• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Developer Diary | Historical Germany

Guten Tag oder guten Abend depending on when you’re reading this!

Me, Paradox_Danne, and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much), Germany is getting a (much-needed) facelift. But what does this mean? It means that most of the old base Focus Tree is getting yeeted out, and replaced with a reworked version - no matter if you have Götterdammerung or not. So everything you’ll see in this Diary comes with the free patch. Now, before we go any further, please remember and keep in mind that this is very much a WORK IN PROGRESS, which means, but is not limited to, missing icons, placeholder texts, and weird modifiers. Things might and will change, so feedback is very much appreciated so we can make the best possible German content possible. We know you’re eager to delve into this, so let’s get moving!

Quick Historical Recap
I think we all know this part of history pretty well, but let’s quickly recap where Germany was at the beginning of 1936 and what it's gone through. After the defeat in the Great War, harsh stipulations were put on Germany, with the Treaty of Versailles causing resentment and economic hardship. Hyperinflation and political instability defined the early 1920s, and the Great Depression in 1929 led to rising support for extremists like the Nazis. By 1936, Hitler had become the absolute ruler of Germany and started to rearm, breaking the Treaty of Versailles.

1_historical_germany_bookmark_screen.png

The country select screen for Germany, a TLDR for the historical context

What’s that? New National Spirits and Focuses?! Oh, we’ll get to the new Focuses - either in this Dev Diary or an upcoming one, don’t you worry ;) But let’s start with the political situation in Germany in 1936:

2_historical_germany_starting_situation.png

The Political Situation for Germany in 1936

As you can see, the Führer himself got a facelift as well. But what might be more interesting are the new National Spirits:

3_historical_germany_starting_ns.png

The National Spirits in 1936 for Germany

Out of all of these, the reworked MEFO Bills might be the most interesting one, but it’s also the one we won’t be discussing today; that’s for another day and another Dev Diary about German Systems, so stay tuned. What I will say is that Germany was nowhere near ready for WW2 when they invaded Poland, and we kind of want this to be better represented. You now have to build up your strength, and this means that Germany is receiving quite the nerf without actually getting that many negative modifiers. Other than that, what might jump out is the new military Spirits, which have been split into three separate entities; Heer, Luftwaffe, and Kriegsmarine. They all have different maluses, representing difficulties they battled with.

Germany initially saw great success with their Bewegungskrieg doctrine (popularized as Blitzkrieg) when they invaded Poland and France and subjugated both nations in lightning-fast campaigns. But as they tried the same tactics yet again against the Soviets, the vastness of Russia soon put a strain on German logistics they never really overcame. The German High Command had misjudged the sheer size of the Eastern steps, and the resistance they would face.

The Kriegsmarine never saw a truly major, direct engagement with the Royal Navy - but when they did fight, the Germans mostly lost. The Battle of the Atlantic saw initial German success, but they suffered heavy losses. They lost most of their heavy-hitting ships, such as Bismarck, Tripitz, Admiral Graf Spee, and Scharnhorst in various engagements.

The Luftwaffe was very effective and devastating early on, especially in its campaigns against Poland and France, and enjoyed technical superiority as the war broke up. But underneath it suffered from internal strife and poor leadership (looking at you Göring) among other things. It took heavy losses during the Battle for Britain, and never truly recovered.

So that’s Germany at the outset of 1936. But can you improve these National Spirits, I hear you wonder. And how do you do that? Can you change your fate? Must Germany face defeat in the skies over Britain, or among the ruins of Stalingrad? I suppose you want to see the new, reworked Focus Tree, don’t you? Can’t blame you; I’ve been eager to show it off for quite some time now! So without further ado:

4_historical_germany_historical_branch.png

The Reworked Historical German Focus Tree

Yes, it’s chunky - and this is only the Historical and Common branches. It’s big, but it has a ton of 35-day focuses. And if you look closely you’ll see something completely new, something never before seen in HoI4

5_historical_germany_inner_circle.png

The Inner Circle

This is yet another new system for Germany and something we sadly won’t discuss today either, but sit tight; it’s coming up in a future Dev Diary with the MEFO Bills.

