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Developer Diary | Historical Germany

Guten Tag oder guten Abend depending on when you’re reading this!

Me, Paradox_Danne, and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much), Germany is getting a (much-needed) facelift. But what does this mean? It means that most of the old base Focus Tree is getting yeeted out, and replaced with a reworked version - no matter if you have Götterdammerung or not. So everything you’ll see in this Diary comes with the free patch. Now, before we go any further, please remember and keep in mind that this is very much a WORK IN PROGRESS, which means, but is not limited to, missing icons, placeholder texts, and weird modifiers. Things might and will change, so feedback is very much appreciated so we can make the best possible German content possible. We know you’re eager to delve into this, so let’s get moving!

Quick Historical Recap
I think we all know this part of history pretty well, but let’s quickly recap where Germany was at the beginning of 1936 and what it's gone through. After the defeat in the Great War, harsh stipulations were put on Germany, with the Treaty of Versailles causing resentment and economic hardship. Hyperinflation and political instability defined the early 1920s, and the Great Depression in 1929 led to rising support for extremists like the Nazis. By 1936, Hitler had become the absolute ruler of Germany and started to rearm, breaking the Treaty of Versailles.

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The country select screen for Germany, a TLDR for the historical context

What’s that? New National Spirits and Focuses?! Oh, we’ll get to the new Focuses - either in this Dev Diary or an upcoming one, don’t you worry ;) But let’s start with the political situation in Germany in 1936:

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The Political Situation for Germany in 1936

As you can see, the Führer himself got a facelift as well. But what might be more interesting are the new National Spirits:

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The National Spirits in 1936 for Germany

Out of all of these, the reworked MEFO Bills might be the most interesting one, but it’s also the one we won’t be discussing today; that’s for another day and another Dev Diary about German Systems, so stay tuned. What I will say is that Germany was nowhere near ready for WW2 when they invaded Poland, and we kind of want this to be better represented. You now have to build up your strength, and this means that Germany is receiving quite the nerf without actually getting that many negative modifiers. Other than that, what might jump out is the new military Spirits, which have been split into three separate entities; Heer, Luftwaffe, and Kriegsmarine. They all have different maluses, representing difficulties they battled with.

Germany initially saw great success with their Bewegungskrieg doctrine (popularized as Blitzkrieg) when they invaded Poland and France and subjugated both nations in lightning-fast campaigns. But as they tried the same tactics yet again against the Soviets, the vastness of Russia soon put a strain on German logistics they never really overcame. The German High Command had misjudged the sheer size of the Eastern steps, and the resistance they would face.

The Kriegsmarine never saw a truly major, direct engagement with the Royal Navy - but when they did fight, the Germans mostly lost. The Battle of the Atlantic saw initial German success, but they suffered heavy losses. They lost most of their heavy-hitting ships, such as Bismarck, Tripitz, Admiral Graf Spee, and Scharnhorst in various engagements.

The Luftwaffe was very effective and devastating early on, especially in its campaigns against Poland and France, and enjoyed technical superiority as the war broke up. But underneath it suffered from internal strife and poor leadership (looking at you Göring) among other things. It took heavy losses during the Battle for Britain, and never truly recovered.

So that’s Germany at the outset of 1936. But can you improve these National Spirits, I hear you wonder. And how do you do that? Can you change your fate? Must Germany face defeat in the skies over Britain, or among the ruins of Stalingrad? I suppose you want to see the new, reworked Focus Tree, don’t you? Can’t blame you; I’ve been eager to show it off for quite some time now! So without further ado:

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The Reworked Historical German Focus Tree

Yes, it’s chunky - and this is only the Historical and Common branches. It’s big, but it has a ton of 35-day focuses. And if you look closely you’ll see something completely new, something never before seen in HoI4

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The Inner Circle

This is yet another new system for Germany and something we sadly won’t discuss today either, but sit tight; it’s coming up in a future Dev Diary with the MEFO Bills.

The Common Branches

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The Military and Industrial Branches

Something that definitely can be said about every part of the new Focus Tree compared to the old one is that it’s bigger - you won’t be starving for things to do. And that is kind of the point; you will have to prioritize; what is absolutely necessary to have achieved before going on a world-conquering rampage to war? Germany wasn’t ready when they faced Poland and France. They more or less got lucky in France and Poland. Don’t get me wrong, they achieved some stunning victories and shocked the world with how fast they conquered Europe, but in the end, they were ill-prepared to wage a drawn-out war, especially after invading the Soviet Union and facing off against the USA. But how can you avoid their missteps? What will see you knocking down the gates of the Kremlin or cruising past the Statue of Liberty in your battleships? We’ll soon find out, but first, we need to take a look at your starting commanders.

The Army

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Germany now starts with fewer Generals and Field Marshals, but more can be unlocked through various focuses, while others might get retired.

