important for creators who make "prop sets" that include MANY assets.

I've built about 200 vehicles assets in the build-up to CSII launch and would love to be part of the beta. I'm very curious to see what alterations I may need to do to all my planes/cars/etc to work within the perimeters of a new editor. Please consider me for the beta testing. thx :)

 
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Interesting to see that there will be playsets. How will this affect Skyve, will we still need it or can it all be done in house now? There are some features Skyve still has that paradox mods doesn't like a full compatibility check. Will it be able to sync up with paradox mods?
 
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I’m seriously liking the way this is looking! I can see this platform making more sense than workshop in the future. Still though, I wonder if there remains a way to have a pass through so mods are still uploaded to workshop, Wallpaper Engine style.
 
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I hope the new platform would add at least following functions as they had already been there on Steam Workshop.
  1. More markdown syntax availible, such as italic, underline, strikethrough, spoiler, table and related markdowns, horizontal line, image and no syntax parsing, etc.
  2. Ability to set multiple language item title and info on the platform. This is especially crucial for the creators who want to extend their potential subscribers and make it easier for those not using English as their first language.
  3. A simple thumbnail (square is best, but other rectangles are fine) to display in the search result. Also please make the searching algorithm smarter, like if I search a creator's name, show all of his/her creations; search by upload date (not sort by upload date); support user defined tags used for searching, but better limited to a suitable number like 4 to 5; filters in other players' playset.
Hope you can add them into the platform.
 
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Can you add the mod from the browser or do you have to manually enter each mod page to install the mod? Steam workshop was basically a supermarket where you can just add the mod from the menu directly, making it much quicker to pick assets and mods you want.
 
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That looks really promising! Will the forum post be the only way to leave a comment? I feel like 'a lot' of people will not bother (or don't see/understand the forum link) with commenting if they have to do an extra click.

Also: Will we be able to follow favorite creators? Maybe in the feature this can be expanded to a newsfeed style so you can see activity of your favorite creators first etc.

Also also: Is there a review process for new uploaded mods/assets? As in do you check every upload or is it just uploaded instantly without any delay?
 
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I am in love with how PDXMods is looking, especially the playsets feature! Having played other PDX games, I've always missed playsets on CS1 (thanks to Skyve I could mitigate that issue recently) but it's always amazing to see them built into the game!
 
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Versioning​

Since many of our games go through quite significant changes with most big DLC releases and/or Free Updates, and some users like playing old game versions, Paradox Mods also supports downloading older versions of a mod. This will allow you to play with mods targeted at non-current game versions. That means that if you, for some reason, don’t want to play the latest version of the mod, you can revert to an earlier version. The version check discussed in the previous paragraph will also be active if you were to accidentally (or on purpose) select a version of the mod that is incompatible with your game.

Imho, that is a massive plus compared to Steam. On C:S1 we had the issue that we were not be able to wait until all mods were updated to a new version.
On one hand, if we updated the version using Steam many (script) mods were broken and even prevented loading a save, on the other hand if we did not update some mods were updated pretty fast while others were hibernating some days.

The latter can be fixed by not downloading the most recent game version and sticking to a mod version that fits until all important mods have been updated (as long as Steam auto update is turned off) :)
 
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Looks pretty good after all the fuss. Probably should have led with this Dev Diary.

Paradox’s considered opinion is that mods are, and should always be, free of charge community-created content. This is not something that we will ever change.

I think there will still be people who would prefer this statement to read:

Mods and assets on "Paradox Mods" are, and will always be, free of charge community-created content. This will not ever change, even if the service is sold to another party.
 
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Will Paradox Mods work on streaming, such as GeForce NOW?

Shall be, because:

Subscriptions​

As is normal, provided you have a Paradox account, you can subscribe to mods. Subscribing will cause the mod to be automatically downloaded and installed on your computer. When that mod later has an update, it will also be automatically kept up to date. Subscriptions are portable across platforms (Steam, Windows Store, Playstation, Xbox, etc.), meaning you can play with the same configuration of mods on any platform that you own the game on. Be aware that code mods may not be possible to enable on consoles however!

Mods are bound to the Paradox Account, so if you log into this while on any service like GeForce Now these mods shall be installed onto the server session you use.
 
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