The Common Branches

6_historical_germany_common_branches.png

The Military and Industrial Branches

Something that definitely can be said about every part of the new Focus Tree compared to the old one is that it’s bigger - you won’t be starving for things to do. And that is kind of the point; you will have to prioritize; what is absolutely necessary to have achieved before going on a world-conquering rampage to war? Germany wasn’t ready when they faced Poland and France. They more or less got lucky in France and Poland. Don’t get me wrong, they achieved some stunning victories and shocked the world with how fast they conquered Europe, but in the end, they were ill-prepared to wage a drawn-out war, especially after invading the Soviet Union and facing off against the USA. But how can you avoid their missteps? What will see you knocking down the gates of the Kremlin or cruising past the Statue of Liberty in your battleships? We’ll soon find out, but first, we need to take a look at your starting commanders.

The Army

7_historical_germany_generals.png

Germany now starts with fewer Generals and Field Marshals, but more can be unlocked through various focuses, while others might get retired.

As the more astute of you may have noticed, certain generals and field marshals are missing. Where did they go, and can you get them back? Why yes, of course!

8_historical_germany_army.png

The Army branch allows you to specialize your army with an emphasis on either tanks or infantry and artillery

It’s in the Army Branch you unlock several generals and promote others to field marshal. The important choice in this branch is how you want to shape your army; do you want to rely on new tech and tactics using tanks, or do you want to expand upon the lessons from the Great War? Both options will offer different bonuses from each other and will unlock different generals. But the different paths also unlock two different Decisions to help you out with invading neighbouring countries strolling past those tedious border checks - so you don’t have to declare what you got in your luggage. You will simply speed right through. Let’s take a look at what makes the different paths so different.

9_historical_germany_prussian_focus.png

Honouring The Prussian Legacy will steer your army toward infantry and artillery, rather than the historical focus on tanks.

I think the big question here is “What the Hell is Operational Planning?” That my friends, is how you speed past those pesky border checks by taking a decision that bolsters your military for a short while. This is of course meant to simulate Germany’s “blitzkrieg” during WW2, but is focused on a more traditional approach instead of tanks. (“Blitzkrieg” was never an official doctrine, but rather a term applied to Germany’s old and tested Bewegungskrieg tactics, which was all about maneuver warfare.) So what does this Operational Planning look like, how do you use it and what benefits does it have?

10_historical_germany_operational_planning.png

Operational Planning will yield a State Modifier in a country you are at war with, giving you an edge in those states

A fully maxed-out Bewegungskrieg will look like this. Operational Planning is specifically designed to not make Germany too overpowered, while still giving some nice military bonuses and at the same time representing the lightning-fast invasion they are so famous for. The state modifiers will last 90 days, and the decision will be repeatable once a year to simulate the various offensives Germany launched throughout its Russian campaigns. Another cool thing you get from The Prussian Legacy path is this new Support Company, called Sturmtruppe.

11_historical_germany_sturmtruppe.png

The Sturmtruppe Battalion is an elite force meant to help break through enemy lines and fortifications
But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

12_historical_germany_blitzkrieg_decisions.png

But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

While the Blitzkrieg state modifiers might not last as long as the Bewegungskrieg one, they’re packing quite a punch nonetheless. And choosing to develop your panzer forces will unlock two familiar faces:

13_historical_germany_panzer_doctrine_variant.png

Taking Adopt New Panzer Doctrine will unlock both Rommel and Guderian as generals and military advisors

To round this part off, let’s check out what a maxed-out Deutsches Heer looks like by completing the Army Branch and compare the bonuses from The Prussian Legacy and Adopt New Panzer Doctrine paths with each other:

14_historical_germany_heer_vs_heer.png

The left picture shows a fully developed Heer after completing the Adopt New Panzer Doctrine path, and the right picture shows a fully developed Heer after completing The Prussian Legacy


The Airforce
15_historical_germany_luftwaffe.png

The Luftwaffe branch

The important choice to make here, is how you want to specialize the Luftwaffe; will you go down the historical route and focus on dive bombers and CAS, or shift your doctrine towards tactical or strategic bombers?

16_historical_germany_bombers.png

The different bomber doctrines will yield different bonuses

If you want to fix the issues that plague the Luftwaffe you have to Reorganize the Luftwaffe and Solve the Logistical Bottlenecks, but you can’t do that while Göring is in charge. Speaking of the Devil, he’s got a wholly unique trait to reflect the central position he held, not only in the Luftwaffe, but within the Nazi regime as a whole

17_historical_germany_goring_airchief.png

Herman Göring now has the trait of Reich Marshal, which will allow him to produce more aircraft

If you decide that you don’t need him, you’ll unlock Helmut Wilberg, who historically played a major role in developing German air warfare and combined arms tactics - but since he was of Jewish descent you can’t hire him with a Fascist Government (he was so crucial and competent though that Göring himself helped hide this fact). While the Luftwaffe can’t be improved a whole lot, you’ll gain a lot of bonuses toward Special Projects for Rockets and Jets, and a whole bunch of timed ideas, and by far the most Aces in any focus tree (ALL aces from WW2 with 100 or more victories are German, but only roughly 50% survived unscathed).

18_historical_germany_luftwaffe_full.png

A fully developed Luftwaffe could look like this


The Navy

19_historical_germany_kriegsmarine_focus.png

The Kriegsmarine Branch will give you hegemony over the seas - and under them

The Naval Branch works in a slightly different way than most other branches; there are no mutually exclusive choices here, but you will be forced to prioritize nevertheless. You cannot work on both the Plan Z and Trade interdiction paths at the same time; once you’ve started one of those paths, the other one gets locked, until you have completed The High Seas Fleet or Unrestricted Convoy Raiding respectively - and once you complete one of those focuses, the rest of that path gets locked. This got convoluted real quick. Let’s try with an example: Say you finish Trade Interdiction first; this will lock you out from even beginning the Plan Z focus. To unlock that focus, you will have to complete Unrestricted Convoy Raiding, but this will also lock you out from doing any more focus under Trade Interdiction. In the end though, you get a much stronger Kriegsmarine, and completing Seeherrschaft yields even further goodies

20_historical_germany_kriegsmarine_seeherrschaft.png

A fully realized Kriegsmarine could look like this, together with Seeherrschaft


Wunderwaffen

Something I’ve only touched upon but haven’t delved any deeper into is the Special Projects bonuses that Germany can get, which is a central theme and mechanic of this expansion. Germany famously tried to turn the tides of the war by putting their hope in these “miracle” weapons, but their doom was already sealed. But what if they put more effort into this earlier? Well, you can do that now, and the results come with one of the coolest icons in the game

21_historical_germany_wunderwaffen.png

Wreak havoc upon the world with your glorious wunderwaffen


Industry

22_historical_germany_industrial_branch.png

The choice of Industrial path will have big ramifications on how you play as Germany

Hellbent on becoming self-sufficient, Hitler launched the 4-Year Plan in 1936. The goal was to strengthen the industries so he could carry out an ambitious and rapid rearmament program. Going down this path will make you stronger in the short term, but will leave you open to other problems caused by the MEFO Bills (which, you will remember, we won’t talk in-depth about in this Dev Diary). Suffice to say, the Four Year Plan will put a strain on your economy, but you’ll be ready for war sooner. This strain will be somewhat offset by, not one, but two unique laws for Germany and this path; Autarky and Totaler Krieg. Both new laws come with a price though; it will either remove another law or lock others from being accessible.

23_historical_germany_autarky_efforts.png

Autarky Efforts will unlock the new Trade Law of Autarky, but locks other laws in turn

24_historical_germany_totaler_krieg.png

The second unique law is the Economic Law of Totaler Krieg

This particular path is closely tied with the MEFO Bills, which we will talk more about in a later Dev Diary, and the impact it has on your economy. For now, though, let’s look at the non-historical Industrial path, which starts with Prioritize Economic Growth.