As the more astute of you may have noticed, certain generals and field marshals are missing. Where did they go, and can you get them back? Why yes, of course!

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The Army branch allows you to specialize your army with an emphasis on either tanks or infantry and artillery

It’s in the Army Branch you unlock several generals and promote others to field marshal. The important choice in this branch is how you want to shape your army; do you want to rely on new tech and tactics using tanks, or do you want to expand upon the lessons from the Great War? Both options will offer different bonuses from each other and will unlock different generals. But the different paths also unlock two different Decisions to help you out with invading neighbouring countries strolling past those tedious border checks - so you don’t have to declare what you got in your luggage. You will simply speed right through. Let’s take a look at what makes the different paths so different.

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Honouring The Prussian Legacy will steer your army toward infantry and artillery, rather than the historical focus on tanks.

I think the big question here is “What the Hell is Operational Planning?” That my friends, is how you speed past those pesky border checks by taking a decision that bolsters your military for a short while. This is of course meant to simulate Germany’s “blitzkrieg” during WW2, but is focused on a more traditional approach instead of tanks. (“Blitzkrieg” was never an official doctrine, but rather a term applied to Germany’s old and tested Bewegungskrieg tactics, which was all about maneuver warfare.) So what does this Operational Planning look like, how do you use it and what benefits does it have?

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Operational Planning will yield a State Modifier in a country you are at war with, giving you an edge in those states

A fully maxed-out Bewegungskrieg will look like this. Operational Planning is specifically designed to not make Germany too overpowered, while still giving some nice military bonuses and at the same time representing the lightning-fast invasion they are so famous for. The state modifiers will last 90 days, and the decision will be repeatable once a year to simulate the various offensives Germany launched throughout its Russian campaigns. Another cool thing you get from The Prussian Legacy path is this new Support Company, called Sturmtruppe.

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The Sturmtruppe Battalion is an elite force meant to help break through enemy lines and fortifications
But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

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But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

While the Blitzkrieg state modifiers might not last as long as the Bewegungskrieg one, they’re packing quite a punch nonetheless. And choosing to develop your panzer forces will unlock two familiar faces:

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Taking Adopt New Panzer Doctrine will unlock both Rommel and Guderian as generals and military advisors

To round this part off, let’s check out what a maxed-out Deutsches Heer looks like by completing the Army Branch and compare the bonuses from The Prussian Legacy and Adopt New Panzer Doctrine paths with each other:

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The left picture shows a fully developed Heer after completing the Adopt New Panzer Doctrine path, and the right picture shows a fully developed Heer after completing The Prussian Legacy


The Airforce
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The Luftwaffe branch

The important choice to make here, is how you want to specialize the Luftwaffe; will you go down the historical route and focus on dive bombers and CAS, or shift your doctrine towards tactical or strategic bombers?

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The different bomber doctrines will yield different bonuses

If you want to fix the issues that plague the Luftwaffe you have to Reorganize the Luftwaffe and Solve the Logistical Bottlenecks, but you can’t do that while Göring is in charge. Speaking of the Devil, he’s got a wholly unique trait to reflect the central position he held, not only in the Luftwaffe, but within the Nazi regime as a whole

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Herman Göring now has the trait of Reich Marshal, which will allow him to produce more aircraft

If you decide that you don’t need him, you’ll unlock Helmut Wilberg, who historically played a major role in developing German air warfare and combined arms tactics - but since he was of Jewish descent you can’t hire him with a Fascist Government (he was so crucial and competent though that Göring himself helped hide this fact). While the Luftwaffe can’t be improved a whole lot, you’ll gain a lot of bonuses toward Special Projects for Rockets and Jets, and a whole bunch of timed ideas, and by far the most Aces in any focus tree (ALL aces from WW2 with 100 or more victories are German, but only roughly 50% survived unscathed).

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A fully developed Luftwaffe could look like this


The Navy

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The Kriegsmarine Branch will give you hegemony over the seas - and under them

The Naval Branch works in a slightly different way than most other branches; there are no mutually exclusive choices here, but you will be forced to prioritize nevertheless. You cannot work on both the Plan Z and Trade interdiction paths at the same time; once you’ve started one of those paths, the other one gets locked, until you have completed The High Seas Fleet or Unrestricted Convoy Raiding respectively - and once you complete one of those focuses, the rest of that path gets locked. This got convoluted real quick. Let’s try with an example: Say you finish Trade Interdiction first; this will lock you out from even beginning the Plan Z focus. To unlock that focus, you will have to complete Unrestricted Convoy Raiding, but this will also lock you out from doing any more focus under Trade Interdiction. In the end though, you get a much stronger Kriegsmarine, and completing Seeherrschaft yields even further goodies

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A fully realized Kriegsmarine could look like this, together with Seeherrschaft


Wunderwaffen

Something I’ve only touched upon but haven’t delved any deeper into is the Special Projects bonuses that Germany can get, which is a central theme and mechanic of this expansion. Germany famously tried to turn the tides of the war by putting their hope in these “miracle” weapons, but their doom was already sealed. But what if they put more effort into this earlier? Well, you can do that now, and the results come with one of the coolest icons in the game

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Wreak havoc upon the world with your glorious wunderwaffen


Industry

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The choice of Industrial path will have big ramifications on how you play as Germany

Hellbent on becoming self-sufficient, Hitler launched the 4-Year Plan in 1936. The goal was to strengthen the industries so he could carry out an ambitious and rapid rearmament program. Going down this path will make you stronger in the short term, but will leave you open to other problems caused by the MEFO Bills (which, you will remember, we won’t talk in-depth about in this Dev Diary). Suffice to say, the Four Year Plan will put a strain on your economy, but you’ll be ready for war sooner. This strain will be somewhat offset by, not one, but two unique laws for Germany and this path; Autarky and Totaler Krieg. Both new laws come with a price though; it will either remove another law or lock others from being accessible.

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Autarky Efforts will unlock the new Trade Law of Autarky, but locks other laws in turn

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The second unique law is the Economic Law of Totaler Krieg

This particular path is closely tied with the MEFO Bills, which we will talk more about in a later Dev Diary, and the impact it has on your economy. For now, though, let’s look at the non-historical Industrial path, which starts with Prioritize Economic Growth.

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Prioritize Economic Growth will absolutely gut your economy, but you can rebuild it stronger than ever

This path will ruin your economy, but fear not, because down the line you can rebuild it, stronger than ever. In pure numbers, you’ll get more factories from this path, but they take longer to come by. You even get more building slots, leaving room for even more factories. The trade-off is that the focuses take longer to complete and are locked behind tech and stuff. You might also notice that this focus unlocks a new advisor, Ludwig Erhard. This was the man behind the “German Economic Miracle”, or Wirtschaftswunder, after WW2 which this path is loosely based on.

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After having paid off the MEFO Bills you’ll have a Recovering Economy with plenty of penalties but that can flourish into the Wirtschaftswunder

And just for funsies, let’s compare a fully developed Wirtschadftswunder with the evolved version of the MEFO Bills, namely the Economy of Conquest (mainly because I wanted to leave you all with a cliffhanger; whatever could Economy of Conquest be?)

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Wirtschaftswunder vs Economy of Conquest and Wehrwirtschaft

And now, onward to the really juicy bits - the political branch!

Political Branches

This part of the focus tree was mostly designed by the one and only ManoDeZombi , but he’s frantically doing other stuff, so I’ll walk you through the political branch. As you already have seen we have expanded the historical path for Germany quite a bit and changed existing focuses. We have built the new Focus Tree around the core of the old so that some things will be familiar.

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The Political Branch is structured so that Far Eastern foreign policies are to the far right, European policies are in the middle, while Internal politics are to the left.

The beginning of the political branch starts as before, with Remilitarize the Rhineland, whereafter you can decide where you want to take the Reich; perhaps focusing on re-establishing the old German colonies throughout Asia and Africa, to eventually invading the USA from the West, or influence the Middle East and secure beneficial trade deals for those countries, or tie the Baltic states and Scandinavia closer to you. There are plenty of possibilities here! But before we travel to the Far East and see what you can do there, let’s take a minute and explain something you probably have seen throughout this Dev Diary and the focus tree and are wondering about - what the hell is this:

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Introducing Historical Frames

These are new icon frames meant to help players understand which focuses were historically taken - they act as a visual guide. Since this Focus Tree is pretty big (way bigger than the Soviet or Italian ones) we wanted to highlight and differentiate the historical path from alt-historical options. Oh, some of you don’t like these handy guides? Fret not, we got you covered!

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You can easily turn the Historical Frames guide on and off with the push of a button

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The Far Eastern path allows you to reclaim old colonies and align more closely with either China or Japan and decide how you want to handle the Soviets and/or the USA.

This path is all about cooperation and negotiation to get your old Asian colonies back, and getting claims on your old African possessions. Ultimately, you’ll have to decide if you want to approach the Chinese in order to take down the Japanese, or if you’d rather strengthen your ties with Japan for a more advanced navy and go after the USA. A little bit to the left, and West as it were geographically, you’ll find focuses concerning the Soviet Union. These largely remain the same as in the old Focus Tree, except that the unholy Berlin-Moscow Axis you get through Alliance with the USSR only lasts two years now; an alliance between these countries would never have lasted anyway. So you’ll have your cake and eat it too in the sense that you can turn your attention to the Western front without worrying about the East, but also rolling your panzers across the wide-open Russian steppe and knocking on the gates to Moscow. It’ll just have to wait a little while longer ;)

