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Developer Diary | Historical Sweden

Välkommen!

That is of course not English, but rather Swedish which will be today's dev diary. This DD will talk about the branches for the military and industrial branches, as well as democratic branches.

This tree has been a collaboration between me and AveeBee. We have had a longstanding rule in the HoI team that no Swede is allowed to touch a Swedish focus tree, but apparently that rule flew out of the window as long as the Swede in question was supervised by an adult.

Normal caveats apply, there’s work in progress stuff in here, and things might change before release.

Historical Context
As most of you already know, Sweden was the only Nordic country that was not invaded during WW2, but in a similar way to Switzerland was pressed by both the allies and the axis which led to some dubious concessions, but Sweden remained neutral through it all.

While Sweden arguably had the superior military capabilities compared to its Nordic neighbors, it was woefully unprepared for war and was caught with its proverbial pants down on the eve of WW2 with its government preferring to focus on the welfare state rather than its military, something that would change as the war progressed. This will be a major theme for the focus tree in large.

As you might have noticed I keep saying Democratic, not Historical. That is of course because historically Sweden did not join any wars. Me and Amy decided early on that we assume that players _will_ want to get into a war sooner or later, (which is after all a key tenet of the game), which is why even under the Democratic paths you will eventually join the war. (of course the AI will have guardrails against this on historical)

While there are a lot of historical references to things that actually happened, we are assuming that the player wants to engage in the warfare part sooner or later.

Start
At the start of the focus tree you will have the choice to pick from a total of 4 leaders. Historically this was Axel Pehrsson-Bramstorp which only ruled for a few months until Per-Albin Hansson came back in the 1936 election, called the Summer Government.

You can try to keep Per-Albin which will result in a Vote of No Confidence, or you can pick Gösta Bagge which is the right leaning option
P1.png
P2.png
P3.png


Don’t worry about losing out on Per-Albin Hansson though! After the summer is over another election will happen, and you can return him to power. If you went through the hassle of having a Fallen Riksdag you get an additional option of appointing Ernst Wigforss as a Per-Albins successor, or if you want you can continue with the leader you have.
P4.png
P5.png


Hungershield and Folkhemmet
Before I continue I need to bring up the issue of stability, or rather Hungersköld (Hungershield). During the first world war Sweden was embargoed by the entente due to iron ore trade with Germany, leading to domestic protests, riots and eventually the ousting of the current Swedish government.

The Swedish PM at the time, Hjalmar Hammarskjöld was nicknamed “Hungerskjöld”, hence the wordplay. At the onset of WW2 the fear of food shortages again loomed large for Sweden, and drove both domestic policies and was a great fear for the populace.
P6.png


In the game this is represented with stability acting as a shield against such hunger strikes. Being above a % of stability protects the player against those adverse effects, and being below that threshold opens you up to the risk of getting strikes.
P7.png


Riots can happen if you are at a very low stability. . While they are temporary you will not want to get stuck in an endless cycle of these. There are a few safeguards that we have put in place to make sure that players that temporarily dip under these thresholds will not immediately get these strikes instantly due to a bad RNG roll, but you do not want to stay under the limit for very long.

That leads us to another concept, Folkhemmet (The People's Home). While you might know it as the name of communist Sweden, it was actually a set of social-democratic policies that paved the way for the welfare state that Sweden has today.

The focus on this welfare state was partially why the government at the time was hesitant to spend a lot of the budget on the military, as these programs were very popular. In game this is represented with the Folkhemmet spirit.
p8-png.994155
P8.png


As long as the welfare state is intact it acts as a buffer against the risk of getting strikes, but as you can see it also drastically reduces the military capabilities of Sweden.
P9.png


As you progress through the focus tree key focuses will start to orient the Swedish industry towards war, but the Folkhemmet shield that is protecting you from strikes will be chipped away.
P10.png


To demonstrate this is what a fully degraded Folkhemmet looks like at the moment.

To counter this there's a mix of things the player can do, such as employing advisors, picking focuses that add stability, picking decisions that add stability and so forth. We don’t specifically dictate how you handle this system, but rather hope that players will handle it differently depending on playstyle and how aggressive they want to be.

In a nutshell it is a question of “when do I rearm” and “how do I avoid the adverse consequences of those decisions”, and make sure you also do not get caught with your pants down. With those main themes explained, let's look at the actual tree

Industrial Branch
P11.png


This is the entrypoint for the focus tree. The Defense Act is where you pick your leader, and just below it is the industrial branch. As you can see there's a clear divide between the focuses, and that you can mix and match some of them.
P12.png
P13.png

P14.png
P15.png


These are two examples, and as you might glean the left side is more aligned with social-democratic policies, while the right one is more aligned with right leaning policies. The right side generally leans more towards ratcheting up the defense industry, while the left one focuses more on the internal stability of the state.

Putting this into context, if you amass a larger pool of stability from these focuses, you might be able to offset the dip in stability from Folkhemmet, but on the other hand it might take longer to do so.
P16.png


If you really do not want to deal with this at all you can lean heavily into the right and remove it completely.
P17.png


You can also leverage your ball-bearing trade (the things that make other things spin). Something that Sweden smuggled to both the axis and allies.

Flashpoints
As the events of history unfolds events will happen that put Sweden into contact with the great powers of the war. These are events that we nicknamed Flashpoints, which are historical contextual events that happened to Sweden during the war.
P18.png


Here Sweden gets accidentally bombed by the USSR
P19.png


The USSR can apologize or deny this. In this case they deny it, allowing Sweden to respond
P20.png


Sending military aid to Finland as a response will escalate tensions with the USSR
P21.png

P22.png


If the chain of tensions reaches a boiling point it will boil over, dragging Sweden into the war as well, or not depending on how Stalin responds
P23.png


This is one example of one of these events where tensions might lead to war.

Military Branch
P24.png


Scrolling right we find the 3 military branches of the focus tree which will be shared between all the paths of the focus tree
P25.png


What is a bit special though is that part of the tree is locked behind war support (or military factories if you get that far). Instead of providing stuff like military factories these focuses augment the military directly, think of them as a miniature doctrine tree.

The focus behind this “war support gate” is intended to put some additional pressure on the player to want to get war support up, tying back to the interplay of the Folkhemmet and Hungershield.
P26.png


These are generally divided into a defensive and offensive play style with the left one being more oriented towards defensive oriented players, and the right one being more oriented towards offensive offensive players. (pictured above is the panic button focus)
As you progress through the focuses these spirits grow in strength as you invest more resources into them
P27.png
P28.png


While these cornerstone focuses are strong, they require investment in both time, and being gated behind war support. How quick you get to them is decided by how fast you rearm.
P29.png


You might recognize Bofors in this example which made the popular 40 mm Anti Air gun. In this case Bofors gets a unique trait and funds for the MIO
The military branch of the focus tree is where a lot of Folkhemmet is going to be changed via focuses. It also provides some much needed funds for the Swedish MIOs
P30.png


Navy Branch
P31.png

Sweden's navy tree is mainly divided into whether you want to contest the Baltic directly via capital ships or if you prefer to go the German route and focus on submarines and light surface fleet for harassment.

The top shared part deals mainly in expanding the output of the domestic industry, as well as the option to buy older ships from other countries.
P32.png


As happened historically, the Italian destroyers might take a roundtrip through the world and end up in Iceland, so be aware :D
P33.png


Of course we couldn’t resist making a Vasa focus, however we hope that it is slightly more successful than its predecessor.
P34.png


While its a powerful battleship it deploys at 60% complete, so you’ll need to finish the other 40%.

Winter War
P35.png


When Finland was invaded by the USSR it reverberated through Sweden. Finland was seen as a first line of defense against the Russian threat, which has been a historic adversary of Sweden.

You are given a choice of whether to go the historic route and send volunteers, try and claim the Åland islands when Finland is weak, or get actively involved in the war. Getting involved in the war will give you a mission of taking Leningrad, and if you or Finland manages to take it the Soviet Union will either be forced to sign a white peace, or face massive unrest. Both Sweden and Finland also get the avatars of their nation to help out, for a while.
P36.png
P37.png

P38.png


If Leningrad is lost the USSR will either be forced to revoke their claim, or face embarrassment.

Democratic Branch
As you probably know Sweden did not enter the war. But in HoI all the preparation and buildup, and later on the war itself is a key component of the core game loop. Aveebee and I decided to take an early design decision to work under the key assumption that players who play Sweden will want to get into the war.

Meaning that we have had to modify the historical path to work with the plan that Sweden will enter the war at some point. Of course the historical Swedish AI will not enter the war unless provoked.

In practice that means that the historical branch will have focuses related to events that did happen in real life, but they work under the thesis of Sweden eventually getting involved as well.
P39.png


A lot of refugees from other Nordic countries fled to Sweden and were secretly trained as “police forces”. Some of these would later help liberate Norway. In game this focus puts these police forces in a separate pool that grows as more Nordic countries capitulate.