25_historical_germany_prioritize_economic_growth.png

Prioritize Economic Growth will absolutely gut your economy, but you can rebuild it stronger than ever

This path will ruin your economy, but fear not, because down the line you can rebuild it, stronger than ever. In pure numbers, you’ll get more factories from this path, but they take longer to come by. You even get more building slots, leaving room for even more factories. The trade-off is that the focuses take longer to complete and are locked behind tech and stuff. You might also notice that this focus unlocks a new advisor, Ludwig Erhard. This was the man behind the “German Economic Miracle”, or Wirtschaftswunder, after WW2 which this path is loosely based on.

26_historical_germany_recovering_economy_wirtschaftswunder.png

After having paid off the MEFO Bills you’ll have a Recovering Economy with plenty of penalties but that can flourish into the Wirtschaftswunder

And just for funsies, let’s compare a fully developed Wirtschadftswunder with the evolved version of the MEFO Bills, namely the Economy of Conquest (mainly because I wanted to leave you all with a cliffhanger; whatever could Economy of Conquest be?)

27_historical_wirtschaftswunder_vs_economy_of_conquest.png

Wirtschaftswunder vs Economy of Conquest and Wehrwirtschaft

And now, onward to the really juicy bits - the political branch!

Political Branches

This part of the focus tree was mostly designed by the one and only ManoDeZombi , but he’s frantically doing other stuff, so I’ll walk you through the political branch. As you already have seen we have expanded the historical path for Germany quite a bit and changed existing focuses. We have built the new Focus Tree around the core of the old so that some things will be familiar.

28_historical_germany_historical_branch.png

The Political Branch is structured so that Far Eastern foreign policies are to the far right, European policies are in the middle, while Internal politics are to the left.

The beginning of the political branch starts as before, with Remilitarize the Rhineland, whereafter you can decide where you want to take the Reich; perhaps focusing on re-establishing the old German colonies throughout Asia and Africa, to eventually invading the USA from the West, or influence the Middle East and secure beneficial trade deals for those countries, or tie the Baltic states and Scandinavia closer to you. There are plenty of possibilities here! But before we travel to the Far East and see what you can do there, let’s take a minute and explain something you probably have seen throughout this Dev Diary and the focus tree and are wondering about - what the hell is this:

29_historical_germany_historical_frames.png

Introducing Historical Frames

These are new icon frames meant to help players understand which focuses were historically taken - they act as a visual guide. Since this Focus Tree is pretty big (way bigger than the Soviet or Italian ones) we wanted to highlight and differentiate the historical path from alt-historical options. Oh, some of you don’t like these handy guides? Fret not, we got you covered!

30_historical_germany_rhineland_hist_frame.png

You can easily turn the Historical Frames guide on and off with the push of a button

31_historical_germany_far_east_branch.png

The Far Eastern path allows you to reclaim old colonies and align more closely with either China or Japan and decide how you want to handle the Soviets and/or the USA.

This path is all about cooperation and negotiation to get your old Asian colonies back, and getting claims on your old African possessions. Ultimately, you’ll have to decide if you want to approach the Chinese in order to take down the Japanese, or if you’d rather strengthen your ties with Japan for a more advanced navy and go after the USA. A little bit to the left, and West as it were geographically, you’ll find focuses concerning the Soviet Union. These largely remain the same as in the old Focus Tree, except that the unholy Berlin-Moscow Axis you get through Alliance with the USSR only lasts two years now; an alliance between these countries would never have lasted anyway. So you’ll have your cake and eat it too in the sense that you can turn your attention to the Western front without worrying about the East, but also rolling your panzers across the wide-open Russian steppe and knocking on the gates to Moscow. It’ll just have to wait a little while longer ;)

32_historical_germany_alliance_with_ussr.png
An alliance of convenience with the Soviets will make you both stronger when eventually facing off

Now, let’s turn our gaze towards Europe - the bread and butter of the Historical branch. As we already stated, we built this part around the old focus tree, just adding bits and pieces here and there. You might notice that there’s now a focus for Operation Sealion and an entire mini sub-branch for tackling the Americas. There are also alternative focuses for using diplomacy to sway countries to your side, instead of having your panzers run over everyone - if you like that kind of thing. Me, I prefer my enemies as flat as possible ;)

