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Developer Diary | Giant Bag of Goodies

Hello there, Aveebee here to introduce this week's chunky dev diary covering a variety of topics. We’ll be covering everything free going into the upcoming patch that will release alongside Trial of Allegiance, an overview of some major map changes in South America, as well as some content pack specific updates. Without further ado, let’s get started!

First up, we have Jonathan!

Bolivar Patch
Hello again everyone, now it’s time for me to show you guys some of the things for this bag of treats that I have been working on for the patch coming alongside the Country Pack Trial of Allegiance!

The Peru-Ecuador Conflict
First up in terms of what I have contributed to this bag of treats is the Peruvian-Ecuadorian war of 1941. Now, Ecuador starts with ownership and a core on Pastaza, and Peru will have to take it through war, with the option of a scripted peace if they manage to take it. Ecuador can however also secure themselves a scripted peace from this ordeal, as long as they take Loreto, which means a skilled Ecuador player can even gain territory from the conflict.
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New Formable Nations
But wait, there’s more! Now onto new formable nations (that aren’t for the main countries getting focus trees in the DLC) that are included in the patch. And for this part I’m especially looking at you Hovelax ;).

The First on up is the Peru-Bolivian Confederation, formable in-game by either Peru or Bolivia.
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The next one is the United Guianas, formable by either Suriname, Guyana or Cayenne.
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And finally for new free formable nations coming in this patch, we have Hispaniola, formable by either Haiti or the Dominican Republic.
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New Releasable Nations
Now then, we’ve arrived at the non formable ones, but instead releasable nations added alongside this patch, or at least the ones that I’ve implemented.

First up on the list we have Quebec.
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After that comes Yucatan.
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Then comes another historical Mexican breakaway state, the Republic of the Rio Grande.
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And finally we have a new island nation, which you might have seen briefly in last week's Chile Dev Diary. That nation is Rapa Nui, most often known as Easter Island.
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Canada War Effort
And now, merged into this patch is a Canadian War Effort, updating and adding a small extra amount of content for our home and native land, Canada.

To start off with, Canada has a new industrial concern available to them, that being the Canadian Pacific Railway.
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And after that comes the fact that the Canadian country leaders now start with their own unique traits.
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And there are also three new focuses available to Canada, this time with more focus on the democratic branches.
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The first two give a national spirit each.
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And then this focus allows you to gain Newfoundland and Labrador despite staying with the Allies, or even when going independent democracy.
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A few of the old focuses have also been touched up, so I will show some, but not all of them here, so you will have to find some differences on your own once the patch releases ;)

This focus now takes 35 days.
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Taking this focus when having Mackenzie King as your country leader also gives him an extra trait.
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And this focus now gives you two civilian factories.
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Oh and what’s this?
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Updated Central American Formable
The old formable nation of Central America now has two possible follow-up decisions that can give them a small bit of extra core states.

First up is Integrating Panama.
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And then you also have Integrating Yucatan.
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New American Industrial Concern
And now we arrive at my final contributions to this patch. First up we have the Union Pacific Railroad for the USA.
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New Operatives
As for the owners of La Resistance, they will also gain new operatives, such as the new American Operatives, George Musulin, Joe Savoldi, René Joyeuse, Willian G Sebold and Serge Obolensky. These operatives are unlocked for the USA through some of the various War Plans focuses.
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As for new German Operatives, there are Erich Gimpel, Johannes Sigfried Becker, Herbert Hans Haupt, Norman Baillie Stewart and Fritz Joubert Duquesne.

Johannes Sigfried Becker:
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Fritz Joubert Duquesne:
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And finally, there have also been some new Japanese Operatives added. They are Patrick Vaughan Heenan, John Semer Farnsworth and Ignatius Timothy Trebitsch Lincoln.

Ignatius Timothy Trebitsch Lincoln:
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John Semer Farnsworth:
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And that’s all from me folks, next up Mordred Viking!

Naval Trait Rework
Hello! My name is Mordred Viking, and I have recently joined the Hearts of Iron IV team. As some of you may know, I have a bit of a thing for naval warfare in HOI, and have wanted to retouch the Admiral Trait tree for a while now.

Here’s the old version:
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There were a number of things about this tree I was not a huge fan of, firstly how certain earnable traits (the ones you need to get through use) effectively blocked the latter assigned ones. Cruiser Captain being a particular pain to get due to Fly Swatter being very slow to gain.

