• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Developer Diary | Historical Raj

Namaste, As-Salamu-Alaykum, Subh bakhair and Sat Sri Akal. Today we will look at the historical and shared military branches for the British Raj. I will use India and the Raj interchangeably to denote the subcontinent, and as always everything is under development and might change. Also a special thanks to @AveeBee who has provided invaluable help during the development of the Raj

Historical Context
In 1936 the Indian subcontinent was still under British rule and had been, in some form or other, for almost 2 centuries, either during the times of the East India Company, or directly by the crown.

In World War I the Raj fought as part of the British army against the Central Powers and afterwards the independence movement was rapidly picking up steam, no longer content to be ruled from London.

Demands by leaders such as Nehru, Gandhi and Jinnah were met in part by aloofness and part in indignation, while the population at large remained impoverished. At the outbreak of World War II India was once again called to fight in a country far away from home, amassing the biggest volunteer army in history of 2.5 million soldiers.

However this was not without controversy, as local leaders weren't consulted and even imprisoned. Some went as far as siding with the Axis, notably Subhas Chandra Bose to achieve independence, down the line helping the Japanese invade Burma and India itself, before being stopped at Imphal.

As World War II came to an end the British could no longer keep control over the Raj due to mounting pressure from abroad, as well as from within. In 1947 India and Pakistan gained independence by partitioning the subcontinent, with Bangladesh gaining independence in 1971.

Princely States
Princely States were historically local leaders of India that were a quasi-independent entity separated from direct British rule, but still under British control as a form of subsidiary alliance. As long as they supported the crown they could rule over their states.

In Hearts of Iron IV this is represented as high-compliance, non-core territory at the start of the game. Meaning that the Raj will now start with uncored territories, with ways to core it later.

We toyed with having the princes as puppets right from the start, but it leads to some funky interactions with subjects having subjects, and I don't think that everyone would like to be forced into having puppets as part of the main branch. However the princes can appear on the map at a later date.

The princes represented are: Mysore, Madras States, Kolhapur and Deccan States, Hyderabad, Central States, Rajputana, Western Indian States, Sindh, Balochistan, North-Western Frontier Provinces, Kashmir, Sikkim and Manipur. With Khalistan being releasable as well.
PIC2.png

The Raj also controls a bit of Aden, as they did historically before handing it over to the British.
PIC3.png

In the historical path you will have special ways to deal with the princes via the two special garrison laws
PIC4.png

PIC5.png


Burma
Burma was officially transferred from the Raj to British control in 1937, but effectively it began with the 1935 Burma Act. In game this results in Burma being a colony of the UK instead of being occupied by the Raj.

That 1935 act notwithstanding, Burma is ethnically and culturally a bit different from the rest of India, so we believe that it makes sense to have them as a separate country. It also has mechanical implications which results in a Raj player not being able to, as easily, fortify the Siamese/Japanese front, thus having both countries having to rely more on their natural defenses instead.

Independence Branch
The independence branch is also the historical branch, where you try to build an independence movement to eventually break away from the British.

While there are positive elements of British rule they serve as an antagonistic force, as being attached to their yoke depresses your growth somewhat. A key tenet of the independence branch from the start was that the player unlocks India's latent industrial capabilities as they gain more independence. So as you grow the movement you also gain more industrial capabilities.

This takes another approach compared to the old focus tree where you would use the Increase autonomy focus to break free. I went under the assumption that most players do not like being a subject in general since it reduces player agency, and that you would most of the time default to breaking free, come Hell or high water. In this new tree it becomes more about in which order you build your independence movement and what industrial capabilities you gain with less need for using continuous focuses.
PIC6.png

As you build up your independence movement you will also get the side effect of spillover resistance. It is not easy controlling such a large group of people with different views and interests, and violence can spill over.

PIC7.png

Here are some more concrete examples of how focuses can add to the players road to independence

Two Nation theory or India United
Before becoming independent you will have to choose between keeping India united, which means that you will not have to partition India into Pakistan or Bangladesh. While initially strong, keeping a united India means you will have to appease the religious minorities, leading to a moderate long term suppression of compliance, meaning it will be a bit harder to core states later on.
PIC8.png

The two nation theory, which is the historical outcome, leads to the partition of the Raj into India and Pakistan. Some princely states will also rise up and become independent.
PIC9.jpg

Here you can either pressure them to join you, or attack them directly if you so desire. You can pressure individual states, which means you now can get something like the Kashmir split. If there's no decisive victor between Pakistan and India in regards to pressure versus a princely state they will remain independent.

Should you decide to start hostilities with Pakistan make sure to finish quickly, or your old overlords can step in.

While you lose land in this path, you can become a Hegemon of the subcontinent, gaining you a big bonus if you gain a large advantage over your Pakistani rival, either via tech or industrial output.
PIC10.png


After Independence
Historically, the AI will not go for independence until after '47, but the player certainly can. Doing so will unlock the last bit of industrial focus. Here you can either decide to continue as a free nation with the allies, or remain neutral, trying to act in your own self interest by sending volunteers across the world.
PIC11.png

Here you will finally be able to core all territories that previously were controlled by the princes via the India Indivisible focus. This part of the focus also is meant to supercharge India's industry, moving from a suppressed nation economically to being able to play catch up with other industrialized nations.
PIC12.png


Army Shared Branches
Let’s look at some of the shared army branches now. These are generally available for all paths.
Beginning here you get to choose how to model your doctrine, either leaning into the UK and their doctrine, or modelling after one of the other big majors, gaining unique themed bonuses.
PIC13.png

The Raj's extensive railway network also has its own sub-branch, where the more focuses you complete the faster you can build things like supply hubs, railways and infrastructure.
PIC14.png

More to the right features the different Ordinance factories for the Raj, which not only adds extra factories, but each Ordinance factory unlocks extra traits for the MIO as well. When you get to the end of the path you'll get an upgraded MIO policy as a reward.
PIC15.png

Additionally there is an assortment of military focuses that deal with improving the general technology of the Raj. Particularly the Raj will have focuses that make their forces more adept in mountainous terrain, both for tanks, artillery and infantry.
PIC16.png

Agrarian society is still here, same as before with some additional maluses. There are a few ways to deal with it now
PIC17.png

When you first complete Local recruitment offices the malus will start to gradually ebb away. This can be shortened eventually by completing additional focuses.
Pic18.png

If you are in a hurry though you can complete additional focuses to instantly reduce the negative effects
PIC19.png

In the end you can unlock a decision to fully remove the Agrarian Society against a large cost of political power.
PIC20.png


The Bengal Famine
PIC21.png


The Bengal Famine was a devastating event where food became unavailable for a large majority of people due to several external shocks to a fragile food system. This now happens under certain conditions. When Burma loses a state and is in a faction with the Raj, when the Raj loses a state that it controls at game start, or after a certain date in history.

It will start in a certain state, after a series of escalating events. They are now both a state modifier and a country modifier. The country modifier scales how bad it is depending on how many state modifiers there are. For example in this scenario the famine started in Bengal and has spread out of control to three adjacent states.
PIC22.png

In addition to causing havoc in the state it also causes chaos on a country level
PIC23.png

As a result I have deployed several emergency measures to try and prevent the spread, such as asking for international aid, shutting down black markets and deploying emergency healthcare.

I should have also prepared better. Some focuses in the trees will also reduce the risk of the famine spreading.
PIc24.png

The preventative measures act as a "shield", both preventing the spread of famine and also reducing the time it takes for the famine to abate.
PIC25.png

I will leave it here, but if you have any questions about a specific focus or feature, feel free to ask!

 
  • 50Like
  • 17Love
  • 3
  • 2
Reactions:
Has anything changed about Siam? They played an important role in the war in Burma, but now they are just get occupied or stay neutrality even though they are on the same side as Japan.