33_historical_germany_europe_branch.png

Do you want to conquer all of Europe by force or would you rather use diplomacy to get your way? Some conquering may be required

You’ll notice that before you can do Anschluss and use Austria as an appetizer, you have a choice to make; are you siding with Ribbentrop to Reorganize the Wehrmacht or will you Heed von Neurath’s Concerns? The first option will lead to the infamous Molotov-Ribbentrop Pact and a non-aggression pact with the USSR, and the dismissal of several of your generals. The reorganization of the Wehrmacht was a very important event in Germany in 1938 just before the outbreak of war and is how Hitler assumed direct control of the armed forces as Supreme Commander. The second option will instead have you listen to the concerns of von Neurath and the Wehrmacht, which will prepare you for the wars to come. The downside is of course that you won’t have that non-aggression pact with the Soviets…. Oh well, it can’t be that important.

34_historical_germany_wehrmacht_or_neurath.png

Do you Reorganize the Wehrmacht or do you Heed von Neurath’s Concerns?

Having made your choice you now face a revamped Anschluss, as alluded to by Nattmaran in the Austrian Dev Diary (go read it if you haven’t!). The requirements to start this focus have changed, and while the numbers might seem ludicrously high, you have to remember that Austria doesn’t have a big army to begin with, and is severely hampered to expand it. Basically, what you need is a bigger army than the Austrians, and it has to be well-equipped. Having gobbled up Austria, the world is your oyster! One final thing before we start looking into our new (and old) advisors and 3D models, we have one last mini branch to look at.

35_historical_germany_bribe_senior_officers.png

To Bribe Senior Officers was a very real thing and part of the reason why so many generals remained loyal to Hitler

Some of you may be wondering why there haven’t been any mentions of a Balance of Power for Germany - and that’s because there is none. We just wanted to spell that out so no wild speculations are going on as to what it might entail. Something else we didn’t touch upon on this Diary was the Reichskommissariats, and that’s because they’ve been expanded upon and new features have been added to it. But that’s for another time and another Dev Diary - namely (you guessed it) for the German Systems.

Regarding the SS divisions, the system has been reworked a bit. SS Divisions are now unlocked by the focus Expand SS Divisions which will not only allow for the recruitment of foreign SS units, but it will right away spawn some historical German units. Infantry battalions within these divisions are now represented as Militias. These militias can also be significantly improved by Himmler within the Inner Circle system. And they also got a new model!

35_02_historical_germany_militia_focus.png

The focus Expand SS Recruitment unlocks the recruitment of SS divisions.

35_03_historical_germany_militia_model.png

And these militias have gotten a new 3D model too!


Advisors, Designers and Concerns

Phew, we’re nearly done! Thanks for sticking around this long (and it’s been quite a long read) - we’re nearly done now. With all of the Focus Tree finally being discussed, let’s turn to internal affairs, specifically advisors of all kinds, designers, and industrial concerns - because there are quite a few to go through! Let’s start with the advisors you can hire (and those you can’t ). There are way more advisors to choose from now; some are locked behind ideologies and others behind focuses. Quite a few of these can be “upgraded” and plenty have unique traits now.

Advisors

36_historical_germany_political_advisors.png

German political advisors

You might be wondering what happened to some of the more prominent historical figures, like Himmler, Goebbels, Speer, etc. Well, they are gone… from the political advisor roster, they now belong to the new Inner Circle system, we’ll go through it in detail in the German Systems Dev Diary in the near future.

37_historical_germany_theorists.png

German military theorists

38_historical_germany_military_high_command.png

German High Command

39_historical_germany_chiefs.png

German Army, Navy, and Air Chiefs


MIO's

MIOs (or rather Military Industrial Organizations) were added in the last major DLC Arms Against Tyranny where I was forced to expand the Danish Focus Tree beyond the two focuses they realistically should have had happily worked on Denmark and where ManoDeZombi made sure the Finns could stop the onslaught of the Soviet in… well, Finland. Anyways, Germany’s MIOs have also been expanded upon with unique traits and even organizations. Let’s do another blitz!

40_historical_germany_tank_mios.png

German Tank MIOs

41_historical_germany_ship_mios.png

German Ships MIOs

42_historical_germany_air_mios.png

German Planes MIOs

43_historical_germany_material_mios.png

German Material Equipment MIOs

And lastly, we have the Industrial Concerns, and guess what? There’s more of them too now!

44_historical_germany_industrial_concerns.png

German Industrial Concerns

In terms of 3D models, and without getting into Special project content, Germany has gotten a few nice additions:

45_historical_germany_leichtraktor.png

You can now proudly deploy the old Leichttraktor

46_infantry_models.png

Some infantry models, including colonial troops unlocked by the Far East and Africa -related focuses

47_historical_germany_acclimatization.png

German soldiers are now way more comfortable under extreme weather thanks to the newest tactics developed by the Wehrmacht: rolling sleeves and furry hats!


Conclusion
And that’s more or less everything from us! Remember to look out for the next Dev Diary, which is all about Small Features. Among other things, this will dive into AI, Command Power and New Technologies. This will be airdropping on or near you October 21st.

Auf Wiedersehen!

(Note: We are also working on a video for Historical Germany; it will be added next week!)




 
  • 79Love
  • 59Like
  • 9
  • 7
  • 3
Reactions:
Sad that you didn't implement balance of power to keep it simple for beginners. It feels like a mechanic you could implement in a non-integral way, where the BoP can be impactful to those who use it, but those who don't want to interact with it don't have to and won't be much impacted by the BoP. Like eu4 estates, you can completely avoid them and do just fine, but those with more skill and who want more depth can interact with them.

That is what kinda always happens when they make expansions with new mechanics and which I pointed out in the past already.

They do a new mechanic 'xy' and market it like "here is this new shiny thing 'xy' and we will make more use of it in the future!"... just that they then rarely ever do the latter. ^^

That is why after several years each Paradox game starts to feel like one huge patchwork carpet where they added 10 different experimental mechanics... but each of them is only available in a specific region in the world. xD

I mean, in one way it adds some "flavor" if not every region works exactly the same, but there are also problems with it as well when some things overlap and don't work as expected, in the worst case bricking your campaign or at least severely hampering some countries because they choked on a specific "condition" that did not turn out as intended. But I feel like the worst part is that I find it difficult to remember all the different systems that are only present in a particular country/region; it just makes the games feel more convoluted.


In some ways I cannot really blame them either, I know they lack the time to go back to existing content and rework it such that more modern mechanics would also be available to every country in a more "general fashion". And when they actually work on a new expansion they have already new ideas that cannot be done together with one of the existing mechanics from a previous DLC because they would fight with each other. Also new things sell better in general as well. And even from a personal point of view you kinda want to try something different/new rather than constantly building on old stuff. ^^


I think the only way to fix all that and make it such that more mechanics are shared between several countries is basically making a new game. Because then they will probably decide which mechanics were the best in the previous game and transfer them over to many other countries out of the box. And the mechanics that people disliked in the previous game will be thrown out.
 
Last edited:
  • 3Like
Reactions:
Hello, regarding the economic/industrial focus tree, if I go down the path of Four Year Plan, and having "construct the Reichautobahn", will I be able to do Housing developments as well? All the way down to workers rights, industrial expansion, agricultural reforms, urbanization? Cause those were also done during the regimes Four Year Plan as well.
 
  • 1Like
Reactions:
Hello, regarding the economic/industrial focus tree, if I go down the path of Four Year Plan, and having "construct the Reichautobahn", will I be able to do Housing developments as well? All the way down to workers rights, industrial expansion, agricultural reforms, urbanization? Cause those were also done during the regimes Four Year Plan as well.
No. Those are a part of the other tree.
 
Hi, love the DDs and the whole new approach to the expansions. I have a question - are there any changes to the oil/fuel situation of Germany in the new expansion? Currently, it doesn't exactly feel like the Germans have a big problem with supplying their tanks, ships, and planes, which was a major consideration and a big reason why they struck south in 1942.

