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Development Diary #105: 1.7 "Bastion" Update

Hello and welcome to another Development Diary for Crusader Kings 3. Today I will talk a bit about the free 1.7 “Bastion” update and what new things it will bring to the game. Today we will not be talking about [REDACTED] which will be released together with the update.

The changes to Factions and AI have previously been covered in posts by @Servancour and @rageair and I will therefore not mention them again, but I recommend checking out their diaries if you missed them before: AI, AI, AI and Let's Talk Populist Factions

Character Memories:


While the characters often get up to quite memorable things in our games there has up to now not been a way to keep track of exactly what, when and with whom each character has had a particular experience. What we have done in the new update in order to show more clearly how alive the game world is, is to introduce memories to characters. Characters will remember things that happened to them, from important things like the births of their children, important battles, deaths of close ones, and succession, to more mundane things like the event interactions with other characters during their childhood.

Image - Log of the most recent memories of the player Maharaja

[Image - Log of the most recent memories of the player Maharaja]

At any time you can view the memories of your character as well as non-private memories of other characters. This lets you quickly get an idea of not only what a character is like, but also how they got there. One can think of it as a feature somewhat similar to the character history that we had in EU:Rome many years ago.

One important difference to a character history though is that over time some memories will fade away, while others will remain. For player characters and characters likely to become player characters we err on the side of keeping memories longer, mostly because you are more likely to have a need of them as the game progresses.

Memories can be viewed at any time by opening the Memory Viewer from the character window, via a button in the same place as the Kill List, Inventory, and Lifestyle.

Image - Log of the Public Memories of a non-player Character

[Image - Log of the Public Memories of a non-player Character]

Memories are not only there as a log for the player to enjoy, however. The new system allows us to make use of memories that a character has both to trigger content and to make use of in events. This means that you may now find memories used in content that previously had to be vague, an assassin might now actually cite a specific slight you committed against their employer, for instance.

What this also means is that we are now able to create new content that is based entirely on your character having a certain type of memory or sharing a memory with another character.
Last of all I should mention that it is possible to export the memories of a character to clipboard in order to share it outside of the game for those that want others to know of their character’s exploits.

Example of an exported memory list:
6 February, 1246 My mother Têcappukal died in childbirth. 15 April, 1262 I married Maharani Atittapatâriyâr. 13 October, 1263 My grandfather Sadashiva died of old age. 20 February, 1264 My first child Sangappai, a beautiful girl, was born. 16 November, 1264 My father Neetimarga died of heart failure. 16 November, 1264 I became the ruler of the Kingdom of Karnata. 14 January, 1265 I married Maharani Pertal. 20 February, 1265 I married Samrajni Lasthiyavva. 23 April, 1265 I became friends with Maharaja Maurayadhwaj of the Vigrahapalid Kingdom. 2 February, 1267 My grandmother Sattiyavvai died in captivity. 15 January, 1268 I imprisoned Mâtevapattan Chola. 15 January, 1268 I imprisoned Satyasraya Karhade. 15 January, 1268 I won a war against Mâtevapattan Chola. 24 March, 1268 I became the ruler of the Kingdom of Tamilakam. 29 August, 1268 My daughter Chandaladevi was born. 10 October, 1269 I journeyed to Kanchipuram on a pilgrimage. 30 January, 1270 I became friends with Akkadevi Akkadevi. 22 January, 1271 My carefully-written words guided Mahasamanta Mangalesi as he learned to read. 15 November, 1272 My friends Akkadevi and Maurayadhwaj threw me a surprise birthday party. 1 January, 1273 I married Samrajni Gandharavati. 12 November, 1273 My son Rachamalla was born. 5 June, 1275 My daughter Gayatri was born. 29 August, 1276 My son Butuga was born. 21 January, 1279 I became the ruler of the Kingdom of Andhra. 3 September, 1279 My son Jayasimha was born. 7 June, 1280 I became friends with Mahasamanta Narasanayaka of the Akkadevi Raj. 22 July, 1280 My friend Maharaja Maurayadhwaj of Vigrahapalid drank himself to death. 24 September, 1283 I started a war against Rajkumar Achugi of Telingana. 13 November, 1283 I became friends with Rajkumar Rachamalla of the Hoysala Empire. 5 December, 1284 My sister Gangambika died Gout Ridden. 30 January, 1285 I won a war against Rajkumar Achugi of Telingana. 20 August, 1285 I became the ruler of the Kingdom of Telingana. 19 December, 1285 My brother Govinda died from Smallpox. 30 January, 1286 I started a war against Rajkumar Arthapathi of Maharastra. 19 April, 1287 My wife Pertal died of old age. 1 May, 1287 I married Damapatni Prabhavatigupta. 27 August, 1288 My wife Atittapatâriyâr died in her sleep. 24 February, 1289 I became the ruler of the Kingdom of Maharastra. 24 February, 1289 I won a war against Rajkumar Arthapathi of Maharastra. 26 June, 1289 I became the ruler of the Deccan Empire. 27 November, 1289 Rajkumar Rachamalla of the Hoysala Empire and I became rivals. 17 June, 1290 I started a war against Mahasamantadhipati Kassapa II of the Vijayabahu Kingdom. 4 April, 1292 I became friends with Mahasamanta Nayanadevi of Vidharba. 22 September, 1292 I won a war against Mahasamantadhipati Kassapa II of the Vijayabahu Kingdom. 22 October, 1293 Me and Rajkumar Rachamalla of Asika let go of our grudges and stopped being rivals. 30 August, 1295 My daughter Vijamba was born. 11 August, 1297 I married Samrajni Nattadevi. 7 November, 1297 Mahanaga Vijayabahu and I became rivals. 13 August, 1298 My daughter Mahadevi was born. 6 September, 1298 My wife Lasthiyavva died of old age. 11 February, 1299 I married Samrajni Orbei. 30 November, 1299 I became friends with Samanta Narasanayaka of Tagadur.