(At least they should have a small event to turn into a fascist like in history to increase their aggression.)
Siam Will invade Burma with Japan. They still have the generic tree (although I'd love to see a Siamese tree at some point), but I've tweaked it so that they focus on picking the industrial focuses as well. And their states has some extra slots, and they have a minor spirit buff for supply range and mil construction
 
  • 14Like
  • 4Love
  • 3
  • 2
Reactions:
@HOI_DEV I like the work, but will India in-game be forced to become a Republic post-independence? Is there a way to get independence and retain the Crown (e.g.: as a national spirit of some kind), just as both India and Pakistan had done post-independence in real life until their respective Republic acts (1950 and 1956 respectively)? Burma became a Republic immediately upon independence in 1948, and Bangladesh did as well upon independence from Pakistan in 1971 (but in all honesty, would've become a Dominion if they had achieved independence at the same time as India and Pakistan had, especially if you do that Bengal United focus). I think if this can be done, it can be done for a future Canada/Australia/NZ/South Africa rework too, personally speaking. It irks me that it hasn't been possible before but hey, time to look to the future!

Also: Does the Raj get any special interactions with Burma, and does Burma get any new leaders?
 
  • 2Like
Reactions:
if i remember correctly nepal had a special relationship with britain and the empire, being an ally of britain at this time. (i'm not an expert, so i could ofcourse be wrong)

is that represented in the game in any way other than the national spirit nepal has as of now?
 
  • 2
  • 1Like
Reactions:
And something about the historical war between China and India over the Tibetan border

That is a Cold War event suitable for a game focusing on the East vs the West.
 
I like the work, but will India in-game be forced to become a Republic post-independence? Is there a way to get independence and retain the Crown (e.g.: as a national spirit of some kind), just as both India and Pakistan had done post-independence in real life until their respective Republic acts (1950 and 1956 respectively)? Burma became a Republic immediately upon independence in 1947, and Bangladesh did as well upon independence from Pakistan in 1971 (but in all honesty, would've become a Dominion if they had achieved independence at the same time as India and Pakistan had, especially if you do that Bengal United focus). I think if this can be done, it can be done for a future Canada/Australia/NZ/South Africa rework too, personally speaking. It irks me that it hasn't been possible before but hey, time to look to the future!

Also: Does the Raj get any special interactions with Burma, and does Burma get any new leaders?
There isn't a way to retain the crown no.

The independence movement was such a core thing for India that we decided to have it as the main theme, the red thread, for India.

You can still be in the allies though.
I think the vast majority of players prefer to not be constrained by an overlord, it just feels bad mechanically. And it's quite hard to accurately represent dominionship with Hoi mechanics

Yes Burma gets new leaders.

The famine starts when Burma gets invaded, or if the Raj looses a core
 
  • 7Like
  • 5
  • 3
Reactions:
No to all 3. Sikkim appears during partition
"A large focus tree emphasising the struggle of Indian Independence offers many alternate historical paths, including not just the revival of the East India Company as a corporate nation, but also the possibility of freedom for the Princely States, and the formation of Pakistan and Bangladesh." I thought that meant that there will be a Pakistan and a Bangladesh path.
 
Does the focus "Annex Goa" give a war goal, an ultimatum event (where Portugal can agree or not), or a Border Conflict? I feel that an ultimatum event in combination with a decision to start a Border War would be the most accurate to how the capture of Goa went down IRL as it didn't escalate into a full-scale conflict.
 
  • 5
  • 1Like
Reactions:
The independence movement was such a core thing for India that we decided to have it as the main theme, the red thread, for India.
I understand that, but I don't seem to see how that correlates with India (or any of the Dominions, for that matter), ahistorically cutting themselves completely and absolutely from the Crown at a time when they still had it (or, as mentioned in my last post, still have it in the case of AUS/NZL/CAN). I maintain that if independence is reached, it can be represented by a national spirit ("The Crown of India" or something to that effect), with an option for the player to choose a Republic later, thus getting rid of said national spirit. They got independence from Britain, yes, which is central to the tree, but that doesn't exclude representation of the actual, historical situation. I agree representing Dominionship wouldn't be 100% perfect due to the mechanics of the game, but it can be done, and the way I suggested it is the best way I think would work for the game. Do you get what I'm getting at now?
 
  • 1
Reactions:
Does the focus "Annex Goa" give a war goal, an ultimatum event (where Portugal can agree or not), or a Border Conflict? I feel that an ultimatum event in combination with a decision to start a Border War would be the most accurate to how the capture of Goa went down IRL as it didn't escalate into a full-scale conflict.
Event with ultimatum
 
  • 7Like
  • 3
Reactions: