Right now you cannot make or edit any templates until you go ahistorical, but you can improve the Militia template and increase the cap through decisions. Militias for Switzerland are a handicap for having such a high recruitable population, so it's assumed that if you wanna go on the offensive with better, custom templates you'll go ahistorical which will allow you to do just that.- I'm not a big fan of these locked templates (for Italy too), tbh... does that mean that Switzerland cannot make any custom template at least in the beginning? Or did I read it wrong? Can I suggest that maybe, instead of a limited amount of locked templates, you can use a limited amount of militia battalions, but you can change/make your own templates? (effectively something similar to special forces).
- I remember reading that SWI rigged with explosives every major bridge in the country to deter invasion. I think a cool way to represent this could be a modifier that increases attrition for any invasion force in the core states.
Otherwise, this looks interesting! In the political part, it seems much focus is (rightfully) given to the diplomacy with the neighbors powers, but I think it would be cool if there was a decisions system to support/influence the war secretly (like sending supplies, giving bonuses, or access to factories or other things like that) though that would be more fitting for an alt-history branch.
Yeah, some of those focuses give modifiers to do something like that.
I agree on the last point
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