I saw the dev video today where there was a 15% penalty to supply efficiency (new mechanic?) from the German army spirit, and the devs mentioned that in their stream, was just wondering if anything else has been done to provide a bigger sense of urgency in that regard to the German player? Thank you!
 
Like I said, you do not even know the context. It's a waste of time. We talked about brigades. Battalions and divisions and the main point was, that the idea is still there and actually used till today, and they continued to use the Idea in WW2 just under different units and categories and If you had read the posts, and not just randomly answering dozens of people, you would know this, but it's fine, Mr. "I do not accept Wikipedia and military lexicons as sources." and Mr "I do not know about the Sturmtruppe but I served..."

Edit:
I accept your apology, next time just read the context before answering.
I did some research on the side. While I did find sources that in the Reichswehr and Wehrmacht (in the 30s) existed. The majority of those consisted of two regiments of the same arm of service (infantry, tank). Nothing about them was special.
The first mixed units (in the tank or mechanized arm), the division was the smallest unit capable of combined arms warfare (unlike today's brigades). So brigades quickly ceased to exist.
The example you brought forward must have really been an exotic unit - and apart from your source, I have not found more. Or was it an ad hoc unit?
 
You appear out of nowhere, telling us we are all wrong, without knowing the context. You provided 0 sources, while I gave you three official links with more than 20 sources combined that support our point. Yet, you simply said "no."

That you served is interesting, especially when you didn’t even know that the word "Strumtruppe" is still up to today..

This will be my last post, I am pretty sure other people will play with you but I have better things to do.
Nowhere is maybe not applicable - I do have a day job. Hopefully, I can retire soon and follow my hobbies (military history) more.
 
Its a shame to see the Alliance with the USSR focus be reduced to only a 2 year alliance, the alt history UK led "Grand Alliance" vs the "Moscow-Berlin Axis" was alot of fun.

If you wanted to change this already alt-history focus, I would have preffered instead if it was made more challenging- Make the "Moscow-Berlin Axis" the only 2 faction members- Germany and the Soviet Union. All other members of the Axis and comintern are either kicked out and now get a -1000 opinion on joining your faction , or immediately join the grand alliance.
 
  • 2
  • 1Like
Reactions:
After Japan gets upgrade… so if Japan gets upgrade 2025, USA may be in line late 2026 if they keep one big update / year speed.

There is a chance Japan and US could get updated within the same expansion pass collection.

Japan in 2025 Q4 along with SEA countries, and USA as a flavor pack (like how India is getting reworked in Graveyard of Empires). USA could be reworked along with Australia, New Zealand, and Canada. This would then allow for a UK, , South Africa, Ireland, and Netherlands combined rework at a later date. Then probably a France, Yugoslavia, Romania, and Albania rework.
 
  • 1Like
Reactions:
Guys drop the argument over the Nazis being socialist or not. A warning was already issued. Last thing we need is for this DD to get shut down considering how important Germany is to the game.
 
  • 13Like
Reactions:
A book that you might be interested in:

Ernst Jünger - In Stahlgewittern (In steel thunderstorms) - ISBN 3-608-95208-X
One chapter is exclusively on stormtroop training in the French Champagne region

Thanks, I know, it's already in my collection, I own the english version which is actually Storm of Steel and not in steel thunderstorms.
Anyway, I read similar books like "Der Krieg der Infanterie", but also the legendary "Achtung Panzer", even if Achtung Panzer has not much to do with the topic.

I'm German myself, and World War II is my hobby. I've 'lost' thousands of hours to this topic, which is why I have a relatively large amount of knowledge in this field.
Furthermore, I have also founded the largest HOI 4 Steam MP Community, but it's obsolete, since discord is better.

4:49 Am, the Early bird catches the worm, a good time to mention the missing core options for posen (Poznan), Eupen, and north Schlesig.
Sadly, paradox did not add any new core options into the Focus tree, time to make a post about.
 
Last edited:
  • 3Like
Reactions:
Well, both were not general in the begining, and were promoted during the period. I don't see any problem that they are excluded from a ahistorical choice where Germany concentrate on infantry.

