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Developer Diary | Ethiopia #1

image (12).png

MAJOR DISCLAIMER - This dev diary is written before the majority of art has been delivered, so it features a lot of placeholder graphics - you have to imagine really cool focus icons, and a lot of characters with hats that are beyond fabulous, for example.
But we have some cool art coming!
image1.jpg

Work in progress image of Ethiopian Irregular Infantry
So, I was asked to write a dev diary about the development of a focus tree and related stuff for Ethiopia. Mainly because I was the one asked to do Ethiopia in the first place*, I guess. It would probably have felt weird to do a dev diary on something else then…

Anyway, Ethiopia. I wanted to make playing Ethiopia a somewhat different experience than the average game of HoI. It has to be, right? For one, Ethiopia starts at war, which puts some constraints on the design. Also, it is a war that they historically lost. After the initial invasion in October 35 they more or less managed to push the Italians back to their starting positions in what became known as the christmas offensive, but by the time we are entering the scene the Italians were preparing to once again go on the offensive. And historically this time Ethiopia didn’t stand a chance. However, in 1942 Ethiopian units such as the Gideon force and the Arbegnoch were fighting alongside the Allies to retake their country. So the design had to feature that as well.

But enough of that - lets take a look at Ethiopia and what we did with it for the DLC:

The Themes
The theme of the design for Ethiopia was actually twofold. Firstly it is about survival. As mentioned, you start under attack from Italy. Outgunned and outmanned. So initially you will mainly focus on finding a way to survive. There will be a few different options there, some that will be discussed today, and some that will be discussed later. Secondly, it is about modernization. Ethiopia was not industrialized at all, and the army was in many ways still partly feudal; and as such you will need to work hard to improve the country and the armed forces if you are to compete with the rest of the industrialized world.

Country set up
Now then, let’s take a look at how Ethiopia looks in-game in 1936:
First you might have noticed, that Haile Selassie has himself a new trait - with one of the cooler names so far in HoI history​
image31.jpg
And the country also starts with a set of national spirits (compared to before where it was severely lacking on that front):
image9.jpg

Not all of which are entirely positive however….
The map
One of the first things you will see is that what used to be a single state called Ethiopia is now split up into a bunch of new ones. Some of the extremely large provinces have been split into smaller ones as well, to allow for a more interesting gameplay and more realistic combat and supply-lines. While doing that I also added a few victory points to make the map look a bit more interesting, and to give the players something more concrete to fight over. Finding the right level when doing this is always a bit of a balancing act between gameplay, consistency with other things, and what you would ideally want. Sacrifices were made, but this is what we ended up with:
image7.jpg


Additionally, the Ogaden desert is now classed as - well, yes - desert:
image24.jpg

Starting at War
As mentioned above, Ethiopia starts at war with Italy. To simplify things a little bit when you start up the game, all units start within their own borders, just like before. It is not too far from the truth as the Christmas offensive of 35 had basically pushed the Italian army back all the way, so I feel it works (even though technically some parts of Tigray and some areas in the south were occupied by Italy at this point in time).​
image4.jpg
The thing is, Haile Selassie really hoped the International Community would do something to stop Italy. After all, both nations were part of the League of Nations. We decided against doing a full scale League of Nations feature, so instead it is tied to the Ethiopian focus tree, and a small mechanic that affects both Italy and Ethiopia. (After all the LoN was mainly active before 36, so it makes sense I think)

There were numerous reasons why the League didn’t act against Italy, who in turn tried to play down their invasion as something of a border dispute in one of their colonies. But the longer Ethiopia holds out and the more Italy commits to the war, the harder it will be for Mussolini to downplay the conflict and for the LoN to turn a blind eye.

So to simulate this we have a ticking “War Escalation” that affects both sides in the war.
image20.jpg

The higher it ticks, the more focuses you unlock for Ethiopia - should you decide to go to the League to plead your case - and additionally both sides will get events that affect their ability to continue the war.

We’ll get back to that stuff further down the line…

Modernizing the Industry
Before we look at the war and foreign politics part of the tree, we will need to look at the prospect of modernization​
image29.png

The entire industrial tree for Ethiopia.

In 1936, Ethiopia starts without any major industrial capacity. It has 2 military factories, and 2 civilian ones, one of which goes to consumer goods, and one is needed to fulfill trade requirements in order to produce the weapons needed for the war. Some more factories can be acquired through the focus tree, but many focuses are also about different bonuses and removing debuffs etc.​
image25.jpg

All Ethiopian states also start with this modifier, which is -30% in all states except for the capital shown here. “Develop the Capital Region” as well as other focuses in the right-most part will unlock decisions to eventually remove this modifier.
Ethiopia doesn’t start with a plethora of designers and companies like other countries, but will instead have options to invite off-shoots of companies from other nations through the “Invite Foreign Industrialists” focus.

Also I cannot stress enough how good the 2D art is looking.​
image30.jpg

image28.jpg

The designers and industrial concerns native to Ethiopia or unlocked through ways other than the “Invite Foreign Industrialists” focus.

What about the army?
The Ethiopian army has been revamped a bit in BBA. It is larger than in vanilla, and it now consists of two main parts, the regular Mehal Sefari and the irregular forces raised and paid for by the various lords and regions of Ethiopia. The irregulars are fast to raise, have some bonuses in certain types of terrain, but are generally weaker than regular units. You have a limited amount of them as well.

The fact that Ethiopia has a different system for raising units than other countries is represented by a recruitment law unique to the country. In peacetime it allows for a rather small recruitable population, but in wartime it is increased automatically, but incur penalties to production etc.

Playing Ethiopia, you will be given the choice to expand on the irregular system, or instead move towards the more “regular” system employed by other HoI countries.​
image17.jpg

The focuses in this branch will let you specialize your army to some extent, and also helps a little bit if/when you decide that an airforce and/or navy could be good things to have.

Here you can see the military branch in all its glory:​
24_Ethiopia_DD_armed_forces_branch.png

Balance of Power
Ethiopia will start with an active balance of power, similarly to how Switzerland and Italy have one, which is a connecting thread between the nations in By Blood Alone. Ethiopia’s BoP will focus on the power of the Mekwanint on one side (the centrally appointed officials) and the Mesafint on the other (the hereditary nobility of Ethiopia). Pushing towards one side or another will bring different benefits as well as penalties, as well as both having potentially catastrophic effects if one side gets absolute power over the other, but more on the details of the BoP system for Ethiopia in its next dev diary!

The Second Italo-Ethiopian War Branch
As Italy and Ethiopia start at war, Ethiopia gets a number of (mostly 35 day) focuses to help them customize how they want to run the war. These are all blocked once the war is over one way or the other.​
image23.jpg

Should I go or should I stay?
The first decision you will need to take when playing as Haile Selassie's Ethiopia is if you want him to stay in Africa and attempt to beat the Italians back the hard way (that is, without any foreign aid, which will be required for certain cult of personality-esque focuses later down in the tree) or if you want to get on the train and go to Switzerland to address the League of Nations and utilize the different focuses tied to them, which all get unlocked through different levels of war escalation.​
26_Ethiopia_DD_rally_around_the_emperor.png

If you decide to go for the historical option, and have Haile Selassie leave the country you get access to this subset of the tree:​
image3.jpg

The section serves the dual purpose of giving you access to focuses that can help you, if you get the war escalation up high enough, and allowing you to continue the fight in exile, should Ethiopia capitulate while the Emperor is away. The focus chain that starts with Addressing the League of Nations culminates in the “International Mediation” focus which sees the LoN pressure Italy for a white peace. (Doing this will not be able to gain you any immediate territory from them, so you will have to get to that later in the post war tree)
Additionally, the International Brigades focus is very useful, as well as fun and flavorful, as it allows you to send events to LoN members asking for volunteers, making it to where about 4-8 random minors send you a division each, becoming very colorful very quickly.​
image5.jpg

Going into exile and Coming back
After having done the focus “Boarding the Train” and having found a host nation to flee to, Haile Selassie will go there to continue the fight if and when Ethiopia capitulates to Italy, just like he did historically. Due to the LoN resolution however, he cannot ask his host to join the conflict before completing the focus “Reclaiming Ethiopia” at the end of the exile branch, and they also cannot ask him to let them join the war.

Many of the exile focuses unlock various decisions to do, in order to make a playthrough at least somewhat interesting to a player. Some focuses such as “The Patriots” and “Anti-Italian Propaganda” also unlock new unique continuous focuses for Ethiopia to do, such as increasing resistance growth and lowering compliance gain in areas occupied by Italy. This is because the only way for Italy to get rid of you once you have gone into exile is for them to get enough compliance in your states to take a decision that gives them ownership of it, eventually creating the Africa Orientale Italiana to completely erase you if you do not oppose them enough.

And as you can see, hiring the Abuna (leader of the Ethiopian Orthodox Tewahedo Church), Qerellos IV will grant you some bonuses which are going to prove very useful when in exile.​
image14.jpg

Different host-nations also means different extra focuses (all require a certain level of legitimacy to do).​
image18.jpg

image27.jpg

13_Ethiopia_DD_exile_3.png

image10.jpg

As you can see in these images, your focuses and campaign will be quite different depending on what nation you send Haile Selassie off into exile to. (Be aware that you will have to ask the country for permission first, which will be very hard if they do not have good relations with you)
Also, can you guess what nations these might be? (Yes, they are very obvious, aren’t they?)

Staying to fight
Now you might be wondering, what happens if I choose to refuse outside help? Well first of all, it is much harder to win. Below you can see the entire pre-peace branch for choosing to stay:​
image22.jpg

When getting peace with Italy through this branch however, you can in fact gain territory from them, as long as you control it when you complete the focus “Fait Accompli”. What makes this branch harder is not only the lack of support from the West, but also the fact that you need to at a bare minimum control all of your core provinces to do the focus that grants you peace with Italy. The focuses here do however give some nice bonuses both to Haile Selassie as a Field Marshal, but also to the troops and generals of Ethiopia.

Here is the full “war with Italy” part of the Haile Selassie focus tree.​
image11.jpg


But once the war is done, what’s next?
28_Ethiopia_DD_post_war.png

As you can see here, there are two sub-branches to choose from following the end of the Italo-Ethiopian war ; “The King of Kings” sub-branch and the “Rebuilding the Country” sub-branch. The latter one is accessible through any of the war with Italy branches. The King of Kings branch is however only available to you if you managed to win the war without foreign help, cementing Haile Selassie as the true ruler of Ethiopia. Here you can upgrade his ruler trait, and get decisions to restore the long-gone Empire of Axum, gaining cores and wargoals on many of the kingdom’s historical claims.

You can then also choose between a couple of different end-game options, such as taking advantage of the Rastafari movement, and requesting overlordship of Jamaica from the British to expand your influence in the Americas, or embrace the Solomonic dynasty’s legacy and attempt to reclaim king Solomon’s lands from it’s occupiers, eventually coring it and moving your capital there. However, to do either of those you must have defeated the Italians without going into exile, and built the cult around the Emperor. If you didn’t, you still have two choices open to you, which both focus on Africa.​
image6.jpg

Some more stuff

Actually, take a look at these new advisors Ethiopia has before you leave, because they have quite a few:​
image2.jpg


And this guy:
image8.jpg


Military Personnel:
image21.jpg


And some Swedes and an American:
image13.jpg

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But those aren’t all the advisors, as some of the ones available to the alt-hist branches are not shown here, but they can be a fun surprise for the next Ethiopia dev-diary.

That was all for this time, as I didn’t want to make this dev diary as long as the Italian one, but in a couple of weeks Ethiopia will return to showcase its BoP in more detail, as well as its a-historical paths.

* Tbh - asked is a bit of an oversimplification. It was decided that Ethiopia would feature in this expansion - I was (figuratively) jumping up and down saying equivalents of pretty please… So in the end arheo et.al. caved in and gave it to me :)
 

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Will you add helicopters? It would be interesting and more interesting.
they saw limited use, mostly reconnaissance, and limited transport use. It might be an idea if they want to expand timline and technology past 1945, as form of recon unit. But at the moment I wouldn't include it.
 
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Looks amazing! I've been waiting for this update for the last 4 years, no less.
Can you name all the countries that will be available for emigration to His Imperial Majesty?
When calculating diplomatic relations between countries, will the circumstances that France arrested in Djibouti a cargo of weapons from Belgium already paid for by Ethiopia, as well as Germany's attempts to secretly import weapons and specialists to organize production in Ethiopia, be taken into account?
Can you show starting generals and will it be possible to recruit foreign advisers like Fedor Konovalov or Vehib Pasha as generals?
Will there be a separate diary with comments on the most interesting and frequently asked questions from the community for the Ethiopia diary?
Do I understand correctly that with a high level of legitimacy of the emperor in exile, the game for Ethiopia does not end even if Ethiopia is not in an alliance with another country at the time of the loss of all provinces?
Can you talk more about the Ethiopian government-in-exile gameplay in one of the next diaries? And how will this interact with the new Italy focus tree? Indeed, at the moment, part of the focuses of Italy is simply blocked until the war is completed.

Thanks in advance!

I remembered another question I wanted to ask. In reality, by the time the emperor left Ethiopia, according to historians, all foreign advisers had left him, including Swedish and Belgian officers involved in the training and organization of the imperial guard, except for Fedor Konovalov, who left the country only after the capture of Addis-Ababa by Italian troops.

Will there be events for the departure of foreign advisers from Ethiopia in the historical path? For example, something similar has already been implemented in China, when Falkenhausen or Semyonov leave the region, returning to Germany or Russia, respectively. At the same time, Falkenhausen can be granted citizenship in time so that he remains in the country even if the bot or the player for Germany decides to withdraw him.

UPD.
Here I will also add questions that I remembered now, but forgot to say initially.

The USSR and the Spanish Republic were the only countries that refused to recognize Italy's sovereignty over Ethiopia. Will it be possible for the Emperor to travel to the Spanish Republic or the USSR? Or are the screenshots showing absolutely all the countries available for departure?

Will the imperial guard division (Kebur Zabanga) have a unique model? Will the imperial guard template be changed? (In reality, the imperial guard included both cavalry squadrons and motorized infantry battalions. There are even photos from the exercises and military operations of the latter).

Show us the tech tree for Ethiopia, please. What models of weapons, vehicles, aircraft and ships will be used and which of these models will have unique 3D models to display on the map?

Will the doctrines directly affect the effectiveness of the militia? As I understand it, the militia is a separate branch of the troops and buffs for infantry in its current form do not apply to it.

And given the extensive use of horses and mules by the militia end even imperial guard (and many other countries), will the doctrines in the upcoming update give any bonuses to the cavalry? No, I definitely do not plan to take over the world by divisions of Russian Cossacks. Or divisions of Russian Cossacks for Poland, in which Bermondt-Avalov was in power. Or even more so for Iran with its starting Persian Cossack division. Just interested.
 
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giving such a focus three to a country that stop existing in the starting game year seems like a waste, knowing how many more important countries would benefit from being more fleshed out other then those countries actually live for more then a few months.
For this reason I believe that we have to wait the puppet/fascist path, because it would be the one we will see more often.
How many resources, civ&mil or manpower can give the puppet state of “Italian east Africa” to Italy?
Like India or Manchukuo is not their direct game impact, but help the can provide to their overlord.
 
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I think the negotiation mechanism should be revised, otherwise the negotiation can only be done when the surrender is reached. For example, the attacker or the defender can turn on when they get 50% of the enemy's victory points. In addition, it would be better if the war-weariness setting could be increased.
 
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There will be options/opportunities, yes
Will Ethiopa then be able to get Ogaden from Italian Somaliland like they did IRL? I mean the negotiations on that only concluded in 1948, but that was still a direct result of WW2 and Ethiopian participation in it. Surely the funny Ogaden quadrangle that they have on their Eastern border today is cool enough to recreate in the game!
 
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I see a lot of granularity in the states in Ethiopia and what looks like another in Uganda and Sudan. So I guess my question is, are there going to be new states added to Somalia? I say this just because the large state of Somalia looks kinda odd in comparison to the many states of Ethiopia, and possible additions like Jubaland, Puntland, or Ajuuraan could be cool.
 