Further, there were a couple of traits which very rarely saw use, Mine Sweeper / Layer being most prominent. Having two traits for an area not often focused on anyway basically meant they just never got used.

Working together with C0RAX, we rejigged the positions, trying to keep traits in some kind of role order; Raiding, Escorting, Cruising, Carrier-ing, and Big-Gunning. We also increased the number of pathways to the assignable traits, meaning you should find yourself soft locked far less frequently. Fly Swatter has been made an assignable trait now instead.

And here’s the updated version:
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We also combined the mine traits into one, and it has quite possibly the best description in the game (I’ll leave you to find that for yourselves!).

Trial of Allegiance
AveeBee here again! Before jumping into the content pack specific part of this dev diary, I think it’s also worth pointing out that there will be a lot of bug fixes going into the Bolivar patch that have not been mentioned here but are no less important. We’ll be looking more at those in a later dev diary.

Amazon Rework
The Amazon rainforest is probably one of the most hostile places on the planet to get embroiled in a conflict due to the array of geographical features it includes. It is not the type of place you can sweep through with tanks or rapidly construct infrastructure to support massive infantry formations. As such, we’ve made some changes to its portrayal in Hearts of Iron to better represent the difficulty of fighting there.
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As you can see in the screenshot above, we’ve added a number of impassible regions to represent the deepest parts of the Amazon where fighting would be almost impossible. However, we have created channels through the rainforest that follow the course of the major rivers along which troops can pass.
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This creates some really fun gameplay due to the natural choke points that develop in the area. However, we wanted to make sure there were still enough provinces along the riverside to allow for encirclements and interesting maneuvers.
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These changes have made the region challenging, but definitely more interesting. Anyone who can use the terrain to their advantage will likely enjoy fighting here. For example, using supply hubs along the river to support your troops without the need for railways can make a massive difference to your success in the region.

On the topic of map changes, we have also broken down the air regions above South America to make air combat more interesting.
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Peron
Hey everyone, it’s Eilidh again. After taking your feedback into consideration, we have decided to implement a short alternate path in the historical branch where you, as the player, can decide to elect Juan Perón as the leader of Argentina. The position in this tree means that you can either choose to support the allies or go on your own conquest of South America, depending on the type of game you want to play.
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And before I sign off, allow me to show you the leader portrait we have cooked up for the man himself.
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We hope you enjoy this addition to the Argentinian tree! We appreciate you giving us feedback as we go, and whilst we cannot implement all changes in the time that we are allocated, we will do our best to accommodate!

Paraguay & Uruguay
Mba'éichapa!

Craniummuppet
here to present two mini-trees, Paraguay and Uruguay. These trees started as a side-project for me after the release of AAT, mostly to give a small treat to you guys but kinda kept growing in size as time went on from a smaller shared tree into fully separated trees with a scope target like Aussa or Iceland. (Note that much of the icons are placeholders and will get updated)

Paraguay
At the start of the game Paraguay is reeling from two costly wars - The War of the Triple Alliance and the Chaco War against Bolivia.

This is felt in Paraguay
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In Feb 1936 Rafael Franco will launch his coup against the government where you can pick to either let him seize control of the country or resist him. Allowing him to take power will lead you down the historical path, and resisting him will plunge you into a civil war.
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Seizing power will allow you to do various socialist and military reforms, while not a communist per-se Franco (not that one) certainly had policies that were left leaning in nature, but also had typical military dictatorship tendencies.

He didn't last long though, and got ousted by the military after pulling back troops from the Chaco region. You can keep Franco though (not that one) by not pulling back from the Chaco, which is the second alt-history choice.

Pulling back from the Chaco will lead to a revolt within the army, putting Higinio Morínigo in power
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If Franco was more left leaning, Morínigo is the polar opposite. To put it bluntly he had strong pro-Nazi sympathies,with parts of the police force and the military adopting the symbolism of the Third Reich. He also allied himself with militias, banned parties and consolidated his power.

This focus path will pivot the country from the Franco left leaning military dictatorship towards a more fascist and authoritarian military dictatorship under Morínigo.
(As an example the police chief at the time named his kid Adolfo Hirohito… )
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While starting as unaligned in this path you can eventually commit fully to fascism, or you can stay as unaligned
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One of the biggest reasons why Paraguay did not drift closer to the Axis powers was because of direct intervention from the USA. They started financing various endeavors in the country which kept Paraguay out of the war, such as favorable loans, road finance and technical assistance..

In game this is modeled by accepting American investment, whereby you won’t be able to join the Axis for the duration of the investment. Going down all the investment paths will keep you out of the Axis powers, but grant you massive boosts to the economy. How far you exploit this is up to you.


Going back to the world where Franco does not pull back from the Chaco, the alternative is war with Bolivia, this lets you keep Franco, and get some early conquest. With Bolivia conquered, you can finally get a coastline by getting wargoals against Peru and Chile, which leads to a very weird shape of a country. This is my current playthrough
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And yeah… it has an interesting shape.
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Going back to the top there is the other alternative history, the civil war route. Should you resist the Franco takeover you will enter a state of civil war where the army will rise up.
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The army will have the upper hand at the start of the war, but the Paraguay river gives excellent defense.

To win the civil war you can use the American scare of a “communist” state in its sphere of influence to increase your power. You can also use your wife's ties to France to get some aid from there.

Most powerful of all are the Marines, which will be used to break the river and win the war, or you can goad Bolivia to become involved in it which leads to a three way war that you can exploit.
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When all is said and done you can use your civil war general, José Estigarribia to purge the military and cement your rule over the country. This leads to co-rule between Ayala and Estigarribia, or you can let Estigarribia take full control. It will take a while to rebuild the country as the civil war and various other wars have likely taken their toll, but eventually it will lead to a flourishing economy
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Uruguay
Uruguay was comparatively more stable than Paraguay during the time frame, despite being under a quasi dictatorship under Gabriel Terra.

Despite this they enjoyed a rapid GDP growth and relative stability. The beginning of the period centers around industrialization and the policies under Terra.
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Around 1938 he will step down and you can pick between either the Colorados or Blancos, which are the two main parties in Uruguay, but both are democratic aligned.
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If Democracy isn’t to your liking you can instead go down to the Furhmann plan, ally with agitators like Adolfo Agorio become fascist and use it as a springboard for the Axis powers in South America. This path is now locked behind any election event and can be b-lined to at game start if so pleased.

Before asking, of course there's events for the Battle of the River Plate.
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Which will be triggered whenever a British and German ship is in the Southern Georgia Sea or in the Argentine Coast at the same time.

Shared Branches
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There are also some shared branches between Paraguay and Uruguay which will appear in both trees.
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First off, the conquest branch allows you to do a small-scale war at the start of the game for some quick conquests if you are cheeky enough. You can even conquer parts of Brazil while being in the Paraguayan civil war to bypass parts of the river line.

Uruguay has access to this as well but they target Rio Grande do Sul and Región Mesopotámica. Later you can decide whether you want to go on a crusade against imperialism, forgoing any factions but having the ability to core more land, or a more conservative approach where you can core some land but you can still join factions.
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Paraguayan version
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Uruguayan version
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A bit silly fun where hopefully it can be a challenge as well as long term goals in a playthrough.

The industrial branch focuses on the exports of the country, which mostly comprises Beef, Wool, Hides and other agricultural products.
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You can also choose to empower the landowners, upon which they will start improving your economy automatically. In this screenshot they seem really keen on adding a building slot.
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The research branch is where you get your 3th,4th and 5th slot. You require to have some industry to unlock each, with each slot getting gradually more difficult to get.
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This focus will also unlock more civs the more you have invested in the industrial focus. So if you want those slots early you might have to sacrifice some industry.

Similarly to all other focus trees in this pack, Uruguay and Paraguay will use the shared military branch. :)

Uruguay;
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Paraguay;

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These are the two trees in their totality! I hope you are all doing well and are excited for the release. Peace

Next Week
AveeBee here again, that's it for this week, hope you enjoyed it and are looking forward to Trial of Allegiance!

Next week we will be taking a look at alt-history Brazil.

See you then!
 
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@AveeBee Nice Québécois and Canadian content! Just a small nitpick: the Québécois capital is not Montréal but Québec City! Also, the islands north of Québec are part of Nunavut and not Québec. Thanks for adding Québec though :D
Wouldn't the capital in the case of an independent Québec be called Québec-ville though?
 
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Wouldn't the capital in the case of an independent Québec be called Québec-ville though?
Well the city is officially just called "Québec" but in English we say Québec City to disambiguate the city from the province. In French it's "la ville de Québec" if you wanna disambiguate. Never "Québec-ville" though :)
 
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At long last, love for the guays!
I do have to wonder, is the exceptionally bloody history of Uruguayan natives mentioned anywhere in the game?
The stuff that happened there was beyond what happened to most other natives, as far as I understand.
 
Well the city is officially just called "Québec" but in English we say Québec City to disambiguate the city from the province. In French it's "la ville de Québec" if you wanna disambiguate. Never "Québec-ville" though :)
Ah, ok. Thanks for the correction. I just knew that Monaco City (technically a ward) is called Monaco-Ville to distinguish it from the country of Monaco so i just applied the same to Québec. Apparently i was wrong in my assumption.

So in the end, which of the options would be preferable then as the name of the victory point in HoI, should the capital of a released Québec (country) be changed from Montreal?

1. Québec
(As you said, it's the official name; don't know whether there even is a need to have different names for the VP and the country)

2. Ville de Québec
(Maybe too long but i don't think so)

3. Québec City
(Imo it doesn't fit narratively that well into an independent Québec, as i assume the official language would be French instead of English)
 
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Does this mean that we can have Destroyers for Bases reworked? Right now it just cedes the territories to the USA. This doesn't make a ton of sense. Britain loses access to the industry, manpower, and bases on the territories in question. It's most egregious with Newfoundland, which is fully ceded to the USA. This loses an important base for radars/air bases for fighting U-boats until America joins the war, ironically hurting Britain's anti-submarine warfare efforts. Historically, only small territories were leased out for air and naval bases, not entire regions being given our.

Honestly it could just grant military access. Especially now that military access would allow America to build up things like air bases and ports. Creating minor cedable territories is probably more trouble than it's worth. Even if neither is an option, I'd say it'd make sense to just let Britain keep Newfoundland, even if the rest are still given up due to the above. At the very least, and I'm not great at reading triggers, so maybe it's already the case) ensure that Canada's focus still works if USA does Destroyers for Bases.
The US and UK could automatically send attaches to each other as part of event. If the AI knows not to recall the attaches, I think that should solve the loss of intel from radar.
 
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Ah, ok. Thanks for the correction. I just knew that Monaco City (technically a ward) is called Monaco-Ville to distinguish it from the country of Monaco so i just applied the same to Québec. Apparently i was wrong in my assumption.

So in the end, which of the options would be preferable then as the name of the victory point in HoI, should the capital of a released Québec (country) be changed from Montreal?

1. Québec
(As you said, it's the official name; don't know whether there even is a need to have different names for the VP and the country)

2. Ville de Québec
(Maybe too long but i don't think so)

3. Québec City
(Imo it doesn't fit narratively that well into an independent Québec, as i assume the official language would be French instead of English)
Yeah, I don't think the VPs need to be renamed or anything, just that the capital state of the Québec tag should be switched from the one containing the Montréal VP to the one containing the Québec (City) VP.

I wouldn't be too bothered if they had the Québec VP renamed "Québec City" but as you said the official language would not be English, but French in an independent Québec. So leaving it as is as "Québec" makes more sense.
 
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I believe there should be big changes in the map, as the states doesn't make any sense with reality, please rework in a patch
They only reworked the map in a major patch, so the best shot for this is for them to add them as a last-minute additions now like Cairo and Afar for the Avalanche patch.

I hope the focus bring home Quebec could give France some additional starting compliance when occupying Quebecois states
"Reclaiming French Canada: when dealing with Quebec - (Daily Compliance Gain: +0.40%)"
 
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Regarding Battle of the River Plate: Shouldn't the German ship be referred to as 'her' and not 'it'?
German ships of type "Schiff" are genderless "das Bismarck", with the full formal name being "Der Schlachtschiff Bismarck" or "Das Panzerschiff Admiral Graf Spee". normally crews informally referred to ships as "sie" (she) apart from the Battleship Bismarck which was a "he" for reasons decided by Captain Lindemann.
 
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Perón should have a fascist path. He was an admirer of Mussolini and Hitler and when he was ousted he went to Francoist Spain, not the US/UK, not the USSR. He went to the last fascist country on earth.

Rafael Franco was not a Communist at all, he was the same as Perón. The "left-leaning" policies you name are the same ones Perón had. Corporatism and fascism usually give concessions to workers but only to and if they seize the trade unions from them.

Please don't misrepresent South American politics for gameplay. It is very important for us as you've seen with the Perón plague that fell upon this forum. We are still under its legacy for better or for worse (depending on who you ask).
 
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German ships of type "Schiff" are genderless "das Bismarck", with the full formal name being "Der Schlachtschiff Bismarck" or "Das Panzerschiff Admiral Graf Spee". normally crews informally referred to ships as "sie" (she) apart from the Battleship Bismarck which was a "he" for reasons decided by Captain Lindemann.
As somebody who speaks German as his 2nd mother tongue this is sadly not entirely correct. But the event still is.

While "Schiff" is indeed genderless, the full formal name would be always "Das Schlachtschiff/Panzerschiff/Containerschiff xxxx". The main noun "Schiff" determines the article of the entire combined noun. However when only refered to by the name, it would have been "sie" (she). Also in the case of the Bismarck as this is also the way it is used in all German publications afaik. Not trying to be combative, but i would really like to see your source for Captain Lindemann deciding using "der Bismarck" for some reason.

The only case in which you would correctly say "... der Bismarck" is when referring to it in a different grammatical form of "Die Bismarck". Applying the genetive case (i hope my 5th grade grammer still checks out) would for example produce the sentence "Der Tiefgang der Bismarck ist 9,9 m" (The draft of the Bismarck is 9.9 m) from the neutral (and in this case feminine) "Die Bismarck hat einen Tiefgang von 9,9 m" (The Bismarck has a draft of 9.9 m).

And coming back to the to event, you'd likely refer to the ship, the "Schiff" in this case. So calling it "it" is completely correct to use.
 
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Holy cow! you basically updated the entire hemisphere with a few exceptions. Even nations without a focus got little touch ups!
Thanks dev team that was awesome! I'm really excited to see the amazon too!
 
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Does this mean that we can have Destroyers for Bases reworked? Right now it just cedes the territories to the USA. This doesn't make a ton of sense. Britain loses access to the industry, manpower, and bases on the territories in question. It's most egregious with Newfoundland, which is fully ceded to the USA. This loses an important base for radars/air bases for fighting U-boats until America joins the war, ironically hurting Britain's anti-submarine warfare efforts. Historically, only small territories were leased out for air and naval bases, not entire regions being given our.

Honestly it could just grant military access. Especially now that military access would allow America to build up things like air bases and ports. Creating minor cedable territories is probably more trouble than it's worth. Even if neither is an option, I'd say it'd make sense to just let Britain keep Newfoundland, even if the rest are still given up due to the above. At the very least, and I'm not great at reading triggers, so maybe it's already the case) ensure that Canada's focus still works if USA does Destroyers for Bases.
I think granting military access for Destroyers for Bases would be an excellent solution. Hope to see it implemented!
 
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German ships of type "Schiff" are genderless "das Bismarck", with the full formal name being "Der Schlachtschiff Bismarck" or "Das Panzerschiff Admiral Graf Spee". normally crews informally referred to ships as "sie" (she) apart from the Battleship Bismarck which was a "he" for reasons decided by Captain Lindemann.

Yes and no. "das Schlachtschiff Bismark" is correct when you write it out. When you use a abrivitation how "BB" or "SMS" it will be feminin. Nobody will say "die Schlachtschiff B..." But in germany we say most "die Bismark". Self in newspaper articel and TV reports. We say to "die Tirpitz" or "die or der Bismark Klasse" (the Bismark Class). Same with Heavy Cruiser. "Der schwere Kreuzer Blücher" vs "Die Blücher".

All Shipnames are female exept. Only in the case of things and animal names does the gender of the name usually remain the same, but feminine gender is also possible. It was Wilhelm the II order to "change" from "dem" to "die" at male names. But just as you say "Das Schlachtschiff B..." can you say "dem Schlachtschiff B..." even today when you use it in a sentence. But don't make it too complicated. In German all cats are "female = die" and all dogs are "male = der". Things only get complicated with der/die/ das Nutella.



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Hello , I am very happy that they take advantange of a DLC for a the certain area to also implement some small thing or modifications to give more flavor to most countries of the same continent . I hope and wish this is more or less the usual tone in future DLCs
 
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I like when you're adding more content for nations that already got their focus trees, especially related to later DLC.

Countries often tend to feel a bit left behind, the longer it has been since they got their focus tree. With every DLC come new mechanics, and some of them would be awesome for other countries (e.g. Nazi Germany using the balance mechanic to represent the power struggle between the Wehrmacht and SS, or non-Nazi Germany for the struggle between democrats and monarchists). So I really like it when you go back a bit and freshen up an "older" country with some newer DLCs. Can add a new spin to a country you've already played many times.
 
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