It is more that I don't see a point to the infantry branch, I find that the disadvantages far outweights the advantages at first sight:
- You have to change doctrine, which is costly and not compensated by the reductions
- you have a comparable amount of boni in the end (which is a good)
- you apparently lose two general and high command and gain none

Maybe this branch should have better boni to compensate for the higher cost and the loss of generals, or alternate generals
Yes, I agree 100%. Rommel was only promoted to Lieutenant Colonel in 1933 and wasn't a General, which is correct, but he was available. That's why I agree with you,

It's simply wrong to place Rommel and Guderian behind a focus tree that is also mutually exclusive, and I understand why this focus has received by far the most criticism in both forums. Basically, you get forced to take the panzer way, and this is a reduction of freedom, and not just for some non-important stuff, it's about 2 of the most important german generals in WW2. In my eyes, and I am not alone, if I see all these comments, a bad focus-design idea.

Yes, balancing would help, but only some bit, or even better, just remove these 2 important generals entirely from a focus lock, so that you can obtain them normally, or at least definitely, regardless of the path you take. Making them mutually is not a good idea. Even with an infantry army, Rommel should be part of the German army leadership as a general, and so should Guderian.

I hope that due to the heavy criticism, this focus will lose its mutual exclusivity and, even better, be completely change

Edit: I know how critic feels, so I want to mention that most of the focus tree looks like a big improvement, and I can't wait for October 21st. However, if so many people are complaining about this mutually exclusive focus, it might need some rework. This DLC is so important, I urge you to check out the likes and dislikes. I didn’t see a single dislike on any of the comments complaining about this specific focus... so I guess it's not very popular
 
Last edited:
  • 2
  • 1Like
  • 1
Reactions:
I agree. Instead only their role in the high command could be locked. Their stats could slightly improve through taking this focus as well.

Thank you.

This would be a very good idea. I’m glad to see that so many people have issues with this focus, which cuts away two of the most important generals as a mutual decision. At the beginning, I thought I was alone, but since there has been so much criticism, there’s a chance they will rework it a bit.

@Paradox_Danneand Ahero, does that sound good? This focus tree is so important for us, and many of us will use it for thousands of hours.
Maybe you could take a look and do a small rework here. :D

The rest looks mostly very good, we will see. I love the new freedom ManoDeZombi introduced into the diplomatic and navy trees, that was so smart. Now we can use the Z-Plan and Doenitz submarine plans after we’re done with the Z-Plan, or vice versa. It’s way better than before.
 
  • 5Like
Reactions:
It does make zero sense to have to decide between Prussian Legacy and Panzertroops. In history they had both at the same time. Panzers and Sturmtruppen/Pioniere.
True. It's not exactly the same but ya.. like others mentioned, the idea is still living in WW2.
I provided some examples of SS and Wehrmacht divsions, battalions and brigades that had shock troops or even called themselves Stoßtruppe, Sturmbattalion, or Sturmtruppe. Therefore, the focus locked Sturmbrigade which is planned as Brigade should also be available in a historical play through. However, it is even more important that Rommel and Guderian remain available and not locked away.

There are two good solution proposals in the forum.

1. To make the focus tree not mutually exclusive, allowing players to pursue them one after the other...

2. Instead of only changing their role in the high command, it could be locked. Their stats could slightly improve through taking this focus as well.

Both would be an improvement compared to the current system. ManodeZombi demonstrated this very well in the Navy Tree, where it's perfectly solved.
 
  • 4
  • 1Like
Reactions:
Have some one pictures from the german asia path. I asking because the Falkenhaus paradox. First that more as one aisa nation can have him at the same time. We must stop the fight between brothers. ;) And second when he get the asia citizenship and german choose the Japan focus he will kick out the chief of army and can't rejoin. It make him to 25 - 50% worthless. Germany get now new tank mios. Can Asia then get a better sino german technical mission mio. I believe no one need there heavy tanks in this attrition hell and supply grave.

1729321449202.png
 
Last edited: