Yes, the new platform needs some kind of quality standards. The CS1 workshop is filled with pure rubbish with assets without pics, description etc. I really need some kind of countermeasures to reduce those mods and assets where you can clearly see no effort was put to itI like the tags feature. In CS1 biggest issue was countless "custom" assets that were just reuploads of vanilla assets with a couple of stats changed, and those people wouldn't write a description either, causing a flood of them floating in the workshop, making it hard to find real and good quality custom items. So my suggestions are,
- force the uploader to write a description of at least 30-50 charactwrs.
- force at least two pics, including the thumbnail.
- make the thumbnail editable too.
- force at least 3-5 tags.
These would make the platform much more easier to navigate around.
Traffic Manager, Prop Line tool, Node Controller, Transport Lines Manager etc.Hi, Can anyone make an example of code mods in Cities Skyline?
I'm very excited that mods will come to console, because I can play it anywhere and it was something that I didn't like with CS1. So, which can of code mods are currently (the most popular or someone) in CS1?
Thanks,
Gerard
If that's true (it looks so, as it has sense) I should apologize to PDX and CO for overreacting this TuesdayShall be, because:
Mods are bound to the Paradox Account, so if you log into this while on any service like GeForce Now these mods shall be installed onto the server session you use.