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Developer Diary | Historical Germany

Guten Tag oder guten Abend depending on when you’re reading this!

Me, Paradox_Danne, and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much), Germany is getting a (much-needed) facelift. But what does this mean? It means that most of the old base Focus Tree is getting yeeted out, and replaced with a reworked version - no matter if you have Götterdammerung or not. So everything you’ll see in this Diary comes with the free patch. Now, before we go any further, please remember and keep in mind that this is very much a WORK IN PROGRESS, which means, but is not limited to, missing icons, placeholder texts, and weird modifiers. Things might and will change, so feedback is very much appreciated so we can make the best possible German content possible. We know you’re eager to delve into this, so let’s get moving!

Quick Historical Recap
I think we all know this part of history pretty well, but let’s quickly recap where Germany was at the beginning of 1936 and what it's gone through. After the defeat in the Great War, harsh stipulations were put on Germany, with the Treaty of Versailles causing resentment and economic hardship. Hyperinflation and political instability defined the early 1920s, and the Great Depression in 1929 led to rising support for extremists like the Nazis. By 1936, Hitler had become the absolute ruler of Germany and started to rearm, breaking the Treaty of Versailles.

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The country select screen for Germany, a TLDR for the historical context

What’s that? New National Spirits and Focuses?! Oh, we’ll get to the new Focuses - either in this Dev Diary or an upcoming one, don’t you worry ;) But let’s start with the political situation in Germany in 1936:

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The Political Situation for Germany in 1936

As you can see, the Führer himself got a facelift as well. But what might be more interesting are the new National Spirits:

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The National Spirits in 1936 for Germany

Out of all of these, the reworked MEFO Bills might be the most interesting one, but it’s also the one we won’t be discussing today; that’s for another day and another Dev Diary about German Systems, so stay tuned. What I will say is that Germany was nowhere near ready for WW2 when they invaded Poland, and we kind of want this to be better represented. You now have to build up your strength, and this means that Germany is receiving quite the nerf without actually getting that many negative modifiers. Other than that, what might jump out is the new military Spirits, which have been split into three separate entities; Heer, Luftwaffe, and Kriegsmarine. They all have different maluses, representing difficulties they battled with.

Germany initially saw great success with their Bewegungskrieg doctrine (popularized as Blitzkrieg) when they invaded Poland and France and subjugated both nations in lightning-fast campaigns. But as they tried the same tactics yet again against the Soviets, the vastness of Russia soon put a strain on German logistics they never really overcame. The German High Command had misjudged the sheer size of the Eastern steps, and the resistance they would face.

The Kriegsmarine never saw a truly major, direct engagement with the Royal Navy - but when they did fight, the Germans mostly lost. The Battle of the Atlantic saw initial German success, but they suffered heavy losses. They lost most of their heavy-hitting ships, such as Bismarck, Tripitz, Admiral Graf Spee, and Scharnhorst in various engagements.

The Luftwaffe was very effective and devastating early on, especially in its campaigns against Poland and France, and enjoyed technical superiority as the war broke up. But underneath it suffered from internal strife and poor leadership (looking at you Göring) among other things. It took heavy losses during the Battle for Britain, and never truly recovered.

So that’s Germany at the outset of 1936. But can you improve these National Spirits, I hear you wonder. And how do you do that? Can you change your fate? Must Germany face defeat in the skies over Britain, or among the ruins of Stalingrad? I suppose you want to see the new, reworked Focus Tree, don’t you? Can’t blame you; I’ve been eager to show it off for quite some time now! So without further ado:

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The Reworked Historical German Focus Tree

Yes, it’s chunky - and this is only the Historical and Common branches. It’s big, but it has a ton of 35-day focuses. And if you look closely you’ll see something completely new, something never before seen in HoI4

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The Inner Circle

This is yet another new system for Germany and something we sadly won’t discuss today either, but sit tight; it’s coming up in a future Dev Diary with the MEFO Bills.

