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2 minor addendums to the above DD

1. I noticed that I misspelled SKF ball bearings as SFK when I was taking images, that has been fixed internally
2. I have a prototype for the UK and German fighting over Narvik and UK going into Sweden, if it works out well ill talk more about it in a future dev diary.
 
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Nice to have you two mainly developing this focus tree together.

Obligatory real question before reading this: On historical playthrough, the focus tree would run out of focus in what year? I expect it to be 1949-50, a bit more than Finland.
Depends on how many focuses you do in the army/air/navy tree. The tree is approx as big as Finlands, and there's about a 50/50 35/70d focuses, I'd guesstimate it can go to 1945 but I haven't fully timed it yet

Finlands is wider and Swedens is deeper
 
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Players (and the AI) can attempt or opt to stay out of the war as best they can, right? Sometimes trying to stay out of it is as much a challenge as trying to win it, especially on NHF.
You can but a large part of the game revolves around warfare so that's where we focused most of the work on.
 
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Looks good. Definitely very keen to hear more of the military industry stuff, that and the special forces rework are the parts of the tree I'm most interested in.

I do wonder though, will there be enough resources for the axis to trade for to maintain their war machine around the period of 1941-42? The balancing act for this is very important. Outside of the spies pressure system, can Germany or the allies influence it?
There's definitely less than before, but I think it was needed because the axis had quite a lot of resources within their borders. Having Germany going free trade as a meta is quite an indication of that imo.

Values aren't final and need to be tuned to work with the AI, and it is not unlikely that it will be adjusted post-launch based on feedback
 
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This looks cool. I have a feeling I'm in the minority, but I just like improving my economy and sluggishly improving my war economy. I have a feeling that Sweden will be right up my aisle. Question: Is it possible for Sweden to get rid of their King Gustav spirit, but remain democratic? (If this will be answered later then I'll wait.)
You get rid of him at the coalition war cabinet focus as democratic Sweden, and cement your leader as the dominant political force
 
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View attachment 995973View attachment 995974



"Upon his accession to the throne, he assumed the Arms of Dominion of Sweden."
1686757587722.png
 
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Nerfing resources available to Germany in a regular old historical run might be fine, but it seems the ripple effects this will have haven't properly been looked at. So yes I agree more steel needs to be redistributed elsewhere in that case to offset the loss to other nations that may not be able to buy from the Allies or Soviets. And given how little resources certain continents have it seems the perfect place to start..

Edit: Hell I realised I even forgot about Hungary and Romania who already have very little steel and are reliant on buying from Germany or Vichy. If Germany doesn't have a surplus pretty much all the Axis minors are boned as far as steel goes..
We will just have to see. These are just the first draft of changes, I'll see if it needs to change as time goes on. Part of this is dependant on our AI tests, part on QA feedback, and some on how the community reacts.

Germany has been a powerhouse for long, and their in-house resources has been high compared to their real life domestic resources, especially compared to the quality of ore that they actually had available to them. Bypassing a main mechanic as Germany and being able to go on free trade as well from my POV feels like a no-tradeoff scenario.

I think that Germany needs to be a major driver of the HoI4 universe, but having no resource restrictions outside of fuel I don't think is a good place to be in.

Expansionism should be a main driver for fascist, and I think it works quite well for Japan, but isn't a big enough factor for Germany.

That at least is my reasoning :)
 
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Hey so glad you guys are doing Scandanavia! I'm sure this expansion will be great. Just a few questions.

Are you guys going to do a focus tree for Reichskommissariat Norway for this expansion? And will you allow Reichskommissariat Norway to build New Trondheim as the Nazis wanted (Perhaps implemented as a decision)? Will each nordic country have its own Nazi party / fascist party with a corresponding focus tree?
We will have dev diaries further up about the alt-history paths of the countries ^^
 
@CraniumMuppet what are the chances that Sweden will profit off its new resource deposits when it can't sell out its already existing ones due to this bug? Is it getting fixed?

Also, this. Please give us at least a glimple of hope that you're set to resolve it despite the initial setback.
We are aware of the issue.
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Currently the plan is to have Germany getting a buff to industry if it controls Narvik, and if the UK invades Narvik it can do plan r4 and blow up the mines and then peace out Sweden

I tried other bolted on top content driven systems but it either turned out to be one of:
1. Pressing button minigame
2. Over convoluted code that was very brittle and full of edge cases and I didnt like any of the solutions
 
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Well the general concern I express is not German-specific but rather how remote resources are accessible as easily as those excavated by your direct neighbors. Finland buying steel off China (both being non-aligned, thus the favor) rather than Sweden which IRL would have been far better logistically is [for me at least] as much of an issue as Germany not really needing to import at all :)
That specific issue is kinda outside the scope of a focus tree, and would require a rework of the base assumption of how resources logically exists on the map.

As of now resources are teleported to the capital regardless of where they are, and go from capital A to capital B via the shortest land route it can find, and if no land route can be found it goes via sea (but it really really likes land routes).

The issue that I stumbled upon was that 1 of 2 scenarios happens. Trade is done from Berlin to Stockholm via Denmark, which is the shortest land route or it goes via the shortest sea route, which is through the Baltic, where trade is somewhat protected once Germany takes the strait from Denmark. We thought about using straits to block off Stockholm, but it was super hacky.

Ripping out the trade system in this expansion was also unfeasible because it would essentially require changing the base assumption for the entire game, and its not something that I can fix via script, and would basically require me holding the entire programming team hostage

That's not to say that I think a more logical approach to resources is a bad idea per se, just that it is currently not feasible.
 
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Though i guess this is rather a question for Arheo, but is such a rework of the trade system even possible within the scope of HoI4, or is it something that can only happen in the next iteration?

I am not expecting any promises but is this something that is on the table or at least a possibility for a future update?
You'd have to ask him yeah, im not sure how much/little he wants to divulge of his long term plans publicly
 
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sweden had värnplikt to start with so i think sweden should start with service by requirement for 10% but some modifier during peacetime u dont get any negatives to factory output and a NF to go into all adults serve in 1940 as sweden formed hemvärnet.

from the prewar paragraph sweden should havea NF to switch into partial mob at 37 and go into war economy in 39 cant find a link now but i know i read somewhere in 1940 military spending jumped from 2% to 15%

a NF to enact lottakåren to employ all women into non combat areas of the infrastructure to offset the production debuffs.

sweden bought 48 light tanks from chechoslovakia in 39 so there should be a NF to get 48 light tanks from them and a 100% to armor research
Those are all already represented in the focus tree somewhere, either directly with focuses or with the market
 
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Does monthly population +10% just turns base growth (0.12%) into 0.132? Because otherwise it's odd to expect population to double in 7 months.

Either way, it's good these things are finally making it into the game. Can we expect eventually getting a more sensible civilian economy, and say Economy Laws affecting population growth too? Last time I read on history, Total Mobilization wasn't all that great for birthrates.
Yes, the population growth was mostly for flavor,

And no, not systematic plans for involving the civilian population in that way.
 
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