On the onset of war this banked manpower will be unlocked and transferred into the normal manpower pool. You can also expand the facilities to raise the training cap for

P40.jpg

Beep Beep

Most important of all is the Per Albin Bus (pictured above). This is a mobile headquarters that the Swedish government planned to run away into the forest with in case of invasion. In game the bus is a state modifier that can be moved to adjacent states, reducing the surrender limit. If the bus gets captured the country leader dies. (We actually got to see this bus when we visited the Army Museum last summer)
P41.png

P42.png


You can move the bus as long as you control an adjacent state,which means that you can take Per Albin all the way to Moscow if you really want to for some reason.
P43.png


Sweden also has access to Rangers, which are special forces that send out undercover troops to sabotage vital infrastructure behind enemy lines. Use it wisely as the casualties of these can be quite high. Very useful to blow up enemy ports in Norway.
P44.png


As you eventually enter the war by trying to either Save Denmark or Norway Sweden gets a goal to liberate every occupied Nordic country. The more occupied countries the stronger this bonus becomes, with an additional bonus once those countries are liberated.

Nordic Defense Council
P45.png


If the more careful path of building up your defensive capabilities is a bit too conservative for you there's always the option of forming the Nordic Defense Council. This involves more aggressively tackling the threats around you with the other Nordic countries' help.
P46.png


It invites every Nordic to become a member state of the council, and you get to pick whether to centralize its command at the cost of its member states not being able to defend themselves as well,
P47.png


Or decentralize its command into its member states
P48.png


Here is an example of a centralized command, with Mannerheim and Helge Ljung working side by side
P49.png


In the end you can opt out of picking either Death or Dishonor, growing stronger the more member states you have.

Late Game Focuses
P50.png


We also put in some late game focuses, mainly for those that want to continue the campaign after WW2 has concluded. These tie into late game technologies, the new special forces rework and finally dealing with the threat of the iron curtain.
P51.png


This Lion looks a bit more majestic than the Gripsholm Lion. A frequent on r/badtaxidermy
P52.png


Advisors, Military and States
As always we have new awesome advisors. Here are the ones available to Sweden.
P53.png
P54.png

P55.png


My favorite one in Sweden is Ebba Margareta, which does not cost anything to hire but can get traits depending on how the player chooses to invest.
P56.png
P57.png


We also have the couple Myrdal which feeds off of each other if they are both in the Cabinet.
P58.png
P59.png


As for the new generals here they are. Most of their experience came as a result of being in the Finnish civil war.
P60.png


And the Admirals! Charles de Champs is definitively winning the style competition here.
P61.png


And these are the new Swedish states! My pet peeve of having Norrbotten and Lappland on the map as two separate entities has finally been solved! (sorry for the weird slicing of the image Sweden has a…weird shape). Åland now also starts demilitarizing at the start of the game (which it still is to this day).

And finally, some nice 3D models!
P62.png
P63.png
P64.png

P65.png
P66.png


I call this one the Sardine deathtrap (The engine is in the front....)
P67.png
P68.png


The Resource redistribution
Finally there’s the question of resources. During WW2 Germany was partially reliant on Swedish iron ore, especially before the fall of France. Arguably the reason why the Narvik campaign happened at all was Germany's desire to secure the Gällivare mines, and the allies desire to blow it up (under the pretense of helping Finland).

We have tried several ways to model this in game but it has been hard for several reasons. The trade algorithm runs the shortest route capital to capital, while the actual resources are located in the north of Sweden. The algorithm also really prefers land routes, which would go across Denmark, or if by sea through the Baltics and not through Narvik as was historically. Changing this is outside the scope of this expansion and while we tried other adding content driven systems on top of this nothing worked satisfactorily up to this point.

I don't rule out some abstraction for Germany controlling Narvik gaining them some IC boost, but currently we decided to sidestep it in another direction, by making Germany a bit more reliant on imports.

Germany has in game had more domestic resources than it actually had in game, leading to a problem of it never really having issues with resources, especially steel. Whatever steel it needed was either in Germany proper, or soon to be taken from France, leading to the “Free Trade Meta” we often see these days.

Part of the issue is the abstraction of coke, ore grade, steel mills into the single encompassing iron which makes this hard to properly represent. All in all Sweden provided around 43%, German domestic production 28.2% and France 12.9% to the German war effort between 1933-1943. Having buildings such as steel mills was also outside the scope of this expansion.

This resulted in an overall reduction in iron for specific countries, main targets were Germany which overall had poor iron ore quality, and France which Germany will gobble up. Germany starts with 2 civilian factories more than before to use for import as needed. Portugal also got some tungsten shifted to Sweden. Below are the main changes, with no changes in trade law from 1936 starting dates, accounting for starting infrastructure and no equipment lines active.

Germany
AAT
P69.png


PRE-AAT
P70.png


France
AAT
P72.png


PRE-AAT
P71.png


Portugal
AAT
P73.png


PRE-AAT
P74.png


SWE
AAT
P75.png


PRE-AAT
P76.png


These numbers are not final and might change depending on balance and how the AI performs.
View attachment Focus Tree.png
Whole Focus Tree Above

I don't have any good ways to end this, so I'll just stop by saying
 

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" Portugal also got some tungsten shifted to Sweden."
1686754353733.png

This doesn't look like a shift of portuguese tungsten to sweden... it looks like portuguese tungsten somehow turned into swedish aluminium.
 
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Couldn't the Winter War also end (white peace event) if the soviets lose a certain amount of manpower to the war? So that one couldn't trick the soviet AI to bleeding out millions of men by not advancing to Leningrad.
 
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Välkommen!

That is of course not English, but rather Swedish which will be today's dev diary. This DD will talk about the branches for the military and industrial branches, as well as democratic branches.

This tree has been a collaboration between me and AveeBee. We have had a longstanding rule in the HoI team that no Swede is allowed to touch a Swedish focus tree, but apparently that rule flew out of the window as long as the Swede in question was supervised by an adult.

Normal caveats apply, there’s work in progress stuff in here, and things might change before release.

Historical Context
As most of you already know, Sweden was the only Nordic country that was not invaded during WW2, but in a similar way to Switzerland was pressed by both the allies and the axis which led to some dubious concessions, but Sweden remained neutral through it all.

While Sweden arguably had the superior military capabilities compared to its Nordic neighbors, it was woefully unprepared for war and was caught with its proverbial pants down on the eve of WW2 with its government preferring to focus on the welfare state rather than its military, something that would change as the war progressed. This will be a major theme for the focus tree in large.

As you might have noticed I keep saying Democratic, not Historical. That is of course because historically Sweden did not join any wars. Me and Amy decided early on that we assume that players _will_ want to get into a war sooner or later, (which is after all a key tenet of the game), which is why even under the Democratic paths you will eventually join the war. (of course the AI will have guardrails against this on historical)

While there are a lot of historical references to things that actually happened, we are assuming that the player wants to engage in the warfare part sooner or later.

Start
At the start of the focus tree you will have the choice to pick from a total of 4 leaders. Historically this was Axel Pehrsson-Bramstorp which only ruled for a few months until Per-Albin Hansson came back in the 1936 election, called the Summer Government.

You can try to keep Per-Albin which will result in a Vote of No Confidence, or you can pick Gösta Bagge which is the right leaning option
View attachment 994304View attachment 994305View attachment 994306

Don’t worry about losing out on Per-Albin Hansson though! After the summer is over another election will happen, and you can return him to power. If you went through the hassle of having a Fallen Riksdag you get an additional option of appointing Ernst Wigforss as a Per-Albins successor, or if you want you can continue with the leader you have.
View attachment 994307View attachment 994308

Hungershield and Folkhemmet
Before I continue I need to bring up the issue of stability, or rather Hungersköld (Hungershield). During the first world war Sweden was embargoed by the entente due to iron ore trade with Germany, leading to domestic protests, riots and eventually the ousting of the current Swedish government.

The Swedish PM at the time, Hjalmar Hammarskjöld was nicknamed “Hungerskjöld”, hence the wordplay. At the onset of WW2 the fear of food shortages again loomed large for Sweden, and drove both domestic policies and was a great fear for the populace.
View attachment 994309

In the game this is represented with stability acting as a shield against such hunger strikes. Being above a % of stability protects the player against those adverse effects, and being below that threshold opens you up to the risk of getting strikes.
View attachment 994310

Riots can happen if you are at a very low stability. . While they are temporary you will not want to get stuck in an endless cycle of these. There are a few safeguards that we have put in place to make sure that players that temporarily dip under these thresholds will not immediately get these strikes instantly due to a bad RNG roll, but you do not want to stay under the limit for very long.

That leads us to another concept, Folkhemmet (The People's Home). While you might know it as the name of communist Sweden, it was actually a set of social-democratic policies that paved the way for the welfare state that Sweden has today.

The focus on this welfare state was partially why the government at the time was hesitant to spend a lot of the budget on the military, as these programs were very popular. In game this is represented with the Folkhemmet spirit.
p8-png.994155
View attachment 994311

As long as the welfare state is intact it acts as a buffer against the risk of getting strikes, but as you can see it also drastically reduces the military capabilities of Sweden.
View attachment 994312

As you progress through the focus tree key focuses will start to orient the Swedish industry towards war, but the Folkhemmet shield that is protecting you from strikes will be chipped away.
View attachment 994313

To demonstrate this is what a fully degraded Folkhemmet looks like at the moment.