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This actually looks really good
I cant wait to play Ethiopia with the new focus tree, i played it a few times but it wasnt really funny to play. But with this new focus tree it willbe for sure

I also have a idea for the next DLC:
It will be called Power of the Danube

New focus trees:
Austria
Reworking Austrias states
Path to reform Austria-Hungary (and a desicion so you ard tze United States of Greater Austria)
Path to reform the Austrian Empire
Path to work together with Italy against Germany
Path to join the allies
Historical Path

Czechoslovakia
Path to get communist and join the Comintern
Path to get facist and work together with Germany
Non-Alligned Path
Historical Path

Hungary
Path to reform Greater Hungary
Path to get communist and join the Comintern
Path to get democratic and join the Allies
Path to reform the Pact of Rome (if its not included in the new Italian Focus Tree)
Historical Path

Jugoslavia
I dont really know what to do here, maybe just improve the current one

Romania
Path to get Communist
Path to get democratic and join the allies
Path to form a union with Bulgaria
Historical Path

Maybe you can include some of my ideas if you will ever make this DLC
 
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Why don't you simply make sure that after the defeat the player can decide whether to play in exile or whether to become the Italian East Africa, unlocking a vassal focus three, like the one of Manchukuo?
 
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they saw limited use, mostly reconnaissance, and limited transport use. It might be an idea if they want to expand timline and technology past 1945, as form of recon unit. But at the moment I wouldn't include it.
The air techs already go to 1950 for advanced jet aircraft, so there’s no timeline reason to not include helicopters.

Historically speaking, the USA was using helicopters for SAR and medevac in the last year of the war, and almost certainly would have used a lot more if the war had continued into 1946.

HOI3 had helicopter tech. IIRC it reduced casualties and improved land and air morale, to represent the effects of being able to rescue downed pilots and evacuate wounded to a field hospital faster. It would be neat to have helicopters as an upgrade option for field hospital support companies, using helicopter equipment to raise the casualty recovery rate and provide a small org, or org recovery, boost to the unit.
 
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This actually looks really good
I cant wait to play Ethiopia with the new focus tree, i played it a few times but it wasnt really funny to play. But with this new focus tree it willbe for sure

I also have a idea for the next DLC:
It will be called Power of the Danube

New focus trees:
Austria
Reworking Austrias states
Path to reform Austria-Hungary (and a desicion so you ard tze United States of Greater Austria)
Path to reform the Austrian Empire
Path to work together with Italy against Germany
Path to join the allies
Historical Path

Czechoslovakia
Path to get communist and join the Comintern
Path to get facist and work together with Germany
Non-Alligned Path
Historical Path

Hungary
Path to reform Greater Hungary
Path to get communist and join the Comintern
Path to get democratic and join the Allies
Path to reform the Pact of Rome (if its not included in the new Italian Focus Tree)
Historical Path

Jugoslavia
I dont really know what to do here, maybe just improve the current one

Romania
Path to get Communist
Path to get democratic and join the allies
Path to form a union with Bulgaria
Historical Path

Maybe you can include some of my ideas if you will ever make this DLC
So a DLC for DLC (Death or Dishonor)
 
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MAJOR DISCLAIMER - This dev diary is written before the majority of art has been delivered, so it features a lot of placeholder graphics - you have to imagine really cool focus icons, and a lot of characters with hats that are beyond fabulous, for example.
But we have some cool art coming!
View attachment 854148
Work in progress image of Ethiopian Irregular Infantry
So, I was asked to write a dev diary about the development of a focus tree and related stuff for Ethiopia. Mainly because I was the one asked to do Ethiopia in the first place*, I guess. It would probably have felt weird to do a dev diary on something else then…

Anyway, Ethiopia. I wanted to make playing Ethiopia a somewhat different experience than the average game of HoI. It has to be, right? For one, Ethiopia starts at war, which puts some constraints on the design. Also, it is a war that they historically lost. After the initial invasion in October 35 they more or less managed to push the Italians back to their starting positions in what became known as the christmas offensive, but by the time we are entering the scene the Italians were preparing to once again go on the offensive. And historically this time Ethiopia didn’t stand a chance. However, in 1942 Ethiopian units such as the Gideon force and the Arbegnoch were fighting alongside the Allies to retake their country. So the design had to feature that as well.

But enough of that - lets take a look at Ethiopia and what we did with it for the DLC:

The Themes
The theme of the design for Ethiopia was actually twofold. Firstly it is about survival. As mentioned, you start under attack from Italy. Outgunned and outmanned. So initially you will mainly focus on finding a way to survive. There will be a few different options there, some that will be discussed today, and some that will be discussed later. Secondly, it is about modernization. Ethiopia was not industrialized at all, and the army was in many ways still partly feudal; and as such you will need to work hard to improve the country and the armed forces if you are to compete with the rest of the industrialized world.

Country set up
Now then, let’s take a look at how Ethiopia looks in-game in 1936:
First you might have noticed, that Haile Selassie has himself a new trait - with one of the cooler names so far in HoI history​
And the country also starts with a set of national spirits (compared to before where it was severely lacking on that front):
View attachment 854150
Not all of which are entirely positive however….
The map
One of the first things you will see is that what used to be a single state called Ethiopia is now split up into a bunch of new ones. Some of the extremely large provinces have been split into smaller ones as well, to allow for a more interesting gameplay and more realistic combat and supply-lines. While doing that I also added a few victory points to make the map look a bit more interesting, and to give the players something more concrete to fight over. Finding the right level when doing this is always a bit of a balancing act between gameplay, consistency with other things, and what you would ideally want. Sacrifices were made, but this is what we ended up with:
View attachment 854151

Additionally, the Ogaden desert is now classed as - well, yes - desert:
View attachment 854152
Starting at War
As mentioned above, Ethiopia starts at war with Italy. To simplify things a little bit when you start up the game, all units start within their own borders, just like before. It is not too far from the truth as the Christmas offensive of 35 had basically pushed the Italian army back all the way, so I feel it works (even though technically some parts of Tigray and some areas in the south were occupied by Italy at this point in time).​
The thing is, Haile Selassie really hoped the International Community would do something to stop Italy. After all, both nations were part of the League of Nations. We decided against doing a full scale League of Nations feature, so instead it is tied to the Ethiopian focus tree, and a small mechanic that affects both Italy and Ethiopia. (After all the LoN was mainly active before 36, so it makes sense I think)

There were numerous reasons why the League didn’t act against Italy, who in turn tried to play down their invasion as something of a border dispute in one of their colonies. But the longer Ethiopia holds out and the more Italy commits to the war, the harder it will be for Mussolini to downplay the conflict and for the LoN to turn a blind eye.

So to simulate this we have a ticking “War Escalation” that affects both sides in the war.
The higher it ticks, the more focuses you unlock for Ethiopia - should you decide to go to the League to plead your case - and additionally both sides will get events that affect their ability to continue the war.

We’ll get back to that stuff further down the line…

Modernizing the Industry
Before we look at the war and foreign politics part of the tree, we will need to look at the prospect of modernization​
The entire industrial tree for Ethiopia.

In 1936, Ethiopia starts without any major industrial capacity. It has 2 military factories, and 2 civilian ones, one of which goes to consumer goods, and one is needed to fulfill trade requirements in order to produce the weapons needed for the war. Some more factories can be acquired through the focus tree, but many focuses are also about different bonuses and removing debuffs etc.​
All Ethiopian states also start with this modifier, which is -30% in all states except for the capital shown here. “Develop the Capital Region” as well as other focuses in the right-most part will unlock decisions to eventually remove this modifier.
Ethiopia doesn’t start with a plethora of designers and companies like other countries, but will instead have options to invite off-shoots of companies from other nations through the “Invite Foreign Industrialists” focus.

Also I cannot stress enough how good the 2D art is looking.​

The designers and industrial concerns native to Ethiopia or unlocked through ways other than the “Invite Foreign Industrialists” focus.

What about the army?
The Ethiopian army has been revamped a bit in BBA. It is larger than in vanilla, and it now consists of two main parts, the regular Mehal Sefari and the irregular forces raised and paid for by the various lords and regions of Ethiopia. The irregulars are fast to raise, have some bonuses in certain types of terrain, but are generally weaker than regular units. You have a limited amount of them as well.

The fact that Ethiopia has a different system for raising units than other countries is represented by a recruitment law unique to the country. In peacetime it allows for a rather small recruitable population, but in wartime it is increased automatically, but incur penalties to production etc.

Playing Ethiopia, you will be given the choice to expand on the irregular system, or instead move towards the more “regular” system employed by other HoI countries.​
The focuses in this branch will let you specialize your army to some extent, and also helps a little bit if/when you decide that an airforce and/or navy could be good things to have.

Here you can see the military branch in all its glory:​

Balance of Power
Ethiopia will start with an active balance of power, similarly to how Switzerland and Italy have one, which is a connecting thread between the nations in By Blood Alone. Ethiopia’s BoP will focus on the power of the Mekwanint on one side (the centrally appointed officials) and the Mesafint on the other (the hereditary nobility of Ethiopia). Pushing towards one side or another will bring different benefits as well as penalties, as well as both having potentially catastrophic effects if one side gets absolute power over the other, but more on the details of the BoP system for Ethiopia in its next dev diary!

The Second Italo-Ethiopian War Branch
As Italy and Ethiopia start at war, Ethiopia gets a number of (mostly 35 day) focuses to help them customize how they want to run the war. These are all blocked once the war is over one way or the other.​
Should I go or should I stay?
The first decision you will need to take when playing as Haile Selassie's Ethiopia is if you want him to stay in Africa and attempt to beat the Italians back the hard way (that is, without any foreign aid, which will be required for certain cult of personality-esque focuses later down in the tree) or if you want to get on the train and go to Switzerland to address the League of Nations and utilize the different focuses tied to them, which all get unlocked through different levels of war escalation.​
If you decide to go for the historical option, and have Haile Selassie leave the country you get access to this subset of the tree:​
The section serves the dual purpose of giving you access to focuses that can help you, if you get the war escalation up high enough, and allowing you to continue the fight in exile, should Ethiopia capitulate while the Emperor is away. The focus chain that starts with Addressing the League of Nations culminates in the “International Mediation” focus which sees the LoN pressure Italy for a white peace. (Doing this will not be able to gain you any immediate territory from them, so you will have to get to that later in the post war tree)
Additionally, the International Brigades focus is very useful, as well as fun and flavorful, as it allows you to send events to LoN members asking for volunteers, making it to where about 4-8 random minors send you a division each, becoming very colorful very quickly.​
Going into exile and Coming back
After having done the focus “Boarding the Train” and having found a host nation to flee to, Haile Selassie will go there to continue the fight if and when Ethiopia capitulates to Italy, just like he did historically. Due to the LoN resolution however, he cannot ask his host to join the conflict before completing the focus “Reclaiming Ethiopia” at the end of the exile branch, and they also cannot ask him to let them join the war.

Many of the exile focuses unlock various decisions to do, in order to make a playthrough at least somewhat interesting to a player. Some focuses such as “The Patriots” and “Anti-Italian Propaganda” also unlock new unique continuous focuses for Ethiopia to do, such as increasing resistance growth and lowering compliance gain in areas occupied by Italy. This is because the only way for Italy to get rid of you once you have gone into exile is for them to get enough compliance in your states to take a decision that gives them ownership of it, eventually creating the Africa Orientale Italiana to completely erase you if you do not oppose them enough.

And as you can see, hiring the Abuna (leader of the Ethiopian Orthodox Tewahedo Church), Qerellos IV will grant you some bonuses which are going to prove very useful when in exile.​
Different host-nations also means different extra focuses (all require a certain level of legitimacy to do).​
As you can see in these images, your focuses and campaign will be quite different depending on what nation you send Haile Selassie off into exile to. (Be aware that you will have to ask the country for permission first, which will be very hard if they do not have good relations with you)
Also, can you guess what nations these might be? (Yes, they are very obvious, aren’t they?)

Staying to fight
Now you might be wondering, what happens if I choose to refuse outside help? Well first of all, it is much harder to win. Below you can see the entire pre-peace branch for choosing to stay:​
When getting peace with Italy through this branch however, you can in fact gain territory from them, as long as you control it when you complete the focus “Fait Accompli”. What makes this branch harder is not only the lack of support from the West, but also the fact that you need to at a bare minimum control all of your core provinces to do the focus that grants you peace with Italy. The focuses here do however give some nice bonuses both to Haile Selassie as a Field Marshal, but also to the troops and generals of Ethiopia.

Here is the full “war with Italy” part of the Haile Selassie focus tree.​
View attachment 854172

But once the war is done, what’s next?
View attachment 854571
As you can see here, there are two sub-branches to choose from following the end of the Italo-Ethiopian war ; “The King of Kings” sub-branch and the “Rebuilding the Country” sub-branch. The latter one is accessible through any of the war with Italy branches. The King of Kings branch is however only available to you if you managed to win the war without foreign help, cementing Haile Selassie as the true ruler of Ethiopia. Here you can upgrade his ruler trait, and get decisions to restore the long-gone Empire of Axum, gaining cores and wargoals on many of the kingdom’s historical claims.

You can then also choose between a couple of different end-game options, such as taking advantage of the Rastafari movement, and requesting overlordship of Jamaica from the British to expand your influence in the Americas, or embrace the Solomonic dynasty’s legacy and attempt to reclaim king Solomon’s lands from it’s occupiers, eventually coring it and moving your capital there. However, to do either of those you must have defeated the Italians without going into exile, and built the cult around the Emperor. If you didn’t, you still have two choices open to you, which both focus on Africa.​
Some more stuff

Actually, take a look at these new advisors Ethiopia has before you leave, because they have quite a few:​
View attachment 854175

And this guy:
View attachment 854176

Military Personnel:
View attachment 854177

And some Swedes and an American:
View attachment 854180
View attachment 854182

But those aren’t all the advisors, as some of the ones available to the alt-hist branches are not shown here, but they can be a fun surprise for the next Ethiopia dev-diary.

That was all for this time, as I didn’t want to make this dev diary as long as the Italian one, but in a couple of weeks Ethiopia will return to showcase its BoP in more detail, as well as its a-historical paths.

* Tbh - asked is a bit of an oversimplification. It was decided that Ethiopia would feature in this expansion - I was (figuratively) jumping up and down saying equivalents of pretty please… So in the end arheo et.al. caved in and gave it to me :)


MAJOR DISCLAIMER - This dev diary is written before the majority of art has been delivered, so it features a lot of placeholder graphics - you have to imagine really cool focus icons, and a lot of characters with hats that are beyond fabulous, for example.
But we have some cool art coming!
View attachment 854148
Work in progress image of Ethiopian Irregular Infantry
So, I was asked to write a dev diary about the development of a focus tree and related stuff for Ethiopia. Mainly because I was the one asked to do Ethiopia in the first place*, I guess. It would probably have felt weird to do a dev diary on something else then…

Anyway, Ethiopia. I wanted to make playing Ethiopia a somewhat different experience than the average game of HoI. It has to be, right? For one, Ethiopia starts at war, which puts some constraints on the design. Also, it is a war that they historically lost. After the initial invasion in October 35 they more or less managed to push the Italians back to their starting positions in what became known as the christmas offensive, but by the time we are entering the scene the Italians were preparing to once again go on the offensive. And historically this time Ethiopia didn’t stand a chance. However, in 1942 Ethiopian units such as the Gideon force and the Arbegnoch were fighting alongside the Allies to retake their country. So the design had to feature that as well.

But enough of that - lets take a look at Ethiopia and what we did with it for the DLC:

The Themes
The theme of the design for Ethiopia was actually twofold. Firstly it is about survival. As mentioned, you start under attack from Italy. Outgunned and outmanned. So initially you will mainly focus on finding a way to survive. There will be a few different options there, some that will be discussed today, and some that will be discussed later. Secondly, it is about modernization. Ethiopia was not industrialized at all, and the army was in many ways still partly feudal; and as such you will need to work hard to improve the country and the armed forces if you are to compete with the rest of the industrialized world.

Country set up
Now then, let’s take a look at how Ethiopia looks in-game in 1936:
First you might have noticed, that Haile Selassie has himself a new trait - with one of the cooler names so far in HoI history​
And the country also starts with a set of national spirits (compared to before where it was severely lacking on that front):
View attachment 854150
Not all of which are entirely positive however….
The map
One of the first things you will see is that what used to be a single state called Ethiopia is now split up into a bunch of new ones. Some of the extremely large provinces have been split into smaller ones as well, to allow for a more interesting gameplay and more realistic combat and supply-lines. While doing that I also added a few victory points to make the map look a bit more interesting, and to give the players something more concrete to fight over. Finding the right level when doing this is always a bit of a balancing act between gameplay, consistency with other things, and what you would ideally want. Sacrifices were made, but this is what we ended up with:
View attachment 854151

Additionally, the Ogaden desert is now classed as - well, yes - desert:
View attachment 854152
Starting at War
As mentioned above, Ethiopia starts at war with Italy. To simplify things a little bit when you start up the game, all units start within their own borders, just like before. It is not too far from the truth as the Christmas offensive of 35 had basically pushed the Italian army back all the way, so I feel it works (even though technically some parts of Tigray and some areas in the south were occupied by Italy at this point in time).​
The thing is, Haile Selassie really hoped the International Community would do something to stop Italy. After all, both nations were part of the League of Nations. We decided against doing a full scale League of Nations feature, so instead it is tied to the Ethiopian focus tree, and a small mechanic that affects both Italy and Ethiopia. (After all the LoN was mainly active before 36, so it makes sense I think)

There were numerous reasons why the League didn’t act against Italy, who in turn tried to play down their invasion as something of a border dispute in one of their colonies. But the longer Ethiopia holds out and the more Italy commits to the war, the harder it will be for Mussolini to downplay the conflict and for the LoN to turn a blind eye.

So to simulate this we have a ticking “War Escalation” that affects both sides in the war.
The higher it ticks, the more focuses you unlock for Ethiopia - should you decide to go to the League to plead your case - and additionally both sides will get events that affect their ability to continue the war.

We’ll get back to that stuff further down the line…

Modernizing the Industry
Before we look at the war and foreign politics part of the tree, we will need to look at the prospect of modernization​
The entire industrial tree for Ethiopia.

In 1936, Ethiopia starts without any major industrial capacity. It has 2 military factories, and 2 civilian ones, one of which goes to consumer goods, and one is needed to fulfill trade requirements in order to produce the weapons needed for the war. Some more factories can be acquired through the focus tree, but many focuses are also about different bonuses and removing debuffs etc.​
All Ethiopian states also start with this modifier, which is -30% in all states except for the capital shown here. “Develop the Capital Region” as well as other focuses in the right-most part will unlock decisions to eventually remove this modifier.
Ethiopia doesn’t start with a plethora of designers and companies like other countries, but will instead have options to invite off-shoots of companies from other nations through the “Invite Foreign Industrialists” focus.

Also I cannot stress enough how good the 2D art is looking.​

The designers and industrial concerns native to Ethiopia or unlocked through ways other than the “Invite Foreign Industrialists” focus.

What about the army?
The Ethiopian army has been revamped a bit in BBA. It is larger than in vanilla, and it now consists of two main parts, the regular Mehal Sefari and the irregular forces raised and paid for by the various lords and regions of Ethiopia. The irregulars are fast to raise, have some bonuses in certain types of terrain, but are generally weaker than regular units. You have a limited amount of them as well.

The fact that Ethiopia has a different system for raising units than other countries is represented by a recruitment law unique to the country. In peacetime it allows for a rather small recruitable population, but in wartime it is increased automatically, but incur penalties to production etc.

Playing Ethiopia, you will be given the choice to expand on the irregular system, or instead move towards the more “regular” system employed by other HoI countries.​
The focuses in this branch will let you specialize your army to some extent, and also helps a little bit if/when you decide that an airforce and/or navy could be good things to have.

Here you can see the military branch in all its glory:​

Balance of Power
Ethiopia will start with an active balance of power, similarly to how Switzerland and Italy have one, which is a connecting thread between the nations in By Blood Alone. Ethiopia’s BoP will focus on the power of the Mekwanint on one side (the centrally appointed officials) and the Mesafint on the other (the hereditary nobility of Ethiopia). Pushing towards one side or another will bring different benefits as well as penalties, as well as both having potentially catastrophic effects if one side gets absolute power over the other, but more on the details of the BoP system for Ethiopia in its next dev diary!

The Second Italo-Ethiopian War Branch
As Italy and Ethiopia start at war, Ethiopia gets a number of (mostly 35 day) focuses to help them customize how they want to run the war. These are all blocked once the war is over one way or the other.​
Should I go or should I stay?
The first decision you will need to take when playing as Haile Selassie's Ethiopia is if you want him to stay in Africa and attempt to beat the Italians back the hard way (that is, without any foreign aid, which will be required for certain cult of personality-esque focuses later down in the tree) or if you want to get on the train and go to Switzerland to address the League of Nations and utilize the different focuses tied to them, which all get unlocked through different levels of war escalation.​
If you decide to go for the historical option, and have Haile Selassie leave the country you get access to this subset of the tree:​
The section serves the dual purpose of giving you access to focuses that can help you, if you get the war escalation up high enough, and allowing you to continue the fight in exile, should Ethiopia capitulate while the Emperor is away. The focus chain that starts with Addressing the League of Nations culminates in the “International Mediation” focus which sees the LoN pressure Italy for a white peace. (Doing this will not be able to gain you any immediate territory from them, so you will have to get to that later in the post war tree)
Additionally, the International Brigades focus is very useful, as well as fun and flavorful, as it allows you to send events to LoN members asking for volunteers, making it to where about 4-8 random minors send you a division each, becoming very colorful very quickly.​
Going into exile and Coming back
After having done the focus “Boarding the Train” and having found a host nation to flee to, Haile Selassie will go there to continue the fight if and when Ethiopia capitulates to Italy, just like he did historically. Due to the LoN resolution however, he cannot ask his host to join the conflict before completing the focus “Reclaiming Ethiopia” at the end of the exile branch, and they also cannot ask him to let them join the war.

Many of the exile focuses unlock various decisions to do, in order to make a playthrough at least somewhat interesting to a player. Some focuses such as “The Patriots” and “Anti-Italian Propaganda” also unlock new unique continuous focuses for Ethiopia to do, such as increasing resistance growth and lowering compliance gain in areas occupied by Italy. This is because the only way for Italy to get rid of you once you have gone into exile is for them to get enough compliance in your states to take a decision that gives them ownership of it, eventually creating the Africa Orientale Italiana to completely erase you if you do not oppose them enough.

And as you can see, hiring the Abuna (leader of the Ethiopian Orthodox Tewahedo Church), Qerellos IV will grant you some bonuses which are going to prove very useful when in exile.​
Different host-nations also means different extra focuses (all require a certain level of legitimacy to do).​
As you can see in these images, your focuses and campaign will be quite different depending on what nation you send Haile Selassie off into exile to. (Be aware that you will have to ask the country for permission first, which will be very hard if they do not have good relations with you)
Also, can you guess what nations these might be? (Yes, they are very obvious, aren’t they?)

Staying to fight
Now you might be wondering, what happens if I choose to refuse outside help? Well first of all, it is much harder to win. Below you can see the entire pre-peace branch for choosing to stay:​
When getting peace with Italy through this branch however, you can in fact gain territory from them, as long as you control it when you complete the focus “Fait Accompli”. What makes this branch harder is not only the lack of support from the West, but also the fact that you need to at a bare minimum control all of your core provinces to do the focus that grants you peace with Italy. The focuses here do however give some nice bonuses both to Haile Selassie as a Field Marshal, but also to the troops and generals of Ethiopia.

Here is the full “war with Italy” part of the Haile Selassie focus tree.​
View attachment 854172

But once the war is done, what’s next?
View attachment 854571
As you can see here, there are two sub-branches to choose from following the end of the Italo-Ethiopian war ; “The King of Kings” sub-branch and the “Rebuilding the Country” sub-branch. The latter one is accessible through any of the war with Italy branches. The King of Kings branch is however only available to you if you managed to win the war without foreign help, cementing Haile Selassie as the true ruler of Ethiopia. Here you can upgrade his ruler trait, and get decisions to restore the long-gone Empire of Axum, gaining cores and wargoals on many of the kingdom’s historical claims.

You can then also choose between a couple of different end-game options, such as taking advantage of the Rastafari movement, and requesting overlordship of Jamaica from the British to expand your influence in the Americas, or embrace the Solomonic dynasty’s legacy and attempt to reclaim king Solomon’s lands from it’s occupiers, eventually coring it and moving your capital there. However, to do either of those you must have defeated the Italians without going into exile, and built the cult around the Emperor. If you didn’t, you still have two choices open to you, which both focus on Africa.​
Some more stuff

Actually, take a look at these new advisors Ethiopia has before you leave, because they have quite a few:​
View attachment 854175

And this guy:
View attachment 854176

Military Personnel:
View attachment 854177

And some Swedes and an American:
View attachment 854180
View attachment 854182

But those aren’t all the advisors, as some of the ones available to the alt-hist branches are not shown here, but they can be a fun surprise for the next Ethiopia dev-diary.

That was all for this time, as I didn’t want to make this dev diary as long as the Italian one, but in a couple of weeks Ethiopia will return to showcase its BoP in more detail, as well as its a-historical paths.

* Tbh - asked is a bit of an oversimplification. It was decided that Ethiopia would feature in this expansion - I was (figuratively) jumping up and down saying equivalents of pretty please… So in the end arheo et.al. caved in and gave it to me :)
1656617877871.png
What could this be? Hmm... Secret alt history path for russians? Because from what I heard, Ethiopia is Orthodox and this russian general which is fighting for ethiopia might give a clue.
 
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View attachment 855021What could this be? Hmm... Secret alt history path for russians? Because from what I heard, Ethiopia is Orthodox and this russian general which is fighting for ethiopia might give a clue.
This is really one of the emperor's advisers, a veteran of the Great War and the Civil War in Russia. Unfortunately, I did not find a page in English about him on Wikipedia. And by the way, his name is misspelled. The forum does not allow me to attach links for some reason, so you can just copy to google "Коновалов, Фёдор Евгеньевич (1888-1970)", if you are interested in his biography.
 
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Because from what I heard, Ethiopia is Orthodox and this russian general which is fighting for ethiopia might give a clue.
Ethiopian Church is called "Ethiopian Orthodox Tewahedo Church", it's not Orthodox Church in greek liturgical rite (like in Greece, Russia), it's church in alexandrite liturgical rite, which has more in common with Coptic Church in Egypt
 
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View attachment 855021What could this be? Hmm... Secret alt history path for russians? Because from what I heard, Ethiopia is Orthodox and this russian general which is fighting for ethiopia might give a clue.
Well one white Russian general and one former ottoman officer
 
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