The Common Branches

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The Military and Industrial Branches

Something that definitely can be said about every part of the new Focus Tree compared to the old one is that it’s bigger - you won’t be starving for things to do. And that is kind of the point; you will have to prioritize; what is absolutely necessary to have achieved before going on a world-conquering rampage to war? Germany wasn’t ready when they faced Poland and France. They more or less got lucky in France and Poland. Don’t get me wrong, they achieved some stunning victories and shocked the world with how fast they conquered Europe, but in the end, they were ill-prepared to wage a drawn-out war, especially after invading the Soviet Union and facing off against the USA. But how can you avoid their missteps? What will see you knocking down the gates of the Kremlin or cruising past the Statue of Liberty in your battleships? We’ll soon find out, but first, we need to take a look at your starting commanders.

The Army

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Germany now starts with fewer Generals and Field Marshals, but more can be unlocked through various focuses, while others might get retired.

As the more astute of you may have noticed, certain generals and field marshals are missing. Where did they go, and can you get them back? Why yes, of course!

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The Army branch allows you to specialize your army with an emphasis on either tanks or infantry and artillery

It’s in the Army Branch you unlock several generals and promote others to field marshal. The important choice in this branch is how you want to shape your army; do you want to rely on new tech and tactics using tanks, or do you want to expand upon the lessons from the Great War? Both options will offer different bonuses from each other and will unlock different generals. But the different paths also unlock two different Decisions to help you out with invading neighbouring countries strolling past those tedious border checks - so you don’t have to declare what you got in your luggage. You will simply speed right through. Let’s take a look at what makes the different paths so different.

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Honouring The Prussian Legacy will steer your army toward infantry and artillery, rather than the historical focus on tanks.

I think the big question here is “What the Hell is Operational Planning?” That my friends, is how you speed past those pesky border checks by taking a decision that bolsters your military for a short while. This is of course meant to simulate Germany’s “blitzkrieg” during WW2, but is focused on a more traditional approach instead of tanks. (“Blitzkrieg” was never an official doctrine, but rather a term applied to Germany’s old and tested Bewegungskrieg tactics, which was all about maneuver warfare.) So what does this Operational Planning look like, how do you use it and what benefits does it have?

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Operational Planning will yield a State Modifier in a country you are at war with, giving you an edge in those states

A fully maxed-out Bewegungskrieg will look like this. Operational Planning is specifically designed to not make Germany too overpowered, while still giving some nice military bonuses and at the same time representing the lightning-fast invasion they are so famous for. The state modifiers will last 90 days, and the decision will be repeatable once a year to simulate the various offensives Germany launched throughout its Russian campaigns. Another cool thing you get from The Prussian Legacy path is this new Support Company, called Sturmtruppe.

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The Sturmtruppe Battalion is an elite force meant to help break through enemy lines and fortifications
But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

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But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

While the Blitzkrieg state modifiers might not last as long as the Bewegungskrieg one, they’re packing quite a punch nonetheless. And choosing to develop your panzer forces will unlock two familiar faces:

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Taking Adopt New Panzer Doctrine will unlock both Rommel and Guderian as generals and military advisors

To round this part off, let’s check out what a maxed-out Deutsches Heer looks like by completing the Army Branch and compare the bonuses from The Prussian Legacy and Adopt New Panzer Doctrine paths with each other:

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The left picture shows a fully developed Heer after completing the Adopt New Panzer Doctrine path, and the right picture shows a fully developed Heer after completing The Prussian Legacy


The Airforce
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The Luftwaffe branch

The important choice to make here, is how you want to specialize the Luftwaffe; will you go down the historical route and focus on dive bombers and CAS, or shift your doctrine towards tactical or strategic bombers?

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The different bomber doctrines will yield different bonuses

If you want to fix the issues that plague the Luftwaffe you have to Reorganize the Luftwaffe and Solve the Logistical Bottlenecks, but you can’t do that while Göring is in charge. Speaking of the Devil, he’s got a wholly unique trait to reflect the central position he held, not only in the Luftwaffe, but within the Nazi regime as a whole

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Herman Göring now has the trait of Reich Marshal, which will allow him to produce more aircraft

If you decide that you don’t need him, you’ll unlock Helmut Wilberg, who historically played a major role in developing German air warfare and combined arms tactics - but since he was of Jewish descent you can’t hire him with a Fascist Government (he was so crucial and competent though that Göring himself helped hide this fact). While the Luftwaffe can’t be improved a whole lot, you’ll gain a lot of bonuses toward Special Projects for Rockets and Jets, and a whole bunch of timed ideas, and by far the most Aces in any focus tree (ALL aces from WW2 with 100 or more victories are German, but only roughly 50% survived unscathed).

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A fully developed Luftwaffe could look like this


The Navy

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The Kriegsmarine Branch will give you hegemony over the seas - and under them

The Naval Branch works in a slightly different way than most other branches; there are no mutually exclusive choices here, but you will be forced to prioritize nevertheless. You cannot work on both the Plan Z and Trade interdiction paths at the same time; once you’ve started one of those paths, the other one gets locked, until you have completed The High Seas Fleet or Unrestricted Convoy Raiding respectively - and once you complete one of those focuses, the rest of that path gets locked. This got convoluted real quick. Let’s try with an example: Say you finish Trade Interdiction first; this will lock you out from even beginning the Plan Z focus. To unlock that focus, you will have to complete Unrestricted Convoy Raiding, but this will also lock you out from doing any more focus under Trade Interdiction. In the end though, you get a much stronger Kriegsmarine, and completing Seeherrschaft yields even further goodies

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A fully realized Kriegsmarine could look like this, together with Seeherrschaft


Wunderwaffen

Something I’ve only touched upon but haven’t delved any deeper into is the Special Projects bonuses that Germany can get, which is a central theme and mechanic of this expansion. Germany famously tried to turn the tides of the war by putting their hope in these “miracle” weapons, but their doom was already sealed. But what if they put more effort into this earlier? Well, you can do that now, and the results come with one of the coolest icons in the game

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Wreak havoc upon the world with your glorious wunderwaffen


Industry

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The choice of Industrial path will have big ramifications on how you play as Germany

Hellbent on becoming self-sufficient, Hitler launched the 4-Year Plan in 1936. The goal was to strengthen the industries so he could carry out an ambitious and rapid rearmament program. Going down this path will make you stronger in the short term, but will leave you open to other problems caused by the MEFO Bills (which, you will remember, we won’t talk in-depth about in this Dev Diary). Suffice to say, the Four Year Plan will put a strain on your economy, but you’ll be ready for war sooner. This strain will be somewhat offset by, not one, but two unique laws for Germany and this path; Autarky and Totaler Krieg. Both new laws come with a price though; it will either remove another law or lock others from being accessible.

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Autarky Efforts will unlock the new Trade Law of Autarky, but locks other laws in turn

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The second unique law is the Economic Law of Totaler Krieg

This particular path is closely tied with the MEFO Bills, which we will talk more about in a later Dev Diary, and the impact it has on your economy. For now, though, let’s look at the non-historical Industrial path, which starts with Prioritize Economic Growth.

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Prioritize Economic Growth will absolutely gut your economy, but you can rebuild it stronger than ever

This path will ruin your economy, but fear not, because down the line you can rebuild it, stronger than ever. In pure numbers, you’ll get more factories from this path, but they take longer to come by. You even get more building slots, leaving room for even more factories. The trade-off is that the focuses take longer to complete and are locked behind tech and stuff. You might also notice that this focus unlocks a new advisor, Ludwig Erhard. This was the man behind the “German Economic Miracle”, or Wirtschaftswunder, after WW2 which this path is loosely based on.

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After having paid off the MEFO Bills you’ll have a Recovering Economy with plenty of penalties but that can flourish into the Wirtschaftswunder

And just for funsies, let’s compare a fully developed Wirtschadftswunder with the evolved version of the MEFO Bills, namely the Economy of Conquest (mainly because I wanted to leave you all with a cliffhanger; whatever could Economy of Conquest be?)

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Wirtschaftswunder vs Economy of Conquest and Wehrwirtschaft

And now, onward to the really juicy bits - the political branch!

Political Branches

This part of the focus tree was mostly designed by the one and only ManoDeZombi , but he’s frantically doing other stuff, so I’ll walk you through the political branch. As you already have seen we have expanded the historical path for Germany quite a bit and changed existing focuses. We have built the new Focus Tree around the core of the old so that some things will be familiar.

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The Political Branch is structured so that Far Eastern foreign policies are to the far right, European policies are in the middle, while Internal politics are to the left.

The beginning of the political branch starts as before, with Remilitarize the Rhineland, whereafter you can decide where you want to take the Reich; perhaps focusing on re-establishing the old German colonies throughout Asia and Africa, to eventually invading the USA from the West, or influence the Middle East and secure beneficial trade deals for those countries, or tie the Baltic states and Scandinavia closer to you. There are plenty of possibilities here! But before we travel to the Far East and see what you can do there, let’s take a minute and explain something you probably have seen throughout this Dev Diary and the focus tree and are wondering about - what the hell is this:

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Introducing Historical Frames

These are new icon frames meant to help players understand which focuses were historically taken - they act as a visual guide. Since this Focus Tree is pretty big (way bigger than the Soviet or Italian ones) we wanted to highlight and differentiate the historical path from alt-historical options. Oh, some of you don’t like these handy guides? Fret not, we got you covered!

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You can easily turn the Historical Frames guide on and off with the push of a button

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The Far Eastern path allows you to reclaim old colonies and align more closely with either China or Japan and decide how you want to handle the Soviets and/or the USA.

This path is all about cooperation and negotiation to get your old Asian colonies back, and getting claims on your old African possessions. Ultimately, you’ll have to decide if you want to approach the Chinese in order to take down the Japanese, or if you’d rather strengthen your ties with Japan for a more advanced navy and go after the USA. A little bit to the left, and West as it were geographically, you’ll find focuses concerning the Soviet Union. These largely remain the same as in the old Focus Tree, except that the unholy Berlin-Moscow Axis you get through Alliance with the USSR only lasts two years now; an alliance between these countries would never have lasted anyway. So you’ll have your cake and eat it too in the sense that you can turn your attention to the Western front without worrying about the East, but also rolling your panzers across the wide-open Russian steppe and knocking on the gates to Moscow. It’ll just have to wait a little while longer ;)

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An alliance of convenience with the Soviets will make you both stronger when eventually facing off

Now, let’s turn our gaze towards Europe - the bread and butter of the Historical branch. As we already stated, we built this part around the old focus tree, just adding bits and pieces here and there. You might notice that there’s now a focus for Operation Sealion and an entire mini sub-branch for tackling the Americas. There are also alternative focuses for using diplomacy to sway countries to your side, instead of having your panzers run over everyone - if you like that kind of thing. Me, I prefer my enemies as flat as possible ;)

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Do you want to conquer all of Europe by force or would you rather use diplomacy to get your way? Some conquering may be required

You’ll notice that before you can do Anschluss and use Austria as an appetizer, you have a choice to make; are you siding with Ribbentrop to Reorganize the Wehrmacht or will you Heed von Neurath’s Concerns? The first option will lead to the infamous Molotov-Ribbentrop Pact and a non-aggression pact with the USSR, and the dismissal of several of your generals. The reorganization of the Wehrmacht was a very important event in Germany in 1938 just before the outbreak of war and is how Hitler assumed direct control of the armed forces as Supreme Commander. The second option will instead have you listen to the concerns of von Neurath and the Wehrmacht, which will prepare you for the wars to come. The downside is of course that you won’t have that non-aggression pact with the Soviets…. Oh well, it can’t be that important.

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Do you Reorganize the Wehrmacht or do you Heed von Neurath’s Concerns?

Having made your choice you now face a revamped Anschluss, as alluded to by Nattmaran in the Austrian Dev Diary (go read it if you haven’t!). The requirements to start this focus have changed, and while the numbers might seem ludicrously high, you have to remember that Austria doesn’t have a big army to begin with, and is severely hampered to expand it. Basically, what you need is a bigger army than the Austrians, and it has to be well-equipped. Having gobbled up Austria, the world is your oyster! One final thing before we start looking into our new (and old) advisors and 3D models, we have one last mini branch to look at.

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To Bribe Senior Officers was a very real thing and part of the reason why so many generals remained loyal to Hitler

Some of you may be wondering why there haven’t been any mentions of a Balance of Power for Germany - and that’s because there is none. We just wanted to spell that out so no wild speculations are going on as to what it might entail. Something else we didn’t touch upon on this Diary was the Reichskommissariats, and that’s because they’ve been expanded upon and new features have been added to it. But that’s for another time and another Dev Diary - namely (you guessed it) for the German Systems.

Regarding the SS divisions, the system has been reworked a bit. SS Divisions are now unlocked by the focus Expand SS Divisions which will not only allow for the recruitment of foreign SS units, but it will right away spawn some historical German units. Infantry battalions within these divisions are now represented as Militias. These militias can also be significantly improved by Himmler within the Inner Circle system. And they also got a new model!

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The focus Expand SS Recruitment unlocks the recruitment of SS divisions.

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And these militias have gotten a new 3D model too!


Advisors, Designers and Concerns

Phew, we’re nearly done! Thanks for sticking around this long (and it’s been quite a long read) - we’re nearly done now. With all of the Focus Tree finally being discussed, let’s turn to internal affairs, specifically advisors of all kinds, designers, and industrial concerns - because there are quite a few to go through! Let’s start with the advisors you can hire (and those you can’t ). There are way more advisors to choose from now; some are locked behind ideologies and others behind focuses. Quite a few of these can be “upgraded” and plenty have unique traits now.

Advisors

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German political advisors

You might be wondering what happened to some of the more prominent historical figures, like Himmler, Goebbels, Speer, etc. Well, they are gone… from the political advisor roster, they now belong to the new Inner Circle system, we’ll go through it in detail in the German Systems Dev Diary in the near future.

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German military theorists

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German High Command

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German Army, Navy, and Air Chiefs


MIO's

MIOs (or rather Military Industrial Organizations) were added in the last major DLC Arms Against Tyranny where I was forced to expand the Danish Focus Tree beyond the two focuses they realistically should have had happily worked on Denmark and where ManoDeZombi made sure the Finns could stop the onslaught of the Soviet in… well, Finland. Anyways, Germany’s MIOs have also been expanded upon with unique traits and even organizations. Let’s do another blitz!

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German Tank MIOs

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German Ships MIOs

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German Planes MIOs

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German Material Equipment MIOs

And lastly, we have the Industrial Concerns, and guess what? There’s more of them too now!

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German Industrial Concerns

In terms of 3D models, and without getting into Special project content, Germany has gotten a few nice additions:

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You can now proudly deploy the old Leichttraktor

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Some infantry models, including colonial troops unlocked by the Far East and Africa -related focuses

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German soldiers are now way more comfortable under extreme weather thanks to the newest tactics developed by the Wehrmacht: rolling sleeves and furry hats!


Conclusion
And that’s more or less everything from us! Remember to look out for the next Dev Diary, which is all about Small Features. Among other things, this will dive into AI, Command Power and New Technologies. This will be airdropping on or near you October 21st.

Auf Wiedersehen!

(Note: We are also working on a video for Historical Germany; it will be added next week!)




 
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Are there ways to play with an expansionist Germany without that Hitler crap in power? Like the Valkyrie operation, for example. Or maybe I'm just being eager and more details will come in the Alt-history Focus Tree.
You can play with almost any high ranking Nazi in charge thanks to the inner circle system if i understand it well. You can even have Albert Speer leading Nazi Germany.
 
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None of those things are really relevant to my point though; the soviets get propaganda posters, katyusha, and stalin's speech. Parallels for the german would be similar speeches, erika, etc. I'm not diminishing the Soviet role in the war, just that using "literal propaganda" as a reason for not having speeches/music isn't consistent with the USSR in game
That falls under the "Axis can't have nice things because (legal?) reasons"
 
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Astonishing focus tree,
but,
I am wondering if you could please show what the "Negotiate Old Colonies in the east" does. Does it give you claims on Tsingtao? Does it give you back the former german pacific islands in Japanese hands or what? Does it create decisions with multiple choices? Does it give you an event chain were you could try to negotiate back some colonies and have some of them remain in Japanese hands?
And what are the requirements?
Does Germany have to have won against the West? Does Hitler have to not be the current country leader? Or does it have no requirments?

I am very curious.

Also,
There should be a historical mutually exclusive focus with "Negotiate Old Colonies in the east", considering that Befriend Japan is the historical path (Germany Negotiating and Retaking their colonies are not that historical).
 
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I don't know if anyone asked this, but what about an special unit for Waffen SS? Although they started as paramilitary/militia divisions, in mid/late some SS Divisions became eltie divisions, as Leibstandarte, Das Reich, Totenkopf. You have special units for Italy, why not for Germany?

Also, what about adding more reichskommissariat and postwar content?

They've mentioned this: SS units are Militia (same as the Camici Nere) and gets bonuses from various focuses.
 
All the old generals will be available through different focuses - and if they're not you BETTER come screaming at me and I'll fix that! We're not deleting any characters, only locking them away behind different requirements or adding new ones on top of the old ones

Though as for the new Generals, are Fritsch, Blomberg and Lutz the only new ones?

Other historically important Generals like Eduard Dietl are still missing. He commanded the Lapland Army and was an important figure in many German military activities in Scandinavia.

I am sure there are others but it'd be nice if you still managed to add him.

Also the portrait of General Hans-Karl Freiherr von Esebeck is in the game, but he isn't implemented as a General.

He commanded various Panzer-Corps and was a member of the military resistance against Hitler during Operation Walküre, where he was tasked to take command of the Vienna Military District.

If not now, then maybe during a war effort patch. However we can never have an accurate enough OOB and it's especially a pity if already finished portraits lie somewhere in the game files, unused and not implemented.
 
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No, Einstein will sadly not make an appearance. We thought about it but decided against it, since he was so anti-war that he refused to help with the nuclear program in the USA. So once you go to war he'd be a goner anyways, so why even have him to begin with?
No, We've added a few generals but no further SS generals

We're aware, and we're looking into changing this. NO PROMISES though since we're a bit tight on time
Dear Paradox_Danne

If I may, I recommend General József Grassy to the game as both SS General and Hungarian General. Gruppenführer József Grassy was the commander both of the
25th Waffen Grenadier Division of the SS Hunyadi and the 26th Waffen Grenadier Division of the SS Hungaria.
 
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Sturmbattailone were formed in WWI to roll up enemy trenches.
Stoßtrupps are ad-hoc formed units to engage a position - in particular in urban warfare.

Close... but not quite the same.
That's true, but I have to agree with the others, In principle, one can say that the concept of storm brigades from World War I was continued in World War II as shock troops (Stoßtruppe). The sturmbrigade of World War I were elite units specialized in fast, aggressive assaults and breaking through enemy lines. These tactics and concepts were further developed in German warfare during World War II, with units operating under various names, such as Stoßtrupps or Panzergrenadiers.

The shock troops in World War II took on similar tasks, often in cooperation with tanks or motorized units, and played an important role in rapid advances and assaults. They were part of regular warfare, even though they were no longer explicitly called 'storm brigades'. The storm brigade was replaced by shock troops, and the units were reorganized accordingly

They never stopped to exist, the idea exist till today, btw.
Only the name stopped to exist because they got renamed and regrouped.

In my eyes, the historical part of Germany should get Stoßtruppen and the ahistorical one Sturmbrigades, or both getting the same units just with different names... Like I said. I agree with the other posts about that issue. Just because they were renamed doesn't mean they stopped existing, since they continued..

You can read this in every history book, they still exist. Just more modern

It is therefore problematic to exclude the stoßtruppe (old name Sturmbrigade) from the historical path, as they were a regular part of the army and continued to exist, even if they were given a new name. This destroys the immersion and indirectly forces an ahistorical choice.

tl:dr: Give us historical players stoßtruppen, so we do not feel bad about to make a historical choice and taking the panzer path
 
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Yes, it would be interesting in alt-history, although many left-wing Nazis had ceased to exit during the Night of the Long Knives. Strasserists took seriously "socialism" in nationalsocialism, unlike Hitlerists, who were right-wing nationalists.
Hitlers NatSoc was still Socialism... that be like saying Stalins socialism wasn't one bc Trotsky was left of Stalin
 
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Hitlers NatSoc was still Socialism... that be like saying Stalins socialism wasn't one bc Trotsky was left of Stalin
Just because they had the word "Socialism" in their ideology doesn't mean they're socialist. They used National Socialism because Socialist parties and Nationalist parties where both very popular in interwar Germany, so they just combined the two names even tho they were definitely right wing nationalist.
 
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Though as for the new Generals, are Fritsch, Blomberg and Lutz the only new ones?

Other historically important Generals like Eduard Dietl are still missing. He commanded the Lapland Army and was an important figure in many German military activities in Scandinavia.

I am sure there are others but it'd be nice if you still managed to add him.

Also the portrait of General Hans-Karl Freiherr von Esebeck is in the game, but he isn't implemented as a General.

He commanded various Panzer-Corps and was a member of the military resistance against Hitler during Operation Walküre, where he was tasked to take command of the Vienna Military District.

If not now, then maybe during a war effort patch. However we can never have an accurate enough OOB and it's especially a pity if already finished portraits lie somewhere in the game files, unused and not implemented.
Fritsch, Blomberg and Lutz - these newcomers are quitting at the historical choice of Ribbentrop! Germany has no new generals in the historical game. And perhaps there will be even fewer old generals if we follow the path of Ribbentrop.
 
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I think making Rommel only available through one of the army branches is a Big mistake. You cant just make the most popular ww2 general mutually exclusive with another path. It automatically makes the other Path much worse, even if their buffs are better. Please, reconsider this decision, make Rommel available as a general for both paths, maybe keep the Advisor role unique for the blitzkrieg path, but Rommel should be available for both paths.

Locking Guderian and Rommel behind a focus tree, even though they historically existed from 1935, is a bad idea. It feels like you're locking away important content. I think the idea of locking generals behind a focus isn’t entirely wrong, but it’s too much. That’s my point of view. I’m not completely against it, but I agree with the others who are complaining about Guderian and Rommel. I don’t think it’s a good decision.
 
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Locking Guderian and Rommel behind a focus tree, even though they historically existed from 1935, is a bad idea. It feels like you're locking away important content. I think the idea of locking generals behind a focus isn’t entirely wrong, but it’s too much. That’s my point of view. I’m not completely against it, but I agree with the others who are complaining about Guderian and Rommel. I don’t think it’s a good decision.
I agree. Instead only their role in the high command could be locked. Their stats could slightly improve through taking this focus as well.
 
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Nothing connected to the current dev diary but I've just played a game as monarchist Germany and invaded Italy from the north. What appeared? A regno del sud only controlling states in northern and central Italy. Would you mind changing its name to something more neutral like "Kingdom of Italy" or Just "Italy"?. And can you fix the bug that appears in the peace conference after, were Italy keeps the Libyan desert, even though not controlling the bordering states? What is the reason you can't take not-accessible states in peace conferences?
 
If they had the logistical capacity to resupply these troops then... Oh wait.
Yeah, it's just like hoi4: “no connection to the capital, no replenishment possible”. And if there was a supply hub nearby, people would teleport to the division and take their places. Neither rest, nor recovery, nor cohesion of new soldiers is needed.
God, every time I'm amazed at people who play wargame and don't understand the basics.
 
Locking Guderian and Rommel behind a focus tree, even though they historically existed from 1935, is a bad idea. It feels like you're locking away important content. I think the idea of locking generals behind a focus isn’t entirely wrong, but it’s too much. That’s my point of view. I’m not completely against it, but I agree with the others who are complaining about Guderian and Rommel. I don’t think it’s a good decision.
Unless they do not start our strong and there is no way for them to get experience in things like the Spanish Civil War, then it is a very bad idea. It limits player expression and removing content to make them an arbitrary focus reward for later.
 
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Just because they had the word "Socialism" in their ideology doesn't mean they're socialist. They used National Socialism because Socialist parties and Nationalist parties where both very popular in interwar Germany, so they just combined the two names even tho they were definitely right wing nationalist.
That is factually wrong. But you believe what you wanna believe.
 
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Hi, question about sudetland. If Uk or France disagrees with Germany's demands (also Chezhs) and Hitler start war, will it be chance of event that Hitler will be opposed and killed by some generals or maybe player can choose ? If i correctly remember, some of generals would kill mustache man if he gets involved in a losing war, like crisis with Austria or Chezhoslovakia
 
That is factually wrong. But you believe what you wanna believe.
No, he is not wrong. While there may have been some socialist elements within the early years of the Nazi Party and movement, most proponents of these positions were eventually marginalized or removed. The ideology of Hitler and the NSDAP was overwhelmingly nationalist, racist, and imperialistic, rather than socialist. The Nazis frequently collaborated with large corporations, and many wealthy and influential figures benefited from their policies, not the working class. Despite the party’s name, which included ‘socialist,’ the economic and social policies of the regime aligned far more closely with capitalist interests and authoritarian control than with socialism.
 
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