Relationship Reasons:

friendreason.png
Friendreason2.png
friendreason3.png

[Image - 3 Examples of friendship reasons from an ongoing game]

Another addition coming with this update to further open up how things are connected in the game’s world is that we have wanted to make it clearer which characters are your friends, enemies, nemeses, etc, as well as clearer why a character has a special relationship with that particular character. This is accomplished by a new set of icons in the interface to highlight relationships.

Additionally whenever a relationship is formed the game notification will now not only say that it happened but also why it happened. The reasons for relationships will then always be visible in its tooltip: clearly telling you how they became friends, lovers, best friends, nemeses, etc. In cases where a more advanced relation (such as best friend or nemesis) exists we will show the reason for both the basic relationship and the more advanced one, so a best friend will keep track of both how you originally became friends and when you actually became best friends.

Together with character memories this should now make it more clear what has led you to the current point in your game, a small change that brings a surprising amount of context, highlighting parts of the interpersonal simulation that can right now be a bit hidden away.
rivalreason.png
rivalreason2.png

[Image - 2 Examples of Rivalry reasons from an ongoing game]

Revamped Childhood Events:


Image - Childhood event where you can get Diligent, Gregarious, or Temperate. Child's perspective

[Image - Childhood event where you can get Diligent, Gregarious, or Temperate. Child's perspective]

Image - Childhood event where your ward can get Diligent, Gregarious, or Temperate. Guardian's perspective.

[Image - Childhood event where your ward can get Diligent, Gregarious, or Temperate. Guardian's perspective.]

Another thing that we wanted to revisit in order to improve on how we deal with characters in the game world is the revamping of all existing childhood personality events as well as the addition of 12 new ones. This will significantly alter what personality trait combinations are likely to appear and will open up some combinations that were previously impossible simply due to how the old events for growing up worked.

The ambition apart from adding more content to the childhood period is to have the choices you make as a guardian be more interesting, avoiding any easy best choices in any single childhood event.

The new trait combinations that will be pitted against each other are:
  • diligent, gregarious, temperate
  • zealous, ambitious, sadistic
  • shy, paranoid, craven
  • lazy, gluttonous, compassionate
  • lustful, chaste
  • just, greedy, callous
  • humble, cynical, content
  • vengeful, deceitful, calm
  • generous, fickle, arrogant
  • forgiving, trusting, patient
  • honest, arbitrary, impatient
  • brave, stubborn, wrathful

Image - Childhood event where you can get Generous, Fickle, or Arrogant. Child's perspective

[Image - Childhood event where you can get Generous, Fickle, or Arrogant. Child's perspective]

Image - Childhood event where your ward can get Generous, Fickle, or Arrogant. Guardian's perspective.

[Image - Childhood event where your ward can get Generous, Fickle, or Arrogant. Guardian's perspective.]

The Loyal and Disloyal Traits:


Image - Character with the Disloyal Trait

[Image - Character with the Disloyal Trait]

Image - Character with the Loyal Trait

[Image - Character with the Loyal Trait]

Last but not least for today is the addition of two new traits with the upcoming update. Through their actions (or indeed as they are subjected to the actions of others) characters can now gain traits for having loyal or disloyal personalities, which among other things will impact how likely they are to cheat on their spouse, join factions or plot against their liege. The traits are also integrated as sins/virtues and can be more valued or common depending on cultural traditions.

That was all for today. The new update will also bring new bug fixes, event pictures, and things that I have not brought up today but this was a sneak peak of what is to come.
Next week @PDS_Noodle will be talking some more about what the future will bring.
 
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Sometimes I wished that PDX would dedicate all of its efforts and creativity to deepening the character dynamics of CK with things such as this DD and improving the AI, instead of spending time making gimmicky DLCs like royal court.

But then I remember that the answer is "No, we can't do that. Because then this critical piece of character infrastructure will end up being locked behind a DLC, and so we can't build on it in later development, etc."

So we basically end up paying money for DLCs with things we don't necessarily really want, as a way to finance PDX to work part-time on the things that we really want, in the free patches.
Sorry, but I don't get your criticism here - what is the alternative to what you don't like? Locking the improvements you want behind DLC, so that you directly have to pay for them? The vanilla game sold once to everyone and then the devs doing free content/improvement for years? Or having games being developed for 10years before release, costing 200$ and having everything you imagine, completely balanced and being bug free?
 
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Sorry, but I don't get your criticism here - what is the alternative to what you don't like? Locking the improvements you want behind DLC, so that you directly have to pay for them? The vanilla game sold once to everyone and then the devs doing free content/improvement for years? Or having games being developed for 10years before release, costing 200$ and having everything you imagine, completely balanced and being bug free?
At this point, I would prefer this, because that's basically what most gamers end up doing anyways. Shelving the game for years and years post release as they wait for the hollow husk of a game they bought at release to stop sucking.
 
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Looks great! The memories are a nice way to keep a chronicle of your character. Do your own memories fade as well? Will your character's personality impact what they remember? Will their age do?

A feature I'm not sure about being is able to view other peoples memory that easily. The game already gives a lot of information to the player (we know other characters' exact number of troops and gold without even employing our spymaster, for example), and now we can view a character's history at the click of a button...I do hope that many memories of characters you have no conncection to or that are openly hostile to you are secret, and that there is or will be a mechanic where you actually need to discover some of them.

Also, loyalty as a trait should function like the criminal traits - as an award or a punishment of one's actions. It should represent whether a character is seen as loyal but not impact their actual loyal behaviour. Behaviour should derive from their personality traits and their opinion of your character.

Nevertheless, I'm looking forward to the update and I'm very curious what [REDACTED] might be.

Thanks for reading my feedback!
 
Sorry, but I don't get your criticism here - what is the alternative to what you don't like? Locking the improvements you want behind DLC, so that you directly have to pay for them? The vanilla game sold once to everyone and then the devs doing free content/improvement for years? Or having games being developed for 10years before release, costing 200$ and having everything you imagine, completely balanced and being bug free?
I was making a comment. Calm down.
 
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I've been critical of CK3 in the past, but the memories system and events tied to them makes me really intrigued to pick the game up again. I love the idea of a cohesive narrative and this system seems incredibly good. The childhood options are also a much wanted addition.

Really looking forward to playing!
 
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Oh boy, now my heirs don't have to wait until they're 16 to become drunkards! Seriously, why does every single character hit the bottle as soon as possible?
 
Memories seems like it has a lot of potential and very glad to see the childhood personality events are getting more combinations

I'll admit that I was hoping to see new personality trait snuck into the new trait combination list (like maybe a playful trait); though there is still potential for a new personality trait to be added to round out the new lustful/chaste event ;)

Definitely looking forward to the next update; keep up the good work!
 
I think people are overcomplicating the Tengri background image. Says she is wandering and the context of image makes sense for a wanderer.

Doesn't necessarily mean DLC but just a new image.
 
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My thoughts on recent announcements:

Factions rework: extremely positive

AI rework: sounds okay-ish but will it be a positive to gameplay, I'm in "wait and see" mode

Loyal-Disloyal: strong dislike, would have rather seen more done with existing traits, rather than spamming similar ones; more is not equal to better here

Childhood events (and events in general): more is better here

Memories: fine as they are, but as pointed out by someone earlier, they also highlight the game's current greatest weakness (in my opinion) - all the role-playing stuff is related to events and not to what's happening "on the map" and what's happening on the map doesn't impact events. Would like to see memories (and subsequent events) related to:
  • getting appointed to Council
  • conquering a territory
  • winning a siege
  • killing someone on the battlefield
  • etc
 
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re the loyal trait, I'll copy over something I said on reddit:



Loyal/Disloyal are traits rather than modifiers because they way they act in game suit it better. They don't exist within a vacuum. If, taking the example above, you killed all a vassal's family, they'll still be a person more inclined towards Loyalty and the keeping of their word in a general sense; buuuuut in your case you've probably just taken their opinion of you down to the high minuses, which means that that +15 they get to relations with their liege isn't going to stop them from trying to avenge their family (given correct relevant traits, of course).



You'd be welcome to do that! The thing is, just like trying to purge every single Deceitful or Ambitious person from any position where they might threaten you, it's not always as simple as it sounds, just like in real life. Rulers throughout history have prized loyal vassals and disdained disloyal ones, but there's plenty of stories where they've not been able to deal with the latter very easily...
Indeed. The better thing would be to try to improve relations with the Disloyal ones, making use of gifts, bribes, whatever...
 
Indeed. The better thing would be to try to improve relations with the Disloyal ones, making use of gifts, bribes, whatever...
In an ideal world, yes.
In CK3 on the other hand, just get Royal Court, Artifacts and Grandeur are broken when it comes to Opinion boosting :(
 
In an ideal world, yes.
In CK3 on the other hand, just get Royal Court, Artifacts and Grandeur are broken when it comes to Opinion boosting :(
Vassals are like flowers. You still need to tend your garden...
 
Sorry, but I don't get your criticism here - what is the alternative to what you don't like? Locking the improvements you want behind DLC, so that you directly have to pay for them? The vanilla game sold once to everyone and then the devs doing free content/improvement for years? Or having games being developed for 10years before release, costing 200$ and having everything you imagine, completely balanced and being bug free?
Most people here are probably too young to remember this but there was a time when games were released after they were finished
 
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Another exciting diary! Really keen for all these updates and the DLC/Flavour Pack they're coming with.

A couple of questions about childhood (and heir, I guess) events though. Firstly, I know this may not exactly be the right forum, but has there been any thought to addressing how the 'Errant heir' event works as part of the Hunt event chains? I've gotten to the stage where I actively avoid going on hunts once I have adult heirs regardless of RP, as I'm terrified my Compassionate, Honest and Just heir will randomly decide to butcher a peasant and attempt to lie to me about it.

Perhaps a more relevant question is the way stress figures into making these choices as a Guardian. From what I've gathered, there is a selected response that your ward will take to one of these trait events (ie. attempting to lie when stealing from the chest of one of your vassals/court members) and it requires a level of stress to select one of the other options and change the trait the child has been granted. Would it not make more sense for the stress to be allocated to a decision that clashes with your current player characters personality? So, for example, if in the aforementioned event chain, your ward attempts to hide their stealing and your player character is honest/just, it would actually cause stress to continue down that path, whereas choosing one of the other outcomes (humble/honest from memory) would not require stress. However if your character is deceitful/callous/greedy it causes stress to try to drive the child away from being deceitful.

I assume the current set-up is merely there to reflect that it takes some effort to curb the child's behaviour in the event, but it could potentially assist the roleplay to have the outcomes cause stress based on your traits/personality. Thoughts?
 
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The new trait combinations that will be pitted against each other are:
  • diligent, gregarious, temperate
  • zealous, ambitious, sadistic
  • shy, paranoid, craven
  • lazy, gluttonous, compassionate
  • lustful, chaste
  • just, greedy, callous
  • humble, cynical, content
  • vengeful, deceitful, calm
  • generous, fickle, arrogant
  • forgiving, trusting, patient
  • honest, arbitrary, impatient
  • brave, stubborn, wrathful

Thanks for adding combonations of traits that aren't featured in my mod, with the exception of the first. Since it's featured, I suppose the writer quite likes it, so I'll forgive them for that. I'll have to rewrite a few so that we don't end up in a perfect diligent child endless loop. With my mod and the 24 events from the base game after the patch, that'll make an amazing 36 childhood events. Wonderful!
 
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Ah, memories to be made. Nice!

Currently, it usually takes two separate interactions to become a friend or a rival. Am I guessing right that the tooltip is showing the last one? Will a character retain a memory of both or only the last interaction as well?

Are the events that tilt relationships towards friends/rivals and then BFF/nemesis using the memories system now, or still counted separately? So if I, say, had a nice interaction with a neighbour king will it be remembered and fade away after some time or be counted forever (as I think it is in the current version)?
 
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In my humble opinion I would rather have “Honorable” and “Dishonorable” as traits instead of “Loyal” and “Disloyal”. I think those descriptions better convey the essence of the virtue that is intended.
 
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