To counter this there's a mix of things the player can do, such as employing advisors, picking focuses that add stability, picking decisions that add stability and so forth. We don’t specifically dictate how you handle this system, but rather hope that players will handle it differently depending on playstyle and how aggressive they want to be.

In a nutshell it is a question of “when do I rearm” and “how do I avoid the adverse consequences of those decisions”, and make sure you also do not get caught with your pants down. With those main themes explained, let's look at the actual tree

Industrial Branch
View attachment 994314

This is the entrypoint for the focus tree. The Defense Act is where you pick your leader, and just below it is the industrial branch. As you can see there's a clear divide between the focuses, and that you can mix and match some of them.
View attachment 994315View attachment 994316
View attachment 994317View attachment 994318

These are two examples, and as you might glean the left side is more aligned with social-democratic policies, while the right one is more aligned with right leaning policies. The right side generally leans more towards ratcheting up the defense industry, while the left one focuses more on the internal stability of the state.

Putting this into context, if you amass a larger pool of stability from these focuses, you might be able to offset the dip in stability from Folkhemmet, but on the other hand it might take longer to do so.
View attachment 994319

If you really do not want to deal with this at all you can lean heavily into the right and remove it completely.
View attachment 994320

You can also leverage your ball-bearing trade (the things that make other things spin). Something that Sweden smuggled to both the axis and allies.

Flashpoints
As the events of history unfolds events will happen that put Sweden into contact with the great powers of the war. These are events that we nicknamed Flashpoints, which are historical contextual events that happened to Sweden during the war.
View attachment 994321

Here Sweden gets accidentally bombed by the USSR
View attachment 994322

The USSR can apologize or deny this. In this case they deny it, allowing Sweden to respond
View attachment 994323

Sending military aid to Finland as a response will escalate tensions with the USSR
View attachment 994324
View attachment 994325

If the chain of tensions reaches a boiling point it will boil over, dragging Sweden into the war as well, or not depending on how Stalin responds
View attachment 994326

This is one example of one of these events where tensions might lead to war.

Military Branch
View attachment 994327

Scrolling right we find the 3 military branches of the focus tree which will be shared between all the paths of the focus tree
View attachment 994328

What is a bit special though is that part of the tree is locked behind war support (or military factories if you get that far). Instead of providing stuff like military factories these focuses augment the military directly, think of them as a miniature doctrine tree.

The focus behind this “war support gate” is intended to put some additional pressure on the player to want to get war support up, tying back to the interplay of the Folkhemmet and Hungershield.
View attachment 994329

These are generally divided into a defensive and offensive play style with the left one being more oriented towards defensive oriented players, and the right one being more oriented towards offensive offensive players. (pictured above is the panic button focus)
As you progress through the focuses these spirits grow in strength as you invest more resources into them
View attachment 994330View attachment 994331

While these cornerstone focuses are strong, they require investment in both time, and being gated behind war support. How quick you get to them is decided by how fast you rearm.
View attachment 994332

You might recognize Bofors in this example which made the popular 40 mm Anti Air gun. In this case Bofors gets a unique trait and funds for the MIO
The military branch of the focus tree is where a lot of Folkhemmet is going to be changed via focuses. It also provides some much needed funds for the Swedish MIOs
View attachment 994333

Navy Branch
View attachment 994334
Sweden's navy tree is mainly divided into whether you want to contest the Baltic directly via capital ships or if you prefer to go the German route and focus on submarines and light surface fleet for harassment.

The top shared part deals mainly in expanding the output of the domestic industry, as well as the option to buy older ships from other countries.
View attachment 994335

As happened historically, the Italian destroyers might take a roundtrip through the world and end up in Iceland, so be aware :D
View attachment 994336

Of course we couldn’t resist making a Vasa focus, however we hope that it is slightly more successful than its predecessor.
View attachment 994337

While its a powerful battleship it deploys at 60% complete, so you’ll need to finish the other 40%.

Winter War
View attachment 994338

When Finland was invaded by the USSR it reverberated through Sweden. Finland was seen as a first line of defense against the Russian threat, which has been a historic adversary of Sweden.

You are given a choice of whether to go the historic route and send volunteers, try and claim the Åland islands when Finland is weak, or get actively involved in the war. Getting involved in the war will give you a mission of taking Leningrad, and if you or Finland manages to take it the Soviet Union will either be forced to sign a white peace, or face massive unrest. Both Sweden and Finland also get the avatars of their nation to help out, for a while.
View attachment 994339View attachment 994340
View attachment 994341

If Leningrad is lost the USSR will either be forced to revoke their claim, or face embarrassment.

Democratic Branch
As you probably know Sweden did not enter the war. But in HoI all the preparation and buildup, and later on the war itself is a key component of the core game loop. Aveebee and I decided to take an early design decision to work under the key assumption that players who play Sweden will want to get into the war.

Meaning that we have had to modify the historical path to work with the plan that Sweden will enter the war at some point. Of course the historical Swedish AI will not enter the war unless provoked.

In practice that means that the historical branch will have focuses related to events that did happen in real life, but they work under the thesis of Sweden eventually getting involved as well.
View attachment 994342

A lot of refugees from other Nordic countries fled to Sweden and were secretly trained as “police forces”. Some of these would later help liberate Norway. In game this focus puts these police forces in a separate pool that grows as more Nordic countries capitulate.

On the onset of war this banked manpower will be unlocked and transferred into the normal manpower pool. You can also expand the facilities to raise the training cap for

View attachment 994343
Beep Beep

Most important of all is the Per Albin Bus (pictured above). This is a mobile headquarters that the Swedish government planned to run away into the forest with in case of invasion. In game the bus is a state modifier that can be moved to adjacent states, reducing the surrender limit. If the bus gets captured the country leader dies. (We actually got to see this bus when we visited the Army Museum last summer)
View attachment 994344
View attachment 994345

You can move the bus as long as you control an adjacent state,which means that you can take Per Albin all the way to Moscow if you really want to for some reason.
View attachment 994346

Sweden also has access to Rangers, which are special forces that send out undercover troops to sabotage vital infrastructure behind enemy lines. Use it wisely as the casualties of these can be quite high. Very useful to blow up enemy ports in Norway.
View attachment 994347

As you eventually enter the war by trying to either Save Denmark or Norway Sweden gets a goal to liberate every occupied Nordic country. The more occupied countries the stronger this bonus becomes, with an additional bonus once those countries are liberated.

Nordic Defense Council
View attachment 994348

If the more careful path of building up your defensive capabilities is a bit too conservative for you there's always the option of forming the Nordic Defense Council. This involves more aggressively tackling the threats around you with the other Nordic countries' help.
View attachment 994349

It invites every Nordic to become a member state of the council, and you get to pick whether to centralize its command at the cost of its member states not being able to defend themselves as well,
View attachment 994350

Or decentralize its command into its member states
View attachment 994351

Here is an example of a centralized command, with Mannerheim and Helge Ljung working side by side
View attachment 994352

In the end you can opt out of picking either Death or Dishonor, growing stronger the more member states you have.

Late Game Focuses
View attachment 994354

We also put in some late game focuses, mainly for those that want to continue the campaign after WW2 has concluded. These tie into late game technologies, the new special forces rework and finally dealing with the threat of the iron curtain.
View attachment 994355

This Lion looks a bit more majestic than the Gripsholm Lion. A frequent on r/badtaxidermy
View attachment 994356

Advisors, Military and States
As always we have new awesome advisors. Here are the ones available to Sweden.
View attachment 994357View attachment 994358
View attachment 994359

My favorite one in Sweden is Ebba Margareta, which does not cost anything to hire but can get traits depending on how the player chooses to invest.
View attachment 994360View attachment 994361

We also have the couple Myrdal which feeds off of each other if they are both in the Cabinet.
View attachment 994362View attachment 994363

As for the new generals here they are. Most of their experience came as a result of being in the Finnish civil war.
View attachment 994364

And the Admirals! Charles de Champs is definitively winning the style competition here.
View attachment 994365

And these are the new Swedish states! My pet peeve of having Norrbotten and Lappland on the map as two separate entities has finally been solved! (sorry for the weird slicing of the image Sweden has a…weird shape). Åland now also starts demilitarizing at the start of the game (which it still is to this day).

And finally, some nice 3D models!
View attachment 994366View attachment 994367View attachment 994368
View attachment 994369View attachment 994370

I call this one the Sardine deathtrap (The engine is in the front....)
View attachment 994371View attachment 994372

The Resource redistribution
Finally there’s the question of resources. During WW2 Germany was partially reliant on Swedish iron ore, especially before the fall of France. Arguably the reason why the Narvik campaign happened at all was Germany's desire to secure the Gällivare mines, and the allies desire to blow it up (under the pretense of helping Finland).

We have tried several ways to model this in game but it has been hard for several reasons. The trade algorithm runs the shortest route capital to capital, while the actual resources are located in the north of Sweden. The algorithm also really prefers land routes, which would go across Denmark, or if by sea through the Baltics and not through Narvik as was historically. Changing this is outside the scope of this expansion and while we tried other adding content driven systems on top of this nothing worked satisfactorily up to this point.

I don't rule out some abstraction for Germany controlling Narvik gaining them some IC boost, but currently we decided to sidestep it in another direction, by making Germany a bit more reliant on imports.

Germany has in game had more domestic resources than it actually had in game, leading to a problem of it never really having issues with resources, especially steel. Whatever steel it needed was either in Germany proper, or soon to be taken from France, leading to the “Free Trade Meta” we often see these days.

Part of the issue is the abstraction of coke, ore grade, steel mills into the single encompassing iron which makes this hard to properly represent. All in all Sweden provided around 43%, German domestic production 28.2% and France 12.9% to the German war effort between 1933-1943. Having buildings such as steel mills was also outside the scope of this expansion.

This resulted in an overall reduction in iron for specific countries, main targets were Germany which overall had poor iron ore quality, and France which Germany will gobble up. Germany starts with 2 civilian factories more than before to use for import as needed. Portugal also got some tungsten shifted to Sweden. Below are the main changes, with no changes in trade law from 1936 starting dates, accounting for starting infrastructure and no equipment lines active.

Germany
AAT
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PRE-AAT
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France
AAT
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PRE-AAT
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Portugal
AAT
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PRE-AAT
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SWE
AAT
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PRE-AAT
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These numbers are not final and might change depending on balance and how the AI performs.
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Whole Focus Tree Above

I don't have any good ways to end this, so I'll just stop by saying
Can you make Marcel Bucard the starting leader for the fascist party in France? Having a generic at start is kinda ridiculous if you bought La resistance…. And why did the Communist Revolutionary for Communist China become generic?
 
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What, no troll infantry as a unique unit?
 
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Focuses for the Reichskommissariat of Norway will be? Or, for example, the historical capitulation and occupation of Denmark with its pseudo-collaboration?
 
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I am very interested in AI development, especially naval "strategic AI" which has, I think, many confirmed bug reports and has some discussion lately. Among other things Axis suiciding to Africa is back.

Will we get a AI dev diary? Its a special topic with a lot of feelings at times... but It has been a while ;)
 
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Winter War
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When Finland was invaded by the USSR it reverberated through Sweden. Finland was seen as a first line of defense against the Russian threat, which has been a historic adversary of Sweden.

You are given a choice of whether to go the historic route and send volunteers, try and claim the Åland islands when Finland is weak, or get actively involved in the war. Getting involved in the war will give you a mission of taking Leningrad, and if you or Finland manages to take it the Soviet Union will either be forced to sign a white peace, or face massive unrest. Both Sweden and Finland also get the avatars of their nation to help out, for a while.
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If Leningrad is lost the USSR will either be forced to revoke their claim, or face embarrassment.
Does this mean if Sweden joins Finland and they take Leningrad that Sweden can take Leningrad like how Finland can take all of Karalea and the Kola Peninsula?

or am I greatly misunderstanding this
 
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Too bad, I was hoping today would have been the non-historic Finnish paths :/
I mean, their decision rolling out the historical stuffs for all featured countries instead of completing one country first before another has a good advantage. That way we can have our opinion about the historical stuffs to be heard first and the devs would have more time to polish it.
 
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Portraits are looking like they are made with pretty bad AI. Compared to NSB they are artistically a really strong downgrade. Are these just placeholders or are these already the final ones?
You can feedback about the quality/tone of the portraits without comparing someone's work to "A pretty bad AI" You're immediately starting the discussion on a negative confrontational footing.

"The Portraits look different in this Diary compared to recent portraits in NSB and BBA, are these the final portraits and a change of style or WiP portraits?"

There I even rephrased it for you.
 
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Imbalanced. Same as in Finland, but maybe imbalance makes those Minors fun.

Bonuses from "avatars" should only apply to anti-soviet union, not all majors - unless the tree is somehow branching into other majors than Soviet in that regard.
Same goes for the Party Bus Mobile HQ - it should be state-side decision, to move the bus and give those bonuses to resistance to each state it moves - not a nation-wide flat bonus. Oops :p

Small tidbit: There's an error in "Ball Bearings" event. Negotations should be with, in that case, Soviets - not Sweden - as it is Sweden that is event "host". Some of the names, eg. national spirits don't look fancy enough, I take it they are WIP - "Morale boost from Swedish backup".
 
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So let me get this right

In order to make Sweden more important resource wise, you just nerfed the entire Europe?

Did I get that right?

Terrible decision if so.
 
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Thank you for letting us know your plans. I liked the fact that maintaining a welfare state has in-game benefits, as well as the role-playing benefits of being nice to your people.

Flashpoints
These are events that we nicknamed Flashpoints
Presumably there are 3-4 Flashpoint chains and this one is just an example, right?

And while I realize it's WIP, I think the English wording of the event below needs another pass, please, since I struggled to understand the meaning:

1686756265314.png

"...are meeting with denial of involvement" is awkward wording, since you are using "involvement" without an adjective, article or preposition (in contrast to these dictionary examples). The text becomes too dense as the reader must guess who is involved by putting together several elements from earlier in the sentence. I think "have been met by denials of their involvement" or better still "have been met by denials that they were involved" would be better style. In the second sentence, it is unclear whether the pretext for interference is the blaming or the bombing (I know from the historical context it's the bombing, but that may not be obvious if you are a player in Brasilia or Bangkok who isn't familiar with European history). I suggest splitting the sentence into two clauses, something like: "Furthermore, they are attempting to blame the bombing on us, claiming that we have staged the incident as a pretext for interfering with their military operations in Finland".

The wording of the other events was easy to understand even though we were jumping between events from both sides, which shows it's just an issue with this one event.

Winter War and Nordic Defense Council
I really like the centralized Nordic Defense Council focus. When I play as a "mini-Major" such as Nationalist China or in future Sweden, I need every division and wing from my minor allies to be making a contribution but the AI is often as much a hindrance as a help (I find the Border Avoidance Tool mod is essential to stop AI allies eating up my supply and turning plains into mud). It isn't a perfect solution, but being able to basically seize your allies' resources and put them to better use is a good workaround for this problem, so thank you.

I do worry though that there seem to be a lot of bonuses being handed out in these part of the tree. Don't forget that the faction created by these Focuses is a huge bonus by itself (well, if the AI is a worthwhile partner). Finland+Sweden will have at least twice the industry and armed forces as Finland fighting alone, which already makes these some of the most powerful boosts in the game. A Nordic alliance makes the player far stronger than Sweden alone, not only because you have allies if attacked by another external power, but also because you are protected from attacks by your neighbours (e.g. if Denmark is in the Nordic Defense Council, you are presumably protected from any alt-historical Danish war to recover Skåne), and you can fight on your allies territory (e.g. you might fight Germany in Denmark in 1940 instead of in Sweden in 1941). Other devs have said that the team run overnight games to check how the AI performs and I do hope that you are also checking that going down these branches doesn't end up with an overpowered Finland taking Stalingrad, never mind Leningrad. :p

Arms Trading
I really like the fact that the ball-bearing trade is included in the DLC. I am surprised that this dev diary does not mention the International Market at all. My expectation was that selling arms would be a big part of Swedish peacetime play. But I guess you didn't want to repeat yourself in a dev diary that (happily!) already has a lot of content.

Very minor gripe about dev diary layout
I found this dev diary a bit hard to read because sometimes you posted images and then commented on them, and sometimes you posted a comment and then illustrated it with an image. I much prefer the latter approach (write the text and use the image to illustrate it), especially on mobile (where I can't read images and text at the same time). But having both structures in one DD was just plain confusing. But this is a very, very minor moan about a pleasant DD.
 
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So the flagship changes name depending on ideology? Interesting.
Excited to see what else we don't know yet, although I assume historical Norway and Denmark are next.
 
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I also disagree on the resource nerfing. If you are a Minor country in Asia, Africa or America and is in a war against allies, you Will starve out of steel, since your convoys wont make It all the way to sweden without getting raided. Those continents also need to be balanced resource-wise.

PS: Soviet Union also chooses closed economy in 40' so you have not much options to trade
 
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We have tried several ways to model this in game but it has been hard for several reasons. The trade algorithm runs the shortest route capital to capital, while the actual resources are located in the north of Sweden. The algorithm also really prefers land routes, which would go across Denmark, or if by sea through the Baltics and not through Narvik as was historically. Changing this is outside the scope of this expansion and while we tried other adding content driven systems on top of this nothing worked satisfactorily up to this point.
Ugh you go so far as to acknowledge the over abstracted problems with trade to then just cut historically, accuracy and groundedness minded people at the knees with this paragraph.

If you’re not going to fix the over abstractions and lack of player control over trade routes when you are doing the dlc that addresses narvik—then when, if ever?

the convoy, trade and resource elements of the game are some of the most over abstracted parts. And they have real strategic implications that often change the way players look at the strategic picture vs what actual belligerents in history had to consider.

I understand not adding steel mills, that’s something only grognards want, and there are mods for it if you’re into it. But the trade routing issues are things only you guys can fix. Realism minded modders can’t really address that.

please address in the future.
 
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