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An alliance of convenience with the Soviets will make you both stronger when eventually facing off

Now, let’s turn our gaze towards Europe - the bread and butter of the Historical branch. As we already stated, we built this part around the old focus tree, just adding bits and pieces here and there. You might notice that there’s now a focus for Operation Sealion and an entire mini sub-branch for tackling the Americas. There are also alternative focuses for using diplomacy to sway countries to your side, instead of having your panzers run over everyone - if you like that kind of thing. Me, I prefer my enemies as flat as possible ;)

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Do you want to conquer all of Europe by force or would you rather use diplomacy to get your way? Some conquering may be required

You’ll notice that before you can do Anschluss and use Austria as an appetizer, you have a choice to make; are you siding with Ribbentrop to Reorganize the Wehrmacht or will you Heed von Neurath’s Concerns? The first option will lead to the infamous Molotov-Ribbentrop Pact and a non-aggression pact with the USSR, and the dismissal of several of your generals. The reorganization of the Wehrmacht was a very important event in Germany in 1938 just before the outbreak of war and is how Hitler assumed direct control of the armed forces as Supreme Commander. The second option will instead have you listen to the concerns of von Neurath and the Wehrmacht, which will prepare you for the wars to come. The downside is of course that you won’t have that non-aggression pact with the Soviets…. Oh well, it can’t be that important.

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Do you Reorganize the Wehrmacht or do you Heed von Neurath’s Concerns?

Having made your choice you now face a revamped Anschluss, as alluded to by Nattmaran in the Austrian Dev Diary (go read it if you haven’t!). The requirements to start this focus have changed, and while the numbers might seem ludicrously high, you have to remember that Austria doesn’t have a big army to begin with, and is severely hampered to expand it. Basically, what you need is a bigger army than the Austrians, and it has to be well-equipped. Having gobbled up Austria, the world is your oyster! One final thing before we start looking into our new (and old) advisors and 3D models, we have one last mini branch to look at.

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To Bribe Senior Officers was a very real thing and part of the reason why so many generals remained loyal to Hitler

Some of you may be wondering why there haven’t been any mentions of a Balance of Power for Germany - and that’s because there is none. We just wanted to spell that out so no wild speculations are going on as to what it might entail. Something else we didn’t touch upon on this Diary was the Reichskommissariats, and that’s because they’ve been expanded upon and new features have been added to it. But that’s for another time and another Dev Diary - namely (you guessed it) for the German Systems.

Regarding the SS divisions, the system has been reworked a bit. SS Divisions are now unlocked by the focus Expand SS Divisions which will not only allow for the recruitment of foreign SS units, but it will right away spawn some historical German units. Infantry battalions within these divisions are now represented as Militias. These militias can also be significantly improved by Himmler within the Inner Circle system. And they also got a new model!

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The focus Expand SS Recruitment unlocks the recruitment of SS divisions.

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And these militias have gotten a new 3D model too!


Advisors, Designers and Concerns

Phew, we’re nearly done! Thanks for sticking around this long (and it’s been quite a long read) - we’re nearly done now. With all of the Focus Tree finally being discussed, let’s turn to internal affairs, specifically advisors of all kinds, designers, and industrial concerns - because there are quite a few to go through! Let’s start with the advisors you can hire (and those you can’t ). There are way more advisors to choose from now; some are locked behind ideologies and others behind focuses. Quite a few of these can be “upgraded” and plenty have unique traits now.

Advisors

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German political advisors

You might be wondering what happened to some of the more prominent historical figures, like Himmler, Goebbels, Speer, etc. Well, they are gone… from the political advisor roster, they now belong to the new Inner Circle system, we’ll go through it in detail in the German Systems Dev Diary in the near future.

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German military theorists

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German High Command

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German Army, Navy, and Air Chiefs


MIO's

MIOs (or rather Military Industrial Organizations) were added in the last major DLC Arms Against Tyranny where I was forced to expand the Danish Focus Tree beyond the two focuses they realistically should have had happily worked on Denmark and where ManoDeZombi made sure the Finns could stop the onslaught of the Soviet in… well, Finland. Anyways, Germany’s MIOs have also been expanded upon with unique traits and even organizations. Let’s do another blitz!

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German Tank MIOs

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German Ships MIOs

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German Planes MIOs

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German Material Equipment MIOs

And lastly, we have the Industrial Concerns, and guess what? There’s more of them too now!

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German Industrial Concerns

In terms of 3D models, and without getting into Special project content, Germany has gotten a few nice additions:

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You can now proudly deploy the old Leichttraktor

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Some infantry models, including colonial troops unlocked by the Far East and Africa -related focuses

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German soldiers are now way more comfortable under extreme weather thanks to the newest tactics developed by the Wehrmacht: rolling sleeves and furry hats!


Conclusion
And that’s more or less everything from us! Remember to look out for the next Dev Diary, which is all about Small Features. Among other things, this will dive into AI, Command Power and New Technologies. This will be airdropping on or near you October 21st.

Auf Wiedersehen!

(Note: We are also working on a video for Historical Germany; it will be added next week!)




 
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Astonishing focus tree,
but,
I am wondering if you could please show what the "Negotiate Old Colonies in the east" does. Does it give you claims on Tsingtao? Does it give you back the former german pacific islands in Japanese hands or what? Does it create decisions with multiple choices? Does it give you an event chain were you could try to negotiate back some colonies and have some of them remain in Japanese hands?
And what are the requirements?
Does Germany have to have won against the West? Does Hitler have to not be the current country leader? Or does it have no requirments?

I am very curious.

Also,
There should be a historical mutually exclusive focus with "Negotiate Old Colonies in the east", considering that Befriend Japan is the historical path (Germany Negotiating and Retaking their colonies are not that historical).
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Though as for the new Generals, are Fritsch, Blomberg and Lutz the only new ones?

Other historically important Generals like Eduard Dietl are still missing. He commanded the Lapland Army and was an important figure in many German military activities in Scandinavia.

I am sure there are others but it'd be nice if you still managed to add him.

Also the portrait of General Hans-Karl Freiherr von Esebeck is in the game, but he isn't implemented as a General.

He commanded various Panzer-Corps and was a member of the military resistance against Hitler during Operation Walküre, where he was tasked to take command of the Vienna Military District.

If not now, then maybe during a war effort patch. However we can never have an accurate enough OOB and it's especially a pity if already finished portraits lie somewhere in the game files, unused and not implemented.
They're the only ones we've added for Historical Germany - there might be other lurking about tho, in other branches!
Hi, question about sudetland. If Uk or France disagrees with Germany's demands (also Chezhs) and Hitler start war, will it be chance of event that Hitler will be opposed and killed by some generals or maybe player can choose ? If i correctly remember, some of generals would kill mustache man if he gets involved in a losing war, like crisis with Austria or Chezhoslovakia
There might be something like that still around ;)
 
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May I ask why he has the second of those? It seems to make him out to be some kind of military genius when he was anything but and notoriously micromanaged parts of the army at key moments to disastrous effect. I know it’s hoi4 and he’s a leader of a major, so he needs to have and give good buffs, I understand 100%; but when you present him in a way that gives the impression he was a genius military and administrative leader by putting all three of those on him personally, especially given his health and track record by late war irl, it starts to feel a little uncomfortable to look at given we’re talking about Hitler here…

To be clear, I’m absolutely not accusing you guys of having an awful agenda or anything. I’m just questioning if maybe it’d be worth taking another look at if he needs to have all three of those buffs personally as a leader (as opposed to one or two being spirits or something) and how that might come off to others - especially those looking to get into the game for the first time and checking out screenshots. But I’m not a dev and we’ve not even gotten the dev diary on German Systems yet, so maybe I’m overly worried for nothing and this all looks fine in context.
 
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Nice that you have the same ideas but can this be diasgree from Japan and give a causus belli for Germany? The diplomatics problems between Germany and Japan about the overseas colonys: Japan and Germany have bouth say is ours. At the end they agreed as long as the war goes Japan can control the german colonys. When its over it should give back to Germany. And both side know that will never happen = cores for Japan and CB when the allies lost.
 
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May I ask why he has the second of those? It seems to make him out to be some kind of military genius when he was anything but and notoriously micromanaged parts of the army at key moments to disastrous effect. I know it’s hoi4 and he’s a leader of a major, so he needs to have and give good buffs, I understand 100%; but when you present him in a way that gives the impression he was a genius military and administrative leader by putting all that on him personally, especially given his health and track record by late war irl, it starts to feel a little uncomfortable to look at given we’re talking about Hitler here…

To be clear, I’m absolutely not accusing you guys of having an awful agenda or anything. I’m just questioning if maybe it’d be worth taking another look at what buffs you want to personally give him as leader (as opposed to a spirit or something) and how that might come off to others - especially those looking to get into the game for the first time and checking out screenshots. But I’m not a dev and we’ve not even gotten the dev diary on German Systems yet, so maybe I’m overly worried for nothing and this all looks fine in context.
These are the buffs you can get at the end of Hitler's journey. If you look at it with this logic, the same can be said about Stalin and Mussolini (especially Mussolini)
 
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You mean the country "censored" the german word?
In a game in which the SS is "represented" they had a problem with "Wunderwaffe" ... Oh boy...

As german i can't beleive it but I wouldn't be surprised "wundern" either. Depends on who you ask. I would be interested to know the reasoning behind this from the german side. Gladly per mail. En svensk tiger german tiger also. We bury it under thick armor steel. There are other games how Project Wunderwaffe at steam or Book at German Amazon also. Alternate you can use Vergeltungswaffe = V weapon or Geheimwaffe = secret weapon.

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Oh fudge, Kaiser Wilhelmsland is in.

One less state for EIR's addition!!!

Would West Papua has a similar breakup? Namely by making Doberai and Bomberai peninsula its own state, and the rest are divided into two halves by the same mountain range? Asking @PDXKatten the same question from 4 days ago (yes, i goes with KrasnaMerah on Twitch and Steam).
New Guinea.jpg
 
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They're the only ones we've added for Historical Germany - there might be other lurking about tho, in other branches!

I would like to ask why the Decision was made to not include any new Generals other than Fritsch, Lutz and von Blomberg for Historical Germany in the upcoming DLC.
I understand that people like Dietl, Hube or Lindemann will not be added, as there were a Number of Generaloberste in the Wehrmacht, and it would likely be very hard to adequately add them all to the Game. On the other Hand there are currently only five Fieldmarshals for Germany missing, of whom three, Keitel, von Brauchitsch and Schörner are allredy In-Game as advisors. As such only Walter von Reichenau and Ernst Busch are completely absent from the Game. Especially Reichenau was of major importance in the early stages of the war.
 
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There's a general general shortage across all countries compared to the game's own predecessors Hoi2 and 3. I advocate for Canada's sorry state to be improved when I can (because I am Canadian), others do the same. But it will probably never be that good again. Not because it's too hard to make the portraits, which modders achieve already in massive quantity for free, or have to do research they already have from those old databases, or balance, since it seems arbitrary how many generals are added or their quality. I don't get it really. They're flippant like giving Paulus all 1s. At least throw a 2 in there to give the impression it was given any thought at all..
 
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There's a general general shortage across all countries compared to the game's own predecessors Hoi2 and 3. I advocate for Canada's sorry state to be improved when I can (because I am Canadian), others do the same. But it will probably never be that good again. Not because it's too hard to make the portraits, which modders achieve already in massive quantity for free, or have to do research they already have from those old databases, or balance, since it seems arbitrary how many generals are added or their quality. I don't get it really. They're flippant like giving Paulus all 1s. At least throw a 2 in there to give the impression it was given any thought at all..
I can understand that a minor as New Zealand does not get as much Generals as the Sovjet Union, that woud be a little bit ridiculous. What i do not understand is the reasoning behind adding a General like von Manteuffel who was only given his first command of an Army in September 1944, when more important Generals for the general course of the War are missing. I understand that not all Generals of a Country can be added to the Game, but i think that in the Case of an Expansion like Götterdämmerung there should be more Generals for the Core-Country of the DLC like Germany. The same was done to the Sovjets in No Step Back, so i don´t understand why it is not done this time.
Concerning the General-Shortage overall i would like to Emphasize France and Italy as well as the majority of the early DLC-Countrys like Cannada and Australia, but i am not as well informed there as i am in the case of Germany.
 
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I understand that people like Dietl
I don't think it is apropriate to reduce Dietl simply to his rank and him being one of many Generals.

He was the commander of the German forces during a large part, if not the entire Lapland War and (at least in Hitler's eyes), the Rommel of the snow. He was probably the most important General in the German war efforts in northern Scandinavia.

As for Bush, he is a central figure in the collapse of an entire German Army Group and infamous for his almost blind and fanatical trust in Hitler.

The number of important Generals is not infinite. At least a handful of them could have been added to the German historical path. If not now, when?

I am greatful for the devs giving closure on this topic, however i can't say i'm not disappointed with their decision.
 
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Including the Generals who were already shown:
-of 19 Generalfeldmarschälle (not counting Kesselring), 2 are missing completely, 3 most likely only exist as Advisors
-of 36 Generalobersten (again not counting Student, Hausser and Dietrich), 1 comes through Anschluss, 1 Austrian (Erhard Raus) is most likely missing, 2 are most likely only Advisors, 6 are fully In-Game, 25 are missing completely and 1 (Fritsch) is uncertain if he is a General or only an Advisor

I would suggest to at least add the Fieldmarshals and the more prominent Generaloberste like Dietl, Hube, Schmidt, Hoepner and von Falkenhorst
 
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I can understand that a minor as New Zealand does not get as much Generals as the Sovjet Union, that woud be a little bit ridiculous. What i do not understand is the reasoning behind adding a General like von Manteuffel who was only given his first command of an Army in September 1944, when more important Generals for the general course of the War are missing.

Yes it's not just the number and quality of generals which seems arbitrary, but who they are. When only a few are selected, they can be pretty random, compared to who one might think would make the cut, for basically any country.

Anyway the developers who probably aren't even the same ones as today (maybe podcat?) made the choice long ago to have a smaller general pool than the kind of all out full Order-Of-Battle pool of before. Maybe it was just because of the art, but one would think that generating it has come a long way since then especially with AI. At least there will always be mods.
 
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I agree mostly, but Guderian is just as important. Whether it’s Rommel or Guderian, they shouldn’t be locked behind a mutually exclusive decision. Not only because both were already present in 1935 and it’s ahistorical when playing as Germany, but also because they are extremely important, and it basically forces you to take this path to get them.
None of them became generals until AFTER the French campaigns in 1940 and both owed their positions to Hitler. We were toying with the idea of locking them behind the Fascist, historical branch but decided against it since the were in the army and could still have risen through the ranks without Hitler.
"Infanterie - die Königin der Waffen" is an old Prussian saying "Infantry - queen of arms".

Whether it was back then or today, the ingenuity of the German military is to improvise. A German military leader will tell a subordinate what they need to achieve, but dictate a how to. It is a mission-oriented order.
We've tried to represent this exact thing with this focus:
1729582907940.png

To be honest... I have a grudge with anything that requires Decisions to be used regularly. It just makes you have to click even more than you want. It is kinda a cookie-clicker thing. I hope you don't expect people to use that stuff against the Soviets every 60/45 days because that would drive people nuts fast. ^^

So I cannot say that I will be a fan of the operational planning stuff. Even if it gives buffs for short durations.

Somehow wish that it either would rather be a static flat buff or somehow an automated system. Because I bet I will forget to click the decision most of the time.



[edit]

And I am kinda looking forward to how the MEFO thing will turn out because to me it looks like a slap in the face.

Either you take the bitter pill with crippling your economy immediately using the alternative economy path which effects you might feel way too late in the campaign (I did enough math for the current version Germany to know that tons of civil economic buildup never really pays off because by the time it would you are already sitting in the Kreml and who would even stand up against you by then.)...

... or if historic path you will probably be pressed on a timer to have done certain things by a certain date or otherwise the MEFO bills will eat you alive.

I cannot say yet what will be worse, but it feels like both are not so nice. But then again I have not put my fingers on the new systems yet.
You will only be able to use Operational Planning once a year against a country (to represent the various German counter/offensives during the Russian invasion)

There ARE ways to mitigate the MEFO Bills - but only temporarily. Sooner or later you WILL have to go to war to keep the mounting Consumer Goods Facorites factor down - but more about that in tomorrows German Systems DD;)
 
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None of them became generals until AFTER the French campaigns in 1940 and both owed their positions to Hitler. We were toying with the idea of locking them behind the Fascist, historical branch but decided against it since the were in the army and could still have risen through the ranks without Hitler.
What most people disagree with is locking Rommel and Guderian behind mutually exclusive focuses. Which means if we want Rommel and Guderian we won’t be able to get Friedrich Schulz and Ernst-Eberhard Hell, all 4 of whom served in WW2. And that means that Germany starts with fewer generals than befare the update.

Considering many players (myself included) thought that Germany already had too few generals, will find themselves having even less. Which for me is the single major hang-up with this dev-diary, the rest is amazing.

Also on that same note, Charles de Gaulle should not be a general since he became one AFTER the war began.

And finally, I genuinely appreciate that you communicate with us, Katten. The communication for HOI IV has definitively improved.
 
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I would like to emphasize that not only do we lose defacto 2 generals at least, who should be present for the majority of the War, but on a strictly historical playthrough also the three new generals will be lost. As such the overall number of generals for Germany decreases be at least two, if not more.
In comparison, as the Sovjet Union in No Step Back you do lose a Number of generals through the purges, but you still have enough generals overall and you can get 4 generals and 1 fieldmarshal thanks to the Focustree.

I can understand that the resources of the development team are limited and that the overall amount of leaders, generals and advisors for all included countries is quite large, but I think the major problem is that in an historical playthrough Germany will have fewer generals overall than before the DLC and for me that is a little bit disappointing as Germany is one of if not the most important nation in the game.

Edit: Add to that that the Anschluss now only gives you three generals instead of the random 4-6 generals before, who although level 1 often had interesting traits, and you have even less generals as Germany on historical.
 
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Will the Reichskommissariats get their own tags or will they still just be cosmetic tags?
Yes they will, more on that tomorrow
Hi, love the DDs and the whole new approach to the expansions. I have a question - are there any changes to the oil/fuel situation of Germany in the new expansion? Currently, it doesn't exactly feel like the Germans have a big problem with supplying their tanks, ships, and planes, which was a major consideration and a big reason why they struck south in 1942.

I saw the dev video today where there was a 15% penalty to supply efficiency (new mechanic?) from the German army spirit, and the devs mentioned that in their stream, was just wondering if anything else has been done to provide a bigger sense of urgency in that regard to the German player? Thank you!
We're working on improving (well, worsening) the oil status for Germany but I'm unsure just how much will get done before release
View attachment 1204133

Now Blitzkrieg supporters won't have a winter general? Germany has neither a general for landings from the sea nor a general for the mountains (Falkenhorst and Dietl, respectively).
Will there be an option to unlock generals by decisions? For example, after the start of "Barbarossa", will it be possible to call generals that are unlocked by focus?
We've decided to give Germany generals that were actual generals from roughly the game's start and unlock others that got promoted later (like Rommel and Guderian) through focuses. Schulz and Hell were never promoted to the rank of general (if memory serves me right) so we put them here instead
GER instead is supposed to start with only 14.
Have you seen the stats of the Hungarian generals? German generals are way better; almost every single one of them are level 3 or 4, compared to Hungary's level 1's and 2's

Two questions, would the "Inner Circle" system be talked about for the "German Systems" devdiary?
Yes, we're talking more about it tomorrow.
If I forget to click decision due to negligence, such as when Germany fighting against the Allies, will it make my gaming experience worse or even completely unable to defeat France?
You might struggle a bit more, sure, but I don't think the Operational Planning bonuses are that big - and they only lasts for a short while. Plus, they're only repeatable against the same country once a year
Will you be changing Señor Hilter's portrait in the game? Or are there any planned changes to the Fourth Reich (Argentina) focus?
No, nothing concerning Argentina or Señor Hilter, buuuut a certain Elizabeth might make an appearance somewhere ;)
Looking up on the aircrafts shown in focus that German built, why is Ju 87G and Ju 88 mutually exclusive when Ju 88 is the more numerous aircraft built throughout the war?
You're getting a template based on the focus you pick - but it's not locking you from creating your own ;)
May I ask why he has the second of those? It seems to make him out to be some kind of military genius when he was anything but and notoriously micromanaged parts of the army at key moments to disastrous effect. I know it’s hoi4 and he’s a leader of a major, so he needs to have and give good buffs, I understand 100%; but when you present him in a way that gives the impression he was a genius military and administrative leader by putting all three of those on him personally, especially given his health and track record by late war irl, it starts to feel a little uncomfortable to look at given we’re talking about Hitler here…

To be clear, I’m absolutely not accusing you guys of having an awful agenda or anything. I’m just questioning if maybe it’d be worth taking another look at if he needs to have all three of those buffs personally as a leader (as opposed to one or two being spirits or something) and how that might come off to others - especially those looking to get into the game for the first time and checking out screenshots. But I’m not a dev and we’ve not even gotten the dev diary on German Systems yet, so maybe I’m overly worried for nothing and this all looks fine in context.
You get the Supreme Leader trait through the "Supreme Leader" focuses. Those focuses are locked behind Germany having a certain amount of subjects and defeating a major power - and any German country leader can get those.
I was mainly just wondering if you could take it if you weren’t the funny orange ideology
Yes, all of the industria focuses are available for all ideologies. The Fascists can do Prioritize Economic Growth, and the Social Democrats can do Four Year plan
I would like to ask why the Decision was made to not include any new Generals other than Fritsch, Lutz and von Blomberg for Historical Germany in the upcoming DLC.
I understand that people like Dietl, Hube or Lindemann will not be added, as there were a Number of Generaloberste in the Wehrmacht, and it would likely be very hard to adequately add them all to the Game. On the other Hand there are currently only five Fieldmarshals for Germany missing, of whom three, Keitel, von Brauchitsch and Schörner are allredy In-Game as advisors. As such only Walter von Reichenau and Ernst Busch are completely absent from the Game. Especially Reichenau was of major importance in the early stages of the war.
We figured that Germany already had so many Generals that it didn't really need more, and some of them never actually achieved the rank of general so we locked them behind focuses - or f they owed their careers/rank of general to Hitler. You can always promote division commanders if you need more generals ;)
What most people disagree with is locking Rommel and Guderian behind mutually exclusive focuses. Which means if we want Rommel and Guderian we won’t be able to get Friedrich Schulz and Ernst-Eberhard Hell, all 4 of whom served in WW2. And that means that Germany starts with fewer generals than befare the update.

Considering many players (myself included) thought that Germany already had too few generals, will find themselves having even less. Which for me is the single major hang-up with this dev-diary, the rest is amazing.

Also on that same note Charles de Gaulle should not be a general since he became one AFTER the war began.

And finally, I genuinely appreciate that you communicate with us, Katten.
First off, this is not Katten - this is Danne, one of the designers the German rework :p
secondly, Germany have quite a few generals to begin with - most of them are good as well (if not all but one). Some generals we've locked behind focuses sice they actually never achieved the rank of general or if they owed their advancement due to Hitler. You can always promote division commanders if you need more generals ;)
 
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